Displaying 20 results from an estimated 1097 matches for "textur".
Did you mean:
texture
2010 Oct 03
1
Problem starting new game "War of Angels" - no 3d I guess
...gentoo, ati-drivers-10.9 and the version of kernel is 2.6.35. Other games like Anno or WoW (with opengl) work fine.
Here's the output which I was able to copy of starting the game:
Code:
xture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xa933028: Downloading rgb texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xa9327c8: Downloading rgb texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xa933028: Downloading rgb texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xa9327c8: D...
2008 Aug 31
3
GTR Evolution - Crashing
...uld not find 'PCM Playback Volume' element
fixme:mixer:ALSA_MixerInit No master control found on CA0106, disabling mixer
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x323f194,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DD...
2012 Oct 29
15
[Bug 56535] New: Resident evil 4 with wine: crash
https://bugs.freedesktop.org/show_bug.cgi?id=56535
Priority: medium
Bug ID: 56535
Assignee: nouveau at lists.freedesktop.org
Summary: Resident evil 4 with wine: crash
Severity: critical
Classification: Unclassified
OS: Linux (All)
Reporter: king.infet at gmail.com
Hardware: x86 (IA32)
Status:
2010 Jul 03
0
Prince of Persia : Forgotten Sands = No sound
...ull), (null), (null), 0x00000080, (null), (nil), 0x24b2cb0)
fixme:win:EnumDisplayDevicesW ((null),0,0x32faa8,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x20d170,0x20dde0): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x20d1f8,0x20dde0): stub
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but no texture name
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0xc4b1d78: Surface does not have any up to date location
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but no texture name
err:d3d_surface:IWineD3DSurfaceImpl_Mo...
2011 Aug 01
6
AgeOfConan successfully started but without textures ...
[Image: http://clip2net.com/clip/m78332/thumb640/1312198861-clips32590-536kb.png ] (http://clip2net.com/s/15qO7)
I have run ConanPatcher.exe with -opengl option.
2010 Oct 26
0
[LLVMdev] Reproducible testcase for r100044
...)
movl $1, %eax
ret
There are some FileCheck directives to verify this.
There is also a main function which will print (and return an exit code)
of 0 on success, and 1 on failure.
Jose
-------------- next part --------------
; RUN: llvm-as < %s | llc -march=x86-64 | FileCheck %s
; r100044
%texture = type { i32, i32, i32, i32, [13 x i32], [13 x i32], [13 x i32] }
define i32 @fs5_variant0_whole(%texture* noalias %texture, i32 %lod) noinline {
entry:
%texture.row_stride = getelementptr %texture* %texture, i32 0, i32 4
%texture.data_ptr = getelementptr %texture* %texture, i32 0, i32 6
%x...
2010 Jan 08
0
Findings on pre-NV50 miptree layout
I wrote a tool for automatically finding out the texture layout for Gallium
drivers.
You can find it attached to
http://sourceforge.net/mailarchive/forum.php?thread_name=ff13bc9a1001081140y18450c3ejdfac25c9260fd367%40mail.gmail.com&forum_name=mesa3d-dev
.
Here are the findings from running it.
The result is that our miptree layout code is partially...
2007 Mar 07
1
compiz not running on server-1.3-branch
Hi,
I'm running latest server-1.3.-branch with git-mesa. compiz doesnt run and
gives lots of these messages:
compiz: pixmap 0x200008b can't be bound to texture
compiz: Couldn't bind redirected window 0x1600008 to texture
compiz: pixmap 0x200008d can't be bound to texture
compiz: Couldn't bind redirected window 0x2200005 to texture
compiz: pixmap 0x200008b can't be bound to texture
compiz: Couldn't bind redirected window 0x1600008 to t...
2010 Aug 19
0
BioHazard 4+Wine
...:advapi:ReportEventW (0xcafe4242,0x0004,0x0000,0x40020021,(nil),0x0002,0x00000000,0x12abf8,(nil)): stub
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f564,0x00000000), stub!
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but no texture name
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x1a3ba0: Surface does not have any up to date location
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but no texture name
err:d3d_surface:IWineD3DSurfaceImpl_Mod...
2014 May 20
2
RFC: Fixing nv30 fbo attachments
...lor format must be paired with a
32-bit depth format (well, Z24S8). This HW also can't handle different
per-attachment sizes, and also the "linearity" of all the attachments
must be the same. (Whether a surface is linear or not is _generally_
dictated by its w/h, but not always -- POT textures can sometimes end
up allocated linearly by e.g. the ddx, or something else.) The
different sizes are handled by not exposing ARB_fbo. However the rest
of the cases remain.
Now that I kinda understand how things are structured, I was thinking
of doing the following:
When rendering (i.e. draw_vbo...
2010 Oct 20
5
Missing textures
Hello!
When I try to play either Half Life 2, TES IV: Oblivion or any other game with decent graphics, all the textures for AI characters is always missing. I have tried playing Oblivion on Wine, PlayOnLinux and Crossover, but all of them give me the exact same result. Here is a small sample of the missing textures:[Image: http://i54.tinypic.com/69ev5d.png ]
Also I think I'll mention that the games display fla...
