Ilia Mirkin
2016-Oct-16 19:14 UTC
[Nouveau] [PATCH 1/5] hwdefs: update nvc0_3d, add gm107_texture for new TIC format
These are copied directly from the mesa repository. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/hwdefs/gm107_texture.xml.h | 365 +++++++++++++++++ src/hwdefs/nvc0_3d.xml.h | 867 +++++++++++++++++++++++++---------------- 2 files changed, 892 insertions(+), 340 deletions(-) create mode 100644 src/hwdefs/gm107_texture.xml.h diff --git a/src/hwdefs/gm107_texture.xml.h b/src/hwdefs/gm107_texture.xml.h new file mode 100644 index 0000000..a4bc380 --- /dev/null +++ b/src/hwdefs/gm107_texture.xml.h @@ -0,0 +1,365 @@ +#ifndef GM107_TEXTURE_XML +#define GM107_TEXTURE_XML + +/* Autogenerated file, DO NOT EDIT manually! + +This file was generated by the rules-ng-ng headergen tool in this git repository: +http://github.com/envytools/envytools/ +git clone https://github.com/envytools/envytools.git + +The rules-ng-ng source files this header was generated from are: +- /home/skeggsb/git/envytools/rnndb/../rnndb/graph/gm107_texture.xml ( 22057 bytes, from 2016-02-12 03:01:43) +- /home/skeggsb/git/envytools/rnndb/copyright.xml ( 6456 bytes, from 2015-09-10 02:57:40) +- /home/skeggsb/git/envytools/rnndb/nvchipsets.xml ( 2908 bytes, from 2016-02-04 22:19:11) +- /home/skeggsb/git/envytools/rnndb/g80_defs.xml ( 21739 bytes, from 2016-02-04 00:29:42) + +Copyright (C) 2006-2016 by the following authors: +- Artur Huillet <arthur.huillet at free.fr> (ahuillet) +- Ben Skeggs (darktama, darktama_) +- B. R. <koala_br at users.sourceforge.net> (koala_br) +- Carlos Martin <carlosmn at users.sf.net> (carlosmn) +- Christoph Bumiller <e0425955 at student.tuwien.ac.at> (calim, chrisbmr) +- Dawid Gajownik <gajownik at users.sf.net> (gajownik) +- Dmitry Baryshkov +- Dmitry Eremin-Solenikov <lumag at users.sf.net> (lumag) +- EdB <edb_ at users.sf.net> (edb_) +- Erik Waling <erikwailing at users.sf.net> (erikwaling) +- Francisco Jerez <currojerez at riseup.net> (curro) +- Ilia Mirkin <imirkin at alum.mit.edu> (imirkin) +- jb17bsome <jb17bsome at bellsouth.net> (jb17bsome) +- Jeremy Kolb <kjeremy at users.sf.net> (kjeremy) +- Laurent Carlier <lordheavym at gmail.com> (lordheavy) +- Luca Barbieri <luca at luca-barbieri.com> (lb, lb1) +- Maarten Maathuis <madman2003 at gmail.com> (stillunknown) +- Marcin KoĆcielnicki <koriakin at 0x04.net> (mwk, koriakin) +- Mark Carey <mark.carey at gmail.com> (careym) +- Matthieu Castet <matthieu.castet at parrot.com> (mat-c) +- nvidiaman <nvidiaman at users.sf.net> (nvidiaman) +- Patrice Mandin <patmandin at gmail.com> (pmandin, pmdata) +- Pekka Paalanen <pq at iki.fi> (pq, ppaalanen) +- Peter Popov <ironpeter at users.sf.net> (ironpeter) +- Richard Hughes <hughsient at users.sf.net> (hughsient) +- Rudi Cilibrasi <cilibrar at users.sf.net> (cilibrar) +- Serge Martin +- Simon Raffeiner +- Stephane Loeuillet <leroutier at users.sf.net> (leroutier) +- Stephane Marchesin <stephane.marchesin at gmail.com> (marcheu) +- sturmflut <sturmflut at users.sf.net> (sturmflut) +- Sylvain Munaut <tnt at 246tNt.com> +- Victor Stinner <victor.stinner at haypocalc.com> (haypo) +- Wladmir van der Laan <laanwj at gmail.com> (miathan6) +- Younes Manton <younes.m at gmail.com> (ymanton) + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial +portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + + +#define GM107_TIC2__SIZE 0x00000020 +#define GM107_TIC2_0 0x00000000 +#define GM107_TIC2_0_COMPONENTS_SIZES__MASK 0x0000007f +#define GM107_TIC2_0_COMPONENTS_SIZES__SHIFT 0 +#define GM107_TIC2_0_COMPONENTS_SIZES_R32_G32_B32_A32 0x00000001 +#define GM107_TIC2_0_COMPONENTS_SIZES_R32_G32_B32 0x00000002 +#define GM107_TIC2_0_COMPONENTS_SIZES_R16_G16_B16_A16 0x00000003 +#define GM107_TIC2_0_COMPONENTS_SIZES_R32_G32 0x00000004 +#define GM107_TIC2_0_COMPONENTS_SIZES_R32_B24G8 0x00000005 +#define GM107_TIC2_0_COMPONENTS_SIZES_X8B8G8R8 0x00000007 +#define GM107_TIC2_0_COMPONENTS_SIZES_A8B8G8R8 0x00000008 +#define GM107_TIC2_0_COMPONENTS_SIZES_A2B10G10R10 0x00000009 +#define GM107_TIC2_0_COMPONENTS_SIZES_R16_G16 0x0000000c +#define GM107_TIC2_0_COMPONENTS_SIZES_G8R24 0x0000000d +#define GM107_TIC2_0_COMPONENTS_SIZES_G24R8 0x0000000e +#define GM107_TIC2_0_COMPONENTS_SIZES_R32 0x0000000f +#define GM107_TIC2_0_COMPONENTS_SIZES_A4B4G4R4 0x00000012 +#define GM107_TIC2_0_COMPONENTS_SIZES_A5B5G5R1 0x00000013 +#define GM107_TIC2_0_COMPONENTS_SIZES_A1B5G5R5 0x00000014 +#define GM107_TIC2_0_COMPONENTS_SIZES_B5G6R5 0x00000015 +#define GM107_TIC2_0_COMPONENTS_SIZES_B6G5R5 0x00000016 +#define GM107_TIC2_0_COMPONENTS_SIZES_G8R8 0x00000018 +#define GM107_TIC2_0_COMPONENTS_SIZES_R16 0x0000001b +#define GM107_TIC2_0_COMPONENTS_SIZES_Y8_VIDEO 0x0000001c +#define GM107_TIC2_0_COMPONENTS_SIZES_R8 0x0000001d +#define GM107_TIC2_0_COMPONENTS_SIZES_G4R4 0x0000001e +#define GM107_TIC2_0_COMPONENTS_SIZES_R1 0x0000001f +#define GM107_TIC2_0_COMPONENTS_SIZES_E5B9G9R9_SHAREDEXP 0x00000020 +#define GM107_TIC2_0_COMPONENTS_SIZES_BF10GF11RF11 0x00000021 +#define GM107_TIC2_0_COMPONENTS_SIZES_G8B8G8R8 0x00000022 +#define GM107_TIC2_0_COMPONENTS_SIZES_B8G8R8G8 0x00000023 +#define GM107_TIC2_0_COMPONENTS_SIZES_DXT1 0x00000024 +#define GM107_TIC2_0_COMPONENTS_SIZES_DXT23 0x00000025 +#define GM107_TIC2_0_COMPONENTS_SIZES_DXT45 0x00000026 +#define GM107_TIC2_0_COMPONENTS_SIZES_DXN1 0x00000027 +#define GM107_TIC2_0_COMPONENTS_SIZES_DXN2 0x00000028 +#define GM107_TIC2_0_COMPONENTS_SIZES_BC6H_SF16 0x00000010 +#define GM107_TIC2_0_COMPONENTS_SIZES_BC6H_UF16 0x00000011 +#define GM107_TIC2_0_COMPONENTS_SIZES_BC7U 0x00000017 +#define GM107_TIC2_0_COMPONENTS_SIZES_ETC2_RGB 0x00000006 +#define GM107_TIC2_0_COMPONENTS_SIZES_ETC2_RGB_PTA 0x0000000a +#define GM107_TIC2_0_COMPONENTS_SIZES_ETC2_RGBA 0x0000000b +#define GM107_TIC2_0_COMPONENTS_SIZES_EAC 0x00000019 +#define GM107_TIC2_0_COMPONENTS_SIZES_EACX2 0x0000001a +#define GM107_TIC2_0_COMPONENTS_SIZES_Z24S8 0x00000029 +#define GM107_TIC2_0_COMPONENTS_SIZES_X8Z24 0x0000002a +#define GM107_TIC2_0_COMPONENTS_SIZES_S8Z24 0x0000002b +#define GM107_TIC2_0_COMPONENTS_SIZES_X4V4Z24__COV4R4V 0x0000002c +#define GM107_TIC2_0_COMPONENTS_SIZES_X4V4Z24__COV8R8V 0x0000002d +#define GM107_TIC2_0_COMPONENTS_SIZES_V8Z24__COV4R12V 0x0000002e +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32 0x0000002f +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X24S8 0x00000030 +#define GM107_TIC2_0_COMPONENTS_SIZES_X8Z24_X20V4S8__COV4R4V 0x00000031 +#define GM107_TIC2_0_COMPONENTS_SIZES_X8Z24_X20V4S8__COV8R8V 0x00000032 +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X20V4X8__COV4R4V 0x00000033 +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X20V4X8__COV8R8V 0x00000034 +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X20V4S8__COV4R4V 0x00000035 +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X20V4S8__COV8R8V 0x00000036 +#define GM107_TIC2_0_COMPONENTS_SIZES_X8Z24_X16V8S8__COV4R12V 0x00000037 +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X16V8X8__COV4R12V 0x00000038 +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X16V8S8__COV4R12V 0x00000039 +#define GM107_TIC2_0_COMPONENTS_SIZES_Z16 0x0000003a +#define GM107_TIC2_0_COMPONENTS_SIZES_V8Z24__COV8R24V 0x0000003b +#define GM107_TIC2_0_COMPONENTS_SIZES_X8Z24_X16V8S8__COV8R24V 0x0000003c +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X16V8X8__COV8R24V 0x0000003d +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X16V8S8__COV8R24V 0x0000003e +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_4X4 0x00000040 +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_5X4 0x00000050 +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_5X5 0x00000041 +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_6X5 0x00000051 +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_6X6 0x00000042 +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_8X5 0x00000055 +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_8X6 0x00000052 +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_8X8 0x00000044 +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_10X5 0x00000056 +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_10X6 0x00000057 +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_10X8 0x00000053 +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_10X10 0x00000045 +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_12X10 0x00000054 +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_12X12 0x00000046 +#define GM107_TIC2_0_R_DATA_TYPE__MASK 0x00000380 +#define GM107_TIC2_0_R_DATA_TYPE__SHIFT 7 +#define GM107_TIC2_0_G_DATA_TYPE__MASK 0x00001c00 +#define GM107_TIC2_0_G_DATA_TYPE__SHIFT 10 +#define GM107_TIC2_0_B_DATA_TYPE__MASK 0x0000e000 +#define GM107_TIC2_0_B_DATA_TYPE__SHIFT 13 +#define GM107_TIC2_0_A_DATA_TYPE__MASK 0x00070000 +#define GM107_TIC2_0_A_DATA_TYPE__SHIFT 16 +#define GM107_TIC2_0_X_SOURCE__MASK 0x00380000 +#define GM107_TIC2_0_X_SOURCE__SHIFT 19 +#define GM107_TIC2_0_Y_SOURCE__MASK 0x01c00000 +#define GM107_TIC2_0_Y_SOURCE__SHIFT 22 +#define GM107_TIC2_0_Z_SOURCE__MASK 0x0e000000 +#define GM107_TIC2_0_Z_SOURCE__SHIFT 25 +#define GM107_TIC2_0_W_SOURCE__MASK 0x70000000 +#define GM107_TIC2_0_W_SOURCE__SHIFT 28 +#define GM107_TIC2_0_PACK_COMPONENTS 0x80000000 + +#define GM107_TIC2_1 0x00000004 +#define GM107_TIC2_1_ADDRESS_BITS_31_TO_0__MASK 0xffffffff +#define GM107_TIC2_1_ADDRESS_BITS_31_TO_0__SHIFT 0 +#define GM107_TIC2_1_ADDRESS_BITS_31_TO_5__MASK 0xffffffe0 +#define GM107_TIC2_1_ADDRESS_BITS_31_TO_5__SHIFT 5 +#define GM107_TIC2_1_ADDRESS_BITS_31_TO_5__SHR 5 +#define GM107_TIC2_1_GOB_DEPTH_OFFSET__MASK 0x00000060 +#define GM107_TIC2_1_GOB_DEPTH_OFFSET__SHIFT 5 +#define GM107_TIC2_1_ADDRESS_BITS_31_TO_9__MASK 0xfffffe00 +#define GM107_TIC2_1_ADDRESS_BITS_31_TO_9__SHIFT 9 +#define GM107_TIC2_1_ADDRESS_BITS_31_TO_9__SHR 9 + +#define GM107_TIC2_2 0x00000008 +#define GM107_TIC2_2_ADDRESS_BITS_47_TO_32__MASK 0x0000ffff +#define GM107_TIC2_2_ADDRESS_BITS_47_TO_32__SHIFT 0 +#define GM107_TIC2_2_HEADER_VERSION__MASK 0x00e00000 +#define GM107_TIC2_2_HEADER_VERSION__SHIFT 21 +#define GM107_TIC2_2_HEADER_VERSION_ONE_D_BUFFER 0x00000000 +#define GM107_TIC2_2_HEADER_VERSION_PITCH_COLORKEY 0x00200000 +#define GM107_TIC2_2_HEADER_VERSION_PITCH 0x00400000 +#define GM107_TIC2_2_HEADER_VERSION_BLOCKLINEAR 0x00600000 +#define GM107_TIC2_2_HEADER_VERSION_BLOCKLINEAR_COLORKEY 0x00800000 +#define GM107_TIC2_2_RESOURCE_VIEW_COHERENCY_HASH__MASK 0x1e000000 +#define GM107_TIC2_2_RESOURCE_VIEW_COHERENCY_HASH__SHIFT 25 + +#define GM107_TIC2_3 0x0000000c +#define GM107_TIC2_3_WIDTH_MINUS_ONE_BITS_31_TO_16__MASK 0x0000ffff +#define GM107_TIC2_3_WIDTH_MINUS_ONE_BITS_31_TO_16__SHIFT 0 +#define GM107_TIC2_3_PITCH_BITS_20_TO_5__MASK 0x0000ffff +#define GM107_TIC2_3_PITCH_BITS_20_TO_5__SHIFT 0 +#define GM107_TIC2_3_PITCH_BITS_20_TO_5__SHR 5 +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH__MASK 0x00000007 +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH__SHIFT 0 +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH__MIN 0x00000000 +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH__MAX 0x00000000 +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH_ONE 0x00000000 +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH_TWO 0x00000001 +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH_FOUR 0x00000002 +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH_EIGHT 0x00000003 +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH_SIXTEEN 0x00000004 +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH_THIRTYTWO 0x00000005 +#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT__MASK 0x00000038 +#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT__SHIFT 3 +#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT_ONE 0x00000000 +#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT_TWO 0x00000008 +#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT_FOUR 0x00000010 +#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT_EIGHT 0x00000018 +#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT_SIXTEEN 0x00000020 +#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT_THIRTYTWO 0x00000028 +#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH__MASK 0x000001c0 +#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH__SHIFT 6 +#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH_ONE 0x00000000 +#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH_TWO 0x00000040 +#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH_FOUR 0x00000080 +#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH_EIGHT 0x000000c0 +#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH_SIXTEEN 0x00000100 +#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH_THIRTYTWO 0x00000140 +#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS__MASK 0x00001c00 +#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS__SHIFT 10 +#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS_ONE 0x00000000 +#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS_TWO 0x00000400 +#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS_FOUR 0x00000800 +#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS_EIGHT 0x00000c00 +#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS_SIXTEEN 0x00001000 +#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS_THIRTYTWO 0x00001400 +#define GM107_TIC2_3_GOB_3D 0x00002000 +#define GM107_TIC2_3_LOD_ANISO_QUALITY_2 0x00010000 +#define GM107_TIC2_3_LOD_ANISO_QUALITY__MASK 0x00020000 +#define GM107_TIC2_3_LOD_ANISO_QUALITY__SHIFT 17 +#define GM107_TIC2_3_LOD_ANISO_QUALITY_LOW 0x00000000 +#define GM107_TIC2_3_LOD_ANISO_QUALITY_HIGH 0x00020000 +#define GM107_TIC2_3_LOD_ISO_QUALITY__MASK 0x00040000 +#define GM107_TIC2_3_LOD_ISO_QUALITY__SHIFT 18 +#define GM107_TIC2_3_LOD_ISO_QUALITY_LOW 0x00000000 +#define GM107_TIC2_3_LOD_ISO_QUALITY_HIGH 0x00040000 +#define GM107_TIC2_3_ANISO_COARSE_SPREAD_MODIFIER__MASK 0x00180000 +#define GM107_TIC2_3_ANISO_COARSE_SPREAD_MODIFIER__SHIFT 19 +#define GM107_TIC2_3_ANISO_COARSE_SPREAD_MODIFIER_NONE 0x00000000 +#define GM107_TIC2_3_ANISO_COARSE_SPREAD_MODIFIER_CONST_ONE 0x00080000 +#define GM107_TIC2_3_ANISO_COARSE_SPREAD_MODIFIER_CONST_TWO 0x00100000 +#define GM107_TIC2_3_ANISO_COARSE_SPREAD_MODIFIER_SQRT 0x00180000 +#define GM107_TIC2_3_ANISO_SPREAD_SCALE__MASK 0x03e00000 +#define GM107_TIC2_3_ANISO_SPREAD_SCALE__SHIFT 21 +#define GM107_TIC2_3_USE_HEADER_OPT_CONTROL 0x04000000 +#define GM107_TIC2_3_DEPTH_TEXTURE 0x08000000 +#define GM107_TIC2_3_MAX_MIP_LEVEL__MASK 0xf0000000 +#define GM107_TIC2_3_MAX_MIP_LEVEL__SHIFT 28 + +#define GM107_TIC2_4 0x00000010 +#define GM107_TIC2_4_WIDTH_MINUS_ONE_BITS_15_TO_0__MASK 0x0000ffff +#define GM107_TIC2_4_WIDTH_MINUS_ONE_BITS_15_TO_0__SHIFT 0 +#define GM107_TIC2_4_WIDTH_MINUS_ONE__MASK 0x0000ffff +#define GM107_TIC2_4_WIDTH_MINUS_ONE__SHIFT 0 +#define GM107_TIC2_4_ANISO_SPREAD_MAX_LOG2__MASK 0x00380000 +#define GM107_TIC2_4_ANISO_SPREAD_MAX_LOG2__SHIFT 19 +#define GM107_TIC2_4_SRGB_CONVERSION 0x00400000 +#define GM107_TIC2_4_TEXTURE_TYPE__MASK 0x07800000 +#define GM107_TIC2_4_TEXTURE_TYPE__SHIFT 23 +#define GM107_TIC2_4_TEXTURE_TYPE_ONE_D 0x00000000 +#define GM107_TIC2_4_TEXTURE_TYPE_TWO_D 0x00800000 +#define GM107_TIC2_4_TEXTURE_TYPE_THREE_D 0x01000000 +#define GM107_TIC2_4_TEXTURE_TYPE_CUBEMAP 0x01800000 +#define GM107_TIC2_4_TEXTURE_TYPE_ONE_D_ARRAY 0x02000000 +#define GM107_TIC2_4_TEXTURE_TYPE_TWO_D_ARRAY 0x02800000 +#define GM107_TIC2_4_TEXTURE_TYPE_ONE_D_BUFFER 0x03000000 +#define GM107_TIC2_4_TEXTURE_TYPE_TWO_D_NO_MIPMAP 0x03800000 +#define GM107_TIC2_4_TEXTURE_TYPE_CUBE_ARRAY 0x04000000 +#define GM107_TIC2_4_SECTOR_PROMOTION__MASK 0x18000000 +#define GM107_TIC2_4_SECTOR_PROMOTION__SHIFT 27 +#define GM107_TIC2_4_SECTOR_PROMOTION_NO_PROMOTION 0x00000000 +#define GM107_TIC2_4_SECTOR_PROMOTION_PROMOTE_TO_2_V 0x08000000 +#define GM107_TIC2_4_SECTOR_PROMOTION_PROMOTE_TO_2_H 0x10000000 +#define GM107_TIC2_4_SECTOR_PROMOTION_PROMOTE_TO_4 0x18000000 +#define GM107_TIC2_4_BORDER_SIZE__MASK 0xe0000000 +#define GM107_TIC2_4_BORDER_SIZE__SHIFT 29 +#define GM107_TIC2_4_BORDER_SIZE_ONE 0x00000000 +#define GM107_TIC2_4_BORDER_SIZE_TWO 0x20000000 +#define GM107_TIC2_4_BORDER_SIZE_FOUR 0x40000000 +#define GM107_TIC2_4_BORDER_SIZE_EIGHT 0x60000000 +#define GM107_TIC2_4_BORDER_SIZE_SAMPLER_COLOR 0xe0000000 + +#define GM107_TIC2_5 0x00000014 +#define GM107_TIC2_5_HEIGHT_MINUS_ONE__MASK 0x0000ffff +#define GM107_TIC2_5_HEIGHT_MINUS_ONE__SHIFT 0 +#define GM107_TIC2_5_DEPTH_MINUS_ONE__MASK 0x3fff0000 +#define GM107_TIC2_5_DEPTH_MINUS_ONE__SHIFT 16 +#define GM107_TIC2_5_NORMALIZED_COORDS 0x80000000 + +#define GM107_TIC2_6 0x00000018 +#define GM107_TIC2_6_COLOR_KEY_OP 0x00000001 +#define GM107_TIC2_6_TRILIN_OPT__MASK 0x0000003e +#define GM107_TIC2_6_TRILIN_OPT__SHIFT 1 +#define GM107_TIC2_6_MIP_LOD_BIAS__MASK 0x0007ffc0 +#define GM107_TIC2_6_MIP_LOD_BIAS__SHIFT 6 +#define GM107_TIC2_6_MIP_LOD_BIAS__RADIX 0x00000008 +#define GM107_TIC2_6_ANISO_BIAS__MASK 0x00780000 +#define GM107_TIC2_6_ANISO_BIAS__SHIFT 19 +#define GM107_TIC2_6_ANISO_BIAS__RADIX 0x00000004 +#define GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC__MASK 0x01800000 +#define GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC__SHIFT 23 +#define GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC_HALF 0x00000000 +#define GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC_ONE 0x00800000 +#define GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC_TWO 0x01000000 +#define GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC_MAX 0x01800000 +#define GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC__MASK 0x06000000 +#define GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC__SHIFT 25 +#define GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC_HALF 0x00000000 +#define GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC_ONE 0x02000000 +#define GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC_TWO 0x04000000 +#define GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC_MAX 0x06000000 +#define GM107_TIC2_6_MAX_ANISOTROPY__MASK 0x38000000 +#define GM107_TIC2_6_MAX_ANISOTROPY__SHIFT 27 +#define GM107_TIC2_6_MAX_ANISOTROPY_1_TO_1 0x00000000 +#define GM107_TIC2_6_MAX_ANISOTROPY_2_TO_1 0x08000000 +#define GM107_TIC2_6_MAX_ANISOTROPY_4_TO_1 0x10000000 +#define GM107_TIC2_6_MAX_ANISOTROPY_6_TO_1 0x18000000 +#define GM107_TIC2_6_MAX_ANISOTROPY_8_TO_1 0x20000000 +#define GM107_TIC2_6_MAX_ANISOTROPY_10_TO_1 0x28000000 +#define GM107_TIC2_6_MAX_ANISOTROPY_12_TO_1 0x30000000 +#define GM107_TIC2_6_MAX_ANISOTROPY_16_TO_1 0x38000000 +#define GM107_TIC2_6_ANISO_FINE_SPREAD_MODIFIER__MASK 0xc0000000 +#define GM107_TIC2_6_ANISO_FINE_SPREAD_MODIFIER__SHIFT 30 +#define GM107_TIC2_6_ANISO_FINE_SPREAD_MODIFIER_NONE 0x00000000 +#define GM107_TIC2_6_ANISO_FINE_SPREAD_MODIFIER_CONST_ONE 0x40000000 +#define GM107_TIC2_6_ANISO_FINE_SPREAD_MODIFIER_CONST_TWO 0x80000000 +#define GM107_TIC2_6_ANISO_FINE_SPREAD_MODIFIER_SQRT 0xc0000000 + +#define GM107_TIC2_7 0x0000001c +#define GM107_TIC2_7_COLOR_KEY_VALUE__MASK 0xffffffff +#define GM107_TIC2_7_COLOR_KEY_VALUE__SHIFT 0 +#define GM107_TIC2_7_RES_VIEW_MIN_MIP_LEVEL__MASK 0x0000000f +#define GM107_TIC2_7_RES_VIEW_MIN_MIP_LEVEL__SHIFT 0 +#define GM107_TIC2_7_RES_VIEW_MAX_MIP_LEVEL__MASK 0x000000f0 +#define GM107_TIC2_7_RES_VIEW_MAX_MIP_LEVEL__SHIFT 4 +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT__MASK 0x00000f00 +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT__SHIFT 8 +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_1X1 0x00000000 +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_2X1 0x00000100 +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_2X2 0x00000200 +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_4X2 0x00000300 +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_4X2_D3D 0x00000400 +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_2X1_D3D 0x00000500 +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_4X4 0x00000600 +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_2X2_VC_4 0x00000800 +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_2X2_VC_12 0x00000900 +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_4X2_VC_8 0x00000a00 +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_4X2_VC_24 0x00000b00 +#define GM107_TIC2_7_MIN_LOD_CLAMP__MASK 0x00fff000 +#define GM107_TIC2_7_MIN_LOD_CLAMP__SHIFT 12 +#define GM107_TIC2_7_MIN_LOD_CLAMP__RADIX 0x00000008 + + +#endif /* GM107_TEXTURE_XML */ diff --git a/src/hwdefs/nvc0_3d.xml.h b/src/hwdefs/nvc0_3d.xml.h index 3bcaa0f..1be5952 100644 --- a/src/hwdefs/nvc0_3d.xml.h +++ b/src/hwdefs/nvc0_3d.xml.h @@ -1,39 +1,23 @@ -#ifndef _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NVC0_3D_XML -#define _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NVC0_3D_XML +#ifndef NVC0_3D_XML +#define NVC0_3D_XML /* Autogenerated file, DO NOT EDIT manually! This file was generated by the rules-ng-ng headergen tool in this git repository: -http://0x04.net/cgit/index.cgi/rules-ng-ng -git clone git://0x04.net/rules-ng-ng +http://github.com/envytools/envytools/ +git clone https://github.com/envytools/envytools.git The rules-ng-ng source files this header was generated from are: -- /home/skeggsb/git/envytools/rnndb/nv_objects.xml ( 794 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/copyright.xml ( 6452 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/nv_m2mf.xml ( 2696 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/nv_object.xml ( 12672 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/nvchipsets.xml ( 3617 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/nv_defs.xml ( 4437 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/nv50_defs.xml ( 5468 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/nvc0_m2mf.xml ( 2687 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/nv01_2d.xml ( 32584 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/nv04_dvd.xml ( 3000 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/nv03_3d.xml ( 5209 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/nv04_3d.xml ( 17759 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/nv_3ddefs.xml ( 16394 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/nv10_3d.xml ( 18437 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/nv20_3d.xml ( 21107 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/nv30-40_3d.xml ( 31987 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/nv50_2d.xml ( 11113 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/nv50_3d.xml ( 65233 bytes, from 2011-11-30 05:49:35) -- /home/skeggsb/git/envytools/rnndb/nv50_compute.xml ( 14012 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/nv84_crypt.xml ( 2071 bytes, from 2011-11-30 05:49:35) -- /home/skeggsb/git/envytools/rnndb/nv31_mpeg.xml ( 2269 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/nvc0_3d.xml ( 52547 bytes, from 2011-11-30 05:49:35) -- /home/skeggsb/git/envytools/rnndb/nvc0_compute.xml ( 10865 bytes, from 2011-10-22 08:01:09) -- /home/skeggsb/git/envytools/rnndb/blob_nvc0_pcopy.xml ( 4516 bytes, from 2011-10-22 08:01:09) - -Copyright (C) 2006-2011 by the following authors: +- rnndb/graph/gf100_3d.xml ( 59971 bytes, from 2014-09-26 00:01:33) +- rnndb/copyright.xml ( 6456 bytes, from 2014-12-31 02:13:31) +- rnndb/nv_defs.xml ( 4399 bytes, from 2013-09-07 03:32:45) +- rnndb/graph/nv_3ddefs.xml ( 16390 bytes, from 2014-09-25 06:32:11) +- rnndb/fifo/nv_object.xml ( 15326 bytes, from 2014-09-25 06:32:11) +- rnndb/nvchipsets.xml ( 2759 bytes, from 2014-10-05 01:51:02) +- rnndb/g80_defs.xml ( 18175 bytes, from 2014-09-25 06:32:11) +- rnndb/graph/gk104_p2mf.xml ( 2376 bytes, from 2014-09-25 06:32:11) + +Copyright (C) 2006-2014 by the following authors: - Artur Huillet <arthur.huillet at free.fr> (ahuillet) - Ben Skeggs (darktama, darktama_) - B. R. <koala_br at users.sourceforge.net> (koala_br) @@ -45,7 +29,7 @@ Copyright (C) 2006-2011 by the following authors: - EdB <edb_ at users.sf.net> (edb_) - Erik Waling <erikwailing at users.sf.net> (erikwaling) - Francisco Jerez <currojerez at riseup.net> (curro) -- imirkin <imirkin at users.sf.net> (imirkin) +- Ilia Mirkin <imirkin at alum.mit.edu> (imirkin) - jb17bsome <jb17bsome at bellsouth.net> (jb17bsome) - Jeremy Kolb <kjeremy at users.sf.net> (kjeremy) - Laurent Carlier <lordheavym at gmail.com> (lordheavy) @@ -93,6 +77,60 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +#define NVE4_3D_UNK0144 0x00000144 + +#define NVE4_3D_UPLOAD 0x00000000 + +#define NVE4_3D_UPLOAD_LINE_LENGTH_IN 0x00000180 + +#define NVE4_3D_UPLOAD_LINE_COUNT 0x00000184 + +#define NVE4_3D_UPLOAD_DST_ADDRESS_HIGH 0x00000188 + +#define NVE4_3D_UPLOAD_DST_ADDRESS_LOW 0x0000018c + +#define NVE4_3D_UPLOAD_DST_PITCH 0x00000190 + +#define NVE4_3D_UPLOAD_DST_TILE_MODE 0x00000194 + +#define NVE4_3D_UPLOAD_DST_WIDTH 0x00000198 + +#define NVE4_3D_UPLOAD_DST_HEIGHT 0x0000019c + +#define NVE4_3D_UPLOAD_DST_DEPTH 0x000001a0 + +#define NVE4_3D_UPLOAD_DST_Z 0x000001a4 + +#define NVE4_3D_UPLOAD_DST_X 0x000001a8 + +#define NVE4_3D_UPLOAD_DST_Y 0x000001ac + +#define NVE4_3D_UPLOAD_EXEC 0x000001b0 +#define NVE4_3D_UPLOAD_EXEC_LINEAR 0x00000001 +#define NVE4_3D_UPLOAD_EXEC_UNK1__MASK 0x0000007e +#define NVE4_3D_UPLOAD_EXEC_UNK1__SHIFT 1 +#define NVE4_3D_UPLOAD_EXEC_BUF_NOTIFY 0x00000300 +#define NVE4_3D_UPLOAD_EXEC_UNK12__MASK 0x0000f000 +#define NVE4_3D_UPLOAD_EXEC_UNK12__SHIFT 12 + +#define NVE4_3D_UPLOAD_DATA 0x000001b4 + +#define NVE4_3D_UPLOAD_QUERY_ADDRESS_HIGH 0x000001dc + +#define NVE4_3D_UPLOAD_QUERY_ADDRESS_LOW 0x000001e0 + +#define NVE4_3D_UPLOAD_QUERY_SEQUENCE 0x000001e4 + +#define NVE4_3D_UPLOAD_UNK01F0 0x000001f0 + +#define NVE4_3D_UPLOAD_UNK01F4 0x000001f4 + +#define NVE4_3D_UPLOAD_UNK01F8 0x000001f8 + +#define NVE4_3D_UPLOAD_UNK01FC 0x000001fc + #define NVC0_3D_UNK200 0x00000200 #define NVC0_3D_UNK204 0x00000204 @@ -101,7 +139,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_LINE_WIDTH_SEPARATE 0x0000020c -#define NVC0_3D_EARLY_FRAGMENT_TESTS 0x00000210 +#define NVC0_3D_FORCE_EARLY_FRAGMENT_TESTS 0x00000210 #define