'ello, I've looked all over the place for people with similar problems,
but it seems i can't figure out how to discribe what is going on well enough
to find any. Here are some screenshots of what i'm experiencing in the game
Perfect World International.
http://i157.photobucket.com/albums/t76/injected666/ss3.jpg
http://i157.photobucket.com/albums/t76/injected666/ss2.jpg
http://i157.photobucket.com/albums/t76/injected666/ss1.jpg
It seems all npcs/players/mobile objects of any sort cause big random poly
spike... things. If I look out into nowhere, everything is fine, and the game
runs fantastically.
video card: ati radeon x1650
This is certainly a possible driver issue (which I would also like assistance
with if you happen to be able to determine this), but there seems to be d3d
errors of somesort. Running it through terminal spams "fixme:d3d:state_fog
Implement table fog for foggy vertex shader"
though I do not believe that to be directly related to the main problem -- i
could be wrong.
Same problem occurs whether the renderer is opengl or gdi...
Have tried this on several different versions of wine, the problem stays the
same...
(am i missing something?)
Anyway, any help would be greatly appreciated, if there's any more info i
need to throw down here, let me know and i'll be sure to do so asap.
thanks in advance