2007 May 23
1
[PATCH] Fix imageBufferToTexture for MSBFirst platforms.
Fixes icon colours on my PowerBook.
Given that the preprocessor test was reversed when the code was reorganized and
nobody on !MSBFirst platforms complained, one code path should suffice.
---
src/texture.c | 5 -----
1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/src/texture.c b/src/texture.c
index 4170c70..7021643 100644
--- a/src/texture.c
+++ b/src/texture.c
@@ -164,13 +164,8 @@ imageBufferToTexture (CompScreen *screen,
unsigned int width,
unsigned int hei...
2007 Jul 04
4
"driconf" to try to solve "texture size" problem with beryl+radeon+dualhead+mergefb
...: passed
Checking for RandR extension : passed
Checking for XSync extension : passed
Checking Screen 0 ...
libGL warning: 3D driver claims to not support visual 0x4b
Checking for GLX_SGIX_fbconfig : passed
Checking for GLX_EXT_texture_from_pixmap : passed
Checking for non power of two texture support : passed
Checking maximum texture size : failed
Root window size (2960/1050) is bigger then maximum texture size (2048x2048)
X Error of failed request: GLXBadContext
Major opcode of failed request:...
2015 Aug 09
3
[RFC] BasicAA considers address spaces?
...an’t be easily modeled on the IR level.
For example (in our model), we have some constraints like this:
Global memory can’t alias local memory.
Global writeable memory can’t alias global readonly memory (different address spaces).
Stack memory can’t alias global memory (different address spaces).
Texture reads cannot alias texture writes, because you can’t bind a texture as readable and writeable at the same time. Texture writes, however, can alias each other.
Vertex shader outputs can’t really alias each other, even though they are technically “stores”.
(there’s more where that came from)
These...
2012 Jun 09
2
Help getting Torchlight 2 Beta running (Mac)
...multi-threaded to apartment threaded
FMOD detects no hardware acceleration!
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x7aff674): stub
SoundManager Initialized
ArchiveFactory for archive type PAK registered.
Creating resource group PAK
Added resource location 'MEDIA/PARTICLES/TEXTURES/' of type 'PAK' to resource group 'PAK' with recursive option
Added resource location 'MEDIA/UI/' of type 'PAK' to resource group 'General' with recursive option
Added resource location 'MEDIA/SHAREDTEXTURES/' of type 'PAK' to resource g...
2011 Oct 17
1
Design an Awesome Space Dancer Scene with Nebula Texture in
This is an fairly easy tutorial and I hope you enjoy it! Have a try!
Here is the preview of the final result:
alternative version I have: (adjusted the colour balance and add two planets into it)
OK Let?s get started!
To complete this tutorial, you will need the following stocks:
Dancer
Nebula Texture 1
Nebula Texture 2
Step 1
Load the dancer image into Photoshop and resize the image to 1200px * 1477px. The purpose of resizing image is to make it rough the same size as the textures we?re going to apply on it.
Make a duplication of the background layer, hit Ctrl + Alt + Shift + B and apply the...
2015 Sep 27
2
[Bug 92136] New: WebGL Conformance conformance/textures/texture-size-limit.html -> system freeze
https://bugs.freedesktop.org/show_bug.cgi?id=92136
Bug ID: 92136
Summary: WebGL Conformance
conformance/textures/texture-size-limit.html -> system
freeze
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau...
2009 Dec 26
2
[MESA PATCH] Fix nv40_miptree_layout pitch
This patch fixes two issues in nv40_miptree_layout.
First, pt->width0 is used, which is the size of the whole texture,
while width, which is the size of the mipmap level, should be used.
Second, the current code does not 64-byte align the pitch of swizzled
textures. However, on my NV40 this causes a pgraph error regarding the
pitch register (and sometimes a system lockup too), which is fixed by
this patch.
I'...
2006 Oct 10
1
AIGLX + r300 + compiz?
...(WW) AIGLX: 3D driver claims to not support visual 0x30
(WW) AIGLX: 3D driver claims to not support visual 0x31
(WW) AIGLX: 3D driver claims to not support visual 0x32
(II) AIGLX: Loaded and initialized /opt/xorg/lib/dri/r300_dri.so
xdpyinfo shows the composite extension, and glxinfo shows
GLX_EXT_texture_from_pixmap under both server and client glx
extensions.
I then proceeded to download compiz from freedesktop git this afternoon.
I got it to build and have it installed. I launch compiz with:
$ LIBGL_ALWAYS_INDIRECT=true compiz --indirect-rendering --replace
All the windows seem to lock in...
2016 Feb 15
2
[PATCH 23/23] nvc0: implement support for maxwell texture headers
...> index ae4d53c..c0da959 100644
> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
> @@ -22,6 +22,7 @@
>
> #include "nvc0/nvc0_context.h"
> #include "nvc0/nvc0_resource.h"
> +#include "nvc0/gm107_texture.xml.h"
> #include "nv50/g80_texture.xml.h"
> #include "nv50/g80_defs.xml.h"
>
> @@ -59,12 +60,188 @@ nvc0_create_sampler_view(struct pipe_context *pipe,
> return nvc0_create_texture_view(pipe, res, templ, flags, templ->target);
> }
>
> -st...