NVC0_3D_UNK214 0x00000214 @@ -119,91 +157,110 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_UNK0220__ESIZE 0x00000004 #define NVC0_3D_UNK0220__LEN 0x00000028 -#define NVC0_3D_UNK02C0 0x000002c0 +#define NVC0_3D_UNK02C0 0x000002c0 -#define NVC0_3D_UNK02C4 0x000002c4 +#define NVC0_3D_UNK02C4 0x000002c4 #define NVC0_3D_GLOBAL_BASE 0x000002c8 #define NVC0_3D_GLOBAL_BASE_HIGH__MASK 0x000000ff -#define NVC0_3D_GLOBAL_BASE_HIGH__SHIFT 0 -#define NVC0_3D_GLOBAL_BASE_INDEX__MASK 0x00ff0000 +#define NVC0_3D_GLOBAL_BASE_HIGH__SHIFT 0 +#define NVC0_3D_GLOBAL_BASE_INDEX__MASK 0x00ff0000 #define NVC0_3D_GLOBAL_BASE_INDEX__SHIFT 16 #define NVC0_3D_GLOBAL_BASE_READ_OK 0x40000000 #define NVC0_3D_GLOBAL_BASE_WRITE_OK 0x80000000 -#define NVC0_3D_UNK02CC 0x000002cc +#define NVC0_3D_UNK02CC 0x000002cc + +#define NVC0_3D_UNK02D0 0x000002d0 -#define NVC0_3D_UNK02D0 0x000002d0 +#define NVC0_3D_UNK02D4 0x000002d4 -#define NVC0_3D_UNK02D4 0x000002d4 +#define NVC0_3D_UNK02D8 0x000002d8 -#define NVC0_3D_UNK02D8 0x000002d8 +#define NVC8_3D_UNK02E0 0x000002e0 -#define NVC1_3D_UNK02E4 0x000002e4 +#define NVC1_3D_UNK02E4 0x000002e4 #define NVC1_3D_UNK02E4_UNK0 0x00000001 #define NVC1_3D_UNK02E4_UNK4 0x00000010 #define NVC1_3D_UNK02E4_UNK8 0x00000100 #define NVC1_3D_UNK02E4_UNK12__MASK 0x0000f000 #define NVC1_3D_UNK02E4_UNK12__SHIFT 12 -#define NVC0_3D_UNK02EC 0x000002ec +#define NVC8_3D_UNK02E8 0x000002e8 + +#define NVC0_3D_UNK02EC 0x000002ec #define NVC0_3D_UNK02EC_UNK0 0x00000001 #define NVC0_3D_UNK02EC_UNK4__MASK 0x00000ff0 #define NVC0_3D_UNK02EC_UNK4__SHIFT 4 -#define NVC0_3D_UNK0300 0x00000300 +#define NVC8_3D_UNK02F8 0x000002f8 + +#define NVC8_3D_UNK02FC 0x000002fc -#define NVC0_3D_UNK0304 0x00000304 +#define NVC0_3D_UNK0300 0x00000300 + +#define NVC0_3D_UNK0304 0x00000304 #define NVC0_3D_CACHE_SPLIT 0x00000308 #define NVC1_3D_CACHE_SPLIT_16K_SHARED_48K_L1 0x00000001 +#define NVE4_3D_CACHE_SPLIT_32K_SHARED_32K_L1 0x00000002 #define NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1 0x00000003 -#define NVC0_3D_UNK030C 0x0000030c +#define NVC0_3D_UNK030C 0x0000030c + +#define NVC0_3D_UNK0310 0x00000310 -#define NVC0_3D_UNK0310 0x00000310 +#define NVE4_3D_UNK0310 0x00000310 -#define NVC0_3D_UNK0314 0x00000314 +#define NVC0_3D_UNK0314 0x00000314 -#define NVC0_3D_UNK0318 0x00000318 +#define NVC0_3D_UNK0318 0x00000318 -#define NVC0_3D_UNK031C 0x0000031c +#define NVC0_3D_UNK031C 0x0000031c #define NVC0_3D_TESS_MODE 0x00000320 #define NVC0_3D_TESS_MODE_PRIM__MASK 0x00000003 #define NVC0_3D_TESS_MODE_PRIM__SHIFT 0 -#define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000 +#define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000 #define NVC0_3D_TESS_MODE_PRIM_TRIANGLES 0x00000001 #define NVC0_3D_TESS_MODE_PRIM_QUADS 0x00000002 -#define NVC0_3D_TESS_MODE_SPACING__MASK 0x00000030 +#define NVC0_3D_TESS_MODE_SPACING__MASK 0x00000030 #define NVC0_3D_TESS_MODE_SPACING__SHIFT 4 -#define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000 +#define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD 0x00000010 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN 0x00000020 #define NVC0_3D_TESS_MODE_CW 0x00000100 #define NVC0_3D_TESS_MODE_CONNECTED 0x00000200 #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0)) -#define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004 +#define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004 #define NVC0_3D_TESS_LEVEL_OUTER__LEN 0x00000004 #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0)) -#define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004 +#define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004 #define NVC0_3D_TESS_LEVEL_INNER__LEN 0x00000002 #define NVC0_3D_UNK033C(i0) (0x0000033c + 0x4*(i0)) #define NVC0_3D_UNK033C__ESIZE 0x00000004 #define NVC0_3D_UNK033C__LEN 0x00000009 -#define NVC0_3D_UNK0360 0x00000360 +#define NVC0_3D_UNK0360 0x00000360 + +#define NVC0_3D_UNK0364 0x00000364 -#define NVC0_3D_UNK0364 0x00000364 +#define NVC0_3D_UNK0368 0x00000368 -#define NVC0_3D_UNK0368 0x00000368 +#define NVC8_3D_UNK036C 0x0000036c + +#define NVC8_3D_UNK0370 0x00000370 + +#define NVC8_3D_UNK0374 0x00000374 + +#define NVC8_3D_UNK0378 0x00000378 #define NVC0_3D_RASTERIZE_ENABLE 0x0000037c -#define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0)) +#define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0)) #define NVC0_3D_TFB__ESIZE 0x00000020 #define NVC0_3D_TFB__LEN 0x00000004 @@ -223,7 +280,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_TFB_STREAM(i0) (0x00000700 + 0x10*(i0)) #define NVC0_3D_TFB_STREAM__ESIZE 0x00000010 -#define NVC0_3D_TFB_STREAM__LEN 0x00000004 +#define NVC0_3D_TFB_STREAM__LEN 0x00000004 #define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0)) #define NVC0_3D_TFB_VARYING_COUNT__ESIZE 0x00000010 @@ -233,22 +290,22 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE 0x00000010 #define NVC0_3D_TFB_BUFFER_STRIDE__LEN 0x00000004 -#define NVC0_3D_UNK0740 0x00000740 +#define NVC0_3D_UNK0740 0x00000740 #define NVC0_3D_TFB_ENABLE 0x00000744 -#define NVC0_3D_UNK0748 0x00000748 +#define NVC0_3D_UNK0748 0x00000748 -#define NVC0_3D_UNK074C 0x0000074c +#define NVC0_3D_UNK074C 0x0000074c -#define NVC0_3D_UNK0750 0x00000750 +#define NVC0_3D_UNK0750 0x00000750 #define NVC0_3D_SAMPLE_SHADING 0x00000754 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0 #define NVC0_3D_SAMPLE_SHADING_ENABLE 0x00000010 -#define NVC0_3D_UNK075C 0x0000075c +#define NVC0_3D_UNK075C 0x0000075c #define NVC0_3D_UNK0760(i0) (0x00000760 + 0x4*(i0)) #define NVC0_3D_UNK0760__ESIZE 0x00000004 @@ -280,7 +337,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_TEMP_SIZE_LOW 0x0000079c -#define NVC0_3D_WARP_TEMP_ALLOC 0x000007a0 +#define NVC0_3D_WARP_TEMP_ALLOC 0x000007a0 + +#define NVC8_3D_UNK07A4(i0) (0x000007a4 + 0x4*(i0)) +#define NVC8_3D_UNK07A4__ESIZE 0x00000004 +#define NVC8_3D_UNK07A4__LEN 0x00000002 + +#define NVE4_3D_UNK07AC 0x000007ac #define NVC0_3D_UNK07B0(i0) (0x000007b0 + 0x4*(i0)) #define NVC0_3D_UNK07B0__ESIZE 0x00000004 @@ -306,11 +369,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_UNK07D0_UNK28__MASK 0xf0000000 #define NVC0_3D_UNK07D0_UNK28__SHIFT 28 -#define NVC0_3D_UNK07DC 0x000007dc +#define NVC0_3D_UNK07DC 0x000007dc -#define NVC0_3D_UNK07E0 0x000007e0 +#define NVC0_3D_UNK07E0 0x000007e0 -#define NVC0_3D_UNK07E4 0x000007e4 +#define NVC0_3D_UNK07E4 0x000007e4 #define NVC0_3D_ZCULL_ADDRESS_HIGH 0x000007e8 @@ -318,15 +381,17 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_ZCULL_LIMIT_HIGH 0x000007f0 -#define NVC0_3D_ZCULL_LIMIT_LOW 0x000007f4 +#define NVC0_3D_ZCULL_LIMIT_LOW 0x000007f4 -#define NVC0_3D_UNK07F8 0x000007f8 +#define NVC0_3D_UNK07F8 0x000007f8 #define NVC0_3D_UNK07F8_UNK0 0x00000001 #define NVC0_3D_UNK07F8_UNK1 0x00000010 +#define NVE4_3D_UNK07FC 0x000007fc + #define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0)) #define NVC0_3D_RT__ESIZE 0x00000040 -#define NVC0_3D_RT__LEN 0x00000008 +#define NVC0_3D_RT__LEN 0x00000008 #define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0)) @@ -359,15 +424,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0)) #define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0)) -#define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020 +#define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020 #define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010 #define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0)) -#define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020 +#define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020 #define NVC0_3D_VIEWPORT_SCALE_Y__LEN 0x00000010 #define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0)) -#define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020 +#define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020 #define NVC0_3D_VIEWPORT_SCALE_Z__LEN 0x00000010 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0)) @@ -386,9 +451,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_VIEWPORT_HORIZ__ESIZE 0x00000010 #define NVC0_3D_VIEWPORT_HORIZ__LEN 0x00000010 #define NVC0_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff -#define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0 +#define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0 #define NVC0_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000 -#define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16 +#define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16 #define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0)) #define NVC0_3D_VIEWPORT_VERT__ESIZE 0x00000010 @@ -399,7 +464,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_VIEWPORT_VERT_H__SHIFT 16 #define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0)) -#define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010 +#define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010 #define NVC0_3D_DEPTH_RANGE_NEAR__LEN 0x00000010 #define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0)) @@ -422,7 +487,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000 #define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT 16 -#define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0)) +#define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0)) #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008 #define NVC0_3D_CLIPID_REGION_HORIZ__LEN 0x00000004 #define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff @@ -432,13 +497,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0)) #define NVC0_3D_CLIPID_REGION_VERT__ESIZE 0x00000008 -#define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004 +#define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004 #define NVC0_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff #define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT 0 #define NVC0_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000 #define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT 16 -#define NVC0_3D_UNK0D60 0x00000d60 +#define NVC0_3D_UNK0D60 0x00000d60 #define NVC0_3D_CALL_LIMIT_LOG 0x00000d64 @@ -463,32 +528,49 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0)) #define NVC0_3D_UNK0D6C__ESIZE 0x00000004 #define NVC0_3D_UNK0D6C__LEN 0x00000002 -#define NVC0_3D_UNK0D6C_X__MASK 0x0000ffff +#define NVC0_3D_UNK0D6C_X__MASK 0x0000ffff #define NVC0_3D_UNK0D6C_X__SHIFT 0 -#define NVC0_3D_UNK0D6C_Y__MASK 0xffff0000 +#define NVC0_3D_UNK0D6C_Y__MASK 0xffff0000 #define NVC0_3D_UNK0D6C_Y__SHIFT 16 #define NVC0_3D_VERTEX_BUFFER_FIRST 0x00000d74 #define NVC0_3D_VERTEX_BUFFER_COUNT 0x00000d78 -#define NVC0_3D_UNK0D7C 0x00000d7c +#define NVC0_3D_DEPTH_CLIP_NEGATIVE_Z 0x00000d7c -#define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0)) +#define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0)) #define NVC0_3D_CLEAR_COLOR__ESIZE 0x00000004 #define NVC0_3D_CLEAR_COLOR__LEN 0x00000004 #define NVC0_3D_CLEAR_DEPTH 0x00000d90 -#define NVC0_3D_UNK0D94 0x00000d94 +#define NVC0_3D_UNK0D94 0x00000d94 -#define NVC0_3D_UNK0D9C 0x00000d9c +#define NVE4_3D_UNK0D98 0x00000d98 + +#define NVC0_3D_UNK0D9C 0x00000d9c #define NVC0_3D_CLEAR_STENCIL 0x00000da0 +#define NVE4_3D_UNK0DA4 0x00000da4 +#define NVE4_3D_UNK0DA4_UNK0 0x00000001 +#define NVE4_3D_UNK0DA4_UNK4 0x00000010 +#define NVE4_3D_UNK0DA4_UNK12 0x00001000 + +#define NVC0_3D_POLYGON_MODE_FRONT 0x00000dac +#define NVC0_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 +#define NVC0_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 +#define NVC0_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 + +#define NVC0_3D_POLYGON_MODE_BACK 0x00000db0 +#define NVC0_3D_POLYGON_MODE_BACK_POINT 0x00001b00 +#define NVC0_3D_POLYGON_MODE_BACK_LINE 0x00001b01 +#define NVC0_3D_POLYGON_MODE_BACK_FILL 0x00001b02 + #define NVC0_3D_POLYGON_SMOOTH_ENABLE 0x00000db4 -#define NVC0_3D_UNK0DB8 0x00000db8 +#define NVC0_3D_UNK0DB8 0x00000db8 #define NVC0_3D_ZCULL_UNK0DBC 0x00000dbc #define NVC0_3D_ZCULL_UNK0DBC_UNK0 0x00000001 @@ -511,19 +593,19 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_ZCULL_UNK0DD8_UNK16__MASK 0xffff0000 #define NVC0_3D_ZCULL_UNK0DD8_UNK16__SHIFT 16 -#define NVC0_3D_UNK0DDC 0x00000ddc +#define NVC0_3D_UNK0DDC 0x00000ddc #define NVC0_3D_WATCHDOG_TIMER 0x00000de4 -#define NVC0_3D_UNK0DE8 0x00000de8 +#define NVC0_3D_PRIM_RESTART_WITH_DRAW_ARRAYS 0x00000de8 -#define NVC0_3D_UNK0DEC 0x00000dec +#define NVC0_3D_UNK0DEC 0x00000dec -#define NVC0_3D_UNK0DF4 0x00000df4 +#define NVC0_3D_UNK0DF4 0x00000df4 -#define NVC0_3D_WINDOW_OFFSET_X 0x00000df8 +#define NVC0_3D_WINDOW_OFFSET_X 0x00000df8 -#define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc +#define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc #define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0)) #define NVC0_3D_SCISSOR_ENABLE__ESIZE 0x00000010 @@ -532,23 +614,27 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0)) #define NVC0_3D_SCISSOR_HORIZ__ESIZE 0x00000010 #define NVC0_3D_SCISSOR_HORIZ__LEN 0x00000010 -#define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff +#define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff #define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT 0 -#define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000 +#define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000 #define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT 16 #define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0)) #define NVC0_3D_SCISSOR_VERT__ESIZE 0x00000010 #define NVC0_3D_SCISSOR_VERT__LEN 0x00000010 #define NVC0_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff -#define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0 +#define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0 #define NVC0_3D_SCISSOR_VERT_MAX__MASK 0xffff0000 -#define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16 +#define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16 #define NVC0_3D_UNK0F00(i0) (0x00000f00 + 0x4*(i0)) #define NVC0_3D_UNK0F00__ESIZE 0x00000004 #define NVC0_3D_UNK0F00__LEN 0x00000004 +#define NVE4_3D_UNK0F20(i0) (0x00000f20 + 0x4*(i0)) +#define NVE4_3D_UNK0F20__ESIZE 0x00000004 +#define NVE4_3D_UNK0F20__LEN 0x00000005 + #define NVC0_3D_STENCIL_BACK_FUNC_REF 0x00000f54 #define NVC0_3D_STENCIL_BACK_MASK 0x00000f58 @@ -559,11 +645,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88 -#define NVC0_3D_UNK0F8C 0x00000f8c +#define NVC0_3D_UNK0F8C 0x00000f8c #define NVC0_3D_COLOR_MASK_COMMON 0x00000f90 -#define NVC0_3D_UNK0F98 0x00000f98 +#define NVC0_3D_UNK0F98 0x00000f98 #define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0)) #define NVC0_3D_DEPTH_BOUNDS__ESIZE 0x00000004 @@ -571,7 +657,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_RT_SEPARATE_FRAG_DATA 0x00000fac -#define NVC0_3D_UNK0FB0 0x00000fb0 +#define NVC0_3D_UNK0FB0 0x00000fb0 #define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0)) #define NVC0_3D_MSAA_MASK__ESIZE 0x00000004 @@ -581,7 +667,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_CLIPID_ADDRESS_LOW 0x00000fd0 -#define NVC0_3D_UNK0FDC 0x00000fdc +#define NVC0_3D_UNK0FDC 0x00000fdc #define NVC0_3D_ZETA_ADDRESS_HIGH 0x00000fe0 @@ -605,59 +691,63 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0 -#define NVC0_3D_UNK1000 0x00001000 +#define NVC0_3D_UNK1000 0x00001000 -#define NVC0_3D_UNK1008 0x00001008 +#define NVC0_3D_UNK1008 0x00001008 -#define NVC0_3D_UNK100C 0x0000100c +#define NVC0_3D_UNK100C 0x0000100c -#define NVC0_3D_UNK1010 0x00001010 +#define NVC0_3D_UNK1010 0x00001010 -#define NVC0_3D_UNK1018 0x00001018 +#define NVC0_3D_UNK1018 0x00001018 -#define NVC0_3D_UNK101C 0x0000101c +#define NVC0_3D_UNK101C 0x0000101c -#define NVC0_3D_UNK1020 0x00001020 +#define NVC0_3D_UNK1020 0x00001020 -#define NVC0_3D_UNK1024 0x00001024 +#define NVC0_3D_UNK1024 0x00001024 -#define NVC0_3D_UNK10CC 0x000010cc +#define NVC0_3D_UNK1040(i0) (0x00001040 + 0x4*(i0)) +#define NVC0_3D_UNK1040__ESIZE 0x00000004 +#define NVC0_3D_UNK1040__LEN 0x00000010 + +#define NVC0_3D_UNK10CC 0x000010cc #define NVC0_3D_UNK10CC_UNK0__MASK 0x000000ff #define NVC0_3D_UNK10CC_UNK0__SHIFT 0 #define NVC0_3D_UNK10CC_UNK16__MASK 0x00ff0000 #define NVC0_3D_UNK10CC_UNK16__SHIFT 16 -#define NVC0_3D_UNK10E0 0x000010e0 +#define NVC0_3D_UNK10E0 0x000010e0 #define NVC0_3D_UNK10E0_UNK0__MASK 0x000000ff #define NVC0_3D_UNK10E0_UNK0__SHIFT 0 #define NVC0_3D_UNK10E0_UNK16__MASK 0x00ff0000 #define NVC0_3D_UNK10E0_UNK16__SHIFT 16 -#define NVC0_3D_UNK10E4 0x000010e4 +#define NVC0_3D_UNK10E4 0x000010e4 #define NVC0_3D_UNK10E4_UNK0__MASK 0x000000ff #define NVC0_3D_UNK10E4_UNK0__SHIFT 0 #define NVC0_3D_UNK10E4_UNK16__MASK 0x00ff0000 #define NVC0_3D_UNK10E4_UNK16__SHIFT 16 -#define NVC0_3D_UNK10E8 0x000010e8 +#define NVC0_3D_UNK10E8 0x000010e8 #define NVC0_3D_UNK10E8_UNK0__MASK 0x0000003f #define NVC0_3D_UNK10E8_UNK0__SHIFT 0 #define NVC0_3D_UNK10E8_UNK16__MASK 0x003f0000 #define NVC0_3D_UNK10E8_UNK16__SHIFT 16 -#define NVC0_3D_UNK10EC 0x000010ec +#define NVC0_3D_UNK10EC 0x000010ec #define NVC0_3D_UNK10EC_UNK0__MASK 0x000000ff #define NVC0_3D_UNK10EC_UNK0__SHIFT 0 #define NVC0_3D_UNK10EC_UNK16__MASK 0x00ff0000 #define NVC0_3D_UNK10EC_UNK16__SHIFT 16 -#define NVC0_3D_UNK10F0 0x000010f0 +#define NVC0_3D_UNK10F0 0x000010f0 #define NVC0_3D_UNK10F0_UNK0__MASK 0x000000ff #define NVC0_3D_UNK10F0_UNK0__SHIFT 0 #define NVC0_3D_UNK10F0_UNK16__MASK 0x00ff0000 #define NVC0_3D_UNK10F0_UNK16__SHIFT 16 -#define NVC0_3D_UNK10F4 0x000010f4 +#define NVC0_3D_UNK10F4 0x000010f4 #define NVC0_3D_UNK10F4_UNK0 0x00000001 #define NVC0_3D_UNK10F4_UNK4 0x00000010 #define NVC0_3D_UNK10F4_UNK8 0x00000100 @@ -668,11 +758,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_CLEAR_FLAGS_SCISSOR 0x00000100 #define NVC0_3D_CLEAR_FLAGS_VIEWPORT 0x00001000 -#define NVC0_3D_UNK10FC 0x000010fc +#define NVC0_3D_UNK10FC 0x000010fc -#define NVC0_3D_UNK110C 0x0000110c +#define NVC0_3D_UNK110C 0x0000110c -#define NVC0_3D_UNK1110 0x00001110 +#define NVC0_3D_UNK1110 0x00001110 #define NVC0_3D_WRCACHE_FLUSH 0x00001114 @@ -682,11 +772,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE 0x00000004 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN 0x00000004 -#define NVC0_3D_UNK1140 0x00001140 +#define NVC0_3D_UNK1140 0x00001140 -#define NVC0_3D_UNK1144 0x00001144 +#define NVC0_3D_UNK1144 0x00001144 -#define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c +#define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700 @@ -696,8 +786,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000 -#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000 -#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000 +#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000 +#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000 @@ -720,39 +810,40 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST 0x00000040 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK 0x001fff80 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT 7 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT 21 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32 0x00200000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 0x00400000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16 0x00600000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16 0x00a00000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8 0x01400000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 0x02400000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8 0x03000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2 0x06000000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x38000000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_11_11_10 0x06200000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x38000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT 0x18000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT 0x20000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED 0x28000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED 0x30000000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA 0x80000000 -#define NVC0_3D_UNK1214 0x00001214 +#define NVC0_3D_UNK1214 0x00001214 -#define NVC0_3D_UNK1218 0x00001218 +#define NVC0_3D_UNK1218 0x00001218 #define NVC0_3D_RT_CONTROL 0x0000121c #define NVC0_3D_RT_CONTROL_COUNT__MASK 0x0000000f -#define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0 +#define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0 #define NVC0_3D_RT_CONTROL_MAP0__MASK 0x00000070 #define NVC0_3D_RT_CONTROL_MAP0__SHIFT 4 #define NVC0_3D_RT_CONTROL_MAP1__MASK 0x00000380 @@ -770,13 +861,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_RT_CONTROL_MAP7__MASK 0x0e000000 #define NVC0_3D_RT_CONTROL_MAP7__SHIFT 25 -#define NVC0_3D_UNK1220 0x00001220 +#define NVC0_3D_UNK1220 0x00001220 #define NVC0_3D_ZETA_HORIZ 0x00001228 #define NVC0_3D_ZETA_VERT 0x0000122c -#define NVC0_3D_ZETA_ARRAY_MODE 0x00001230 +#define NVC0_3D_ZETA_ARRAY_MODE 0x00001230 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0 #define NVC0_3D_ZETA_ARRAY_MODE_UNK 0x00010000 @@ -785,23 +876,23 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_DRAW_TFB_BYTES 0x0000123c -#define NVC0_3D_UNK1284 0x00001284 +#define NVC0_3D_UNK1284 0x00001284 #define NVC0_3D_UNK1288_TIC_FLUSH 0x00001288 -#define NVC0_3D_UNK1290 0x00001290 +#define NVC0_3D_UNK1290 0x00001290 -#define NVC0_3D_UNK12A4 0x000012a4 +#define NVC0_3D_UNK12A4 0x000012a4 -#define NVC0_3D_UNK12AC 0x000012ac +#define NVC0_3D_UNK12AC 0x000012ac -#define NVC0_3D_UNK12C8 0x000012c8 +#define NVC0_3D_UNK12C8 0x000012c8 #define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc #define NVC0_3D_D3D_FILL_MODE 0x000012d0 #define NVC0_3D_D3D_FILL_MODE_POINT 0x00000001 -#define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002 +#define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002 #define NVC0_3D_D3D_FILL_MODE_SOLID 0x00000003 #define NVC0_3D_SHADE_MODEL 0x000012d4 @@ -812,7 +903,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_UNK12D8__ESIZE 0x00000004 #define NVC0_3D_UNK12D8__LEN 0x00000002 -#define NVC0_3D_UNK12E0 0x000012e0 +#define NVC0_3D_UNK12E0 0x000012e0 #define NVC0_3D_BLEND_INDEPENDENT 0x000012e4 @@ -823,51 +914,51 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_VB_ELEMENT_U8_SETUP 0x00001300 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30 -#define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff +#define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0 #define NVC0_3D_VB_ELEMENT_U8 0x00001304 #define NVC0_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff -#define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0 +#define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0 #define NVC0_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00 -#define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8 +#define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8 #define NVC0_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000 -#define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16 +#define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16 #define NVC0_3D_VB_ELEMENT_U8_I3__MASK 0xff000000 -#define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24 +#define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24 #define NVC0_3D_D3D_CULL_MODE 0x00001308 #define NVC0_3D_D3D_CULL_MODE_NONE 0x00000001 #define NVC0_3D_D3D_CULL_MODE_FRONT 0x00000002 #define NVC0_3D_D3D_CULL_MODE_BACK 0x00000003 -#define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c +#define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c #define NVC0_3D_DEPTH_TEST_FUNC_NEVER 0x00000200 #define NVC0_3D_DEPTH_TEST_FUNC_LESS 0x00000201 #define NVC0_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202 #define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203 -#define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204 +#define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204 #define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205 #define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206 #define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207 #define NVC0_3D_ALPHA_TEST_REF 0x00001310 -#define NVC0_3D_ALPHA_TEST_FUNC 0x00001314 +#define NVC0_3D_ALPHA_TEST_FUNC 0x00001314 #define NVC0_3D_ALPHA_TEST_FUNC_NEVER 0x00000200 #define NVC0_3D_ALPHA_TEST_FUNC_LESS 0x00000201 #define NVC0_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202 #define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203 -#define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204 +#define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204 #define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205 #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206 #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207 -#define NVC0_3D_DRAW_TFB_STRIDE 0x00001318 +#define NVC0_3D_DRAW_TFB_STRIDE 0x00001318 #define NVC0_3D_DRAW_TFB_STRIDE__MIN 0x00000001 #define NVC0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff -#define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0)) +#define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0)) #define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004 #define NVC0_3D_BLEND_COLOR__LEN 0x00000004 @@ -884,6 +975,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_TEX_CACHE_CTL 0x00001338 #define NVC0_3D_TEX_CACHE_CTL_UNK0__MASK 0x00000007 #define NVC0_3D_TEX_CACHE_CTL_UNK0__SHIFT 0 +#define NVE4_3D_TEX_CACHE_CTL_UNK0 0x00000001 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__MASK 0x03fffff0 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__SHIFT 4 @@ -909,7 +1001,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_BLEND_FUNC_SRC_ALPHA 0x00001350 -#define NVC0_3D_UNK1354 0x00001354 +#define NVC0_3D_UNK1354 0x00001354 #define NVC0_3D_BLEND_FUNC_DST_ALPHA 0x00001358 @@ -928,8 +1020,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03 -#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507 -#define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508 +#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507 +#define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000 @@ -951,19 +1043,19 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508 -#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390 +#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203 -#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204 +#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207 #define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394 -#define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398 +#define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398 #define NVC0_3D_STENCIL_FRONT_MASK 0x0000139c @@ -987,9 +1079,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_LINE_WIDTH_ALIASED 0x000013b4 -#define NVC0_3D_UNK1418 0x00001418 +#define NVC0_3D_UNK1418 0x00001418 -#define NVC0_3D_UNK1420 0x00001420 +#define NVC0_3D_UNK1420 0x00001420 #define NVC0_3D_UNK1424_TSC_FLUSH 0x00001424 @@ -997,11 +1089,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_VERTEX_ARRAY_FLUSH 0x0000142c -#define NVC0_3D_UNK1430 0x00001430 +#define NVC0_3D_UNK1430 0x00001430 #define NVC0_3D_UNK1430_UNK0 0x00000010 #define NVC0_3D_UNK1430_UNK1 0x00000100 -#define NVC0_3D_VB_ELEMENT_BASE 0x00001434 +#define NVC0_3D_VB_ELEMENT_BASE 0x00001434 #define NVC0_3D_VB_INSTANCE_BASE 0x00001438 @@ -1010,21 +1102,21 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__MASK 0x00000010 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__SHIFT 4 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_SCISSOR 0x00000000 -#define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT 0x00000000 +#define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT 0x00000000 -#define NVC0_3D_UNK1444 0x00001444 +#define NVC0_3D_UNK1444 0x00001444 -#define NVC0_3D_UNK1448 0x00001448 +#define NVC0_3D_UNK1448 0x00001448 -#define NVC0_3D_UNK144C 0x0000144c +#define NVC0_3D_UNK144C 0x0000144c -#define NVC0_3D_UNK1450 0x00001450 +#define NVC0_3D_UNK1450 0x00001450 -#define NVC0_3D_UNK1454 0x00001454 +#define NVC0_3D_UNK1454 0x00001454 -#define NVC0_3D_UNK1464 0x00001464 +#define NVC0_3D_UNK1464 0x00001464 -#define NVC0_3D_UNK1500 0x00001500 +#define NVC0_3D_UNK1500 0x00001500 #define NVC0_3D_CLIPID_HEIGHT 0x00001504 #define NVC0_3D_CLIPID_HEIGHT__MAX 0x00004000 @@ -1036,7 +1128,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16 #define NVC0_3D_CLIPID_FILL_RECT_VERT 0x0000150c -#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff +#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16 @@ -1060,7 +1152,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_POINT_SPRITE_ENABLE 0x00001520 #define NVC0_3D_COUNTER_RESET 0x00001530 -#define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001 +#define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001 #define NVC0_3D_COUNTER_RESET_UNK02 0x00000002 #define NVC0_3D_COUNTER_RESET_UNK03 0x00000003 #define NVC0_3D_COUNTER_RESET_UNK04 0x00000004 @@ -1092,15 +1184,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_COND_ADDRESS_LOW 0x00001554 #define NVC0_3D_COND_MODE 0x00001558 -#define NVC0_3D_COND_MODE_NEVER 0x00000000 +#define NVC0_3D_COND_MODE_NEVER 0x00000000 #define NVC0_3D_COND_MODE_ALWAYS 0x00000001 #define NVC0_3D_COND_MODE_RES_NON_ZERO 0x00000002 -#define NVC0_3D_COND_MODE_EQUAL 0x00000003 +#define NVC0_3D_COND_MODE_EQUAL 0x00000003 #define NVC0_3D_COND_MODE_NOT_EQUAL 0x00000004 #define NVC0_3D_TSC_ADDRESS_HIGH 0x0000155c -#define NVC0_3D_TSC_ADDRESS_LOW 0x00001560 +#define NVC0_3D_TSC_ADDRESS_LOW 0x00001560 #define NVC0_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020 #define NVC0_3D_TSC_LIMIT 0x00001564 @@ -1112,13 +1204,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_TIC_ADDRESS_HIGH 0x00001574 -#define NVC0_3D_TIC_ADDRESS_LOW 0x00001578 +#define NVC0_3D_TIC_ADDRESS_LOW 0x00001578 #define NVC0_3D_TIC_LIMIT 0x0000157c #define NVC0_3D_ZCULL_REGION 0x00001590 -#define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594 +#define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594 #define NVC0_3D_STENCIL_BACK_OP_FAIL 0x00001598 #define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000 @@ -1137,8 +1229,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03 -#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507 -#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508 +#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507 +#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508 #define NVC0_3D_STENCIL_BACK_OP_ZPASS 0x000015a0 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000 @@ -1147,8 +1239,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03 -#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507 -#define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508 +#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507 +#define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200 @@ -1156,7 +1248,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204 -#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205 +#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207 @@ -1166,10 +1258,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc -#define NVC0_3D_UNK15C8 0x000015c8 +#define NVC0_3D_UNK15C8 0x000015c8 #define NVC0_3D_LAYER 0x000015cc -#define NVC0_3D_LAYER_IDX__MASK 0x0000ffff +#define NVC0_3D_LAYER_IDX__MASK 0x0000ffff #define NVC0_3D_LAYER_IDX__SHIFT 0 #define NVC0_3D_LAYER_USE_GP 0x00010000 @@ -1186,7 +1278,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS24 0x0000000b -#define NVC0_3D_EDGEFLAG_ENABLE 0x000015e4 +#define NVC0_3D_EDGEFLAG 0x000015e4 #define NVC0_3D_VB_ELEMENT_U32 0x000015e8 @@ -1197,14 +1289,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0 #define NVC0_3D_VB_ELEMENT_U16 0x000015f0 -#define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff +#define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff #define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT 0 -#define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000 +#define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000 #define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT 16 #define NVC0_3D_VERTEX_BASE_HIGH 0x000015f4 -#define NVC0_3D_VERTEX_BASE_LOW 0x000015f8 +#define NVC0_3D_VERTEX_BASE_LOW 0x000015f8 #define NVC0_3D_ZCULL_WINDOW_OFFSET_X 0x000015fc @@ -1212,12 +1304,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_POINT_COORD_REPLACE 0x00001604 #define NVC0_3D_POINT_COORD_REPLACE_UNK0__MASK 0x00000003 -#define NVC0_3D_POINT_COORD_REPLACE_UNK0__SHIFT 0 +#define NVC0_3D_POINT_COORD_REPLACE_UNK0__SHIFT 0 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK0 0x00000000 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK1 0x00000001 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK2 0x00000002 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK 0x00000004 -#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2 +#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT 0x00000000 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT 0x00000004 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK 0x00001ff8 @@ -1227,22 +1319,22 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_CODE_ADDRESS_LOW 0x0000160c -#define NVC0_3D_UNK1610 0x00001610 +#define NVC0_3D_UNK1610 0x00001610 #define NVC0_3D_VERTEX_END_GL 0x00001614 #define NVC0_3D_VERTEX_END_GL_UNK0 0x00000001 -#define NVC0_3D_VERTEX_BEGIN_GL 0x00001618 -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0000ffff +#define NVC0_3D_VERTEX_BEGIN_GL 0x00001618 +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0000ffff #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000 -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001 +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006 -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007 +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a @@ -1256,22 +1348,22 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_VERTEX_BEGIN_GL_UNK29 0x20000000 #define NVC0_3D_VERTEX_BEGIN_GL_UNK30 0x40000000 -#define NVC0_3D_UNK161C 0x0000161c -#define NVC0_3D_UNK161C_UNK0 0x00000001 -#define NVC0_3D_UNK161C_UNK4__MASK 0x00000ff0 -#define NVC0_3D_UNK161C_UNK4__SHIFT 4 +#define NVC0_3D_VERTEX_ID_REPLACE 0x0000161c +#define NVC0_3D_VERTEX_ID_REPLACE_ENABLE 0x00000001 +#define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__MASK 0x00000ff0 +#define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__SHIFT 4 -#define NVC0_3D_UNK1620 0x00001620 +#define NVC0_3D_UNK1620 0x00001620 -#define NVC0_3D_UNK1624 0x00001624 +#define NVC0_3D_UNK1624 0x00001624 -#define NVC0_3D_UNK162C 0x0000162c +#define NVC0_3D_UNK162C 0x0000162c -#define NVC0_3D_UNK1634 0x00001634 +#define NVC0_3D_UNK1634 0x00001634 -#define NVC0_3D_UNK1638 0x00001638 +#define NVC0_3D_UNK1638 0x00001638 -#define NVC0_3D_UNK163C 0x0000163c +#define NVC0_3D_UNK163C 0x0000163c #define NVC0_3D_VERTEX_DATA 0x00001640 @@ -1279,8 +1371,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_PRIM_RESTART_INDEX 0x00001648 -#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c -#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000 +#define NVC0_3D_VERTEX_ID_GEN_MODE 0x0000164c +#define NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START 0x00001000 #define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658 @@ -1294,7 +1386,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_LINE_SMOOTH_BLUR 0x00001668 #define NVC0_3D_LINE_SMOOTH_BLUR_LOW 0x00000000 -#define NVC0_3D_LINE_SMOOTH_BLUR_MEDIUM 0x00000001 +#define NVC0_3D_LINE_SMOOTH_BLUR_MEDIUM 0x00000001 #define NVC0_3D_LINE_SMOOTH_BLUR_HIGH 0x00000002 #define NVC0_3D_LINE_STIPPLE_ENABLE 0x0000166c @@ -1319,19 +1411,21 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_POLYGON_STIPPLE_ENABLE 0x0000168c -#define NVC0_3D_UNK1690 0x00001690 +#define NVC0_3D_UNK1690 0x00001690 #define NVC0_3D_UNK1690_ALWAYS_DERIV 0x00000001 #define NVC0_3D_UNK1690_UNK16 0x00010000 -#define NVC0_3D_UNK169C 0x0000169c +#define NVE4_3D_UNK1690 0x00001690 + +#define NVC0_3D_UNK169C 0x0000169c -#define NVC0_3D_UNK16A0 0x000016a0 +#define NVC0_3D_UNK16A0 0x000016a0 -#define NVC0_3D_UNK16A4 0x000016a4 +#define NVC0_3D_UNK16A4 0x000016a4 -#define NVC0_3D_UNK16A8 0x000016a8 +#define NVC0_3D_UNK16A8 0x000016a8 -#define NVC0_3D_UNK16B4 0x000016b4 +#define NVC0_3D_UNK16B4 0x000016b4 #define NVC0_3D_UNK16B4_UNK0 0x00000001 #define NVC0_3D_UNK16B4_UNK1 0x00000002 @@ -1339,11 +1433,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 -#define NVC0_3D_UNK1790 0x00001790 +#define NVC0_3D_UNK1790 0x00001790 -#define NVC0_3D_UNK1794 0x00001794 +#define NVC0_3D_UNK1794 0x00001794 -#define NVC0_3D_ZETA_BASE_LAYER 0x0000179c +#define NVC0_3D_ZETA_BASE_LAYER 0x0000179c #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH 0x000017bc @@ -1363,7 +1457,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_INDEX_ARRAY_LIMIT_LOW 0x000017d4 #define NVC0_3D_INDEX_FORMAT 0x000017d8 -#define NVC0_3D_INDEX_FORMAT_I8 0x00000000 +#define NVC0_3D_INDEX_FORMAT_I8 0x00000000 #define NVC0_3D_INDEX_FORMAT_I16 0x00000001 #define NVC0_3D_INDEX_FORMAT_I32 0x00000002 @@ -1393,23 +1487,23 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_FRONT_FACE_CCW 0x00000901 #define NVC0_3D_CULL_FACE 0x00001920 -#define NVC0_3D_CULL_FACE_FRONT 0x00000404 +#define NVC0_3D_CULL_FACE_FRONT 0x00000404 #define NVC0_3D_CULL_FACE_BACK 0x00000405 #define NVC0_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 -#define NVC0_3D_LINE_LAST_PIXEL 0x00001924 +#define NVC0_3D_PIXEL_CENTER_INTEGER 0x00001924 #define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c -#define NVC0_3D_UNK1930 0x00001930 +#define NVC0_3D_UNK1930 0x00001930 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1 0x00000001 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080 @@ -1455,13 +1549,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_CLIP_DISTANCE_MODE_7_CLIP 0x00000000 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CULL 0x10000000 -#define NVC0_3D_UNK1944 0x00001944 +#define NVC0_3D_UNK1944 0x00001944 -#define NVC0_3D_UNK1948 0x00001948 +#define NVC0_3D_UNK1948 0x00001948 #define NVC0_3D_CLIP_RECTS_EN 0x0000194c -#define NVC0_3D_CLIP_RECTS_MODE 0x00001950 +#define NVC0_3D_CLIP_RECTS_MODE 0x00001950 #define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000 #define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001 #define NVC0_3D_CLIP_RECTS_MODE_NEVER 0x00000002 @@ -1472,9 +1566,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_ZCULL_UNK1968_TESTS_ENABLE 0x00000001 #define NVC0_3D_ZCULL_UNK1968_UNK4 0x00000010 -#define NVC0_3D_ZCULL_TEST_MASK 0x0000196c -#define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT 0x00000001 -#define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT 0x00000010 +#define NVC0_3D_ZCULL_TEST_MASK 0x0000196c +#define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT 0x00000001 +#define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT 0x00000010 #define NVC0_3D_UNK1970_D3D 0x00001970 #define NVC0_3D_UNK1970_D3D_POINTS 0x00000001 @@ -1484,11 +1578,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP 0x00000005 #define NVC0_3D_UNK1970_D3D_LINES_ADJACENCY 0x0000000a #define NVC0_3D_UNK1970_D3D_LINE_STRIP_ADJACENCY 0x0000000b -#define NVC0_3D_UNK1970_D3D_TRIANGLES_ADJACENCY 0x0000000c +#define NVC0_3D_UNK1970_D3D_TRIANGLES_ADJACENCY 0x0000000c #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP_ADJACENCY 0x0000000d #define NVC0_3D_UNK1970_D3D_PATCHES 0x0000000e -#define NVC0_3D_UNK1978 0x00001978 +#define NVC0_3D_UNK1978 0x00001978 #define NVC0_3D_CLIPID_ENABLE 0x0000197c @@ -1498,11 +1592,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_CLIPID_ID 0x00001984 -#define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc +#define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc -#define NVC0_3D_UNK19C0 0x000019c0 +#define NVC0_3D_UNK19C0 0x000019c0 -#define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4 +#define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4 #define NVC0_3D_LOGIC_OP 0x000019c8 #define NVC0_3D_LOGIC_OP_CLEAR 0x00001500 @@ -1515,7 +1609,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_LOGIC_OP_OR 0x00001507 #define NVC0_3D_LOGIC_OP_NOR 0x00001508 #define NVC0_3D_LOGIC_OP_EQUIV 0x00001509 -#define NVC0_3D_LOGIC_OP_INVERT 0x0000150a +#define NVC0_3D_LOGIC_OP_INVERT 0x0000150a #define NVC0_3D_LOGIC_OP_OR_REVERSE 0x0000150b #define NVC0_3D_LOGIC_OP_COPY_INVERTED 0x0000150c #define NVC0_3D_LOGIC_OP_OR_INVERTED 0x0000150d @@ -1525,14 +1619,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_ZETA_COMP_ENABLE 0x000019cc #define NVC0_3D_CLEAR_BUFFERS 0x000019d0 -#define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001 -#define NVC0_3D_CLEAR_BUFFERS_S 0x00000002 -#define NVC0_3D_CLEAR_BUFFERS_R 0x00000004 -#define NVC0_3D_CLEAR_BUFFERS_G 0x00000008 -#define NVC0_3D_CLEAR_BUFFERS_B 0x00000010 -#define NVC0_3D_CLEAR_BUFFERS_A 0x00000020 +#define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001 +#define NVC0_3D_CLEAR_BUFFERS_S 0x00000002 +#define NVC0_3D_CLEAR_BUFFERS_R 0x00000004 +#define NVC0_3D_CLEAR_BUFFERS_G 0x00000008 +#define NVC0_3D_CLEAR_BUFFERS_B 0x00000010 +#define NVC0_3D_CLEAR_BUFFERS_A 0x00000020 #define NVC0_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0 -#define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6 +#define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6 #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10 @@ -1544,7 +1638,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0)) #define NVC0_3D_COLOR_MASK__ESIZE 0x00000004 -#define NVC0_3D_COLOR_MASK__LEN 0x00000008 +#define NVC0_3D_COLOR_MASK__LEN 0x00000008 #define NVC0_3D_COLOR_MASK_R 0x0000000f #define NVC0_3D_COLOR_MASK_G 0x000000f0 #define NVC0_3D_COLOR_MASK_B 0x00000f00 @@ -1568,11 +1662,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_QUERY_GET_MODE_WRITE 0x00000000 #define NVC0_3D_QUERY_GET_MODE_SYNC 0x00000001 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002 -#define NVC0_3D_QUERY_GET_MODE_WRITE_INTR_UNK1 0x00000003 +#define NVC0_3D_QUERY_GET_MODE_WRITE_INTR_NRHOST 0x00000003 #define NVC0_3D_QUERY_GET_UNK2 0x00000004 -#define NVC0_3D_QUERY_GET_FENCE 0x00000010 +#define NVC0_3D_QUERY_GET_FENCE 0x00000010 #define NVC0_3D_QUERY_GET_STREAM__MASK 0x000000e0 -#define NVC0_3D_QUERY_GET_STREAM__SHIFT 5 +#define NVC0_3D_QUERY_GET_STREAM__SHIFT 5 #define NVC0_3D_QUERY_GET_UNK8 0x00000100 #define NVC0_3D_QUERY_GET_UNIT__MASK 0x0000f000 #define NVC0_3D_QUERY_GET_UNIT__SHIFT 12 @@ -1581,19 +1675,19 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000 #define NVC0_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000 #define NVC0_3D_QUERY_GET_INTR 0x00100000 -#define NVC0_3D_QUERY_GET_UNK21 0x00200000 +#define NVC0_3D_QUERY_GET_UNK21 0x00200000 #define NVC0_3D_QUERY_GET_SELECT__MASK 0x0f800000 -#define NVC0_3D_QUERY_GET_SELECT__SHIFT 23 +#define NVC0_3D_QUERY_GET_SELECT__SHIFT 23 #define NVC0_3D_QUERY_GET_SELECT_ZERO 0x00000000 #define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT 0x01000000 #define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS 0x05800000 #define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS 0x09000000 -#define NVC0_3D_QUERY_GET_SHORT 0x10000000 +#define NVC0_3D_QUERY_GET_SHORT 0x10000000 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0)) #define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010 -#define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020 -#define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff +#define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020 +#define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0 #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000 @@ -1615,16 +1709,16 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_IBLEND_SEPARATE_ALPHA(i0) (0x00001e00 + 0x20*(i0)) -#define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0)) +#define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0)) #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006 -#define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007 -#define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008 +#define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007 +#define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b -#define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0)) +#define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0)) -#define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0)) +#define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0)) #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0)) #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 @@ -1647,11 +1741,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0)) #define NVC0_3D_SP__ESIZE 0x00000040 -#define NVC0_3D_SP__LEN 0x00000006 +#define NVC0_3D_SP__LEN 0x00000006 #define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0)) #define NVC0_3D_SP_SELECT_ENABLE 0x00000001 -#define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x000000f0 +#define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x000000f0 #define NVC0_3D_SP_SELECT_PROGRAM__SHIFT 4 #define NVC0_3D_SP_SELECT_PROGRAM_VP_A 0x00000000 #define NVC0_3D_SP_SELECT_PROGRAM_VP_B 0x00000010 @@ -1660,7 +1754,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_SP_SELECT_PROGRAM_GP 0x00000040 #define NVC0_3D_SP_SELECT_PROGRAM_FP 0x00000050 -#define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0)) +#define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0)) #define NVC0_3D_SP_UNK08(i0) (0x00002008 + 0x40*(i0)) @@ -1674,18 +1768,18 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_SP_TYPE_FP 0x00000004 #define NVC0_3D_SP_UNK14(i0, i1) (0x00002014 + 0x40*(i0) + 0x4*(i1)) -#define NVC0_3D_SP_UNK14__ESIZE 0x00000004 +#define NVC0_3D_SP_UNK14__ESIZE 0x00000004 #define NVC0_3D_SP_UNK14__LEN 0x00000004 #define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0)) #define NVC0_3D_TEX_LIMITS__ESIZE 0x00000010 -#define NVC0_3D_TEX_LIMITS__LEN 0x00000005 +#define NVC0_3D_TEX_LIMITS__LEN 0x00000005 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK 0x0000000f -#define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT 0 +#define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT 0 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN 0x00000000 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX 0x00000004 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MASK 0x000000f0 -#define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT 4 +#define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT 4 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MIN 0x00000000 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MAX 0x00000007 @@ -1698,12 +1792,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_UNK2208__LEN 0x00000005 #define NVC0_3D_FIRMWARE(i0) (0x00002300 + 0x4*(i0)) -#define NVC0_3D_FIRMWARE__ESIZE 0x00000004 +#define NVC0_3D_FIRMWARE__ESIZE 0x00000004 #define NVC0_3D_FIRMWARE__LEN 0x00000020 -#define NVC0_3D_CB_SIZE 0x00002380 +#define NVC0_3D_CB_SIZE 0x00002380 -#define NVC0_3D_CB_ADDRESS_HIGH 0x00002384 +#define NVC0_3D_CB_ADDRESS_HIGH 0x00002384 #define NVC0_3D_CB_ADDRESS_LOW 0x00002388 @@ -1714,20 +1808,20 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_CB_DATA__LEN 0x00000010 #define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0)) -#define NVC0_3D_BIND_TSC__ESIZE 0x00000020 +#define NVC0_3D_BIND_TSC__ESIZE 0x00000020 #define NVC0_3D_BIND_TSC__LEN 0x00000005 -#define NVC0_3D_BIND_TSC_ACTIVE 0x00000001 +#define NVC0_3D_BIND_TSC_ACTIVE 0x00000001 #define NVC0_3D_BIND_TSC_SAMPLER__MASK 0x00000ff0 -#define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4 +#define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4 #define NVC0_3D_BIND_TSC_TSC__MASK 0x01fff000 #define NVC0_3D_BIND_TSC_TSC__SHIFT 12 #define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0)) -#define NVC0_3D_BIND_TIC__ESIZE 0x00000020 +#define NVC0_3D_BIND_TIC__ESIZE 0x00000020 #define NVC0_3D_BIND_TIC__LEN 0x00000005 -#define NVC0_3D_BIND_TIC_ACTIVE 0x00000001 +#define NVC0_3D_BIND_TIC_ACTIVE 0x00000001 #define NVC0_3D_BIND_TIC_TEXTURE__MASK 0x000001fe -#define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1 +#define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1 #define NVC0_3D_BIND_TIC_TIC__MASK 0x7ffffe00 #define NVC0_3D_BIND_TIC_TIC__SHIFT 9 @@ -1735,7 +1829,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_BIND_TSC2__ESIZE 0x00000020 #define NVC0_3D_BIND_TSC2__LEN 0x00000005 #define NVC0_3D_BIND_TSC2_ACTIVE 0x00000001 -#define NVC0_3D_BIND_TSC2_SAMPLER__MASK 0x00000010 +#define NVC0_3D_BIND_TSC2_SAMPLER__MASK 0x00000010 #define NVC0_3D_BIND_TSC2_SAMPLER__SHIFT 4 #define NVC0_3D_BIND_TSC2_TSC__MASK 0x01fff000 #define NVC0_3D_BIND_TSC2_TSC__SHIFT 12 @@ -1744,11 +1838,27 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_BIND_TIC2__ESIZE 0x00000020 #define NVC0_3D_BIND_TIC2__LEN 0x00000005 #define NVC0_3D_BIND_TIC2_ACTIVE 0x00000001 -#define NVC0_3D_BIND_TIC2_TEXTURE__MASK 0x00000002 +#define NVC0_3D_BIND_TIC2_TEXTURE__MASK 0x00000002 #define NVC0_3D_BIND_TIC2_TEXTURE__SHIFT 1 #define NVC0_3D_BIND_TIC2_TIC__MASK 0x7ffffe00 #define NVC0_3D_BIND_TIC2_TIC__SHIFT 9 +#define NVE4_3D_UNK2400_TSC(i0) (0x00002400 + 0x20*(i0)) +#define NVE4_3D_UNK2400_TSC__ESIZE 0x00000020 +#define NVE4_3D_UNK2400_TSC__LEN 0x00000005 + +#define NVE4_3D_UNK2400_TIC(i0) (0x00002404 + 0x20*(i0)) +#define NVE4_3D_UNK2400_TIC__ESIZE 0x00000020 +#define NVE4_3D_UNK2400_TIC__LEN 0x00000005 + +#define NVE4_3D_UNK2400_TSC2(i0) (0x00002408 + 0x20*(i0)) +#define NVE4_3D_UNK2400_TSC2__ESIZE 0x00000020 +#define NVE4_3D_UNK2400_TSC2__LEN 0x00000005 + +#define NVE4_3D_UNK2400_TIC2(i0) (0x0000240c + 0x20*(i0)) +#define NVE4_3D_UNK2400_TIC2__ESIZE 0x00000020 +#define NVE4_3D_UNK2400_TIC2__LEN 0x00000005 + #define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0)) #define NVC0_3D_CB_BIND__ESIZE 0x00000020 #define NVC0_3D_CB_BIND__LEN 0x00000005 @@ -1778,6 +1888,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600 +#define NVE4_3D_UNK2604 0x00002604 + +#define NVE4_3D_TEX_CB_INDEX 0x00002608 +#define NVE4_3D_TEX_CB_INDEX__MIN 0x00000000 +#define NVE4_3D_TEX_CB_INDEX__MAX 0x00000010 + +#define NVE4_3D_UNK260C 0x0000260c + #define NVC0_3D_IMAGE(i0) (0x00002700 + 0x20*(i0)) #define NVC0_3D_IMAGE__ESIZE 0x00000020 #define NVC0_3D_IMAGE__LEN 0x00000008 @@ -1786,7 +1904,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_IMAGE_ADDRESS_LOW(i0) (0x00002704 + 0x20*(i0)) -#define NVC0_3D_IMAGE_WIDTH(i0) (0x00002708 + 0x20*(i0)) +#define NVC0_3D_IMAGE_WIDTH(i0) (0x00002708 + 0x20*(i0)) #define NVC0_3D_IMAGE_HEIGHT(i0) (0x0000270c + 0x20*(i0)) #define NVC0_3D_IMAGE_HEIGHT_HEIGHT__MASK 0x0000ffff @@ -1796,72 +1914,141 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_IMAGE_FORMAT(i0) (0x00002710 + 0x20*(i0)) #define NVC0_3D_IMAGE_FORMAT_UNK0 0x00000001 -#define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__MASK 0x00000ff0 +#define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__MASK 0x00000ff0 #define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__SHIFT 4 #define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__MASK 0x0001f000 -#define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__SHIFT 12 +#define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__SHIFT 12 #define NVC0_3D_IMAGE_TILE_MODE(i0) (0x00002714 + 0x20*(i0)) #define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1)) -#define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004 +#define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004 #define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020 -#define NVC0_3D_PM_SET(i0) (0x0000335c + 0x4*(i0)) -#define NVC0_3D_PM_SET__ESIZE 0x00000004 -#define NVC0_3D_PM_SET__LEN 0x00000008 - -#define NVC0_3D_PM_UNK337C(i0) (0x0000337c + 0x4*(i0)) -#define NVC0_3D_PM_UNK337C__ESIZE 0x00000004 -#define NVC0_3D_PM_UNK337C__LEN 0x00000008 - -#define NVC0_3D_PM_UNK339C(i0) (0x0000339c + 0x4*(i0)) -#define NVC0_3D_PM_UNK339C__ESIZE 