bugzilla-daemon at freedesktop.org
2015-Nov-26 00:38 UTC
[Nouveau] [Bug 93110] New: [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call
https://bugs.freedesktop.org/show_bug.cgi?id=93110
Bug ID: 93110
Summary: [NVE4] textureSize() and textureQueryLevels() uses a
texture bound during the previous draw call
Product: Mesa
Version: 10.5
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau at lists.freedesktop.org
Reporter: joseph.kucia at gmail.com
QA Contact: nouveau at lists.freedesktop.org
Created attachment 120124
--> https://bugs.freedesktop.org/attachment.cgi?id=120124&action=edit
A small program to demonstrate the issue
It seems that a texture bound in the previous draw call is used by
textureSize() and textureQueryLevels() (instead of the currently bound
texture).
The attached program demonstrated the bug. When the program is built with
-DBROKEN, it incorrectly prints "width: 2.000000 height 2.000000 miplevels
2.000000" while the current texture is 512x256 with 4 miplevels.
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NVE4
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.0.5
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
01:00.0 VGA compatible controller: NVIDIA Corporation GK104 [GeForce GTX 760]
(rev a1) (prog-if 00 [VGA controller])
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bugzilla-daemon at freedesktop.org
2015-Nov-26 08:09 UTC
[Nouveau] [Bug 93110] [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call
https://bugs.freedesktop.org/show_bug.cgi?id=93110
Józef Kucia <joseph.kucia at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #1 from Józef Kucia <joseph.kucia at gmail.com> ---
It works correctly in 11.2.0-devel (git-63b49e1). I guess it was fixed
meanwhile.
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bugzilla-daemon at freedesktop.org
2015-Nov-26 08:22 UTC
[Nouveau] [Bug 93110] [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call
https://bugs.freedesktop.org/show_bug.cgi?id=93110
Józef Kucia <joseph.kucia at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|10.5 |11.0
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bugzilla-daemon at freedesktop.org
2015-Nov-27 22:03 UTC
[Nouveau] [Bug 93110] [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call
https://bugs.freedesktop.org/show_bug.cgi?id=93110
--- Comment #2 from Ilia Mirkin <imirkin at alum.mit.edu> ---
I did a reverse-bisect, and found this is what fixed it:
commit 5877a594d54fdd2b3aa329f4d35b3491a7ee8a33
Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date: Thu Sep 10 23:58:17 2015 -0400
nvc0/ir: start offset at texBindBase for txq, like regular texturing
Curiously this has no actual effect. I think it's because the first 8
textures are bound in multiple slots for some reason. However seems
prudent to use these the same way as regular texturing, esp in the case
where there are more than 8 textures bound.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
I really couldn't find an effect that it practically had at the time. I
could
spend time thinking about what the difference is, but... I'm insufficiently
interested. I'll ask for a cherry-pick to the 11.0 branch.
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