Displaying 3 results from an estimated 3 matches for "state_fog".
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2008 Oct 25
2
3D rendering errors
...ng is fine, and the game runs fantastically.
video card: ati radeon x1650
This is certainly a possible driver issue (which I would also like assistance with if you happen to be able to determine this), but there seems to be d3d errors of somesort. Running it through terminal spams "fixme:d3d:state_fog Implement table fog for foggy vertex shader"
though I do not believe that to be directly related to the main problem -- i could be wrong.
Same problem occurs whether the renderer is opengl or gdi...
Have tried this on several different versions of wine, the problem stays the same...
(am i mi...
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 318
fixme:d3d:state_fog >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDisable GL_FOG @ state.c / 915
fixme:d3d_surface:surface_upload_data >>>>>...
2009 Jan 16
0
Wine release 1.1.13
...wined3d: Remove the pixelshader fogstart/fogend optimization.
wined3d: Use the ARB fog option in ARB_fragment_program shaders.
wined3d: Move fogdensity and fogcolor to the fragment pipeline.
wined3d: Remove the apply_pshader_fog state handler.
wined3d: Split the remains of state_fog.
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
d3d9: Properly set AutoRestoreDisplayMode.
d3d9: Use D3DFOG_* constants instead of plain integers.
Stefan Leichter (2):
shell32: Add stub for ordinal 526.
shell32: Rename ordinal 525 to SHFlushSFCache.
Stefan...