My application has horizontal scrolling text. Under WINE it is very slow. Like a
pixel per second.
I presume its slow as these messages print on screen:
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x8a0020) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel
(0x1fbff8)->((nil),00000008)
fixme:ddraw:IDirectDrawImpl_GetScanLine (0x1fbff8)->(0x7dbf4974):
Semi-Stub
I was hoping my application would work under wine.
Any ideas/suggestions?
Jerry