search for: textur

Displaying 20 results from an estimated 1097 matches for "textur".

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2010 Oct 03
1
Problem starting new game "War of Angels" - no 3d I guess
...gentoo, ati-drivers-10.9 and the version of kernel is 2.6.35. Other games like Anno or WoW (with opengl) work fine. Here's the output which I was able to copy of starting the game: Code: xture to reload it as srgb fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xa933028: Downloading rgb texture to reload it as srgb fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xa9327c8: Downloading rgb texture to reload it as srgb fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xa933028: Downloading rgb texture to reload it as srgb fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xa9327c8: D...
2008 Aug 31
3
GTR Evolution - Crashing
...uld not find 'PCM Playback Volume' element fixme:mixer:ALSA_MixerInit No master control found on CA0106, disabling mixer fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x323f194,0x00000000), stub! fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16 fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:IWineD3DD...
2012 Oct 29
15
[Bug 56535] New: Resident evil 4 with wine: crash
https://bugs.freedesktop.org/show_bug.cgi?id=56535 Priority: medium Bug ID: 56535 Assignee: nouveau at lists.freedesktop.org Summary: Resident evil 4 with wine: crash Severity: critical Classification: Unclassified OS: Linux (All) Reporter: king.infet at gmail.com Hardware: x86 (IA32) Status:
2010 Jul 03
0
Prince of Persia : Forgotten Sands = No sound
...ull), (null), (null), 0x00000080, (null), (nil), 0x24b2cb0) fixme:win:EnumDisplayDevicesW ((null),0,0x32faa8,0x00000000), stub! fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x20d170,0x20dde0): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x20d1f8,0x20dde0): stub err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but no texture name err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0xc4b1d78: Surface does not have any up to date location err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but no texture name err:d3d_surface:IWineD3DSurfaceImpl_Mo...
2011 Aug 01
6
AgeOfConan successfully started but without textures ...
[Image: http://clip2net.com/clip/m78332/thumb640/1312198861-clips32590-536kb.png ] (http://clip2net.com/s/15qO7) I have run ConanPatcher.exe with -opengl option.
2010 Oct 26
0
[LLVMdev] Reproducible testcase for r100044
...) movl $1, %eax ret There are some FileCheck directives to verify this. There is also a main function which will print (and return an exit code) of 0 on success, and 1 on failure. Jose -------------- next part -------------- ; RUN: llvm-as < %s | llc -march=x86-64 | FileCheck %s ; r100044 %texture = type { i32, i32, i32, i32, [13 x i32], [13 x i32], [13 x i32] } define i32 @fs5_variant0_whole(%texture* noalias %texture, i32 %lod) noinline { entry: %texture.row_stride = getelementptr %texture* %texture, i32 0, i32 4 %texture.data_ptr = getelementptr %texture* %texture, i32 0, i32 6 %x...
2010 Jan 08
0
Findings on pre-NV50 miptree layout
I wrote a tool for automatically finding out the texture layout for Gallium drivers. You can find it attached to http://sourceforge.net/mailarchive/forum.php?thread_name=ff13bc9a1001081140y18450c3ejdfac25c9260fd367%40mail.gmail.com&forum_name=mesa3d-dev . Here are the findings from running it. The result is that our miptree layout code is partially...
2007 Mar 07
1
compiz not running on server-1.3-branch
Hi, I'm running latest server-1.3.-branch with git-mesa. compiz doesnt run and gives lots of these messages: compiz: pixmap 0x200008b can't be bound to texture compiz: Couldn't bind redirected window 0x1600008 to texture compiz: pixmap 0x200008d can't be bound to texture compiz: Couldn't bind redirected window 0x2200005 to texture compiz: pixmap 0x200008b can't be bound to texture compiz: Couldn't bind redirected window 0x1600008 to t...
2010 Aug 19
0
BioHazard 4+Wine
...:advapi:ReportEventW (0xcafe4242,0x0004,0x0000,0x40020021,(nil),0x0002,0x00000000,0x12abf8,(nil)): stub fixme:advapi:DeregisterEventSource (0xcafe4242) stub fixme:win:EnumDisplayDevicesW ((null),0,0x32f564,0x00000000), stub! fixme:d3d9:Direct3DShaderValidatorCreate9 stub err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but no texture name err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x1a3ba0: Surface does not have any up to date location err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but no texture name err:d3d_surface:IWineD3DSurfaceImpl_Mod...
2014 May 20
2
RFC: Fixing nv30 fbo attachments
...lor format must be paired with a 32-bit depth format (well, Z24S8). This HW also can't handle different per-attachment sizes, and also the "linearity" of all the attachments must be the same. (Whether a surface is linear or not is _generally_ dictated by its w/h, but not always -- POT textures can sometimes end up allocated linearly by e.g. the ddx, or something else.) The different sizes are handled by not exposing ARB_fbo. However the rest of the cases remain. Now that I kinda understand how things are structured, I was thinking of doing the following: When rendering (i.e. draw_vbo...
2010 Oct 20
5
Missing textures
Hello! When I try to play either Half Life 2, TES IV: Oblivion or any other game with decent graphics, all the textures for AI characters is always missing. I have tried playing Oblivion on Wine, PlayOnLinux and Crossover, but all of them give me the exact same result. Here is a small sample of the missing textures:[Image: http://i54.tinypic.com/69ev5d.png ] Also I think I'll mention that the games display fla...