0x00000004 -#define NVC0_3D_PM_UNK339C__LEN 0x00000008 -#define NVC0_3D_PM_UNK339C_0__MASK 0x00000007 -#define NVC0_3D_PM_UNK339C_0__SHIFT 0 -#define NVC0_3D_PM_UNK339C_1__MASK 0x00000070 -#define NVC0_3D_PM_UNK339C_1__SHIFT 4 -#define NVC0_3D_PM_UNK339C_2__MASK 0x00000700 -#define NVC0_3D_PM_UNK339C_2__SHIFT 8 -#define NVC0_3D_PM_UNK339C_3__MASK 0x00007000 -#define NVC0_3D_PM_UNK339C_3__SHIFT 12 -#define NVC0_3D_PM_UNK339C_4__MASK 0x00070000 -#define NVC0_3D_PM_UNK339C_4__SHIFT 16 -#define NVC0_3D_PM_UNK339C_5__MASK 0x00700000 -#define NVC0_3D_PM_UNK339C_5__SHIFT 20 -#define NVC0_3D_PM_UNK339C_6__MASK 0x07000000 -#define NVC0_3D_PM_UNK339C_6__SHIFT 24 -#define NVC0_3D_PM_UNK339C_7__MASK 0x70000000 -#define NVC0_3D_PM_UNK339C_7__SHIFT 28 - -#define NVC0_3D_PM_UNK33BC(i0) (0x000033bc + 0x4*(i0)) -#define NVC0_3D_PM_UNK33BC__ESIZE 0x00000004 -#define NVC0_3D_PM_UNK33BC__LEN 0x00000008 -#define NVC0_3D_PM_UNK33BC_0 0x00000001 -#define NVC0_3D_PM_UNK33BC_4__MASK 0x0000fff0 -#define NVC0_3D_PM_UNK33BC_4__SHIFT 4 - -#define NVC0_3D_PM_UNK33DC 0x000033dc - -#define NVC0_3D_VERTEX_ARRAY_SELECT 0x00003820 - -#define NVC0_3D_BLEND_ENABLES 0x00003858 - -#define NVC0_3D_POLYGON_MODE_FRONT 0x00003868 -#define NVC0_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 -#define NVC0_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 -#define NVC0_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 - -#define NVC0_3D_POLYGON_MODE_BACK 0x00003870 -#define NVC0_3D_POLYGON_MODE_BACK_POINT 0x00001b00 -#define NVC0_3D_POLYGON_MODE_BACK_LINE 0x00001b01 -#define NVC0_3D_POLYGON_MODE_BACK_FILL 0x00001b02 - -#define NVC0_3D_GP_SELECT 0x00003878 - -#define NVC0_3D_TEP_SELECT 0x00003880 - - -#endif /* _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NVC0_3D_XML */ +#define NVC0_3D_MP_PM_SET(i0) (0x0000335c + 0x4*(i0)) +#define NVC0_3D_MP_PM_SET__ESIZE 0x00000004 +#define NVC0_3D_MP_PM_SET__LEN 0x00000008 + +#define NVC0_3D_MP_PM_SIGSEL(i0) (0x0000337c + 0x4*(i0)) +#define NVC0_3D_MP_PM_SIGSEL__ESIZE 0x00000004 +#define NVC0_3D_MP_PM_SIGSEL__LEN 0x00000008 + +#define NVE4_3D_MP_PM_A_SIGSEL(i0) (0x0000337c + 0x4*(i0)) +#define NVE4_3D_MP_PM_A_SIGSEL__ESIZE 0x00000004 +#define NVE4_3D_MP_PM_A_SIGSEL__LEN 0x00000004 +#define NVE4_3D_MP_PM_A_SIGSEL_NONE 0x00000000 +#define NVE4_3D_MP_PM_A_SIGSEL_USER 0x00000001 +#define NVE4_3D_MP_PM_A_SIGSEL_LAUNCH 0x00000003 +#define NVE4_3D_MP_PM_A_SIGSEL_EXEC 0x00000004 +#define NVE4_3D_MP_PM_A_SIGSEL_ISSUE 0x00000005 +#define NVE4_3D_MP_PM_A_SIGSEL_LDST 0x0000001b +#define NVE4_3D_MP_PM_A_SIGSEL_BRANCH 0x0000001c + +#define NVE4_3D_MP_PM_B_SIGSEL(i0) (0x0000338c + 0x4*(i0)) +#define NVE4_3D_MP_PM_B_SIGSEL__ESIZE 0x00000004 +#define NVE4_3D_MP_PM_B_SIGSEL__LEN 0x00000004 +#define NVE4_3D_MP_PM_B_SIGSEL_NONE 0x00000000 +#define NVE4_3D_MP_PM_B_SIGSEL_WARP 0x00000002 +#define NVE4_3D_MP_PM_B_SIGSEL_REPLAY 0x00000008 +#define NVE4_3D_MP_PM_B_SIGSEL_TRANSACTION 0x0000000e +#define NVE4_3D_MP_PM_B_SIGSEL_L1 0x00000010 +#define NVE4_3D_MP_PM_B_SIGSEL_MEM 0x00000011 + +#define NVC0_3D_MP_PM_SRCSEL(i0) (0x0000339c + 0x4*(i0)) +#define NVC0_3D_MP_PM_SRCSEL__ESIZE 0x00000004 +#define NVC0_3D_MP_PM_SRCSEL__LEN 0x00000008 +#define NVC0_3D_MP_PM_SRCSEL_GRP0__MASK 0x00000007 +#define NVC0_3D_MP_PM_SRCSEL_GRP0__SHIFT 0 +#define NVC0_3D_MP_PM_SRCSEL_SIG0__MASK 0x00000070 +#define NVC0_3D_MP_PM_SRCSEL_SIG0__SHIFT 4 +#define NVC0_3D_MP_PM_SRCSEL_GRP1__MASK 0x00000700 +#define NVC0_3D_MP_PM_SRCSEL_GRP1__SHIFT 8 +#define NVC0_3D_MP_PM_SRCSEL_SIG1__MASK 0x00007000 +#define NVC0_3D_MP_PM_SRCSEL_SIG1__SHIFT 12 +#define NVC0_3D_MP_PM_SRCSEL_GRP2__MASK 0x00070000 +#define NVC0_3D_MP_PM_SRCSEL_GRP2__SHIFT 16 +#define NVC0_3D_MP_PM_SRCSEL_SIG2__MASK 0x00700000 +#define NVC0_3D_MP_PM_SRCSEL_SIG2__SHIFT 20 +#define NVC0_3D_MP_PM_SRCSEL_GRP3__MASK 0x07000000 +#define NVC0_3D_MP_PM_SRCSEL_GRP3__SHIFT 24 +#define NVC0_3D_MP_PM_SRCSEL_SIG3__MASK 0x70000000 +#define NVC0_3D_MP_PM_SRCSEL_SIG3__SHIFT 28 + +#define NVE4_3D_MP_PM_SRCSEL(i0) (0x0000339c + 0x4*(i0)) +#define NVE4_3D_MP_PM_SRCSEL__ESIZE 0x00000004 +#define NVE4_3D_MP_PM_SRCSEL__LEN 0x00000008 +#define NVE4_3D_MP_PM_SRCSEL_GRP0__MASK 0x00000003 +#define NVE4_3D_MP_PM_SRCSEL_GRP0__SHIFT 0 +#define NVE4_3D_MP_PM_SRCSEL_SIG0__MASK 0x0000001c +#define NVE4_3D_MP_PM_SRCSEL_SIG0__SHIFT 2 +#define NVE4_3D_MP_PM_SRCSEL_GRP1__MASK 0x00000060 +#define NVE4_3D_MP_PM_SRCSEL_GRP1__SHIFT 5 +#define NVE4_3D_MP_PM_SRCSEL_SIG1__MASK 0x00000380 +#define NVE4_3D_MP_PM_SRCSEL_SIG1__SHIFT 7 +#define NVE4_3D_MP_PM_SRCSEL_GRP2__MASK 0x00000c00 +#define NVE4_3D_MP_PM_SRCSEL_GRP2__SHIFT 10 +#define NVE4_3D_MP_PM_SRCSEL_SIG2__MASK 0x00007000 +#define NVE4_3D_MP_PM_SRCSEL_SIG2__SHIFT 12 +#define NVE4_3D_MP_PM_SRCSEL_GRP3__MASK 0x00018000 +#define NVE4_3D_MP_PM_SRCSEL_GRP3__SHIFT 15 +#define NVE4_3D_MP_PM_SRCSEL_SIG3__MASK 0x000e0000 +#define NVE4_3D_MP_PM_SRCSEL_SIG3__SHIFT 17 +#define NVE4_3D_MP_PM_SRCSEL_GRP4__MASK 0x00300000 +#define NVE4_3D_MP_PM_SRCSEL_GRP4__SHIFT 20 +#define NVE4_3D_MP_PM_SRCSEL_SIG4__MASK 0x01c00000 +#define NVE4_3D_MP_PM_SRCSEL_SIG4__SHIFT 22 +#define NVE4_3D_MP_PM_SRCSEL_GRP5__MASK 0x06000000 +#define NVE4_3D_MP_PM_SRCSEL_GRP5__SHIFT 25 +#define NVE4_3D_MP_PM_SRCSEL_SIG5__MASK 0x38000000 +#define NVE4_3D_MP_PM_SRCSEL_SIG5__SHIFT 27 + +#define NVC0_3D_MP_PM_OP(i0) (0x000033bc + 0x4*(i0)) +#define NVC0_3D_MP_PM_OP__ESIZE 0x00000004 +#define NVC0_3D_MP_PM_OP__LEN 0x00000008 +#define NVC0_3D_MP_PM_OP_MODE__MASK 0x00000001 +#define NVC0_3D_MP_PM_OP_MODE__SHIFT 0 +#define NVC0_3D_MP_PM_OP_MODE_LOGOP 0x00000000 +#define NVC0_3D_MP_PM_OP_MODE_LOGOP_PULSE 0x00000001 +#define NVC0_3D_MP_PM_OP_FUNC__MASK 0x000ffff0 +#define NVC0_3D_MP_PM_OP_FUNC__SHIFT 4 + +#define NVE4_3D_MP_PM_FUNC(i0) (0x000033bc + 0x4*(i0)) +#define NVE4_3D_MP_PM_FUNC__ESIZE 0x00000004 +#define NVE4_3D_MP_PM_FUNC__LEN 0x00000008 +#define NVE4_3D_MP_PM_FUNC_MODE__MASK 0x0000000f +#define NVE4_3D_MP_PM_FUNC_MODE__SHIFT 0 +#define NVE4_3D_MP_PM_FUNC_MODE_LOGOP 0x00000000 +#define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_PULSE 0x00000001 +#define NVE4_3D_MP_PM_FUNC_MODE_B6 0x00000002 +#define NVE4_3D_MP_PM_FUNC_MODE_UNK3 0x00000003 +#define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6 0x00000004 +#define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6_PULSE 0x00000005 +#define NVE4_3D_MP_PM_FUNC_MODE_UNK6 0x00000006 +#define NVE4_3D_MP_PM_FUNC_MODE_UNK7 0x00000007 +#define NVE4_3D_MP_PM_FUNC_MODE_UNK8 0x00000008 +#define NVE4_3D_MP_PM_FUNC_FUNC__MASK 0x000ffff0 +#define NVE4_3D_MP_PM_FUNC_FUNC__SHIFT 4 + +#define NVC0_3D_MP_PM_UNK33DC 0x000033dc + +#define NVC0_3D_NVRM_MACRO_VERTEX_ARRAY_SELECT 0x00003820 + +#define NVC0_3D_NVRM_MACRO_BLEND_ENABLES 0x00003858 + +#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT 0x00003868 +#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_POINT 0x00001b00 +#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_LINE 0x00001b01 +#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_FILL 0x00001b02 + +#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK 0x00003870 +#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_POINT 0x00001b00 +#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_LINE 0x00001b01 +#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_FILL 0x00001b02 + +#define NVC0_3D_NVRM_MACRO_GP_SELECT 0x00003878 + +#define NVC0_3D_NVRM_MACRO_TEP_SELECT 0x00003880 + + +#endif /* NVC0_3D_XML */ -- 2.7.3
Ilia Mirkin
2016-Oct-16 19:14 UTC
[Nouveau] [PATCH 2/5] nvc0: make use of the new hwdefs for TEX_CB_INDEX
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/nvc0_accel.c | 2 +- src/nvc0_accel.h | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/nvc0_accel.c b/src/nvc0_accel.c index 52a17db..0682806 100644 --- a/src/nvc0_accel.c +++ b/src/nvc0_accel.c @@ -313,7 +313,7 @@ NVAccelInit3D_NVC0(ScrnInfoPtr pScrn) PUSH_DATA (push, 0x00000001); BEGIN_NVC0(push, NVC0_3D(CB_BIND(4)), 1); PUSH_DATA (push, 0x11); - BEGIN_NVC0(push, SUBC_3D(0x2608), 1); + BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1); PUSH_DATA (push, 1); } diff --git a/src/nvc0_accel.h b/src/nvc0_accel.h index 4c3bb0f..607e97b 100644 --- a/src/nvc0_accel.h +++ b/src/nvc0_accel.h @@ -12,6 +12,7 @@ /* subchannel assignments, compatible with kepler's fixed layout */ #define SUBC_3D(mthd) 0, (mthd) #define NVC0_3D(mthd) SUBC_3D(NVC0_3D_##mthd) +#define NVE4_3D(mthd) SUBC_3D(NVE4_3D_##mthd) #define SUBC_M2MF(mthd) 2, (mthd) #define SUBC_P2MF(mthd) 2, (mthd) #define NVC0_M2MF(mthd) SUBC_M2MF(NVC0_M2MF_##mthd) -- 2.7.3
Ilia Mirkin
2016-Oct-16 19:14 UTC
[Nouveau] [PATCH 3/5] nvc0: rename BEGIN_IMC0 to IMMED_NVC0
For consistency with mesa. It wasn't used anywhere previously. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/nouveau_local.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/nouveau_local.h b/src/nouveau_local.h index 3de69a2..dd49395 100644 --- a/src/nouveau_local.h +++ b/src/nouveau_local.h @@ -237,7 +237,7 @@ BEGIN_NIC0(struct nouveau_pushbuf *push, int subc, int mthd, int size) } static inline void -BEGIN_IMC0(struct nouveau_pushbuf *push, int subc, int mthd, int data) +IMMED_NVC0(struct nouveau_pushbuf *push, int subc, int mthd, int data) { PUSH_DATA (push, 0x80000000 | (data << 16) | (subc << 13) | (mthd / 4)); } -- 2.7.3
Ilia Mirkin
2016-Oct-16 19:14 UTC
[Nouveau] [PATCH 4/5] nvc0: refactor TIC uploads to allow different specifies per generation
This flips GM10x to using the updated format, which is what I tested with. However GM20x and GP10x also use this TIC format. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/nvc0_accel.c | 11 ++++++++++ src/nvc0_accel.h | 56 ++++++++++++++++++++++++++++++++++++++++++++++ src/nvc0_exa.c | 22 ++++--------------- src/nvc0_xv.c | 67 +++++++++++++++++++------------------------------------- 4 files changed, 93 insertions(+), 63 deletions(-) diff --git a/src/nvc0_accel.c b/src/nvc0_accel.c index 0682806..8da5051 100644 --- a/src/nvc0_accel.c +++ b/src/nvc0_accel.c @@ -322,6 +322,17 @@ NVAccelInit3D_NVC0(ScrnInfoPtr pScrn) PUSH_DATA (push, (bo->offset + MISC_OFFSET) >> 32); PUSH_DATA (push, (bo->offset + MISC_OFFSET)); PUSH_DATA (push, 1); + } else { + /* Use new TIC format. Not strictly necessary for GM20x+ */ + IMMED_NVC0(push, SUBC_3D(0x0f10), 1); + if (pNv->dev->chipset >= 0x120) { + /* Use center sample locations. */ + BEGIN_NVC0(push, SUBC_3D(0x11e0), 4); + PUSH_DATA (push, 0x88888888); + PUSH_DATA (push, 0x88888888); + PUSH_DATA (push, 0x88888888); + PUSH_DATA (push, 0x88888888); + } } BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2); diff --git a/src/nvc0_accel.h b/src/nvc0_accel.h index 607e97b..9378236 100644 --- a/src/nvc0_accel.h +++ b/src/nvc0_accel.h @@ -7,6 +7,7 @@ #include "hwdefs/nvc0_m2mf.xml.h" #include "hwdefs/nv50_defs.xml.h" #include "hwdefs/nv50_texture.h" +#include "hwdefs/gm107_texture.xml.h" #include "hwdefs/nv_3ddefs.xml.h" /* subchannel assignments, compatible with kepler's fixed layout */ @@ -108,4 +109,59 @@ PUSH_DATAu(struct nouveau_pushbuf *push, struct nouveau_bo *bo, } } +static __inline__ void +PUSH_TIC(struct nouveau_pushbuf *push, struct nouveau_bo *bo, unsigned offset, + unsigned width, unsigned height, unsigned pitch, unsigned format) +{ + if (push->client->device->chipset < 0x110) { + unsigned tic2 = 0xd0001000; + if (pitch == 0) + tic2 |= 0x00004000; + else + tic2 |= 0x0005c000; + PUSH_DATA(push, format); + PUSH_DATA(push, bo->offset + offset); + PUSH_DATA(push, ((bo->offset + offset) >> 32) | + (bo->config.nvc0.tile_mode << 18) | + tic2); + PUSH_DATA(push, 0x00300000); + PUSH_DATA(push, 0x80000000 | width); + PUSH_DATA(push, 0x00010000 | height); + PUSH_DATA (push, 0x03000000); + PUSH_DATA (push, 0x00000000); + } else { + unsigned tile_mode = bo->config.nvc0.tile_mode; + PUSH_DATA(push, (format & 0x3f) | ((format & ~0x3f) << 1)); + PUSH_DATA(push, bo->offset + offset); + if (pitch == 0) { + PUSH_DATA(push, ((bo->offset + offset) >> 32) | + GM107_TIC2_2_HEADER_VERSION_BLOCKLINEAR); + PUSH_DATA(push, GM107_TIC2_3_LOD_ANISO_QUALITY_2 | + (tile_mode & 0x007) | + (tile_mode & 0x070 >> (4 - 3)) | + (tile_mode & 0x700 >> (8 - 6))); + PUSH_DATA(push, GM107_TIC2_4_SECTOR_PROMOTION_PROMOTE_TO_2_V | + GM107_TIC2_4_BORDER_SIZE_SAMPLER_COLOR | + GM107_TIC2_4_TEXTURE_TYPE_TWO_D | + (width - 1)); + PUSH_DATA(push, GM107_TIC2_5_NORMALIZED_COORDS | + ((height - 1) & 0xffff)); + PUSH_DATA(push, GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC_TWO | + GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC_ONE); + PUSH_DATA(push, 0x00000000); + } else { + PUSH_DATA(push, ((bo->offset + offset) >> 32) | + GM107_TIC2_2_HEADER_VERSION_PITCH); + PUSH_DATA(push, GM107_TIC2_3_LOD_ANISO_QUALITY_2 | + (pitch >> 5)); + PUSH_DATA(push, GM107_TIC2_4_BORDER_SIZE_SAMPLER_COLOR | + GM107_TIC2_4_TEXTURE_TYPE_TWO_D_NO_MIPMAP | + (width - 1)); + PUSH_DATA(push, GM107_TIC2_5_NORMALIZED_COORDS | (height - 1)); + PUSH_DATA(push, 0x000000000); + PUSH_DATA(push, 0x000000000); + } + } +} + #endif diff --git a/src/nvc0_exa.c b/src/nvc0_exa.c index a53dfe6..c8ace97 100644 --- a/src/nvc0_exa.c +++ b/src/nvc0_exa.c @@ -538,14 +538,8 @@ NVC0EXAPictSolid(NVPtr pNv, PicturePtr ppict, unsigned unit) PUSH_DATAu(push, pNv->scratch, SOLID(unit), 1); PUSH_DATA (push, ppict->pSourcePict->solidFill.color); PUSH_DATAu(push, pNv->scratch, TIC_OFFSET + (unit * 32), 8); - PUSH_DATA (push, _(B_C0, G_C1, R_C2, A_C3, 8_8_8_8)); - PUSH_DATA (push, offset); - PUSH_DATA (push, (offset >> 32) | 0xd005d000); - PUSH_DATA (push, 0x00300000); - PUSH_DATA (push, 0x00000001); - PUSH_DATA (push, 0x00010001); - PUSH_DATA (push, 0x03000000); - PUSH_DATA (push, 0x00000000); + PUSH_TIC (push, pNv->scratch, SOLID(unit), 1, 1, 4, + _(B_C0, G_C1, R_C2, A_C3, 8_8_8_8)); PUSH_DATAu(push, pNv->scratch, TSC_OFFSET + (unit * 32), 8); PUSH_DATA (push, NV50TSC_1_0_WRAPS_REPEAT | NV50TSC_1_0_WRAPT_REPEAT | @@ -651,16 +645,8 @@ NVC0EXAPictTexture(NVPtr pNv, PixmapPtr ppix, PicturePtr ppict, unsigned unit) PUSH_REFN (push, bo, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); PUSH_DATAu(push, pNv->scratch, TIC_OFFSET + (unit * 32), 8); - PUSH_DATA (push, format); - PUSH_DATA (push, bo->offset); - PUSH_DATA (push, (bo->offset >> 32) | - (bo->config.nvc0.tile_mode << 18) | - 0xd0005000); - PUSH_DATA (push, 0x00300000); - PUSH_DATA (push, (1 << 31) | ppix->drawable.width); - PUSH_DATA (push, (1 << 16) | ppix->drawable.height); - PUSH_DATA (push, 0x03000000); - PUSH_DATA (push, 0x00000000); + PUSH_TIC (push, bo, 0, ppix->drawable.width, ppix->drawable.height, 0, + format); PUSH_DATAu(push, pNv->scratch, TSC_OFFSET + (unit * 32), 8); if (ppict->repeat) { diff --git a/src/nvc0_xv.c b/src/nvc0_xv.c index 129c505..c3e58da 100644 --- a/src/nvc0_xv.c +++ b/src/nvc0_xv.c @@ -74,7 +74,6 @@ nvc0_xv_image_put(ScrnInfoPtr pScrn, { dst, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR }, }; struct nouveau_pushbuf *push = pNv->pushbuf; - uint32_t mode = 0xd0005000 | (src->config.nvc0.tile_mode << 18); float X1, X2, Y1, Y2; BoxPtr pbox; int nbox; @@ -105,71 +104,49 @@ nvc0_xv_image_put(ScrnInfoPtr pScrn, PUSH_DATAu(push, pNv->scratch, TIC_OFFSET, 16); if (id == FOURCC_YV12 || id == FOURCC_I420) { - PUSH_DATA (push, NV50TIC_0_0_MAPA_C0 | NV50TIC_0_0_TYPEA_UNORM | + PUSH_TIC(push, src, packed_y, width, height, 0, + NV50TIC_0_0_MAPA_C0 | NV50TIC_0_0_TYPEA_UNORM | NV50TIC_0_0_MAPB_ZERO | NV50TIC_0_0_TYPEB_UNORM | NV50TIC_0_0_MAPG_ZERO | NV50TIC_0_0_TYPEG_UNORM | NV50TIC_0_0_MAPR_ZERO | NV50TIC_0_0_TYPER_UNORM | NV50TIC_0_0_FMT_8); - PUSH_DATA (push, ((src->offset + packed_y))); - PUSH_DATA (push, ((src->offset + packed_y) >> 32) | mode); - PUSH_DATA (push, 0x00300000); - PUSH_DATA (push, width); - PUSH_DATA (push, (1 << NV50TIC_0_5_DEPTH_SHIFT) | height); - PUSH_DATA (push, 0x03000000); - PUSH_DATA (push, 0x00000000); - PUSH_DATA (push, NV50TIC_0_0_MAPA_C1 | NV50TIC_0_0_TYPEA_UNORM | + PUSH_TIC(push, src, uv, width >> 1, height >> 1, 0, + NV50TIC_0_0_MAPA_C1 | NV50TIC_0_0_TYPEA_UNORM | NV50TIC_0_0_MAPB_C0 | NV50TIC_0_0_TYPEB_UNORM | NV50TIC_0_0_MAPG_ZERO | NV50TIC_0_0_TYPEG_UNORM | NV50TIC_0_0_MAPR_ZERO | NV50TIC_0_0_TYPER_UNORM | NV50TIC_0_0_FMT_8_8); - PUSH_DATA (push, ((src->offset + uv))); - PUSH_DATA (push, ((src->offset + uv) >> 32) | mode); - PUSH_DATA (push, 0x00300000); - PUSH_DATA (push, width >> 1); - PUSH_DATA (push, (1 << NV50TIC_0_5_DEPTH_SHIFT) | (height >> 1)); - PUSH_DATA (push, 0x03000000); - PUSH_DATA (push, 0x00000000); } else { - if (id == FOURCC_UYVY) { - PUSH_DATA (push, NV50TIC_0_0_MAPA_C1 | NV50TIC_0_0_TYPEA_UNORM | + unsigned format; + if (id == FOURCC_UYVY) { + format = NV50TIC_0_0_MAPA_C1 | NV50TIC_0_0_TYPEA_UNORM | NV50TIC_0_0_MAPB_ZERO | NV50TIC_0_0_TYPEB_UNORM | NV50TIC_0_0_MAPG_ZERO | NV50TIC_0_0_TYPEG_UNORM | NV50TIC_0_0_MAPR_ZERO | NV50TIC_0_0_TYPER_UNORM | - NV50TIC_0_0_FMT_8_8); - } else { - PUSH_DATA (push, NV50TIC_0_0_MAPA_C0 | NV50TIC_0_0_TYPEA_UNORM | + NV50TIC_0_0_FMT_8_8; + } else { + format = NV50TIC_0_0_MAPA_C0 | NV50TIC_0_0_TYPEA_UNORM | NV50TIC_0_0_MAPB_ZERO | NV50TIC_0_0_TYPEB_UNORM | NV50TIC_0_0_MAPG_ZERO | NV50TIC_0_0_TYPEG_UNORM | NV50TIC_0_0_MAPR_ZERO | NV50TIC_0_0_TYPER_UNORM | - NV50TIC_0_0_FMT_8_8); - } - PUSH_DATA (push, ((src->offset + packed_y))); - PUSH_DATA (push, ((src->offset + packed_y) >> 32) | mode); - PUSH_DATA (push, 0x00300000); - PUSH_DATA (push, width); - PUSH_DATA (push, (1 << NV50TIC_0_5_DEPTH_SHIFT) | height); - PUSH_DATA (push, 0x03000000); - PUSH_DATA (push, 0x00000000); - if (id == FOURCC_UYVY) { - PUSH_DATA (push, NV50TIC_0_0_MAPA_C2 | NV50TIC_0_0_TYPEA_UNORM | + NV50TIC_0_0_FMT_8_8; + } + PUSH_TIC(push, src, packed_y, width, height, 0, format); + + if (id == FOURCC_UYVY) { + format = NV50TIC_0_0_MAPA_C2 | NV50TIC_0_0_TYPEA_UNORM | NV50TIC_0_0_MAPB_C0 | NV50TIC_0_0_TYPEB_UNORM | NV50TIC_0_0_MAPG_ZERO | NV50TIC_0_0_TYPEG_UNORM | NV50TIC_0_0_MAPR_ZERO | NV50TIC_0_0_TYPER_UNORM | - NV50TIC_0_0_FMT_8_8_8_8); - } else { - PUSH_DATA (push, NV50TIC_0_0_MAPA_C3 | NV50TIC_0_0_TYPEA_UNORM | + NV50TIC_0_0_FMT_8_8_8_8; + } else { + format = NV50TIC_0_0_MAPA_C3 | NV50TIC_0_0_TYPEA_UNORM | NV50TIC_0_0_MAPB_C1 | NV50TIC_0_0_TYPEB_UNORM | NV50TIC_0_0_MAPG_ZERO | NV50TIC_0_0_TYPEG_UNORM | NV50TIC_0_0_MAPR_ZERO | NV50TIC_0_0_TYPER_UNORM | - NV50TIC_0_0_FMT_8_8_8_8); - } - PUSH_DATA (push, ((src->offset + packed_y))); - PUSH_DATA (push, ((src->offset + packed_y) >> 32) | mode); - PUSH_DATA (push, 0x00300000); - PUSH_DATA (push, (width >> 1)); - PUSH_DATA (push, (1 << NV50TIC_0_5_DEPTH_SHIFT) | height); - PUSH_DATA (push, 0x03000000); - PUSH_DATA (push, 0x00000000); + NV50TIC_0_0_FMT_8_8_8_8; + } + PUSH_TIC(push, src, packed_y, width >> 1, height, 0, format); } PUSH_DATAu(push, pNv->scratch, TSC_OFFSET, 16); -- 2.7.3
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Untested. I don't have the hardware. src/nv_driver.c | 2 ++ src/nvc0_accel.c | 10 +++++++++- 2 files changed, 11 insertions(+), 1 deletion(-) diff --git a/src/nv_driver.c b/src/nv_driver.c index fff83f8..61940a8 100644 --- a/src/nv_driver.c +++ b/src/nv_driver.c @@ -390,6 +390,7 @@ NVHasKMS(struct pci_device *pci_dev, struct xf86_platform_device *platform_dev) case 0xf0: case 0x100: case 0x110: + case 0x120: break; default: xf86DrvMsg(-1, X_ERROR, "Unknown chipset: NV%02X\n", chipset); @@ -941,6 +942,7 @@ NVPreInit(ScrnInfoPtr pScrn, int flags) pNv->Architecture = NV_KEPLER; break; case 0x110: + case 0x120: pNv->Architecture = NV_MAXWELL; break; default: diff --git a/src/nvc0_accel.c b/src/nvc0_accel.c index 8da5051..996fb88 100644 --- a/src/nvc0_accel.c +++ b/src/nvc0_accel.c @@ -236,9 +236,17 @@ NVAccelInit3D_NVC0(ScrnInfoPtr pScrn) } else if (pNv->dev->chipset < 0x110) { class = 0xa197; handle = 0x0000906e; - } else { + } else if (pNv->dev->chipset < 0x120) { class = 0xb097; handle = 0x0000906e; + } else if (pNv->dev->chipset < 0x130) { + class = 0xb197; + handle = 0x0000906e; + } else { + xf86DrvMsg(pScrn->scrnIndex, X_INFO, + "No 3D acceleration support for NV%X\n", + pNv->dev->chipset); + return FALSE; } ret = nouveau_object_new(pNv->channel, class, class, -- 2.7.3
Samuel Pitoiset
2016-Oct-17 09:31 UTC
[Nouveau] [PATCH 2/5] nvc0: make use of the new hwdefs for TEX_CB_INDEX
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com> On 10/16/2016 09:14 PM, Ilia Mirkin wrote:> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> > --- > src/nvc0_accel.c | 2 +- > src/nvc0_accel.h | 1 + > 2 files changed, 2 insertions(+), 1 deletion(-) > > diff --git a/src/nvc0_accel.c b/src/nvc0_accel.c > index 52a17db..0682806 100644 > --- a/src/nvc0_accel.c > +++ b/src/nvc0_accel.c > @@ -313,7 +313,7 @@ NVAccelInit3D_NVC0(ScrnInfoPtr pScrn) > PUSH_DATA (push, 0x00000001); > BEGIN_NVC0(push, NVC0_3D(CB_BIND(4)), 1); > PUSH_DATA (push, 0x11); > - BEGIN_NVC0(push, SUBC_3D(0x2608), 1); > + BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1); > PUSH_DATA (push, 1); > } > > diff --git a/src/nvc0_accel.h b/src/nvc0_accel.h > index 4c3bb0f..607e97b 100644 > --- a/src/nvc0_accel.h > +++ b/src/nvc0_accel.h > @@ -12,6 +12,7 @@ > /* subchannel assignments, compatible with kepler's fixed layout */ > #define SUBC_3D(mthd) 0, (mthd) > #define NVC0_3D(mthd) SUBC_3D(NVC0_3D_##mthd) > +#define NVE4_3D(mthd) SUBC_3D(NVE4_3D_##mthd) > #define SUBC_M2MF(mthd) 2, (mthd) > #define SUBC_P2MF(mthd) 2, (mthd) > #define NVC0_M2MF(mthd) SUBC_M2MF(NVC0_M2MF_##mthd) >-- -Samuel
Samuel Pitoiset
2016-Oct-17 09:31 UTC
[Nouveau] [PATCH 1/5] hwdefs: update nvc0_3d, add gm107_texture for new TIC format
Acked-by: Samuel Pitoiset <samuel.pitoiset at gmail.com> On 10/16/2016 09:14 PM, Ilia Mirkin wrote:> These are copied directly from the mesa repository. > > Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> > --- > src/hwdefs/gm107_texture.xml.h | 365 +++++++++++++++++ > src/hwdefs/nvc0_3d.xml.h | 867 +++++++++++++++++++++++++---------------- > 2 files changed, 892 insertions(+), 340 deletions(-) > create mode 100644 src/hwdefs/gm107_texture.xml.h > > diff --git a/src/hwdefs/gm107_texture.xml.h b/src/hwdefs/gm107_texture.xml.h > new file mode 100644 > index 0000000..a4bc380 > --- /dev/null > +++ b/src/hwdefs/gm107_texture.xml.h > @@ -0,0 +1,365 @@ > +#ifndef GM107_TEXTURE_XML > +#define GM107_TEXTURE_XML > + > +/* Autogenerated file, DO NOT EDIT manually! > + > +This file was generated by the rules-ng-ng headergen tool in this git repository: > +http://github.com/envytools/envytools/ > +git clone https://github.com/envytools/envytools.git > + > +The rules-ng-ng source files this header was generated from are: > +- /home/skeggsb/git/envytools/rnndb/../rnndb/graph/gm107_texture.xml ( 22057 bytes, from 2016-02-12 03:01:43) > +- /home/skeggsb/git/envytools/rnndb/copyright.xml ( 6456 bytes, from 2015-09-10 02:57:40) > +- /home/skeggsb/git/envytools/rnndb/nvchipsets.xml ( 2908 bytes, from 2016-02-04 22:19:11) > +- /home/skeggsb/git/envytools/rnndb/g80_defs.xml ( 21739 bytes, from 2016-02-04 00:29:42) > + > +Copyright (C) 2006-2016 by the following authors: > +- Artur Huillet <arthur.huillet at free.fr> (ahuillet) > +- Ben Skeggs (darktama, darktama_) > +- B. R. <koala_br at users.sourceforge.net> (koala_br) > +- Carlos Martin <carlosmn at users.sf.net> (carlosmn) > +- Christoph Bumiller <e0425955 at student.tuwien.ac.at> (calim, chrisbmr) > +- Dawid Gajownik <gajownik at users.sf.net> (gajownik) > +- Dmitry Baryshkov > +- Dmitry Eremin-Solenikov <lumag at users.sf.net> (lumag) > +- EdB <edb_ at users.sf.net> (edb_) > +- Erik Waling <erikwailing at users.sf.net> (erikwaling) > +- Francisco Jerez <currojerez at riseup.net> (curro) > +- Ilia Mirkin <imirkin at alum.mit.edu> (imirkin) > +- jb17bsome <jb17bsome at bellsouth.net> (jb17bsome) > +- Jeremy Kolb <kjeremy at users.sf.net> (kjeremy) > +- Laurent Carlier <lordheavym at gmail.com> (lordheavy) > +- Luca Barbieri <luca at luca-barbieri.com> (lb, lb1) > +- Maarten Maathuis <madman2003 at gmail.com> (stillunknown) > +- Marcin KoĆcielnicki <koriakin at 0x04.net> (mwk, koriakin) > +- Mark Carey <mark.carey at gmail.com> (careym) > +- Matthieu Castet <matthieu.castet at parrot.com> (mat-c) > +- nvidiaman <nvidiaman at users.sf.net> (nvidiaman) > +- Patrice Mandin <patmandin at gmail.com> (pmandin, pmdata) > +- Pekka Paalanen <pq at iki.fi> (pq, ppaalanen) > +- Peter Popov <ironpeter at users.sf.net> (ironpeter) > +- Richard Hughes <hughsient at users.sf.net> (hughsient) > +- Rudi Cilibrasi <cilibrar at users.sf.net> (cilibrar) > +- Serge Martin > +- Simon Raffeiner > +- Stephane Loeuillet <leroutier at users.sf.net> (leroutier) > +- Stephane Marchesin <stephane.marchesin at gmail.com> (marcheu) > +- sturmflut <sturmflut at users.sf.net> (sturmflut) > +- Sylvain Munaut <tnt at 246tNt.com> > +- Victor Stinner <victor.stinner at haypocalc.com> (haypo) > +- Wladmir van der Laan <laanwj at gmail.com> (miathan6) > +- Younes Manton <younes.m at gmail.com> (ymanton) > + > +Permission is hereby granted, free of charge, to any person obtaining > +a copy of this software and associated documentation files (the > +"Software"), to deal in the Software without restriction, including > +without limitation the rights to use, copy, modify, merge, publish, > +distribute, sublicense, and/or sell copies of the Software, and to > +permit persons to whom the Software is furnished to do so, subject to > +the following conditions: > + > +The above copyright notice and this permission notice (including the > +next paragraph) shall be included in all copies or substantial > +portions of the Software. > + > +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, > +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. > +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE > +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION > +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION > +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > +*/ > + > + > +#define GM107_TIC2__SIZE 0x00000020 > +#define GM107_TIC2_0 0x00000000 > +#define GM107_TIC2_0_COMPONENTS_SIZES__MASK 0x0000007f > +#define GM107_TIC2_0_COMPONENTS_SIZES__SHIFT 0 > +#define GM107_TIC2_0_COMPONENTS_SIZES_R32_G32_B32_A32 0x00000001 > +#define GM107_TIC2_0_COMPONENTS_SIZES_R32_G32_B32 0x00000002 > +#define GM107_TIC2_0_COMPONENTS_SIZES_R16_G16_B16_A16 0x00000003 > +#define GM107_TIC2_0_COMPONENTS_SIZES_R32_G32 0x00000004 > +#define GM107_TIC2_0_COMPONENTS_SIZES_R32_B24G8 0x00000005 > +#define GM107_TIC2_0_COMPONENTS_SIZES_X8B8G8R8 0x00000007 > +#define GM107_TIC2_0_COMPONENTS_SIZES_A8B8G8R8 0x00000008 > +#define GM107_TIC2_0_COMPONENTS_SIZES_A2B10G10R10 0x00000009 > +#define GM107_TIC2_0_COMPONENTS_SIZES_R16_G16 0x0000000c > +#define GM107_TIC2_0_COMPONENTS_SIZES_G8R24 0x0000000d > +#define GM107_TIC2_0_COMPONENTS_SIZES_G24R8 0x0000000e > +#define GM107_TIC2_0_COMPONENTS_SIZES_R32 0x0000000f > +#define GM107_TIC2_0_COMPONENTS_SIZES_A4B4G4R4 0x00000012 > +#define GM107_TIC2_0_COMPONENTS_SIZES_A5B5G5R1 0x00000013 > +#define GM107_TIC2_0_COMPONENTS_SIZES_A1B5G5R5 0x00000014 > +#define GM107_TIC2_0_COMPONENTS_SIZES_B5G6R5 0x00000015 > +#define GM107_TIC2_0_COMPONENTS_SIZES_B6G5R5 0x00000016 > +#define GM107_TIC2_0_COMPONENTS_SIZES_G8R8 0x00000018 > +#define GM107_TIC2_0_COMPONENTS_SIZES_R16 0x0000001b > +#define GM107_TIC2_0_COMPONENTS_SIZES_Y8_VIDEO 0x0000001c > +#define GM107_TIC2_0_COMPONENTS_SIZES_R8 0x0000001d > +#define GM107_TIC2_0_COMPONENTS_SIZES_G4R4 0x0000001e > +#define GM107_TIC2_0_COMPONENTS_SIZES_R1 0x0000001f > +#define GM107_TIC2_0_COMPONENTS_SIZES_E5B9G9R9_SHAREDEXP 0x00000020 > +#define GM107_TIC2_0_COMPONENTS_SIZES_BF10GF11RF11 0x00000021 > +#define GM107_TIC2_0_COMPONENTS_SIZES_G8B8G8R8 0x00000022 > +#define GM107_TIC2_0_COMPONENTS_SIZES_B8G8R8G8 0x00000023 > +#define GM107_TIC2_0_COMPONENTS_SIZES_DXT1 0x00000024 > +#define GM107_TIC2_0_COMPONENTS_SIZES_DXT23 0x00000025 > +#define GM107_TIC2_0_COMPONENTS_SIZES_DXT45 0x00000026 > +#define GM107_TIC2_0_COMPONENTS_SIZES_DXN1 0x00000027 > +#define GM107_TIC2_0_COMPONENTS_SIZES_DXN2 0x00000028 > +#define GM107_TIC2_0_COMPONENTS_SIZES_BC6H_SF16 0x00000010 > +#define GM107_TIC2_0_COMPONENTS_SIZES_BC6H_UF16 0x00000011 > +#define GM107_TIC2_0_COMPONENTS_SIZES_BC7U 0x00000017 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ETC2_RGB 0x00000006 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ETC2_RGB_PTA 0x0000000a > +#define GM107_TIC2_0_COMPONENTS_SIZES_ETC2_RGBA 0x0000000b > +#define GM107_TIC2_0_COMPONENTS_SIZES_EAC 0x00000019 > +#define GM107_TIC2_0_COMPONENTS_SIZES_EACX2 0x0000001a > +#define GM107_TIC2_0_COMPONENTS_SIZES_Z24S8 0x00000029 > +#define GM107_TIC2_0_COMPONENTS_SIZES_X8Z24 0x0000002a > +#define GM107_TIC2_0_COMPONENTS_SIZES_S8Z24 0x0000002b > +#define GM107_TIC2_0_COMPONENTS_SIZES_X4V4Z24__COV4R4V 0x0000002c > +#define GM107_TIC2_0_COMPONENTS_SIZES_X4V4Z24__COV8R8V 0x0000002d > +#define GM107_TIC2_0_COMPONENTS_SIZES_V8Z24__COV4R12V 0x0000002e > +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32 0x0000002f > +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X24S8 0x00000030 > +#define GM107_TIC2_0_COMPONENTS_SIZES_X8Z24_X20V4S8__COV4R4V 0x00000031 > +#define GM107_TIC2_0_COMPONENTS_SIZES_X8Z24_X20V4S8__COV8R8V 0x00000032 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X20V4X8__COV4R4V 0x00000033 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X20V4X8__COV8R8V 0x00000034 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X20V4S8__COV4R4V 0x00000035 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X20V4S8__COV8R8V 0x00000036 > +#define GM107_TIC2_0_COMPONENTS_SIZES_X8Z24_X16V8S8__COV4R12V 0x00000037 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X16V8X8__COV4R12V 0x00000038 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X16V8S8__COV4R12V 0x00000039 > +#define GM107_TIC2_0_COMPONENTS_SIZES_Z16 0x0000003a > +#define GM107_TIC2_0_COMPONENTS_SIZES_V8Z24__COV8R24V 0x0000003b > +#define GM107_TIC2_0_COMPONENTS_SIZES_X8Z24_X16V8S8__COV8R24V 0x0000003c > +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X16V8X8__COV8R24V 0x0000003d > +#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X16V8S8__COV8R24V 0x0000003e > +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_4X4 0x00000040 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_5X4 0x00000050 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_5X5 0x00000041 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_6X5 0x00000051 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_6X6 0x00000042 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_8X5 0x00000055 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_8X6 0x00000052 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_8X8 0x00000044 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_10X5 0x00000056 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_10X6 0x00000057 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_10X8 0x00000053 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_10X10 0x00000045 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_12X10 0x00000054 > +#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_12X12 0x00000046 > +#define GM107_TIC2_0_R_DATA_TYPE__MASK 0x00000380 > +#define GM107_TIC2_0_R_DATA_TYPE__SHIFT 7 > +#define GM107_TIC2_0_G_DATA_TYPE__MASK 0x00001c00 > +#define GM107_TIC2_0_G_DATA_TYPE__SHIFT 10 > +#define GM107_TIC2_0_B_DATA_TYPE__MASK 0x0000e000 > +#define GM107_TIC2_0_B_DATA_TYPE__SHIFT 13 > +#define GM107_TIC2_0_A_DATA_TYPE__MASK 0x00070000 > +#define GM107_TIC2_0_A_DATA_TYPE__SHIFT 16 > +#define GM107_TIC2_0_X_SOURCE__MASK 0x00380000 > +#define GM107_TIC2_0_X_SOURCE__SHIFT 19 > +#define GM107_TIC2_0_Y_SOURCE__MASK 0x01c00000 > +#define GM107_TIC2_0_Y_SOURCE__SHIFT 22 > +#define GM107_TIC2_0_Z_SOURCE__MASK 0x0e000000 > +#define GM107_TIC2_0_Z_SOURCE__SHIFT 25 > +#define GM107_TIC2_0_W_SOURCE__MASK 0x70000000 > +#define GM107_TIC2_0_W_SOURCE__SHIFT 28 > +#define GM107_TIC2_0_PACK_COMPONENTS 0x80000000 > + > +#define GM107_TIC2_1 0x00000004 > +#define GM107_TIC2_1_ADDRESS_BITS_31_TO_0__MASK 0xffffffff > +#define GM107_TIC2_1_ADDRESS_BITS_31_TO_0__SHIFT 0 > +#define GM107_TIC2_1_ADDRESS_BITS_31_TO_5__MASK 0xffffffe0 > +#define GM107_TIC2_1_ADDRESS_BITS_31_TO_5__SHIFT 5 > +#define GM107_TIC2_1_ADDRESS_BITS_31_TO_5__SHR 5 > +#define GM107_TIC2_1_GOB_DEPTH_OFFSET__MASK 0x00000060 > +#define GM107_TIC2_1_GOB_DEPTH_OFFSET__SHIFT 5 > +#define GM107_TIC2_1_ADDRESS_BITS_31_TO_9__MASK 0xfffffe00 > +#define GM107_TIC2_1_ADDRESS_BITS_31_TO_9__SHIFT 9 > +#define GM107_TIC2_1_ADDRESS_BITS_31_TO_9__SHR 9 > + > +#define GM107_TIC2_2 0x00000008 > +#define GM107_TIC2_2_ADDRESS_BITS_47_TO_32__MASK 0x0000ffff > +#define GM107_TIC2_2_ADDRESS_BITS_47_TO_32__SHIFT 0 > +#define GM107_TIC2_2_HEADER_VERSION__MASK 0x00e00000 > +#define GM107_TIC2_2_HEADER_VERSION__SHIFT 21 > +#define GM107_TIC2_2_HEADER_VERSION_ONE_D_BUFFER 0x00000000 > +#define GM107_TIC2_2_HEADER_VERSION_PITCH_COLORKEY 0x00200000 > +#define GM107_TIC2_2_HEADER_VERSION_PITCH 0x00400000 > +#define GM107_TIC2_2_HEADER_VERSION_BLOCKLINEAR 0x00600000 > +#define GM107_TIC2_2_HEADER_VERSION_BLOCKLINEAR_COLORKEY 0x00800000 > +#define GM107_TIC2_2_RESOURCE_VIEW_COHERENCY_HASH__MASK 0x1e000000 > +#define GM107_TIC2_2_RESOURCE_VIEW_COHERENCY_HASH__SHIFT 25 > + > +#define GM107_TIC2_3 0x0000000c > +#define GM107_TIC2_3_WIDTH_MINUS_ONE_BITS_31_TO_16__MASK 0x0000ffff > +#define GM107_TIC2_3_WIDTH_MINUS_ONE_BITS_31_TO_16__SHIFT 0 > +#define GM107_TIC2_3_PITCH_BITS_20_TO_5__MASK 0x0000ffff > +#define GM107_TIC2_3_PITCH_BITS_20_TO_5__SHIFT 0 > +#define GM107_TIC2_3_PITCH_BITS_20_TO_5__SHR 5 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH__MASK 0x00000007 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH__SHIFT 0 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH__MIN 0x00000000 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH__MAX 0x00000000 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH_ONE 0x00000000 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH_TWO 0x00000001 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH_FOUR 0x00000002 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH_EIGHT 0x00000003 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH_SIXTEEN 0x00000004 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH_THIRTYTWO 0x00000005 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT__MASK 0x00000038 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT__SHIFT 3 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT_ONE 0x00000000 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT_TWO 0x00000008 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT_FOUR 0x00000010 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT_EIGHT 0x00000018 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT_SIXTEEN 0x00000020 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT_THIRTYTWO 0x00000028 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH__MASK 0x000001c0 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH__SHIFT 6 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH_ONE 0x00000000 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH_TWO 0x00000040 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH_FOUR 0x00000080 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH_EIGHT 0x000000c0 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH_SIXTEEN 0x00000100 > +#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH_THIRTYTWO 0x00000140 > +#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS__MASK 0x00001c00 > +#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS__SHIFT 10 > +#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS_ONE 0x00000000 > +#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS_TWO 0x00000400 > +#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS_FOUR 0x00000800 > +#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS_EIGHT 0x00000c00 > +#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS_SIXTEEN 0x00001000 > +#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS_THIRTYTWO 0x00001400 > +#define GM107_TIC2_3_GOB_3D 0x00002000 > +#define GM107_TIC2_3_LOD_ANISO_QUALITY_2 0x00010000 > +#define GM107_TIC2_3_LOD_ANISO_QUALITY__MASK 0x00020000 > +#define GM107_TIC2_3_LOD_ANISO_QUALITY__SHIFT 17 > +#define GM107_TIC2_3_LOD_ANISO_QUALITY_LOW 0x00000000 > +#define GM107_TIC2_3_LOD_ANISO_QUALITY_HIGH 0x00020000 > +#define GM107_TIC2_3_LOD_ISO_QUALITY__MASK 0x00040000 > +#define GM107_TIC2_3_LOD_ISO_QUALITY__SHIFT 18 > +#define GM107_TIC2_3_LOD_ISO_QUALITY_LOW 0x00000000 > +#define GM107_TIC2_3_LOD_ISO_QUALITY_HIGH 0x00040000 > +#define GM107_TIC2_3_ANISO_COARSE_SPREAD_MODIFIER__MASK 0x00180000 > +#define GM107_TIC2_3_ANISO_COARSE_SPREAD_MODIFIER__SHIFT 19 > +#define GM107_TIC2_3_ANISO_COARSE_SPREAD_MODIFIER_NONE 0x00000000 > +#define GM107_TIC2_3_ANISO_COARSE_SPREAD_MODIFIER_CONST_ONE 0x00080000 > +#define GM107_TIC2_3_ANISO_COARSE_SPREAD_MODIFIER_CONST_TWO 0x00100000 > +#define GM107_TIC2_3_ANISO_COARSE_SPREAD_MODIFIER_SQRT 0x00180000 > +#define GM107_TIC2_3_ANISO_SPREAD_SCALE__MASK 0x03e00000 > +#define GM107_TIC2_3_ANISO_SPREAD_SCALE__SHIFT 21 > +#define GM107_TIC2_3_USE_HEADER_OPT_CONTROL 0x04000000 > +#define GM107_TIC2_3_DEPTH_TEXTURE 0x08000000 > +#define GM107_TIC2_3_MAX_MIP_LEVEL__MASK 0xf0000000 > +#define GM107_TIC2_3_MAX_MIP_LEVEL__SHIFT 28 > + > +#define GM107_TIC2_4 0x00000010 > +#define GM107_TIC2_4_WIDTH_MINUS_ONE_BITS_15_TO_0__MASK 0x0000ffff > +#define GM107_TIC2_4_WIDTH_MINUS_ONE_BITS_15_TO_0__SHIFT 0 > +#define GM107_TIC2_4_WIDTH_MINUS_ONE__MASK 0x0000ffff > +#define GM107_TIC2_4_WIDTH_MINUS_ONE__SHIFT 0 > +#define GM107_TIC2_4_ANISO_SPREAD_MAX_LOG2__MASK 0x00380000 > +#define GM107_TIC2_4_ANISO_SPREAD_MAX_LOG2__SHIFT 19 > +#define GM107_TIC2_4_SRGB_CONVERSION 0x00400000 > +#define GM107_TIC2_4_TEXTURE_TYPE__MASK 0x07800000 > +#define GM107_TIC2_4_TEXTURE_TYPE__SHIFT 23 > +#define GM107_TIC2_4_TEXTURE_TYPE_ONE_D 0x00000000 > +#define GM107_TIC2_4_TEXTURE_TYPE_TWO_D 0x00800000 > +#define GM107_TIC2_4_TEXTURE_TYPE_THREE_D 0x01000000 > +#define GM107_TIC2_4_TEXTURE_TYPE_CUBEMAP 0x01800000 > +#define GM107_TIC2_4_TEXTURE_TYPE_ONE_D_ARRAY 0x02000000 > +#define GM107_TIC2_4_TEXTURE_TYPE_TWO_D_ARRAY 0x02800000 > +#define GM107_TIC2_4_TEXTURE_TYPE_ONE_D_BUFFER 0x03000000 > +#define GM107_TIC2_4_TEXTURE_TYPE_TWO_D_NO_MIPMAP 0x03800000 > +#define GM107_TIC2_4_TEXTURE_TYPE_CUBE_ARRAY 0x04000000 > +#define GM107_TIC2_4_SECTOR_PROMOTION__MASK 0x18000000 > +#define GM107_TIC2_4_SECTOR_PROMOTION__SHIFT 27 > +#define GM107_TIC2_4_SECTOR_PROMOTION_NO_PROMOTION 0x00000000 > +#define GM107_TIC2_4_SECTOR_PROMOTION_PROMOTE_TO_2_V 0x08000000 > +#define GM107_TIC2_4_SECTOR_PROMOTION_PROMOTE_TO_2_H 0x10000000 > +#define GM107_TIC2_4_SECTOR_PROMOTION_PROMOTE_TO_4 0x18000000 > +#define GM107_TIC2_4_BORDER_SIZE__MASK 0xe0000000 > +#define GM107_TIC2_4_BORDER_SIZE__SHIFT 29 > +#define GM107_TIC2_4_BORDER_SIZE_ONE 0x00000000 > +#define GM107_TIC2_4_BORDER_SIZE_TWO 0x20000000 > +#define GM107_TIC2_4_BORDER_SIZE_FOUR 0x40000000 > +#define GM107_TIC2_4_BORDER_SIZE_EIGHT 0x60000000 > +#define GM107_TIC2_4_BORDER_SIZE_SAMPLER_COLOR 0xe0000000 > + > +#define GM107_TIC2_5 0x00000014 > +#define GM107_TIC2_5_HEIGHT_MINUS_ONE__MASK 0x0000ffff > +#define GM107_TIC2_5_HEIGHT_MINUS_ONE__SHIFT 0 > +#define GM107_TIC2_5_DEPTH_MINUS_ONE__MASK 0x3fff0000 > +#define GM107_TIC2_5_DEPTH_MINUS_ONE__SHIFT 16 > +#define GM107_TIC2_5_NORMALIZED_COORDS 0x80000000 > + > +#define GM107_TIC2_6 0x00000018 > +#define GM107_TIC2_6_COLOR_KEY_OP 0x00000001 > +#define GM107_TIC2_6_TRILIN_OPT__MASK 0x0000003e > +#define GM107_TIC2_6_TRILIN_OPT__SHIFT 1 > +#define GM107_TIC2_6_MIP_LOD_BIAS__MASK 0x0007ffc0 > +#define GM107_TIC2_6_MIP_LOD_BIAS__SHIFT 6 > +#define GM107_TIC2_6_MIP_LOD_BIAS__RADIX 0x00000008 > +#define GM107_TIC2_6_ANISO_BIAS__MASK 0x00780000 > +#define GM107_TIC2_6_ANISO_BIAS__SHIFT 19 > +#define GM107_TIC2_6_ANISO_BIAS__RADIX 0x00000004 > +#define GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC__MASK 0x01800000 > +#define GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC__SHIFT 23 > +#define GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC_HALF 0x00000000 > +#define GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC_ONE 0x00800000 > +#define GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC_TWO 0x01000000 > +#define GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC_MAX 0x01800000 > +#define GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC__MASK 0x06000000 > +#define GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC__SHIFT 25 > +#define GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC_HALF 0x00000000 > +#define GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC_ONE 0x02000000 > +#define GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC_TWO 0x04000000 > +#define GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC_MAX 0x06000000 > +#define GM107_TIC2_6_MAX_ANISOTROPY__MASK 0x38000000 > +#define GM107_TIC2_6_MAX_ANISOTROPY__SHIFT 27 > +#define GM107_TIC2_6_MAX_ANISOTROPY_1_TO_1 0x00000000 > +#define GM107_TIC2_6_MAX_ANISOTROPY_2_TO_1 0x08000000 > +#define GM107_TIC2_6_MAX_ANISOTROPY_4_TO_1 0x10000000 > +#define GM107_TIC2_6_MAX_ANISOTROPY_6_TO_1 0x18000000 > +#define GM107_TIC2_6_MAX_ANISOTROPY_8_TO_1 0x20000000 > +#define GM107_TIC2_6_MAX_ANISOTROPY_10_TO_1 0x28000000 > +#define GM107_TIC2_6_MAX_ANISOTROPY_12_TO_1 0x30000000 > +#define GM107_TIC2_6_MAX_ANISOTROPY_16_TO_1 0x38000000 > +#define GM107_TIC2_6_ANISO_FINE_SPREAD_MODIFIER__MASK 0xc0000000 > +#define GM107_TIC2_6_ANISO_FINE_SPREAD_MODIFIER__SHIFT 30 > +#define GM107_TIC2_6_ANISO_FINE_SPREAD_MODIFIER_NONE 0x00000000 > +#define GM107_TIC2_6_ANISO_FINE_SPREAD_MODIFIER_CONST_ONE 0x40000000 > +#define GM107_TIC2_6_ANISO_FINE_SPREAD_MODIFIER_CONST_TWO 0x80000000 > +#define GM107_TIC2_6_ANISO_FINE_SPREAD_MODIFIER_SQRT 0xc0000000 > + > +#define GM107_TIC2_7 0x0000001c > +#define GM107_TIC2_7_COLOR_KEY_VALUE__MASK 0xffffffff > +#define GM107_TIC2_7_COLOR_KEY_VALUE__SHIFT 0 > +#define GM107_TIC2_7_RES_VIEW_MIN_MIP_LEVEL__MASK 0x0000000f > +#define GM107_TIC2_7_RES_VIEW_MIN_MIP_LEVEL__SHIFT 0 > +#define GM107_TIC2_7_RES_VIEW_MAX_MIP_LEVEL__MASK 0x000000f0 > +#define GM107_TIC2_7_RES_VIEW_MAX_MIP_LEVEL__SHIFT 4 > +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT__MASK 0x00000f00 > +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT__SHIFT 8 > +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_1X1 0x00000000 > +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_2X1 0x00000100 > +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_2X2 0x00000200 > +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_4X2 0x00000300 > +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_4X2_D3D 0x00000400 > +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_2X1_D3D 0x00000500 > +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_4X4 0x00000600 > +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_2X2_VC_4 0x00000800 > +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_2X2_VC_12 0x00000900 > +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_4X2_VC_8 0x00000a00 > +#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_4X2_VC_24 0x00000b00 > +#define GM107_TIC2_7_MIN_LOD_CLAMP__MASK 0x00fff000 > +#define GM107_TIC2_7_MIN_LOD_CLAMP__SHIFT 12 > +#define GM107_TIC2_7_MIN_LOD_CLAMP__RADIX 0x00000008 > + > + > +#endif /* GM107_TEXTURE_XML */ > diff --git a/src/hwdefs/nvc0_3d.xml.h b/src/hwdefs/nvc0_3d.xml.h > index 3bcaa0f..1be5952 100644 > --- a/src/hwdefs/nvc0_3d.xml.h > +++ b/src/hwdefs/nvc0_3d.xml.h > @@ -1,39 +1,23 @@ > -#ifndef _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NVC0_3D_XML > -#define _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NVC0_3D_XML > +#ifndef NVC0_3D_XML > +#define NVC0_3D_XML > > /* Autogenerated file, DO NOT EDIT manually! > > This file was generated by the rules-ng-ng headergen tool in this git repository: > -http://0x04.net/cgit/index.cgi/rules-ng-ng > -git clone git://0x04.net/rules-ng-ng > +http://github.com/envytools/envytools/ > +git clone https://github.com/envytools/envytools.git > > The rules-ng-ng source files this header was generated from are: > -- /home/skeggsb/git/envytools/rnndb/nv_objects.xml ( 794 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/copyright.xml ( 6452 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/nv_m2mf.xml ( 2696 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/nv_object.xml ( 12672 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/nvchipsets.xml ( 3617 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/nv_defs.xml ( 4437 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/nv50_defs.xml ( 5468 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/nvc0_m2mf.xml ( 2687 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/nv01_2d.xml ( 32584 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/nv04_dvd.xml ( 3000 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/nv03_3d.xml ( 5209 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/nv04_3d.xml ( 17759 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/nv_3ddefs.xml ( 16394 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/nv10_3d.xml ( 18437 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/nv20_3d.xml ( 21107 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/nv30-40_3d.xml ( 31987 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/nv50_2d.xml ( 11113 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/nv50_3d.xml ( 65233 bytes, from 2011-11-30 05:49:35) > -- /home/skeggsb/git/envytools/rnndb/nv50_compute.xml ( 14012 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/nv84_crypt.xml ( 2071 bytes, from 2011-11-30 05:49:35) > -- /home/skeggsb/git/envytools/rnndb/nv31_mpeg.xml ( 2269 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/nvc0_3d.xml ( 52547 bytes, from 2011-11-30 05:49:35) > -- /home/skeggsb/git/envytools/rnndb/nvc0_compute.xml ( 10865 bytes, from 2011-10-22 08:01:09) > -- /home/skeggsb/git/envytools/rnndb/blob_nvc0_pcopy.xml ( 4516 bytes, from 2011-10-22 08:01:09) > - > -Copyright (C) 2006-2011 by the following authors: > +- rnndb/graph/gf100_3d.xml ( 59971 bytes, from 2014-09-26 00:01:33) > +- rnndb/copyright.xml ( 6456 bytes, from 2014-12-31 02:13:31) > +- rnndb/nv_defs.xml ( 4399 bytes, from 2013-09-07 03:32:45) > +- rnndb/graph/nv_3ddefs.xml ( 16390 bytes, from 2014-09-25 06:32:11) > +- rnndb/fifo/nv_object.xml ( 15326 bytes, from 2014-09-25 06:32:11) > +- rnndb/nvchipsets.xml ( 2759 bytes, from 2014-10-05 01:51:02) > +- rnndb/g80_defs.xml ( 18175 bytes, from 2014-09-25 06:32:11) > +- rnndb/graph/gk104_p2mf.xml ( 2376 bytes, from 2014-09-25 06:32:11) > + > +Copyright (C) 2006-2014 by the following authors: > - Artur Huillet <arthur.huillet at free.fr> (ahuillet) > - Ben Skeggs (darktama, darktama_) > - B. R. <koala_br at users.sourceforge.net> (koala_br) > @@ -45,7 +29,7 @@ Copyright (C) 2006-2011 by the following authors: > - EdB <edb_ at users.sf.net> (edb_) > - Erik Waling <erikwailing at users.sf.net> (erikwaling) > - Francisco Jerez <currojerez at riseup.net> (curro) > -- imirkin <imirkin at users.sf.net> (imirkin) > +- Ilia Mirkin <imirkin at alum.mit.edu> (imirkin) > - jb17bsome <jb17bsome at bellsouth.net> (jb17bsome) > - Jeremy Kolb <kjeremy at users.sf.net> (kjeremy) > - Laurent Carlier <lordheavym at gmail.com> (lordheavy) > @@ -93,6 +77,60 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > > > + > + > +#define NVE4_3D_UNK0144 0x00000144 > + > +#define NVE4_3D_UPLOAD 0x00000000 > + > +#define NVE4_3D_UPLOAD_LINE_LENGTH_IN 0x00000180 > + > +#define NVE4_3D_UPLOAD_LINE_COUNT 0x00000184 > + > +#define NVE4_3D_UPLOAD_DST_ADDRESS_HIGH 0x00000188 > + > +#define NVE4_3D_UPLOAD_DST_ADDRESS_LOW 0x0000018c > + > +#define NVE4_3D_UPLOAD_DST_PITCH 0x00000190 > + > +#define NVE4_3D_UPLOAD_DST_TILE_MODE 0x00000194 > + > +#define NVE4_3D_UPLOAD_DST_WIDTH 0x00000198 > + > +#define NVE4_3D_UPLOAD_DST_HEIGHT 0x0000019c > + > +#define NVE4_3D_UPLOAD_DST_DEPTH 0x000001a0 > + > +#define NVE4_3D_UPLOAD_DST_Z 0x000001a4 > + > +#define NVE4_3D_UPLOAD_DST_X 0x000001a8 > + > +#define NVE4_3D_UPLOAD_DST_Y 0x000001ac > + > +#define NVE4_3D_UPLOAD_EXEC 0x000001b0 > +#define NVE4_3D_UPLOAD_EXEC_LINEAR 0x00000001 > +#define NVE4_3D_UPLOAD_EXEC_UNK1__MASK 0x0000007e > +#define NVE4_3D_UPLOAD_EXEC_UNK1__SHIFT 1 > +#define NVE4_3D_UPLOAD_EXEC_BUF_NOTIFY 0x00000300 > +#define NVE4_3D_UPLOAD_EXEC_UNK12__MASK 0x0000f000 > +#define NVE4_3D_UPLOAD_EXEC_UNK12__SHIFT 12 > + > +#define NVE4_3D_UPLOAD_DATA 0x000001b4 > + > +#define NVE4_3D_UPLOAD_QUERY_ADDRESS_HIGH 0x000001dc > + > +#define NVE4_3D_UPLOAD_QUERY_ADDRESS_LOW 0x000001e0 > + > +#define NVE4_3D_UPLOAD_QUERY_SEQUENCE 0x000001e4 > + > +#define NVE4_3D_UPLOAD_UNK01F0 0x000001f0 > + > +#define NVE4_3D_UPLOAD_UNK01F4 0x000001f4 > + > +#define NVE4_3D_UPLOAD_UNK01F8 0x000001f8 > + > +#define NVE4_3D_UPLOAD_UNK01FC 0x000001fc > + > #define NVC0_3D_UNK200 0x00000200 > > #define NVC0_3D_UNK204 0x00000204 > @@ -101,7 +139,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_LINE_WIDTH_SEPARATE 0x0000020c > > -#define NVC0_3D_EARLY_FRAGMENT_TESTS 0x00000210 > +#define NVC0_3D_FORCE_EARLY_FRAGMENT_TESTS 0x00000210 > > #define NVC0_3D_UNK214 0x00000214 > > @@ -119,91 +157,110 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_UNK0220__ESIZE 0x00000004 > #define NVC0_3D_UNK0220__LEN 0x00000028 > > -#define NVC0_3D_UNK02C0 0x000002c0 > +#define NVC0_3D_UNK02C0 0x000002c0 > > -#define NVC0_3D_UNK02C4 0x000002c4 > +#define NVC0_3D_UNK02C4 0x000002c4 > > #define NVC0_3D_GLOBAL_BASE 0x000002c8 > #define NVC0_3D_GLOBAL_BASE_HIGH__MASK 0x000000ff > -#define NVC0_3D_GLOBAL_BASE_HIGH__SHIFT 0 > -#define NVC0_3D_GLOBAL_BASE_INDEX__MASK 0x00ff0000 > +#define NVC0_3D_GLOBAL_BASE_HIGH__SHIFT 0 > +#define NVC0_3D_GLOBAL_BASE_INDEX__MASK 0x00ff0000 > #define NVC0_3D_GLOBAL_BASE_INDEX__SHIFT 16 > #define NVC0_3D_GLOBAL_BASE_READ_OK 0x40000000 > #define NVC0_3D_GLOBAL_BASE_WRITE_OK 0x80000000 > > -#define NVC0_3D_UNK02CC 0x000002cc > +#define NVC0_3D_UNK02CC 0x000002cc > + > +#define NVC0_3D_UNK02D0 0x000002d0 > > -#define NVC0_3D_UNK02D0 0x000002d0 > +#define NVC0_3D_UNK02D4 0x000002d4 > > -#define NVC0_3D_UNK02D4 0x000002d4 > +#define NVC0_3D_UNK02D8 0x000002d8 > > -#define NVC0_3D_UNK02D8 0x000002d8 > +#define NVC8_3D_UNK02E0 0x000002e0 > > -#define NVC1_3D_UNK02E4 0x000002e4 > +#define NVC1_3D_UNK02E4 0x000002e4 > #define NVC1_3D_UNK02E4_UNK0 0x00000001 > #define NVC1_3D_UNK02E4_UNK4 0x00000010 > #define NVC1_3D_UNK02E4_UNK8 0x00000100 > #define NVC1_3D_UNK02E4_UNK12__MASK 0x0000f000 > #define NVC1_3D_UNK02E4_UNK12__SHIFT 12 > > -#define NVC0_3D_UNK02EC 0x000002ec > +#define NVC8_3D_UNK02E8 0x000002e8 > + > +#define NVC0_3D_UNK02EC 0x000002ec > #define NVC0_3D_UNK02EC_UNK0 0x00000001 > #define NVC0_3D_UNK02EC_UNK4__MASK 0x00000ff0 > #define NVC0_3D_UNK02EC_UNK4__SHIFT 4 > > -#define NVC0_3D_UNK0300 0x00000300 > +#define NVC8_3D_UNK02F8 0x000002f8 > + > +#define NVC8_3D_UNK02FC 0x000002fc > > -#define NVC0_3D_UNK0304 0x00000304 > +#define NVC0_3D_UNK0300 0x00000300 > + > +#define NVC0_3D_UNK0304 0x00000304 > > #define NVC0_3D_CACHE_SPLIT 0x00000308 > #define NVC1_3D_CACHE_SPLIT_16K_SHARED_48K_L1 0x00000001 > +#define NVE4_3D_CACHE_SPLIT_32K_SHARED_32K_L1 0x00000002 > #define NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1 0x00000003 > > -#define NVC0_3D_UNK030C 0x0000030c > +#define NVC0_3D_UNK030C 0x0000030c > + > +#define NVC0_3D_UNK0310 0x00000310 > > -#define NVC0_3D_UNK0310 0x00000310 > +#define NVE4_3D_UNK0310 0x00000310 > > -#define NVC0_3D_UNK0314 0x00000314 > +#define NVC0_3D_UNK0314 0x00000314 > > -#define NVC0_3D_UNK0318 0x00000318 > +#define NVC0_3D_UNK0318 0x00000318 > > -#define NVC0_3D_UNK031C 0x0000031c > +#define NVC0_3D_UNK031C 0x0000031c > > #define NVC0_3D_TESS_MODE 0x00000320 > #define NVC0_3D_TESS_MODE_PRIM__MASK 0x00000003 > #define NVC0_3D_TESS_MODE_PRIM__SHIFT 0 > -#define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000 > +#define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000 > #define NVC0_3D_TESS_MODE_PRIM_TRIANGLES 0x00000001 > #define NVC0_3D_TESS_MODE_PRIM_QUADS 0x00000002 > -#define NVC0_3D_TESS_MODE_SPACING__MASK 0x00000030 > +#define NVC0_3D_TESS_MODE_SPACING__MASK 0x00000030 > #define NVC0_3D_TESS_MODE_SPACING__SHIFT 4 > -#define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000 > +#define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000 > #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD 0x00000010 > #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN 0x00000020 > #define NVC0_3D_TESS_MODE_CW 0x00000100 > #define NVC0_3D_TESS_MODE_CONNECTED 0x00000200 > > #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0)) > -#define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004 > +#define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004 > #define NVC0_3D_TESS_LEVEL_OUTER__LEN 0x00000004 > > #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0)) > -#define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004 > +#define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004 > #define NVC0_3D_TESS_LEVEL_INNER__LEN 0x00000002 > > #define NVC0_3D_UNK033C(i0) (0x0000033c + 0x4*(i0)) > #define NVC0_3D_UNK033C__ESIZE 0x00000004 > #define NVC0_3D_UNK033C__LEN 0x00000009 > > -#define NVC0_3D_UNK0360 0x00000360 > +#define NVC0_3D_UNK0360 0x00000360 > + > +#define NVC0_3D_UNK0364 0x00000364 > > -#define NVC0_3D_UNK0364 0x00000364 > +#define NVC0_3D_UNK0368 0x00000368 > > -#define NVC0_3D_UNK0368 0x00000368 > +#define NVC8_3D_UNK036C 0x0000036c > + > +#define NVC8_3D_UNK0370 0x00000370 > + > +#define NVC8_3D_UNK0374 0x00000374 > + > +#define NVC8_3D_UNK0378 0x00000378 > > #define NVC0_3D_RASTERIZE_ENABLE 0x0000037c > > -#define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0)) > +#define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0)) > #define NVC0_3D_TFB__ESIZE 0x00000020 > #define NVC0_3D_TFB__LEN 0x00000004 > > @@ -223,7 +280,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_TFB_STREAM(i0) (0x00000700 + 0x10*(i0)) > #define NVC0_3D_TFB_STREAM__ESIZE 0x00000010 > -#define NVC0_3D_TFB_STREAM__LEN 0x00000004 > +#define NVC0_3D_TFB_STREAM__LEN 0x00000004 > > #define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0)) > #define NVC0_3D_TFB_VARYING_COUNT__ESIZE 0x00000010 > @@ -233,22 +290,22 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE 0x00000010 > #define NVC0_3D_TFB_BUFFER_STRIDE__LEN 0x00000004 > > -#define NVC0_3D_UNK0740 0x00000740 > +#define NVC0_3D_UNK0740 0x00000740 > > #define NVC0_3D_TFB_ENABLE 0x00000744 > > -#define NVC0_3D_UNK0748 0x00000748 > +#define NVC0_3D_UNK0748 0x00000748 > > -#define NVC0_3D_UNK074C 0x0000074c > +#define NVC0_3D_UNK074C 0x0000074c > > -#define NVC0_3D_UNK0750 0x00000750 > +#define NVC0_3D_UNK0750 0x00000750 > > #define NVC0_3D_SAMPLE_SHADING 0x00000754 > #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f > #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0 > #define NVC0_3D_SAMPLE_SHADING_ENABLE 0x00000010 > > -#define NVC0_3D_UNK075C 0x0000075c > +#define NVC0_3D_UNK075C 0x0000075c > > #define NVC0_3D_UNK0760(i0) (0x00000760 + 0x4*(i0)) > #define NVC0_3D_UNK0760__ESIZE 0x00000004 > @@ -280,7 +337,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_TEMP_SIZE_LOW 0x0000079c > > -#define NVC0_3D_WARP_TEMP_ALLOC 0x000007a0 > +#define NVC0_3D_WARP_TEMP_ALLOC 0x000007a0 > + > +#define NVC8_3D_UNK07A4(i0) (0x000007a4 + 0x4*(i0)) > +#define NVC8_3D_UNK07A4__ESIZE 0x00000004 > +#define NVC8_3D_UNK07A4__LEN 0x00000002 > + > +#define NVE4_3D_UNK07AC 0x000007ac > > #define NVC0_3D_UNK07B0(i0) (0x000007b0 + 0x4*(i0)) > #define NVC0_3D_UNK07B0__ESIZE 0x00000004 > @@ -306,11 +369,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_UNK07D0_UNK28__MASK 0xf0000000 > #define NVC0_3D_UNK07D0_UNK28__SHIFT 28 > > -#define NVC0_3D_UNK07DC 0x000007dc > +#define NVC0_3D_UNK07DC 0x000007dc > > -#define NVC0_3D_UNK07E0 0x000007e0 > +#define NVC0_3D_UNK07E0 0x000007e0 > > -#define NVC0_3D_UNK07E4 0x000007e4 > +#define NVC0_3D_UNK07E4 0x000007e4 > > #define NVC0_3D_ZCULL_ADDRESS_HIGH 0x000007e8 > > @@ -318,15 +381,17 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_ZCULL_LIMIT_HIGH 0x000007f0 > > -#define NVC0_3D_ZCULL_LIMIT_LOW 0x000007f4 > +#define NVC0_3D_ZCULL_LIMIT_LOW 0x000007f4 > > -#define NVC0_3D_UNK07F8 0x000007f8 > +#define NVC0_3D_UNK07F8 0x000007f8 > #define NVC0_3D_UNK07F8_UNK0 0x00000001 > #define NVC0_3D_UNK07F8_UNK1 0x00000010 > > +#define NVE4_3D_UNK07FC 0x000007fc > + > #define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0)) > #define NVC0_3D_RT__ESIZE 0x00000040 > -#define NVC0_3D_RT__LEN 0x00000008 > +#define NVC0_3D_RT__LEN 0x00000008 > > #define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0)) > > @@ -359,15 +424,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0)) > > #define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0)) > -#define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020 > +#define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020 > #define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010 > > #define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0)) > -#define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020 > +#define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020 > #define NVC0_3D_VIEWPORT_SCALE_Y__LEN 0x00000010 > > #define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0)) > -#define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020 > +#define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020 > #define NVC0_3D_VIEWPORT_SCALE_Z__LEN 0x00000010 > > #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0)) > @@ -386,9 +451,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_VIEWPORT_HORIZ__ESIZE 0x00000010 > #define NVC0_3D_VIEWPORT_HORIZ__LEN 0x00000010 > #define NVC0_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff > -#define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0 > +#define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0 > #define NVC0_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000 > -#define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16 > +#define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16 > > #define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0)) > #define NVC0_3D_VIEWPORT_VERT__ESIZE 0x00000010 > @@ -399,7 +464,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_VIEWPORT_VERT_H__SHIFT 16 > > #define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0)) > -#define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010 > +#define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010 > #define NVC0_3D_DEPTH_RANGE_NEAR__LEN 0x00000010 > > #define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0)) > @@ -422,7 +487,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000 > #define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT 16 > > -#define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0)) > +#define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0)) > #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008 > #define NVC0_3D_CLIPID_REGION_HORIZ__LEN 0x00000004 > #define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff > @@ -432,13 +497,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0)) > #define NVC0_3D_CLIPID_REGION_VERT__ESIZE 0x00000008 > -#define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004 > +#define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004 > #define NVC0_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff > #define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT 0 > #define NVC0_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000 > #define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT 16 > > -#define NVC0_3D_UNK0D60 0x00000d60 > +#define NVC0_3D_UNK0D60 0x00000d60 > > #define NVC0_3D_CALL_LIMIT_LOG 0x00000d64 > > @@ -463,32 +528,49 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0)) > #define NVC0_3D_UNK0D6C__ESIZE 0x00000004 > #define NVC0_3D_UNK0D6C__LEN 0x00000002 > -#define NVC0_3D_UNK0D6C_X__MASK 0x0000ffff > +#define NVC0_3D_UNK0D6C_X__MASK 0x0000ffff > #define NVC0_3D_UNK0D6C_X__SHIFT 0 > -#define NVC0_3D_UNK0D6C_Y__MASK 0xffff0000 > +#define NVC0_3D_UNK0D6C_Y__MASK 0xffff0000 > #define NVC0_3D_UNK0D6C_Y__SHIFT 16 > > #define NVC0_3D_VERTEX_BUFFER_FIRST 0x00000d74 > > #define NVC0_3D_VERTEX_BUFFER_COUNT 0x00000d78 > > -#define NVC0_3D_UNK0D7C 0x00000d7c > +#define NVC0_3D_DEPTH_CLIP_NEGATIVE_Z 0x00000d7c > > -#define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0)) > +#define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0)) > #define NVC0_3D_CLEAR_COLOR__ESIZE 0x00000004 > #define NVC0_3D_CLEAR_COLOR__LEN 0x00000004 > > #define NVC0_3D_CLEAR_DEPTH 0x00000d90 > > -#define NVC0_3D_UNK0D94 0x00000d94 > +#define NVC0_3D_UNK0D94 0x00000d94 > > -#define NVC0_3D_UNK0D9C 0x00000d9c > +#define NVE4_3D_UNK0D98 0x00000d98 > + > +#define NVC0_3D_UNK0D9C 0x00000d9c > > #define NVC0_3D_CLEAR_STENCIL 0x00000da0 > > +#define NVE4_3D_UNK0DA4 0x00000da4 > +#define NVE4_3D_UNK0DA4_UNK0 0x00000001 > +#define NVE4_3D_UNK0DA4_UNK4 0x00000010 > +#define NVE4_3D_UNK0DA4_UNK12 0x00001000 > + > +#define NVC0_3D_POLYGON_MODE_FRONT 0x00000dac > +#define NVC0_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 > +#define NVC0_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 > +#define NVC0_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 > + > +#define NVC0_3D_POLYGON_MODE_BACK 0x00000db0 > +#define NVC0_3D_POLYGON_MODE_BACK_POINT 0x00001b00 > +#define NVC0_3D_POLYGON_MODE_BACK_LINE 0x00001b01 > +#define NVC0_3D_POLYGON_MODE_BACK_FILL 0x00001b02 > + > #define NVC0_3D_POLYGON_SMOOTH_ENABLE 0x00000db4 > > -#define NVC0_3D_UNK0DB8 0x00000db8 > +#define NVC0_3D_UNK0DB8 0x00000db8 > > #define NVC0_3D_ZCULL_UNK0DBC 0x00000dbc > #define NVC0_3D_ZCULL_UNK0DBC_UNK0 0x00000001 > @@ -511,19 +593,19 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_ZCULL_UNK0DD8_UNK16__MASK 0xffff0000 > #define NVC0_3D_ZCULL_UNK0DD8_UNK16__SHIFT 16 > > -#define NVC0_3D_UNK0DDC 0x00000ddc > +#define NVC0_3D_UNK0DDC 0x00000ddc > > #define NVC0_3D_WATCHDOG_TIMER 0x00000de4 > > -#define NVC0_3D_UNK0DE8 0x00000de8 > +#define NVC0_3D_PRIM_RESTART_WITH_DRAW_ARRAYS 0x00000de8 > > -#define NVC0_3D_UNK0DEC 0x00000dec > +#define NVC0_3D_UNK0DEC 0x00000dec > > -#define NVC0_3D_UNK0DF4 0x00000df4 > +#define NVC0_3D_UNK0DF4 0x00000df4 > > -#define NVC0_3D_WINDOW_OFFSET_X 0x00000df8 > +#define NVC0_3D_WINDOW_OFFSET_X 0x00000df8 > > -#define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc > +#define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc > > #define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0)) > #define NVC0_3D_SCISSOR_ENABLE__ESIZE 0x00000010 > @@ -532,23 +614,27 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0)) > #define NVC0_3D_SCISSOR_HORIZ__ESIZE 0x00000010 > #define NVC0_3D_SCISSOR_HORIZ__LEN 0x00000010 > -#define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff > +#define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff > #define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT 0 > -#define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000 > +#define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000 > #define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT 16 > > #define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0)) > #define NVC0_3D_SCISSOR_VERT__ESIZE 0x00000010 > #define NVC0_3D_SCISSOR_VERT__LEN 0x00000010 > #define NVC0_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff > -#define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0 > +#define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0 > #define NVC0_3D_SCISSOR_VERT_MAX__MASK 0xffff0000 > -#define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16 > +#define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16 > > #define NVC0_3D_UNK0F00(i0) (0x00000f00 + 0x4*(i0)) > #define NVC0_3D_UNK0F00__ESIZE 0x00000004 > #define NVC0_3D_UNK0F00__LEN 0x00000004 > > +#define NVE4_3D_UNK0F20(i0) (0x00000f20 + 0x4*(i0)) > +#define NVE4_3D_UNK0F20__ESIZE 0x00000004 > +#define NVE4_3D_UNK0F20__LEN 0x00000005 > + > #define NVC0_3D_STENCIL_BACK_FUNC_REF 0x00000f54 > > #define NVC0_3D_STENCIL_BACK_MASK 0x00000f58 > @@ -559,11 +645,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88 > > -#define NVC0_3D_UNK0F8C 0x00000f8c > +#define NVC0_3D_UNK0F8C 0x00000f8c > > #define NVC0_3D_COLOR_MASK_COMMON 0x00000f90 > > -#define NVC0_3D_UNK0F98 0x00000f98 > +#define NVC0_3D_UNK0F98 0x00000f98 > > #define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0)) > #define NVC0_3D_DEPTH_BOUNDS__ESIZE 0x00000004 > @@ -571,7 +657,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_RT_SEPARATE_FRAG_DATA 0x00000fac > > -#define NVC0_3D_UNK0FB0 0x00000fb0 > +#define NVC0_3D_UNK0FB0 0x00000fb0 > > #define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0)) > #define NVC0_3D_MSAA_MASK__ESIZE 0x00000004 > @@ -581,7 +667,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_CLIPID_ADDRESS_LOW 0x00000fd0 > > -#define NVC0_3D_UNK0FDC 0x00000fdc > +#define NVC0_3D_UNK0FDC 0x00000fdc > > #define NVC0_3D_ZETA_ADDRESS_HIGH 0x00000fe0 > > @@ -605,59 +691,63 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff > #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0 > > -#define NVC0_3D_UNK1000 0x00001000 > +#define NVC0_3D_UNK1000 0x00001000 > > -#define NVC0_3D_UNK1008 0x00001008 > +#define NVC0_3D_UNK1008 0x00001008 > > -#define NVC0_3D_UNK100C 0x0000100c > +#define NVC0_3D_UNK100C 0x0000100c > > -#define NVC0_3D_UNK1010 0x00001010 > +#define NVC0_3D_UNK1010 0x00001010 > > -#define NVC0_3D_UNK1018 0x00001018 > +#define NVC0_3D_UNK1018 0x00001018 > > -#define NVC0_3D_UNK101C 0x0000101c > +#define NVC0_3D_UNK101C 0x0000101c > > -#define NVC0_3D_UNK1020 0x00001020 > +#define NVC0_3D_UNK1020 0x00001020 > > -#define NVC0_3D_UNK1024 0x00001024 > +#define NVC0_3D_UNK1024 0x00001024 > > -#define NVC0_3D_UNK10CC 0x000010cc > +#define NVC0_3D_UNK1040(i0) (0x00001040 + 0x4*(i0)) > +#define NVC0_3D_UNK1040__ESIZE 0x00000004 > +#define NVC0_3D_UNK1040__LEN 0x00000010 > + > +#define NVC0_3D_UNK10CC 0x000010cc > #define NVC0_3D_UNK10CC_UNK0__MASK 0x000000ff > #define NVC0_3D_UNK10CC_UNK0__SHIFT 0 > #define NVC0_3D_UNK10CC_UNK16__MASK 0x00ff0000 > #define NVC0_3D_UNK10CC_UNK16__SHIFT 16 > > -#define NVC0_3D_UNK10E0 0x000010e0 > +#define NVC0_3D_UNK10E0 0x000010e0 > #define NVC0_3D_UNK10E0_UNK0__MASK 0x000000ff > #define NVC0_3D_UNK10E0_UNK0__SHIFT 0 > #define NVC0_3D_UNK10E0_UNK16__MASK 0x00ff0000 > #define NVC0_3D_UNK10E0_UNK16__SHIFT 16 > > -#define NVC0_3D_UNK10E4 0x000010e4 > +#define NVC0_3D_UNK10E4 0x000010e4 > #define NVC0_3D_UNK10E4_UNK0__MASK 0x000000ff > #define NVC0_3D_UNK10E4_UNK0__SHIFT 0 > #define NVC0_3D_UNK10E4_UNK16__MASK 0x00ff0000 > #define NVC0_3D_UNK10E4_UNK16__SHIFT 16 > > -#define NVC0_3D_UNK10E8 0x000010e8 > +#define NVC0_3D_UNK10E8 0x000010e8 > #define NVC0_3D_UNK10E8_UNK0__MASK 0x0000003f > #define NVC0_3D_UNK10E8_UNK0__SHIFT 0 > #define NVC0_3D_UNK10E8_UNK16__MASK 0x003f0000 > #define NVC0_3D_UNK10E8_UNK16__SHIFT 16 > > -#define NVC0_3D_UNK10EC 0x000010ec > +#define NVC0_3D_UNK10EC 0x000010ec > #define NVC0_3D_UNK10EC_UNK0__MASK 0x000000ff > #define NVC0_3D_UNK10EC_UNK0__SHIFT 0 > #define NVC0_3D_UNK10EC_UNK16__MASK 0x00ff0000 > #define NVC0_3D_UNK10EC_UNK16__SHIFT 16 > > -#define NVC0_3D_UNK10F0 0x000010f0 > +#define NVC0_3D_UNK10F0 0x000010f0 > #define NVC0_3D_UNK10F0_UNK0__MASK 0x000000ff > #define NVC0_3D_UNK10F0_UNK0__SHIFT 0 > #define NVC0_3D_UNK10F0_UNK16__MASK 0x00ff0000 > #define NVC0_3D_UNK10F0_UNK16__SHIFT 16 > > -#define NVC0_3D_UNK10F4 0x000010f4 > +#define NVC0_3D_UNK10F4 0x000010f4 > #define NVC0_3D_UNK10F4_UNK0 0x00000001 > #define NVC0_3D_UNK10F4_UNK4 0x00000010 > #define NVC0_3D_UNK10F4_UNK8 0x00000100 > @@ -668,11 +758,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_CLEAR_FLAGS_SCISSOR 0x00000100 > #define NVC0_3D_CLEAR_FLAGS_VIEWPORT 0x00001000 > > -#define NVC0_3D_UNK10FC 0x000010fc > +#define NVC0_3D_UNK10FC 0x000010fc > > -#define NVC0_3D_UNK110C 0x0000110c > +#define NVC0_3D_UNK110C 0x0000110c > > -#define NVC0_3D_UNK1110 0x00001110 > +#define NVC0_3D_UNK1110 0x00001110 > > #define NVC0_3D_WRCACHE_FLUSH 0x00001114 > > @@ -682,11 +772,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE 0x00000004 > #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN 0x00000004 > > -#define NVC0_3D_UNK1140 0x00001140 > +#define NVC0_3D_UNK1140 0x00001140 > > -#define NVC0_3D_UNK1144 0x00001144 > +#define NVC0_3D_UNK1144 0x00001144 > > -#define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c > +#define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c > #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff > #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0 > #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700 > @@ -696,8 +786,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000 > #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12 > #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000 > -#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000 > -#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000 > +#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000 > +#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000 > #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000 > #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16 > #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000 > @@ -720,39 +810,40 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST 0x00000040 > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK 0x001fff80 > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT 7 > -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000 > +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000 > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT 21 > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32 0x00200000 > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 0x00400000 > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16 0x00600000 > -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000 > +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000 > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16 0x00a00000 > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8 0x01400000 > -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000 > +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000 > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 0x02400000 > -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000 > +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000 > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8 0x03000000 > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000 > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000 > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2 0x06000000 > -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x38000000 > +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_11_11_10 0x06200000 > +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x38000000 > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27 > -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000 > -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000 > +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000 > +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000 > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT 0x18000000 > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT 0x20000000 > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED 0x28000000 > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED 0x30000000 > -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000 > +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000 > #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA 0x80000000 > > -#define NVC0_3D_UNK1214 0x00001214 > +#define NVC0_3D_UNK1214 0x00001214 > > -#define NVC0_3D_UNK1218 0x00001218 > +#define NVC0_3D_UNK1218 0x00001218 > > #define NVC0_3D_RT_CONTROL 0x0000121c > #define NVC0_3D_RT_CONTROL_COUNT__MASK 0x0000000f > -#define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0 > +#define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0 > #define NVC0_3D_RT_CONTROL_MAP0__MASK 0x00000070 > #define NVC0_3D_RT_CONTROL_MAP0__SHIFT 4 > #define NVC0_3D_RT_CONTROL_MAP1__MASK 0x00000380 > @@ -770,13 +861,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_RT_CONTROL_MAP7__MASK 0x0e000000 > #define NVC0_3D_RT_CONTROL_MAP7__SHIFT 25 > > -#define NVC0_3D_UNK1220 0x00001220 > +#define NVC0_3D_UNK1220 0x00001220 > > #define NVC0_3D_ZETA_HORIZ 0x00001228 > > #define NVC0_3D_ZETA_VERT 0x0000122c > > -#define NVC0_3D_ZETA_ARRAY_MODE 0x00001230 > +#define NVC0_3D_ZETA_ARRAY_MODE 0x00001230 > #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff > #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0 > #define NVC0_3D_ZETA_ARRAY_MODE_UNK 0x00010000 > @@ -785,23 +876,23 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_DRAW_TFB_BYTES 0x0000123c > > -#define NVC0_3D_UNK1284 0x00001284 > +#define NVC0_3D_UNK1284 0x00001284 > > #define NVC0_3D_UNK1288_TIC_FLUSH 0x00001288 > > -#define NVC0_3D_UNK1290 0x00001290 > +#define NVC0_3D_UNK1290 0x00001290 > > -#define NVC0_3D_UNK12A4 0x000012a4 > +#define NVC0_3D_UNK12A4 0x000012a4 > > -#define NVC0_3D_UNK12AC 0x000012ac > +#define NVC0_3D_UNK12AC 0x000012ac > > -#define NVC0_3D_UNK12C8 0x000012c8 > +#define NVC0_3D_UNK12C8 0x000012c8 > > #define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc > > #define NVC0_3D_D3D_FILL_MODE 0x000012d0 > #define NVC0_3D_D3D_FILL_MODE_POINT 0x00000001 > -#define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002 > +#define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002 > #define NVC0_3D_D3D_FILL_MODE_SOLID 0x00000003 > > #define NVC0_3D_SHADE_MODEL 0x000012d4 > @@ -812,7 +903,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_UNK12D8__ESIZE 0x00000004 > #define NVC0_3D_UNK12D8__LEN 0x00000002 > > -#define NVC0_3D_UNK12E0 0x000012e0 > +#define NVC0_3D_UNK12E0 0x000012e0 > > #define NVC0_3D_BLEND_INDEPENDENT 0x000012e4 > > @@ -823,51 +914,51 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_VB_ELEMENT_U8_SETUP 0x00001300 > #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000 > #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30 > -#define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff > +#define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff > #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0 > > #define NVC0_3D_VB_ELEMENT_U8 0x00001304 > #define NVC0_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff > -#define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0 > +#define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0 > #define NVC0_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00 > -#define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8 > +#define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8 > #define NVC0_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000 > -#define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16 > +#define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16 > #define NVC0_3D_VB_ELEMENT_U8_I3__MASK 0xff000000 > -#define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24 > +#define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24 > > #define NVC0_3D_D3D_CULL_MODE 0x00001308 > #define NVC0_3D_D3D_CULL_MODE_NONE 0x00000001 > #define NVC0_3D_D3D_CULL_MODE_FRONT 0x00000002 > #define NVC0_3D_D3D_CULL_MODE_BACK 0x00000003 > > -#define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c > +#define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c > #define NVC0_3D_DEPTH_TEST_FUNC_NEVER 0x00000200 > #define NVC0_3D_DEPTH_TEST_FUNC_LESS 0x00000201 > #define NVC0_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202 > #define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203 > -#define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204 > +#define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204 > #define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205 > #define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206 > #define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207 > > #define NVC0_3D_ALPHA_TEST_REF 0x00001310 > > -#define NVC0_3D_ALPHA_TEST_FUNC 0x00001314 > +#define NVC0_3D_ALPHA_TEST_FUNC 0x00001314 > #define NVC0_3D_ALPHA_TEST_FUNC_NEVER 0x00000200 > #define NVC0_3D_ALPHA_TEST_FUNC_LESS 0x00000201 > #define NVC0_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202 > #define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203 > -#define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204 > +#define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204 > #define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205 > #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206 > #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207 > > -#define NVC0_3D_DRAW_TFB_STRIDE 0x00001318 > +#define NVC0_3D_DRAW_TFB_STRIDE 0x00001318 > #define NVC0_3D_DRAW_TFB_STRIDE__MIN 0x00000001 > #define NVC0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff > > -#define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0)) > +#define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0)) > #define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004 > #define NVC0_3D_BLEND_COLOR__LEN 0x00000004 > > @@ -884,6 +975,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_TEX_CACHE_CTL 0x00001338 > #define NVC0_3D_TEX_CACHE_CTL_UNK0__MASK 0x00000007 > #define NVC0_3D_TEX_CACHE_CTL_UNK0__SHIFT 0 > +#define NVE4_3D_TEX_CACHE_CTL_UNK0 0x00000001 > #define NVC0_3D_TEX_CACHE_CTL_ENTRY__MASK 0x03fffff0 > #define NVC0_3D_TEX_CACHE_CTL_ENTRY__SHIFT 4 > > @@ -909,7 +1001,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_BLEND_FUNC_SRC_ALPHA 0x00001350 > > -#define NVC0_3D_UNK1354 0x00001354 > +#define NVC0_3D_UNK1354 