similar to: Shader bytecode JIT

Displaying 20 results from an estimated 10000 matches similar to: "Shader bytecode JIT"

2011 Mar 29
3
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
Here's the other of my proposals for this year's Google Summer of Code. (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the Wine project, they really want this). Title: Microsoft Direct3D shader bytecode backend Abstract: There is a distinct lack of open-source frameworks for compiling HLSL, the shader language used by Direct3D, into bytecode that D3D can
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu>wrote: > Here's the other of my proposals for this year's Google Summer of Code. > (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the > Wine project, they really want this). > > Title: Microsoft Direct3D shader bytecode backend > > Abstract: > > There is a
2011 Mar 29
2
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On 3/29/11 5:14 AM, Justin Holewinski wrote: > On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu > <mailto:cdavis at mymail.mines.edu>> wrote: > > Here's the other of my proposals for this year's Google Summer of Code. > (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the > Wine project, they really
2011 Nov 14
6
Skyrim Shader Model 3 error
When I try to run Skyrim in wine it brings up a Shader Model 3 error, although I do have Shader Model 3. My video card is GeForce 7900 GT/GTO. What can I do to fix this problem :x
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On Mar 29, 2011, at 9:02 AM, Charles Davis wrote: > On 3/29/11 5:14 AM, Justin Holewinski wrote: >> On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu >> <mailto:cdavis at mymail.mines.edu>> wrote: >> >> Here's the other of my proposals for this year's Google Summer of Code. >> (The first is on cfe-dev.) It was
2011 Apr 12
3
New video card; wine freezing
Hello, I want to play Eve Online in Wine. It was working (mostly) on my old card, a GTX 280, using the nvidia driver. It was the 3rd card I've had from Nvidia in a row with manufacturing defects, so I bought a Radeon 6870, which is working good except with Wine. I am using fglrx, and have a dual head setup using xrandr. When I log in, I get to the screen where it is entering the game after I
2009 Jun 23
2
Shader error with GMA 950 in The Sims 3
I have an Intel GMA 950 and I installed Sims 3 on vista. It works but crash after 10 min. I reinstalled Sims 3 on Ubuntu 9.04 with playonlinux script. Install works fine but when I start the game, I have this error : " impossible de d?marrer le jeu. L'appareil 0 ne peut pas ex?cuter ce titre. Votre carte vid?o ne semble pas prendre en charge Shader Model version 2 ou ult?rieure.
2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
On Sun, 2015-05-24 at 19:58 +0200, Tobias Klausmann wrote: > Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> > --- > src/glsl/ast_to_hir.cpp | 14 +++++ > src/glsl/builtin_variables.cpp | 13 +++- > src/glsl/glcpp/glcpp-parse.y | 3 + > src/glsl/glsl_parser_extras.cpp | 1 + > src/glsl/glsl_parser_extras.h
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various parts of mesa to finally enable it for nvc0. Dave Airlie (1): glsl: lower cull_distance into cull_distance_mesa Tobias Klausmann (10): glapi: add GL_ARB_cull_distance mesa/main: add support for GL_ARB_cull_distance mesa/prog: Add varyings for arb_cull_distance mesa/st: add support for GL_ARB_cull_distance
2010 Dec 26
3
ATI Graphics card
hello everyone Please pardon my ignorance, i new in the forum, new to Linux and to WINE... i know that Linux and WINE are not in love with ATI cards (yet), but i recently install the newer proprietary drivers (10-12) and so far it seems fine under Linux, i have 3D acceleration and everything, i even install compiz and it awesome... also under wine I install a game and it work really nice,
2015 May 24
2
[RFC PATCH 00/11] Implement ARB_cull_distance
On 24.05.2015 20:25, Ilia Mirkin wrote: > I'm having a bit of trouble tracing through this. What happens if I > have a shader that just does: > > gl_ClipDistance[0] = 1; > gl_CullDistance[0] = 1; > > what does the resulting TGSI look like? (Assuming that clip plane 0 is > enabled.) What about the generated nvc0 code (for the vertex shader)? (hack up a patch for this,
2009 Mar 22
2
Warhammer - Mark of Chaos
Hi... After playing a mission in 'Warhammer - Mark of Chaos' i get an error-message (access violation), when the scenario-map is loaded. In Application database i couldn't find a relating solution to this error, only some registry-keys for wine version 0.9.32. Unfortonatly, when I load them into the registry I get the error massage 'invalid parameter' during startup. Does
2015 May 24
2
[RFC PATCH 00/11] Implement ARB_cull_distance
On 24.05.2015 21:36, Ilia Mirkin wrote: > On Sun, May 24, 2015 at 3:30 PM, Tobias Klausmann > <tobias.johannes.klausmann at mni.thm.de> wrote: >> >> On 24.05.2015 20:25, Ilia Mirkin wrote: >>> I'm having a bit of trouble tracing through this. What happens if I >>> have a shader that just does: >>> >>> gl_ClipDistance[0] = 1;
2010 Jan 18
2
[Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots
So, basically, you allocate the rasterizer units according to the vertex shader, and when the fragment shader comes up, you say "write rasterizer output 4 to fragment input 1000000"? The current nouveau drivers can't do this. There are "routing" registers in hardware, but I think the nVidia proprietary driver (at least without GLSL) leaves them unaltered after
2008 Dec 07
4
Gaming support with different hardware vendors (esp. ATI)
Hi all! I recently got an ATI Radeon HD 3850 card and now noticed that with the fglrx driver many games that look well in AppDB do not run properly on this hardware (Supreme Commander ingame: flickering static garbage, Prince of Persia SoT has several issues that completely garble ingame graphics). Older games (not using shaders among other things) seem to run fine - need to do more testing
2010 Jun 05
4
Spore fails to run on new Wine versions, plus fglrx issues
Hi, While running Spore (steam version) on 1.1.42 with a GeForce 8600GT on Arch Linux x86-64, everything worked fine except for occasional DxDllReg.exe crashes. I have since replaced the card with an ATi Radeon HD4800 and the user interface now unbearably flickers, garbles (inflated bits of text and other UI elements appearing randomly) and generally looks far from correct (to the point where I
2009 Aug 07
2
Oblivion regression exposed by video description patch
I found a regression in Oblivion that results in flickering shadows.It requires the video driver/description patch in order to see it, otherwise shadows don't work at all.Since the patch itself is probably not causing the issue, should I post a bug report? I believe the issue may be in The Last Remnant as well, but I'm not sure it's the same issue (and it happens very infrequently,
2012 Jul 08
2
[Bug 51862] New: Shader optimizer is extremely slow
https://bugs.freedesktop.org/show_bug.cgi?id=51862 Bug #: 51862 Summary: Shader optimizer is extremely slow Classification: Unclassified Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: critical Priority: medium Component:
2018 Nov 12
1
Question on IPA on GM107
So I'm trying to track an special value in IPA instruction generation. https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp#L2561 Register on 0x14 (20) is set to some source on "insn->op == OP_PINTERP" I have found while emulation that such value can be set sometimes to FragCoord.w, I don't however know what that value is and
2008 Apr 26
3
Rise of nations problem
Im trying out Ubuntu (8.04) and thought Id give wine(0.9.59) a bit of a try, I gave RON a try and I keep hitting the error below when trying to start installation (i basically get nothing no spalsh screen nothing :( ), this was after I had the preloader bug http://bugs.winehq.org/show_bug.cgi?id=12516#c8, which the work around fixed and I was able to install starcraft/broodwars okay as a test