2007 May 23
1
[PATCH] Fix imageBufferToTexture for MSBFirst platforms.
Fixes icon colours on my PowerBook. Given that the preprocessor test was reversed when the code was reorganized and nobody on !MSBFirst platforms complained, one code path should suffice. --- src/texture.c | 5 ----- 1 files changed, 0 insertions(+), 5 deletions(-) diff --git a/src/texture.c b/src/texture.c index 4170c70..7021643 100644 --- a/src/texture.c +++ b/src/texture.c @@ -164,13 +164,8 @@ imageBufferToTexture (CompScreen *screen, unsigned int width, unsigned int hei...
2007 Jul 04
4
"driconf" to try to solve "texture size" problem with beryl+radeon+dualhead+mergefb
...: passed Checking for RandR extension : passed Checking for XSync extension : passed Checking Screen 0 ... libGL warning: 3D driver claims to not support visual 0x4b Checking for GLX_SGIX_fbconfig : passed Checking for GLX_EXT_texture_from_pixmap : passed Checking for non power of two texture support : passed Checking maximum texture size : failed Root window size (2960/1050) is bigger then maximum texture size (2048x2048) X Error of failed request: GLXBadContext Major opcode of failed request:...
2015 Aug 09
3
[RFC] BasicAA considers address spaces?
...an’t be easily modeled on the IR level. For example (in our model), we have some constraints like this: Global memory can’t alias local memory. Global writeable memory can’t alias global readonly memory (different address spaces). Stack memory can’t alias global memory (different address spaces). Texture reads cannot alias texture writes, because you can’t bind a texture as readable and writeable at the same time. Texture writes, however, can alias each other. Vertex shader outputs can’t really alias each other, even though they are technically “stores”. (there’s more where that came from) These...
2012 Jun 09
2
Help getting Torchlight 2 Beta running (Mac)
...multi-threaded to apartment threaded FMOD detects no hardware acceleration! fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x7aff674): stub SoundManager Initialized ArchiveFactory for archive type PAK registered. Creating resource group PAK Added resource location 'MEDIA/PARTICLES/TEXTURES/' of type 'PAK' to resource group 'PAK' with recursive option Added resource location 'MEDIA/UI/' of type 'PAK' to resource group 'General' with recursive option Added resource location 'MEDIA/SHAREDTEXTURES/' of type 'PAK' to resource g...
2011 Oct 17
1
Design an Awesome Space Dancer Scene with Nebula Texture in
This is an fairly easy tutorial and I hope you enjoy it! Have a try! Here is the preview of the final result: alternative version I have: (adjusted the colour balance and add two planets into it) OK Let?s get started! To complete this tutorial, you will need the following stocks: Dancer Nebula Texture 1 Nebula Texture 2 Step 1 Load the dancer image into Photoshop and resize the image to 1200px * 1477px. The purpose of resizing image is to make it rough the same size as the textures we?re going to apply on it. Make a duplication of the background layer, hit Ctrl + Alt + Shift + B and apply the...
2015 Sep 27
2
[Bug 92136] New: WebGL Conformance conformance/textures/texture-size-limit.html -> system freeze
https://bugs.freedesktop.org/show_bug.cgi?id=92136 Bug ID: 92136 Summary: WebGL Conformance conformance/textures/texture-size-limit.html -> system freeze Product: Mesa Version: unspecified Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau...
2009 Dec 26
2
[MESA PATCH] Fix nv40_miptree_layout pitch
This patch fixes two issues in nv40_miptree_layout. First, pt->width0 is used, which is the size of the whole texture, while width, which is the size of the mipmap level, should be used. Second, the current code does not 64-byte align the pitch of swizzled textures. However, on my NV40 this causes a pgraph error regarding the pitch register (and sometimes a system lockup too), which is fixed by this patch. I'...
2006 Oct 10
1
AIGLX + r300 + compiz?
...(WW) AIGLX: 3D driver claims to not support visual 0x30 (WW) AIGLX: 3D driver claims to not support visual 0x31 (WW) AIGLX: 3D driver claims to not support visual 0x32 (II) AIGLX: Loaded and initialized /opt/xorg/lib/dri/r300_dri.so xdpyinfo shows the composite extension, and glxinfo shows GLX_EXT_texture_from_pixmap under both server and client glx extensions. I then proceeded to download compiz from freedesktop git this afternoon. I got it to build and have it installed. I launch compiz with: $ LIBGL_ALWAYS_INDIRECT=true compiz --indirect-rendering --replace All the windows seem to lock in...
2016 Feb 15
2
[PATCH 23/23] nvc0: implement support for maxwell texture headers
...> index ae4d53c..c0da959 100644 > --- a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c > +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c > @@ -22,6 +22,7 @@ > > #include "nvc0/nvc0_context.h" > #include "nvc0/nvc0_resource.h" > +#include "nvc0/gm107_texture.xml.h" > #include "nv50/g80_texture.xml.h" > #include "nv50/g80_defs.xml.h" > > @@ -59,12 +60,188 @@ nvc0_create_sampler_view(struct pipe_context *pipe, > return nvc0_create_texture_view(pipe, res, templ, flags, templ->target); > } > > -st...