0x00001354 > > #define NVC0_3D_BLEND_FUNC_DST_ALPHA 0x00001358 > > @@ -928,8 +1020,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01 > #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02 > #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03 > -#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507 > -#define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508 > +#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507 > +#define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508 > > #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388 > #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000 > @@ -951,19 +1043,19 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507 > #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508 > > -#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390 > +#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390 > #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200 > #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201 > #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202 > #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203 > -#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204 > +#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204 > #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205 > #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206 > #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207 > > #define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394 > > -#define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398 > +#define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398 > > #define NVC0_3D_STENCIL_FRONT_MASK 0x0000139c > > @@ -987,9 +1079,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_LINE_WIDTH_ALIASED 0x000013b4 > > -#define NVC0_3D_UNK1418 0x00001418 > +#define NVC0_3D_UNK1418 0x00001418 > > -#define NVC0_3D_UNK1420 0x00001420 > +#define NVC0_3D_UNK1420 0x00001420 > > #define NVC0_3D_UNK1424_TSC_FLUSH 0x00001424 > > @@ -997,11 +1089,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_VERTEX_ARRAY_FLUSH 0x0000142c > > -#define NVC0_3D_UNK1430 0x00001430 > +#define NVC0_3D_UNK1430 0x00001430 > #define NVC0_3D_UNK1430_UNK0 0x00000010 > #define NVC0_3D_UNK1430_UNK1 0x00000100 > > -#define NVC0_3D_VB_ELEMENT_BASE 0x00001434 > +#define NVC0_3D_VB_ELEMENT_BASE 0x00001434 > > #define NVC0_3D_VB_INSTANCE_BASE 0x00001438 > > @@ -1010,21 +1102,21 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__MASK 0x00000010 > #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__SHIFT 4 > #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_SCISSOR 0x00000000 > -#define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT 0x00000000 > +#define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT 0x00000000 > > -#define NVC0_3D_UNK1444 0x00001444 > +#define NVC0_3D_UNK1444 0x00001444 > > -#define NVC0_3D_UNK1448 0x00001448 > +#define NVC0_3D_UNK1448 0x00001448 > > -#define NVC0_3D_UNK144C 0x0000144c > +#define NVC0_3D_UNK144C 0x0000144c > > -#define NVC0_3D_UNK1450 0x00001450 > +#define NVC0_3D_UNK1450 0x00001450 > > -#define NVC0_3D_UNK1454 0x00001454 > +#define NVC0_3D_UNK1454 0x00001454 > > -#define NVC0_3D_UNK1464 0x00001464 > +#define NVC0_3D_UNK1464 0x00001464 > > -#define NVC0_3D_UNK1500 0x00001500 > +#define NVC0_3D_UNK1500 0x00001500 > > #define NVC0_3D_CLIPID_HEIGHT 0x00001504 > #define NVC0_3D_CLIPID_HEIGHT__MAX 0x00004000 > @@ -1036,7 +1128,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16 > > #define NVC0_3D_CLIPID_FILL_RECT_VERT 0x0000150c > -#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff > +#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff > #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0 > #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000 > #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16 > @@ -1060,7 +1152,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_POINT_SPRITE_ENABLE 0x00001520 > > #define NVC0_3D_COUNTER_RESET 0x00001530 > -#define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001 > +#define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001 > #define NVC0_3D_COUNTER_RESET_UNK02 0x00000002 > #define NVC0_3D_COUNTER_RESET_UNK03 0x00000003 > #define NVC0_3D_COUNTER_RESET_UNK04 0x00000004 > @@ -1092,15 +1184,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_COND_ADDRESS_LOW 0x00001554 > > #define NVC0_3D_COND_MODE 0x00001558 > -#define NVC0_3D_COND_MODE_NEVER 0x00000000 > +#define NVC0_3D_COND_MODE_NEVER 0x00000000 > #define NVC0_3D_COND_MODE_ALWAYS 0x00000001 > #define NVC0_3D_COND_MODE_RES_NON_ZERO 0x00000002 > -#define NVC0_3D_COND_MODE_EQUAL 0x00000003 > +#define NVC0_3D_COND_MODE_EQUAL 0x00000003 > #define NVC0_3D_COND_MODE_NOT_EQUAL 0x00000004 > > #define NVC0_3D_TSC_ADDRESS_HIGH 0x0000155c > > -#define NVC0_3D_TSC_ADDRESS_LOW 0x00001560 > +#define NVC0_3D_TSC_ADDRESS_LOW 0x00001560 > #define NVC0_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020 > > #define NVC0_3D_TSC_LIMIT 0x00001564 > @@ -1112,13 +1204,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_TIC_ADDRESS_HIGH 0x00001574 > > -#define NVC0_3D_TIC_ADDRESS_LOW 0x00001578 > +#define NVC0_3D_TIC_ADDRESS_LOW 0x00001578 > > #define NVC0_3D_TIC_LIMIT 0x0000157c > > #define NVC0_3D_ZCULL_REGION 0x00001590 > > -#define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594 > +#define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594 > > #define NVC0_3D_STENCIL_BACK_OP_FAIL 0x00001598 > #define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000 > @@ -1137,8 +1229,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01 > #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02 > #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03 > -#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507 > -#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508 > +#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507 > +#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508 > > #define NVC0_3D_STENCIL_BACK_OP_ZPASS 0x000015a0 > #define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000 > @@ -1147,8 +1239,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01 > #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02 > #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03 > -#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507 > -#define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508 > +#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507 > +#define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508 > > #define NVC0_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4 > #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200 > @@ -1156,7 +1248,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202 > #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203 > #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204 > -#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205 > +#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205 > #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206 > #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207 > > @@ -1166,10 +1258,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc > > -#define NVC0_3D_UNK15C8 0x000015c8 > +#define NVC0_3D_UNK15C8 0x000015c8 > > #define NVC0_3D_LAYER 0x000015cc > -#define NVC0_3D_LAYER_IDX__MASK 0x0000ffff > +#define NVC0_3D_LAYER_IDX__MASK 0x0000ffff > #define NVC0_3D_LAYER_IDX__SHIFT 0 > #define NVC0_3D_LAYER_USE_GP 0x00010000 > > @@ -1186,7 +1278,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a > #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS24 0x0000000b > > -#define NVC0_3D_EDGEFLAG_ENABLE 0x000015e4 > +#define NVC0_3D_EDGEFLAG 0x000015e4 > > #define NVC0_3D_VB_ELEMENT_U32 0x000015e8 > > @@ -1197,14 +1289,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0 > > #define NVC0_3D_VB_ELEMENT_U16 0x000015f0 > -#define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff > +#define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff > #define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT 0 > -#define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000 > +#define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000 > #define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT 16 > > #define NVC0_3D_VERTEX_BASE_HIGH 0x000015f4 > > -#define NVC0_3D_VERTEX_BASE_LOW 0x000015f8 > +#define NVC0_3D_VERTEX_BASE_LOW 0x000015f8 > > #define NVC0_3D_ZCULL_WINDOW_OFFSET_X 0x000015fc > > @@ -1212,12 +1304,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_POINT_COORD_REPLACE 0x00001604 > #define NVC0_3D_POINT_COORD_REPLACE_UNK0__MASK 0x00000003 > -#define NVC0_3D_POINT_COORD_REPLACE_UNK0__SHIFT 0 > +#define NVC0_3D_POINT_COORD_REPLACE_UNK0__SHIFT 0 > #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK0 0x00000000 > #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK1 0x00000001 > #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK2 0x00000002 > #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK 0x00000004 > -#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2 > +#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2 > #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT 0x00000000 > #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT 0x00000004 > #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK 0x00001ff8 > @@ -1227,22 +1319,22 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_CODE_ADDRESS_LOW 0x0000160c > > -#define NVC0_3D_UNK1610 0x00001610 > +#define NVC0_3D_UNK1610 0x00001610 > > #define NVC0_3D_VERTEX_END_GL 0x00001614 > #define NVC0_3D_VERTEX_END_GL_UNK0 0x00000001 > > -#define NVC0_3D_VERTEX_BEGIN_GL 0x00001618 > -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0000ffff > +#define NVC0_3D_VERTEX_BEGIN_GL 0x00001618 > +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0000ffff > #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0 > #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000 > -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001 > +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001 > #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002 > #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003 > #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004 > #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005 > #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006 > -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007 > +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007 > #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008 > #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009 > #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a > @@ -1256,22 +1348,22 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_VERTEX_BEGIN_GL_UNK29 0x20000000 > #define NVC0_3D_VERTEX_BEGIN_GL_UNK30 0x40000000 > > -#define NVC0_3D_UNK161C 0x0000161c > -#define NVC0_3D_UNK161C_UNK0 0x00000001 > -#define NVC0_3D_UNK161C_UNK4__MASK 0x00000ff0 > -#define NVC0_3D_UNK161C_UNK4__SHIFT 4 > +#define NVC0_3D_VERTEX_ID_REPLACE 0x0000161c > +#define NVC0_3D_VERTEX_ID_REPLACE_ENABLE 0x00000001 > +#define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__MASK 0x00000ff0 > +#define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__SHIFT 4 > > -#define NVC0_3D_UNK1620 0x00001620 > +#define NVC0_3D_UNK1620 0x00001620 > > -#define NVC0_3D_UNK1624 0x00001624 > +#define NVC0_3D_UNK1624 0x00001624 > > -#define NVC0_3D_UNK162C 0x0000162c > +#define NVC0_3D_UNK162C 0x0000162c > > -#define NVC0_3D_UNK1634 0x00001634 > +#define NVC0_3D_UNK1634 0x00001634 > > -#define NVC0_3D_UNK1638 0x00001638 > +#define NVC0_3D_UNK1638 0x00001638 > > -#define NVC0_3D_UNK163C 0x0000163c > +#define NVC0_3D_UNK163C 0x0000163c > > #define NVC0_3D_VERTEX_DATA 0x00001640 > > @@ -1279,8 +1371,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_PRIM_RESTART_INDEX 0x00001648 > > -#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c > -#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000 > +#define NVC0_3D_VERTEX_ID_GEN_MODE 0x0000164c > +#define NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START 0x00001000 > > #define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658 > > @@ -1294,7 +1386,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_LINE_SMOOTH_BLUR 0x00001668 > #define NVC0_3D_LINE_SMOOTH_BLUR_LOW 0x00000000 > -#define NVC0_3D_LINE_SMOOTH_BLUR_MEDIUM 0x00000001 > +#define NVC0_3D_LINE_SMOOTH_BLUR_MEDIUM 0x00000001 > #define NVC0_3D_LINE_SMOOTH_BLUR_HIGH 0x00000002 > > #define NVC0_3D_LINE_STIPPLE_ENABLE 0x0000166c > @@ -1319,19 +1411,21 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_POLYGON_STIPPLE_ENABLE 0x0000168c > > -#define NVC0_3D_UNK1690 0x00001690 > +#define NVC0_3D_UNK1690 0x00001690 > #define NVC0_3D_UNK1690_ALWAYS_DERIV 0x00000001 > #define NVC0_3D_UNK1690_UNK16 0x00010000 > > -#define NVC0_3D_UNK169C 0x0000169c > +#define NVE4_3D_UNK1690 0x00001690 > + > +#define NVC0_3D_UNK169C 0x0000169c > > -#define NVC0_3D_UNK16A0 0x000016a0 > +#define NVC0_3D_UNK16A0 0x000016a0 > > -#define NVC0_3D_UNK16A4 0x000016a4 > +#define NVC0_3D_UNK16A4 0x000016a4 > > -#define NVC0_3D_UNK16A8 0x000016a8 > +#define NVC0_3D_UNK16A8 0x000016a8 > > -#define NVC0_3D_UNK16B4 0x000016b4 > +#define NVC0_3D_UNK16B4 0x000016b4 > #define NVC0_3D_UNK16B4_UNK0 0x00000001 > #define NVC0_3D_UNK16B4_UNK1 0x00000002 > > @@ -1339,11 +1433,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 > #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 > > -#define NVC0_3D_UNK1790 0x00001790 > +#define NVC0_3D_UNK1790 0x00001790 > > -#define NVC0_3D_UNK1794 0x00001794 > +#define NVC0_3D_UNK1794 0x00001794 > > -#define NVC0_3D_ZETA_BASE_LAYER 0x0000179c > +#define NVC0_3D_ZETA_BASE_LAYER 0x0000179c > > #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH 0x000017bc > > @@ -1363,7 +1457,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_INDEX_ARRAY_LIMIT_LOW 0x000017d4 > > #define NVC0_3D_INDEX_FORMAT 0x000017d8 > -#define NVC0_3D_INDEX_FORMAT_I8 0x00000000 > +#define NVC0_3D_INDEX_FORMAT_I8 0x00000000 > #define NVC0_3D_INDEX_FORMAT_I16 0x00000001 > #define NVC0_3D_INDEX_FORMAT_I32 0x00000002 > > @@ -1393,23 +1487,23 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_FRONT_FACE_CCW 0x00000901 > > #define NVC0_3D_CULL_FACE 0x00001920 > -#define NVC0_3D_CULL_FACE_FRONT 0x00000404 > +#define NVC0_3D_CULL_FACE_FRONT 0x00000404 > #define NVC0_3D_CULL_FACE_BACK 0x00000405 > #define NVC0_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 > > -#define NVC0_3D_LINE_LAST_PIXEL 0x00001924 > +#define NVC0_3D_PIXEL_CENTER_INTEGER 0x00001924 > > #define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c > > -#define NVC0_3D_UNK1930 0x00001930 > +#define NVC0_3D_UNK1930 0x00001930 > > #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c > -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001 > +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1 0x00000001 > #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006 > #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1 > -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000 > -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002 > -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004 > +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000 > +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002 > +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004 > #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008 > #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010 > #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080 > @@ -1455,13 +1549,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_CLIP_DISTANCE_MODE_7_CLIP 0x00000000 > #define NVC0_3D_CLIP_DISTANCE_MODE_7_CULL 0x10000000 > > -#define NVC0_3D_UNK1944 0x00001944 > +#define NVC0_3D_UNK1944 0x00001944 > > -#define NVC0_3D_UNK1948 0x00001948 > +#define NVC0_3D_UNK1948 0x00001948 > > #define NVC0_3D_CLIP_RECTS_EN 0x0000194c > > -#define NVC0_3D_CLIP_RECTS_MODE 0x00001950 > +#define NVC0_3D_CLIP_RECTS_MODE 0x00001950 > #define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000 > #define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001 > #define NVC0_3D_CLIP_RECTS_MODE_NEVER 0x00000002 > @@ -1472,9 +1566,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_ZCULL_UNK1968_TESTS_ENABLE 0x00000001 > #define NVC0_3D_ZCULL_UNK1968_UNK4 0x00000010 > > -#define NVC0_3D_ZCULL_TEST_MASK 0x0000196c > -#define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT 0x00000001 > -#define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT 0x00000010 > +#define NVC0_3D_ZCULL_TEST_MASK 0x0000196c > +#define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT 0x00000001 > +#define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT 0x00000010 > > #define NVC0_3D_UNK1970_D3D 0x00001970 > #define NVC0_3D_UNK1970_D3D_POINTS 0x00000001 > @@ -1484,11 +1578,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP 0x00000005 > #define NVC0_3D_UNK1970_D3D_LINES_ADJACENCY 0x0000000a > #define NVC0_3D_UNK1970_D3D_LINE_STRIP_ADJACENCY 0x0000000b > -#define NVC0_3D_UNK1970_D3D_TRIANGLES_ADJACENCY 0x0000000c > +#define NVC0_3D_UNK1970_D3D_TRIANGLES_ADJACENCY 0x0000000c > #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP_ADJACENCY 0x0000000d > #define NVC0_3D_UNK1970_D3D_PATCHES 0x0000000e > > -#define NVC0_3D_UNK1978 0x00001978 > +#define NVC0_3D_UNK1978 0x00001978 > > #define NVC0_3D_CLIPID_ENABLE 0x0000197c > > @@ -1498,11 +1592,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_CLIPID_ID 0x00001984 > > -#define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc > +#define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc > > -#define NVC0_3D_UNK19C0 0x000019c0 > +#define NVC0_3D_UNK19C0 0x000019c0 > > -#define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4 > +#define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4 > > #define NVC0_3D_LOGIC_OP 0x000019c8 > #define NVC0_3D_LOGIC_OP_CLEAR 0x00001500 > @@ -1515,7 +1609,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_LOGIC_OP_OR 0x00001507 > #define NVC0_3D_LOGIC_OP_NOR 0x00001508 > #define NVC0_3D_LOGIC_OP_EQUIV 0x00001509 > -#define NVC0_3D_LOGIC_OP_INVERT 0x0000150a > +#define NVC0_3D_LOGIC_OP_INVERT 0x0000150a > #define NVC0_3D_LOGIC_OP_OR_REVERSE 0x0000150b > #define NVC0_3D_LOGIC_OP_COPY_INVERTED 0x0000150c > #define NVC0_3D_LOGIC_OP_OR_INVERTED 0x0000150d > @@ -1525,14 +1619,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_ZETA_COMP_ENABLE 0x000019cc > > #define NVC0_3D_CLEAR_BUFFERS 0x000019d0 > -#define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001 > -#define NVC0_3D_CLEAR_BUFFERS_S 0x00000002 > -#define NVC0_3D_CLEAR_BUFFERS_R 0x00000004 > -#define NVC0_3D_CLEAR_BUFFERS_G 0x00000008 > -#define NVC0_3D_CLEAR_BUFFERS_B 0x00000010 > -#define NVC0_3D_CLEAR_BUFFERS_A 0x00000020 > +#define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001 > +#define NVC0_3D_CLEAR_BUFFERS_S 0x00000002 > +#define NVC0_3D_CLEAR_BUFFERS_R 0x00000004 > +#define NVC0_3D_CLEAR_BUFFERS_G 0x00000008 > +#define NVC0_3D_CLEAR_BUFFERS_B 0x00000010 > +#define NVC0_3D_CLEAR_BUFFERS_A 0x00000020 > #define NVC0_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0 > -#define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6 > +#define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6 > #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00 > #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10 > > @@ -1544,7 +1638,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0)) > #define NVC0_3D_COLOR_MASK__ESIZE 0x00000004 > -#define NVC0_3D_COLOR_MASK__LEN 0x00000008 > +#define NVC0_3D_COLOR_MASK__LEN 0x00000008 > #define NVC0_3D_COLOR_MASK_R 0x0000000f > #define NVC0_3D_COLOR_MASK_G 0x000000f0 > #define NVC0_3D_COLOR_MASK_B 0x00000f00 > @@ -1568,11 +1662,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_QUERY_GET_MODE_WRITE 0x00000000 > #define NVC0_3D_QUERY_GET_MODE_SYNC 0x00000001 > #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002 > -#define NVC0_3D_QUERY_GET_MODE_WRITE_INTR_UNK1 0x00000003 > +#define NVC0_3D_QUERY_GET_MODE_WRITE_INTR_NRHOST 0x00000003 > #define NVC0_3D_QUERY_GET_UNK2 0x00000004 > -#define NVC0_3D_QUERY_GET_FENCE 0x00000010 > +#define NVC0_3D_QUERY_GET_FENCE 0x00000010 > #define NVC0_3D_QUERY_GET_STREAM__MASK 0x000000e0 > -#define NVC0_3D_QUERY_GET_STREAM__SHIFT 5 > +#define NVC0_3D_QUERY_GET_STREAM__SHIFT 5 > #define NVC0_3D_QUERY_GET_UNK8 0x00000100 > #define NVC0_3D_QUERY_GET_UNIT__MASK 0x0000f000 > #define NVC0_3D_QUERY_GET_UNIT__SHIFT 12 > @@ -1581,19 +1675,19 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000 > #define NVC0_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000 > #define NVC0_3D_QUERY_GET_INTR 0x00100000 > -#define NVC0_3D_QUERY_GET_UNK21 0x00200000 > +#define NVC0_3D_QUERY_GET_UNK21 0x00200000 > #define NVC0_3D_QUERY_GET_SELECT__MASK 0x0f800000 > -#define NVC0_3D_QUERY_GET_SELECT__SHIFT 23 > +#define NVC0_3D_QUERY_GET_SELECT__SHIFT 23 > #define NVC0_3D_QUERY_GET_SELECT_ZERO 0x00000000 > #define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT 0x01000000 > #define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS 0x05800000 > #define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS 0x09000000 > -#define NVC0_3D_QUERY_GET_SHORT 0x10000000 > +#define NVC0_3D_QUERY_GET_SHORT 0x10000000 > > #define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0)) > #define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010 > -#define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020 > -#define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff > +#define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020 > +#define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff > #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0 > #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000 > > @@ -1615,16 +1709,16 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_IBLEND_SEPARATE_ALPHA(i0) (0x00001e00 + 0x20*(i0)) > > -#define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0)) > +#define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0)) > #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006 > -#define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007 > -#define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008 > +#define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007 > +#define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008 > #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a > #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b > > -#define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0)) > +#define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0)) > > -#define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0)) > +#define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0)) > > #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0)) > #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 > @@ -1647,11 +1741,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0)) > #define NVC0_3D_SP__ESIZE 0x00000040 > -#define NVC0_3D_SP__LEN 0x00000006 > +#define NVC0_3D_SP__LEN 0x00000006 > > #define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0)) > #define NVC0_3D_SP_SELECT_ENABLE 0x00000001 > -#define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x000000f0 > +#define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x000000f0 > #define NVC0_3D_SP_SELECT_PROGRAM__SHIFT 4 > #define NVC0_3D_SP_SELECT_PROGRAM_VP_A 0x00000000 > #define NVC0_3D_SP_SELECT_PROGRAM_VP_B 0x00000010 > @@ -1660,7 +1754,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_SP_SELECT_PROGRAM_GP 0x00000040 > #define NVC0_3D_SP_SELECT_PROGRAM_FP 0x00000050 > > -#define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0)) > +#define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0)) > > #define NVC0_3D_SP_UNK08(i0) (0x00002008 + 0x40*(i0)) > > @@ -1674,18 +1768,18 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_SP_TYPE_FP 0x00000004 > > #define NVC0_3D_SP_UNK14(i0, i1) (0x00002014 + 0x40*(i0) + 0x4*(i1)) > -#define NVC0_3D_SP_UNK14__ESIZE 0x00000004 > +#define NVC0_3D_SP_UNK14__ESIZE 0x00000004 > #define NVC0_3D_SP_UNK14__LEN 0x00000004 > > #define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0)) > #define NVC0_3D_TEX_LIMITS__ESIZE 0x00000010 > -#define NVC0_3D_TEX_LIMITS__LEN 0x00000005 > +#define NVC0_3D_TEX_LIMITS__LEN 0x00000005 > #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK 0x0000000f > -#define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT 0 > +#define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT 0 > #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN 0x00000000 > #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX 0x00000004 > #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MASK 0x000000f0 > -#define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT 4 > +#define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT 4 > #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MIN 0x00000000 > #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MAX 0x00000007 > > @@ -1698,12 +1792,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_UNK2208__LEN 0x00000005 > > #define NVC0_3D_FIRMWARE(i0) (0x00002300 + 0x4*(i0)) > -#define NVC0_3D_FIRMWARE__ESIZE 0x00000004 > +#define NVC0_3D_FIRMWARE__ESIZE 0x00000004 > #define NVC0_3D_FIRMWARE__LEN 0x00000020 > > -#define NVC0_3D_CB_SIZE 0x00002380 > +#define NVC0_3D_CB_SIZE 0x00002380 > > -#define NVC0_3D_CB_ADDRESS_HIGH 0x00002384 > +#define NVC0_3D_CB_ADDRESS_HIGH 0x00002384 > > #define NVC0_3D_CB_ADDRESS_LOW 0x00002388 > > @@ -1714,20 +1808,20 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_CB_DATA__LEN 0x00000010 > > #define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0)) > -#define NVC0_3D_BIND_TSC__ESIZE 0x00000020 > +#define NVC0_3D_BIND_TSC__ESIZE 0x00000020 > #define NVC0_3D_BIND_TSC__LEN 0x00000005 > -#define NVC0_3D_BIND_TSC_ACTIVE 0x00000001 > +#define NVC0_3D_BIND_TSC_ACTIVE 0x00000001 > #define NVC0_3D_BIND_TSC_SAMPLER__MASK 0x00000ff0 > -#define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4 > +#define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4 > #define NVC0_3D_BIND_TSC_TSC__MASK 0x01fff000 > #define NVC0_3D_BIND_TSC_TSC__SHIFT 12 > > #define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0)) > -#define NVC0_3D_BIND_TIC__ESIZE 0x00000020 > +#define NVC0_3D_BIND_TIC__ESIZE 0x00000020 > #define NVC0_3D_BIND_TIC__LEN 0x00000005 > -#define NVC0_3D_BIND_TIC_ACTIVE 0x00000001 > +#define NVC0_3D_BIND_TIC_ACTIVE 0x00000001 > #define NVC0_3D_BIND_TIC_TEXTURE__MASK 0x000001fe > -#define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1 > +#define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1 > #define NVC0_3D_BIND_TIC_TIC__MASK 0x7ffffe00 > #define NVC0_3D_BIND_TIC_TIC__SHIFT 9 > > @@ -1735,7 +1829,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_BIND_TSC2__ESIZE 0x00000020 > #define NVC0_3D_BIND_TSC2__LEN 0x00000005 > #define NVC0_3D_BIND_TSC2_ACTIVE 0x00000001 > -#define NVC0_3D_BIND_TSC2_SAMPLER__MASK 0x00000010 > +#define NVC0_3D_BIND_TSC2_SAMPLER__MASK 0x00000010 > #define NVC0_3D_BIND_TSC2_SAMPLER__SHIFT 4 > #define NVC0_3D_BIND_TSC2_TSC__MASK 0x01fff000 > #define NVC0_3D_BIND_TSC2_TSC__SHIFT 12 > @@ -1744,11 +1838,27 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > #define NVC0_3D_BIND_TIC2__ESIZE 0x00000020 > #define NVC0_3D_BIND_TIC2__LEN 0x00000005 > #define NVC0_3D_BIND_TIC2_ACTIVE 0x00000001 > -#define NVC0_3D_BIND_TIC2_TEXTURE__MASK 0x00000002 > +#define NVC0_3D_BIND_TIC2_TEXTURE__MASK 0x00000002 > #define NVC0_3D_BIND_TIC2_TEXTURE__SHIFT 1 > #define NVC0_3D_BIND_TIC2_TIC__MASK 0x7ffffe00 > #define NVC0_3D_BIND_TIC2_TIC__SHIFT 9 > > +#define NVE4_3D_UNK2400_TSC(i0) (0x00002400 + 0x20*(i0)) > +#define NVE4_3D_UNK2400_TSC__ESIZE 0x00000020 > +#define NVE4_3D_UNK2400_TSC__LEN 0x00000005 > + > +#define NVE4_3D_UNK2400_TIC(i0) (0x00002404 + 0x20*(i0)) > +#define NVE4_3D_UNK2400_TIC__ESIZE 0x00000020 > +#define NVE4_3D_UNK2400_TIC__LEN 0x00000005 > + > +#define NVE4_3D_UNK2400_TSC2(i0) (0x00002408 + 0x20*(i0)) > +#define NVE4_3D_UNK2400_TSC2__ESIZE 0x00000020 > +#define NVE4_3D_UNK2400_TSC2__LEN 0x00000005 > + > +#define NVE4_3D_UNK2400_TIC2(i0) (0x0000240c + 0x20*(i0)) > +#define NVE4_3D_UNK2400_TIC2__ESIZE 0x00000020 > +#define NVE4_3D_UNK2400_TIC2__LEN 0x00000005 > + > #define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0)) > #define NVC0_3D_CB_BIND__ESIZE 0x00000020 > #define NVC0_3D_CB_BIND__LEN 0x00000005 > @@ -1778,6 +1888,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600 > > +#define NVE4_3D_UNK2604 0x00002604 > + > +#define NVE4_3D_TEX_CB_INDEX 0x00002608 > +#define NVE4_3D_TEX_CB_INDEX__MIN 0x00000000 > +#define NVE4_3D_TEX_CB_INDEX__MAX 0x00000010 > + > +#define NVE4_3D_UNK260C 0x0000260c > + > #define NVC0_3D_IMAGE(i0) (0x00002700 + 0x20*(i0)) > #define NVC0_3D_IMAGE__ESIZE 0x00000020 > #define NVC0_3D_IMAGE__LEN 0x00000008 > @@ -1786,7 +1904,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_IMAGE_ADDRESS_LOW(i0) (0x00002704 + 0x20*(i0)) > > -#define NVC0_3D_IMAGE_WIDTH(i0) (0x00002708 + 0x20*(i0)) > +#define NVC0_3D_IMAGE_WIDTH(i0) (0x00002708 + 0x20*(i0)) > > #define NVC0_3D_IMAGE_HEIGHT(i0) (0x0000270c + 0x20*(i0)) > #define NVC0_3D_IMAGE_HEIGHT_HEIGHT__MASK 0x0000ffff > @@ -1796,72 +1914,141 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. > > #define NVC0_3D_IMAGE_FORMAT(i0) (0x00002710 + 0x20*(i0)) > #define NVC0_3D_IMAGE_FORMAT_UNK0 0x00000001 > -#define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__MASK 0x00000ff0 > +#define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__MASK 0x00000ff0 > #define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__SHIFT 4 > #define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__MASK 0x0001f000 > -#define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__SHIFT 12 > +#define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__SHIFT 12 > > #define NVC0_3D_IMAGE_TILE_MODE(i0) (0x00002714 + 0x20*(i0)) > > > #define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1)) > -#define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004 > +#define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004 > #define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020 > > -#define NVC0_3D_PM_SET(i0) (0x0000335c + 0x4*(i0)) > -#define NVC0_3D_PM_SET__ESIZE 0x00000004 > -#define NVC0_3D_PM_SET__LEN 0x00000008 > - > -#define NVC0_3D_PM_UNK337C(i0) (0x0000337c + 0x4*(i0)) > -#define NVC0_3D_PM_UNK337C__ESIZE 0x00000004 > -#define NVC0_3D_PM_UNK337C__LEN 0x00000008 > - > -#define NVC0_3D_PM_UNK339C(i0) (0x0000339c + 0x4*(i0)) > -#define NVC0_3D_PM_UNK339C__ESIZE 0x00000004 > -#define NVC0_3D_PM_UNK339C__LEN 0x00000008 > -#define NVC0_3D_PM_UNK339C_0__MASK 0x00000007 > -#define NVC0_3D_PM_UNK339C_0__SHIFT 0 > -#define NVC0_3D_PM_UNK339C_1__MASK 0x00000070 > -#define NVC0_3D_PM_UNK339C_1__SHIFT 4 > -#define NVC0_3D_PM_UNK339C_2__MASK 0x00000700 > -#define NVC0_3D_PM_UNK339C_2__SHIFT 8 > -#define NVC0_3D_PM_UNK339C_3__MASK 0x00007000 > -#define NVC0_3D_PM_UNK339C_3__SHIFT 12 > -#define NVC0_3D_PM_UNK339C_4__MASK 0x00070000 > -#define NVC0_3D_PM_UNK339C_4__SHIFT 16 > -#define NVC0_3D_PM_UNK339C_5__MASK 0x00700000 > -#define NVC0_3D_PM_UNK339C_5__SHIFT 20 > -#define NVC0_3D_PM_UNK339C_6__MASK 0x07000000 > -#define NVC0_3D_PM_UNK339C_6__SHIFT 24 > -#define NVC0_3D_PM_UNK339C_7__MASK 0x70000000 > -#define NVC0_3D_PM_UNK339C_7__SHIFT 28 > - > -#define NVC0_3D_PM_UNK33BC(i0) (0x000033bc + 0x4*(i0)) > -#define NVC0_3D_PM_UNK33BC__ESIZE 0x00000004 > -#define NVC0_3D_PM_UNK33BC__LEN 0x00000008 > -#define NVC0_3D_PM_UNK33BC_0 0x00000001 > -#define NVC0_3D_PM_UNK33BC_4__MASK 0x0000fff0 > -#define NVC0_3D_PM_UNK33BC_4__SHIFT 4 > - > -#define NVC0_3D_PM_UNK33DC 0x000033dc > - > -#define NVC0_3D_VERTEX_ARRAY_SELECT 0x00003820 > - > -#define NVC0_3D_BLEND_ENABLES 0x00003858 > - > -#define NVC0_3D_POLYGON_MODE_FRONT 0x00003868 > -#define NVC0_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 > -#define NVC0_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 > -#define NVC0_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 > - > -#define NVC0_3D_POLYGON_MODE_BACK 0x00003870 > -#define NVC0_3D_POLYGON_MODE_BACK_POINT 0x00001b00 > -#define NVC0_3D_POLYGON_MODE_BACK_LINE 0x00001b01 > -#define NVC0_3D_POLYGON_MODE_BACK_FILL 0x00001b02 > - > -#define NVC0_3D_GP_SELECT 0x00003878 > - > -#define NVC0_3D_TEP_SELECT 0x00003880 > - > - > -#endif /* _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NVC0_3D_XML */ > +#define NVC0_3D_MP_PM_SET(i0) (0x0000335c + 0x4*(i0)) > +#define NVC0_3D_MP_PM_SET__ESIZE 0x00000004 > +#define NVC0_3D_MP_PM_SET__LEN 0x00000008 > + > +#define NVC0_3D_MP_PM_SIGSEL(i0) (0x0000337c + 0x4*(i0)) > +#define NVC0_3D_MP_PM_SIGSEL__ESIZE 0x00000004 > +#define NVC0_3D_MP_PM_SIGSEL__LEN 0x00000008 > + > +#define NVE4_3D_MP_PM_A_SIGSEL(i0) (0x0000337c + 0x4*(i0)) > +#define NVE4_3D_MP_PM_A_SIGSEL__ESIZE 0x00000004 > +#define NVE4_3D_MP_PM_A_SIGSEL__LEN 0x00000004 > +#define NVE4_3D_MP_PM_A_SIGSEL_NONE 0x00000000 > +#define NVE4_3D_MP_PM_A_SIGSEL_USER 0x00000001 > +#define NVE4_3D_MP_PM_A_SIGSEL_LAUNCH 0x00000003 > +#define NVE4_3D_MP_PM_A_SIGSEL_EXEC 0x00000004 > +#define NVE4_3D_MP_PM_A_SIGSEL_ISSUE 0x00000005 > +#define NVE4_3D_MP_PM_A_SIGSEL_LDST 0x0000001b > +#define NVE4_3D_MP_PM_A_SIGSEL_BRANCH 0x0000001c > + > +#define NVE4_3D_MP_PM_B_SIGSEL(i0) (0x0000338c + 0x4*(i0)) > +#define NVE4_3D_MP_PM_B_SIGSEL__ESIZE 0x00000004 > +#define NVE4_3D_MP_PM_B_SIGSEL__LEN 0x00000004 > +#define NVE4_3D_MP_PM_B_SIGSEL_NONE 0x00000000 > +#define NVE4_3D_MP_PM_B_SIGSEL_WARP 0x00000002 > +#define NVE4_3D_MP_PM_B_SIGSEL_REPLAY 0x00000008 > +#define NVE4_3D_MP_PM_B_SIGSEL_TRANSACTION 0x0000000e > +#define NVE4_3D_MP_PM_B_SIGSEL_L1 0x00000010 > +#define NVE4_3D_MP_PM_B_SIGSEL_MEM 0x00000011 > + > +#define NVC0_3D_MP_PM_SRCSEL(i0) (0x0000339c + 0x4*(i0)) > +#define NVC0_3D_MP_PM_SRCSEL__ESIZE 0x00000004 > +#define NVC0_3D_MP_PM_SRCSEL__LEN 0x00000008 > +#define NVC0_3D_MP_PM_SRCSEL_GRP0__MASK 0x00000007 > +#define NVC0_3D_MP_PM_SRCSEL_GRP0__SHIFT 0 > +#define NVC0_3D_MP_PM_SRCSEL_SIG0__MASK 0x00000070 > +#define NVC0_3D_MP_PM_SRCSEL_SIG0__SHIFT 4 > +#define NVC0_3D_MP_PM_SRCSEL_GRP1__MASK 0x00000700 > +#define NVC0_3D_MP_PM_SRCSEL_GRP1__SHIFT 8 > +#define NVC0_3D_MP_PM_SRCSEL_SIG1__MASK 0x00007000 > +#define NVC0_3D_MP_PM_SRCSEL_SIG1__SHIFT 12 > +#define NVC0_3D_MP_PM_SRCSEL_GRP2__MASK 0x00070000 > +#define NVC0_3D_MP_PM_SRCSEL_GRP2__SHIFT 16 > +#define NVC0_3D_MP_PM_SRCSEL_SIG2__MASK 0x00700000 > +#define NVC0_3D_MP_PM_SRCSEL_SIG2__SHIFT 20 > +#define NVC0_3D_MP_PM_SRCSEL_GRP3__MASK 0x07000000 > +#define NVC0_3D_MP_PM_SRCSEL_GRP3__SHIFT 24 > +#define NVC0_3D_MP_PM_SRCSEL_SIG3__MASK 0x70000000 > +#define NVC0_3D_MP_PM_SRCSEL_SIG3__SHIFT 28 > + > +#define NVE4_3D_MP_PM_SRCSEL(i0) (0x0000339c + 0x4*(i0)) > +#define NVE4_3D_MP_PM_SRCSEL__ESIZE 0x00000004 > +#define NVE4_3D_MP_PM_SRCSEL__LEN 0x00000008 > +#define NVE4_3D_MP_PM_SRCSEL_GRP0__MASK 0x00000003 > +#define NVE4_3D_MP_PM_SRCSEL_GRP0__SHIFT 0 > +#define NVE4_3D_MP_PM_SRCSEL_SIG0__MASK 0x0000001c > +#define NVE4_3D_MP_PM_SRCSEL_SIG0__SHIFT 2 > +#define NVE4_3D_MP_PM_SRCSEL_GRP1__MASK 0x00000060 > +#define NVE4_3D_MP_PM_SRCSEL_GRP1__SHIFT 5 > +#define NVE4_3D_MP_PM_SRCSEL_SIG1__MASK 0x00000380 > +#define NVE4_3D_MP_PM_SRCSEL_SIG1__SHIFT 7 > +#define NVE4_3D_MP_PM_SRCSEL_GRP2__MASK 0x00000c00 > +#define NVE4_3D_MP_PM_SRCSEL_GRP2__SHIFT 10 > +#define NVE4_3D_MP_PM_SRCSEL_SIG2__MASK 0x00007000 > +#define NVE4_3D_MP_PM_SRCSEL_SIG2__SHIFT 12 > +#define NVE4_3D_MP_PM_SRCSEL_GRP3__MASK 0x00018000 > +#define NVE4_3D_MP_PM_SRCSEL_GRP3__SHIFT 15 > +#define NVE4_3D_MP_PM_SRCSEL_SIG3__MASK 0x000e0000 > +#define NVE4_3D_MP_PM_SRCSEL_SIG3__SHIFT 17 > +#define NVE4_3D_MP_PM_SRCSEL_GRP4__MASK 0x00300000 > +#define NVE4_3D_MP_PM_SRCSEL_GRP4__SHIFT 20 > +#define NVE4_3D_MP_PM_SRCSEL_SIG4__MASK 0x01c00000 > +#define NVE4_3D_MP_PM_SRCSEL_SIG4__SHIFT 22 > +#define NVE4_3D_MP_PM_SRCSEL_GRP5__MASK 0x06000000 > +#define NVE4_3D_MP_PM_SRCSEL_GRP5__SHIFT 25 > +#define NVE4_3D_MP_PM_SRCSEL_SIG5__MASK 0x38000000 > +#define NVE4_3D_MP_PM_SRCSEL_SIG5__SHIFT 27 > + > +#define NVC0_3D_MP_PM_OP(i0) (0x000033bc + 0x4*(i0)) > +#define NVC0_3D_MP_PM_OP__ESIZE 0x00000004 > +#define NVC0_3D_MP_PM_OP__LEN 0x00000008 > +#define NVC0_3D_MP_PM_OP_MODE__MASK 0x00000001 > +#define NVC0_3D_MP_PM_OP_MODE__SHIFT 0 > +#define NVC0_3D_MP_PM_OP_MODE_LOGOP 0x00000000 > +#define NVC0_3D_MP_PM_OP_MODE_LOGOP_PULSE 0x00000001 > +#define NVC0_3D_MP_PM_OP_FUNC__MASK 0x000ffff0 > +#define NVC0_3D_MP_PM_OP_FUNC__SHIFT 4 > + > +#define NVE4_3D_MP_PM_FUNC(i0) (0x000033bc + 0x4*(i0)) > +#define NVE4_3D_MP_PM_FUNC__ESIZE 0x00000004 > +#define NVE4_3D_MP_PM_FUNC__LEN 0x00000008 > +#define NVE4_3D_MP_PM_FUNC_MODE__MASK 0x0000000f > +#define NVE4_3D_MP_PM_FUNC_MODE__SHIFT 0 > +#define NVE4_3D_MP_PM_FUNC_MODE_LOGOP 0x00000000 > +#define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_PULSE 0x00000001 > +#define NVE4_3D_MP_PM_FUNC_MODE_B6 0x00000002 > +#define NVE4_3D_MP_PM_FUNC_MODE_UNK3 0x00000003 > +#define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6 0x00000004 > +#define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6_PULSE 0x00000005 > +#define NVE4_3D_MP_PM_FUNC_MODE_UNK6 0x00000006 > +#define NVE4_3D_MP_PM_FUNC_MODE_UNK7 0x00000007 > +#define NVE4_3D_MP_PM_FUNC_MODE_UNK8 0x00000008 > +#define NVE4_3D_MP_PM_FUNC_FUNC__MASK 0x000ffff0 > +#define NVE4_3D_MP_PM_FUNC_FUNC__SHIFT 4 > + > +#define NVC0_3D_MP_PM_UNK33DC 0x000033dc > + > +#define NVC0_3D_NVRM_MACRO_VERTEX_ARRAY_SELECT 0x00003820 > + > +#define NVC0_3D_NVRM_MACRO_BLEND_ENABLES 0x00003858 > + > +#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT 0x00003868 > +#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_POINT 0x00001b00 > +#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_LINE 0x00001b01 > +#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_FILL 0x00001b02 > + > +#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK 0x00003870 > +#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_POINT 0x00001b00 > +#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_LINE 0x00001b01 > +#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_FILL 0x00001b02 > + > +#define NVC0_3D_NVRM_MACRO_GP_SELECT 0x00003878 > + > +#define NVC0_3D_NVRM_MACRO_TEP_SELECT 0x00003880 > + > + > +#endif /* NVC0_3D_XML */ >-- -Samuel
Samuel Pitoiset
2016-Oct-17 09:31 UTC
[Nouveau] [PATCH 3/5] nvc0: rename BEGIN_IMC0 to IMMED_NVC0
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com> On 10/16/2016 09:14 PM, Ilia Mirkin wrote:> For consistency with mesa. It wasn't used anywhere previously. > > Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> > --- > src/nouveau_local.h | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/nouveau_local.h b/src/nouveau_local.h > index 3de69a2..dd49395 100644 > --- a/src/nouveau_local.h > +++ b/src/nouveau_local.h > @@ -237,7 +237,7 @@ BEGIN_NIC0(struct nouveau_pushbuf *push, int subc, int mthd, int size) > } > > static inline void > -BEGIN_IMC0(struct nouveau_pushbuf *push, int subc, int mthd, int data) > +IMMED_NVC0(struct nouveau_pushbuf *push, int subc, int mthd, int data) > { > PUSH_DATA (push, 0x80000000 | (data << 16) | (subc << 13) | (mthd / 4)); > } >-- -Samuel
Samuel Pitoiset
2016-Oct-17 09:46 UTC
[Nouveau] [PATCH 4/5] nvc0: refactor TIC uploads to allow different specifies per generation
Few comments below. On 10/16/2016 09:14 PM, Ilia Mirkin wrote:> This flips GM10x to using the updated format, which is what I tested > with. However GM20x and GP10x also use this TIC format. > > Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> > --- > src/nvc0_accel.c | 11 ++++++++++ > src/nvc0_accel.h | 56 ++++++++++++++++++++++++++++++++++++++++++++++ > src/nvc0_exa.c | 22 ++++--------------- > src/nvc0_xv.c | 67 +++++++++++++++++++------------------------------------- > 4 files changed, 93 insertions(+), 63 deletions(-) > > diff --git a/src/nvc0_accel.c b/src/nvc0_accel.c > index 0682806..8da5051 100644 > --- a/src/nvc0_accel.c > +++ b/src/nvc0_accel.c > @@ -322,6 +322,17 @@ NVAccelInit3D_NVC0(ScrnInfoPtr pScrn) > PUSH_DATA (push, (bo->offset + MISC_OFFSET) >> 32); > PUSH_DATA (push, (bo->offset + MISC_OFFSET)); > PUSH_DATA (push, 1); > + } else { > + /* Use new TIC format. Not strictly necessary for GM20x+ */Yes, but it's also enabled by default in mesa, looks fine.> + IMMED_NVC0(push, SUBC_3D(0x0f10), 1); > + if (pNv->dev->chipset >= 0x120) { > + /* Use center sample locations. */ > + BEGIN_NVC0(push, SUBC_3D(0x11e0), 4); > + PUSH_DATA (push, 0x88888888); > + PUSH_DATA (push, 0x88888888); > + PUSH_DATA (push, 0x88888888); > + PUSH_DATA (push, 0x88888888); > + } > } > > BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2); > diff --git a/src/nvc0_accel.h b/src/nvc0_accel.h > index 607e97b..9378236 100644 > --- a/src/nvc0_accel.h > +++ b/src/nvc0_accel.h > @@ -7,6 +7,7 @@ > #include "hwdefs/nvc0_m2mf.xml.h" > #include "hwdefs/nv50_defs.xml.h" > #include "hwdefs/nv50_texture.h" > +#include "hwdefs/gm107_texture.xml.h" > #include "hwdefs/nv_3ddefs.xml.h" > > /* subchannel assignments, compatible with kepler's fixed layout */ > @@ -108,4 +109,59 @@ PUSH_DATAu(struct nouveau_pushbuf *push, struct nouveau_bo *bo, > } > } > > +static __inline__ void > +PUSH_TIC(struct nouveau_pushbuf *push, struct nouveau_bo *bo, unsigned offset, > + unsigned width, unsigned height, unsigned pitch, unsigned format) > +{ > + if (push->client->device->chipset < 0x110) { > + unsigned tic2 = 0xd0001000; > + if (pitch == 0) > + tic2 |= 0x00004000; > + else > + tic2 |= 0x0005c000; > + PUSH_DATA(push, format); > + PUSH_DATA(push, bo->offset + offset); > + PUSH_DATA(push, ((bo->offset + offset) >> 32) | > + (bo->config.nvc0.tile_mode << 18) | > + tic2); > + PUSH_DATA(push, 0x00300000); > + PUSH_DATA(push, 0x80000000 | width); > + PUSH_DATA(push, 0x00010000 | height); > + PUSH_DATA (push, 0x03000000); > + PUSH_DATA (push, 0x00000000);Cosmetic.> + } else { > + unsigned tile_mode = bo->config.nvc0.tile_mode; > + PUSH_DATA(push, (format & 0x3f) | ((format & ~0x3f) << 1)); > + PUSH_DATA(push, bo->offset + offset); > + if (pitch == 0) { > + PUSH_DATA(push, ((bo->offset + offset) >> 32) | > + GM107_TIC2_2_HEADER_VERSION_BLOCKLINEAR); > + PUSH_DATA(push, GM107_TIC2_3_LOD_ANISO_QUALITY_2 | > + (tile_mode & 0x007) | > + (tile_mode & 0x070 >> (4 - 3)) | > + (tile_mode & 0x700 >> (8 - 6))); > + PUSH_DATA(push, GM107_TIC2_4_SECTOR_PROMOTION_PROMOTE_TO_2_V | > + GM107_TIC2_4_BORDER_SIZE_SAMPLER_COLOR | > + GM107_TIC2_4_TEXTURE_TYPE_TWO_D | > + (width - 1)); > + PUSH_DATA(push, GM107_TIC2_5_NORMALIZED_COORDS | > + ((height - 1) & 0xffff)); > + PUSH_DATA(push, GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC_TWO | > + GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC_ONE); > + PUSH_DATA(push, 0x00000000); > + } else { > + PUSH_DATA(push, ((bo->offset + offset) >> 32) | > + GM107_TIC2_2_HEADER_VERSION_PITCH); > + PUSH_DATA(push, GM107_TIC2_3_LOD_ANISO_QUALITY_2 | > + (pitch >> 5)); > + PUSH_DATA(push, GM107_TIC2_4_BORDER_SIZE_SAMPLER_COLOR | > + GM107_TIC2_4_TEXTURE_TYPE_TWO_D_NO_MIPMAP | > + (width - 1)); > + PUSH_DATA(push, GM107_TIC2_5_NORMALIZED_COORDS | (height - 1)); > + PUSH_DATA(push, 0x000000000); > + PUSH_DATA(push, 0x000000000); > + } > + } > +} > + > #endif > diff --git a/src/nvc0_exa.c b/src/nvc0_exa.c > index a53dfe6..c8ace97 100644 > --- a/src/nvc0_exa.c > +++ b/src/nvc0_exa.c > @@ -538,14 +538,8 @@ NVC0EXAPictSolid(NVPtr pNv, PicturePtr ppict, unsigned unit) > PUSH_DATAu(push, pNv->scratch, SOLID(unit), 1); > PUSH_DATA (push, ppict->pSourcePict->solidFill.color); > PUSH_DATAu(push, pNv->scratch, TIC_OFFSET + (unit * 32), 8); > - PUSH_DATA (push, _(B_C0, G_C1, R_C2, A_C3, 8_8_8_8)); > - PUSH_DATA (push, offset); > - PUSH_DATA (push, (offset >> 32) | 0xd005d000); > - PUSH_DATA (push, 0x00300000); > - PUSH_DATA (push, 0x00000001); > - PUSH_DATA (push, 0x00010001); > - PUSH_DATA (push, 0x03000000); > - PUSH_DATA (push, 0x00000000); > + PUSH_TIC (push, pNv->scratch, SOLID(unit), 1, 1, 4, > + _(B_C0, G_C1, R_C2, A_C3, 8_8_8_8)); > PUSH_DATAu(push, pNv->scratch, TSC_OFFSET + (unit * 32), 8); > PUSH_DATA (push, NV50TSC_1_0_WRAPS_REPEAT | > NV50TSC_1_0_WRAPT_REPEAT | > @@ -651,16 +645,8 @@ NVC0EXAPictTexture(NVPtr pNv, PixmapPtr ppix, PicturePtr ppict, unsigned unit) > > PUSH_REFN (push, bo, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); > PUSH_DATAu(push, pNv->scratch, TIC_OFFSET + (unit * 32), 8); > - PUSH_DATA (push, format); > - PUSH_DATA (push, bo->offset); > - PUSH_DATA (push, (bo->offset >> 32) | > - (bo->config.nvc0.tile_mode << 18) | > - 0xd0005000); > - PUSH_DATA (push, 0x00300000); > - PUSH_DATA (push, (1 << 31) | ppix->drawable.width); > - PUSH_DATA (push, (1 << 16) | ppix->drawable.height); > - PUSH_DATA (push, 0x03000000); > - PUSH_DATA (push, 0x00000000); > + PUSH_TIC (push, bo, 0, ppix->drawable.width, ppix->drawable.height, 0, > + format); > > PUSH_DATAu(push, pNv->scratch, TSC_OFFSET + (unit * 32), 8); > if (ppict->repeat) { > diff --git a/src/nvc0_xv.c b/src/nvc0_xv.c > index 129c505..c3e58da 100644 > --- a/src/nvc0_xv.c > +++ b/src/nvc0_xv.c > @@ -74,7 +74,6 @@ nvc0_xv_image_put(ScrnInfoPtr pScrn, > { dst, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR }, > }; > struct nouveau_pushbuf *push = pNv->pushbuf; > - uint32_t mode = 0xd0005000 | (src->config.nvc0.tile_mode << 18); > float X1, X2, Y1, Y2; > BoxPtr pbox; > int nbox; > @@ -105,71 +104,49 @@ nvc0_xv_image_put(ScrnInfoPtr pScrn, > > PUSH_DATAu(push, pNv->scratch, TIC_OFFSET, 16); > if (id == FOURCC_YV12 || id == FOURCC_I420) { > - PUSH_DATA (push, NV50TIC_0_0_MAPA_C0 | NV50TIC_0_0_TYPEA_UNORM | > + PUSH_TIC(push, src, packed_y, width, height, 0, > + NV50TIC_0_0_MAPA_C0 | NV50TIC_0_0_TYPEA_UNORM | > NV50TIC_0_0_MAPB_ZERO | NV50TIC_0_0_TYPEB_UNORM | > NV50TIC_0_0_MAPG_ZERO | NV50TIC_0_0_TYPEG_UNORM | > NV50TIC_0_0_MAPR_ZERO | NV50TIC_0_0_TYPER_UNORM | > NV50TIC_0_0_FMT_8); > - PUSH_DATA (push, ((src->offset + packed_y))); > - PUSH_DATA (push, ((src->offset + packed_y) >> 32) | mode); > - PUSH_DATA (push, 0x00300000); > - PUSH_DATA (push, width); > - PUSH_DATA (push, (1 << NV50TIC_0_5_DEPTH_SHIFT) | height); > - PUSH_DATA (push, 0x03000000); > - PUSH_DATA (push, 0x00000000); > - PUSH_DATA (push, NV50TIC_0_0_MAPA_C1 | NV50TIC_0_0_TYPEA_UNORM | > + PUSH_TIC(push, src, uv, width >> 1, height >> 1, 0,At first look, this seems wrong. Why do you shift width/height here?> + NV50TIC_0_0_MAPA_C1 | NV50TIC_0_0_TYPEA_UNORM | > NV50TIC_0_0_MAPB_C0 | NV50TIC_0_0_TYPEB_UNORM | > NV50TIC_0_0_MAPG_ZERO | NV50TIC_0_0_TYPEG_UNORM | > NV50TIC_0_0_MAPR_ZERO | NV50TIC_0_0_TYPER_UNORM | > NV50TIC_0_0_FMT_8_8); > - PUSH_DATA (push, ((src->offset + uv))); > - PUSH_DATA (push, ((src->offset + uv) >> 32) | mode); > - PUSH_DATA (push, 0x00300000); > - PUSH_DATA (push, width >> 1); > - PUSH_DATA (push, (1 << NV50TIC_0_5_DEPTH_SHIFT) | (height >> 1)); > - PUSH_DATA (push, 0x03000000); > - PUSH_DATA (push, 0x00000000); > } else { > - if (id == FOURCC_UYVY) { > - PUSH_DATA (push, NV50TIC_0_0_MAPA_C1 | NV50TIC_0_0_TYPEA_UNORM | > + unsigned format; > + if (id == FOURCC_UYVY) { > + format = NV50TIC_0_0_MAPA_C1 | NV50TIC_0_0_TYPEA_UNORM | > NV50TIC_0_0_MAPB_ZERO | NV50TIC_0_0_TYPEB_UNORM | > NV50TIC_0_0_MAPG_ZERO | NV50TIC_0_0_TYPEG_UNORM | > NV50TIC_0_0_MAPR_ZERO | NV50TIC_0_0_TYPER_UNORM | > - NV50TIC_0_0_FMT_8_8); > - } else { > - PUSH_DATA (push, NV50TIC_0_0_MAPA_C0 | NV50TIC_0_0_TYPEA_UNORM | > + NV50TIC_0_0_FMT_8_8; > + } else { > + format = NV50TIC_0_0_MAPA_C0 | NV50TIC_0_0_TYPEA_UNORM | > NV50TIC_0_0_MAPB_ZERO | NV50TIC_0_0_TYPEB_UNORM | > NV50TIC_0_0_MAPG_ZERO | NV50TIC_0_0_TYPEG_UNORM | > NV50TIC_0_0_MAPR_ZERO | NV50TIC_0_0_TYPER_UNORM | > - NV50TIC_0_0_FMT_8_8); > - } > - PUSH_DATA (push, ((src->offset + packed_y))); > - PUSH_DATA (push, ((src->offset + packed_y) >> 32) | mode); > - PUSH_DATA (push, 0x00300000); > - PUSH_DATA (push, width); > - PUSH_DATA (push, (1 << NV50TIC_0_5_DEPTH_SHIFT) | height); > - PUSH_DATA (push, 0x03000000); > - PUSH_DATA (push, 0x00000000); > - if (id == FOURCC_UYVY) { > - PUSH_DATA (push, NV50TIC_0_0_MAPA_C2 | NV50TIC_0_0_TYPEA_UNORM | > + NV50TIC_0_0_FMT_8_8; > + } > + PUSH_TIC(push, src, packed_y, width, height, 0, format); > + > + if (id == FOURCC_UYVY) { > + format = NV50TIC_0_0_MAPA_C2 | NV50TIC_0_0_TYPEA_UNORM | > NV50TIC_0_0_MAPB_C0 | NV50TIC_0_0_TYPEB_UNORM | > NV50TIC_0_0_MAPG_ZERO | NV50TIC_0_0_TYPEG_UNORM | > NV50TIC_0_0_MAPR_ZERO | NV50TIC_0_0_TYPER_UNORM | > - NV50TIC_0_0_FMT_8_8_8_8); > - } else { > - PUSH_DATA (push, NV50TIC_0_0_MAPA_C3 | NV50TIC_0_0_TYPEA_UNORM | > + NV50TIC_0_0_FMT_8_8_8_8; > + } else { > + format = NV50TIC_0_0_MAPA_C3 | NV50TIC_0_0_TYPEA_UNORM | > NV50TIC_0_0_MAPB_C1 | NV50TIC_0_0_TYPEB_UNORM | > NV50TIC_0_0_MAPG_ZERO | NV50TIC_0_0_TYPEG_UNORM | > NV50TIC_0_0_MAPR_ZERO | NV50TIC_0_0_TYPER_UNORM | > - NV50TIC_0_0_FMT_8_8_8_8); > - } > - PUSH_DATA (push, ((src->offset + packed_y))); > - PUSH_DATA (push, ((src->offset + packed_y) >> 32) | mode); > - PUSH_DATA (push, 0x00300000); > - PUSH_DATA (push, (width >> 1)); > - PUSH_DATA (push, (1 << NV50TIC_0_5_DEPTH_SHIFT) | height); > - PUSH_DATA (push, 0x03000000); > - PUSH_DATA (push, 0x00000000); > + NV50TIC_0_0_FMT_8_8_8_8; > + } > + PUSH_TIC(push, src, packed_y, width >> 1, height, 0, format); > } > > PUSH_DATAu(push, pNv->scratch, TSC_OFFSET, 16); >-- -Samuel
Samuel Pitoiset
2016-Oct-17 09:47 UTC
[Nouveau] [PATCH 5/5] recognize and accelerate GM20x
This requires at least a quick test. :-) Acked-by: Samuel Pitoiset <samuel.pitoiset at gmail.com> On 10/16/2016 09:14 PM, Ilia Mirkin wrote:> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> > --- > > Untested. I don't have the hardware. > > src/nv_driver.c | 2 ++ > src/nvc0_accel.c | 10 +++++++++- > 2 files changed, 11 insertions(+), 1 deletion(-) > > diff --git a/src/nv_driver.c b/src/nv_driver.c > index fff83f8..61940a8 100644 > --- a/src/nv_driver.c > +++ b/src/nv_driver.c > @@ -390,6 +390,7 @@ NVHasKMS(struct pci_device *pci_dev, struct xf86_platform_device *platform_dev) > case 0xf0: > case 0x100: > case 0x110: > + case 0x120: > break; > default: > xf86DrvMsg(-1, X_ERROR, "Unknown chipset: NV%02X\n", chipset); > @@ -941,6 +942,7 @@ NVPreInit(ScrnInfoPtr pScrn, int flags) > pNv->Architecture = NV_KEPLER; > break; > case 0x110: > + case 0x120: > pNv->Architecture = NV_MAXWELL; > break; > default: > diff --git a/src/nvc0_accel.c b/src/nvc0_accel.c > index 8da5051..996fb88 100644 > --- a/src/nvc0_accel.c > +++ b/src/nvc0_accel.c > @@ -236,9 +236,17 @@ NVAccelInit3D_NVC0(ScrnInfoPtr pScrn) > } else if (pNv->dev->chipset < 0x110) { > class = 0xa197; > handle = 0x0000906e; > - } else { > + } else if (pNv->dev->chipset < 0x120) { > class = 0xb097; > handle = 0x0000906e; > + } else if (pNv->dev->chipset < 0x130) { > + class = 0xb197; > + handle = 0x0000906e; > + } else { > + xf86DrvMsg(pScrn->scrnIndex, X_INFO, > + "No 3D acceleration support for NV%X\n", > + pNv->dev->chipset); > + return FALSE; > } > > ret = nouveau_object_new(pNv->channel, class, class, >-- -Samuel
Emil Velikov
2016-Oct-17 17:30 UTC
[Nouveau] [PATCH 1/5] hwdefs: update nvc0_3d, add gm107_texture for new TIC format
On 16 October 2016 at 20:14, Ilia Mirkin <imirkin at alum.mit.edu> wrote:> These are copied directly from the mesa repository. > > Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> > --- > src/hwdefs/gm107_texture.xml.h | 365 +++++++++++++++++ > src/hwdefs/nvc0_3d.xml.h | 867 +++++++++++++++++++++++++---------------- > 2 files changed, 892 insertions(+), 340 deletions(-) > create mode 100644 src/hwdefs/gm107_texture.xml.hAdd this one to the EXTRA_DIST list in src/Makefile.am or it will be missing in the release tarball. -Emil
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