bugzilla-daemon at freedesktop.org
2012-Jul-08 12:03 UTC
[Nouveau] [Bug 51862] New: Shader optimizer is extremely slow
https://bugs.freedesktop.org/show_bug.cgi?id=51862 Bug #: 51862 Summary: Shader optimizer is extremely slow Classification: Unclassified Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: critical Priority: medium Component: Drivers/DRI/nouveau AssignedTo: nouveau at lists.freedesktop.org ReportedBy: tiziano at tizbac.dyndns.org Created attachment 63969 --> https://bugs.freedesktop.org/attachment.cgi?id=63969 Comparison of shader compile times between mesa and nvidia driver Shader optimizer is extremely slow and causes games like Crysis that loads content while playing to go very slow or freeze temporarily On nvidia proprietary driver sometimes compiling is even 200x faster -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.
bugzilla-daemon at freedesktop.org
2012-Jul-08 12:05 UTC
[Nouveau] [Bug 51862] Shader optimizer is extremely slow
https://bugs.freedesktop.org/show_bug.cgi?id=51862 --- Comment #1 from Tiziano Bacocco <tiziano at tizbac.dyndns.org> 2012-07-08 05:05:09 PDT --- Created attachment 63970 --> https://bugs.freedesktop.org/attachment.cgi?id=63970 Profiler output while running a programm that continously compiles shaders -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.
bugzilla-daemon at freedesktop.org
2013-Aug-21 06:39 UTC
[Nouveau] [Bug 51862] Shader optimizer is extremely slow
https://bugs.freedesktop.org/show_bug.cgi?id=51862 Ilia Mirkin <imirkin at alum.mit.edu> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |NOTOURBUG --- Comment #2 from Ilia Mirkin <imirkin at alum.mit.edu> --- Looks like most of the time is being spent in ir_expression/etc -- these are generic mesa glsl facilities. Please retest this with the latest mesa, I suspect that improvements have been made. If you still think it's slow, feel free to file a bug with the core mesa team. I don't see anything nouveau-specific about this issue. Also, please use perf for the measurements, it can see inside the kernel, which may relevant (that 16% chunk inside the kernel seems high). -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/nouveau/attachments/20130821/6f08f55f/attachment.html>