bugzilla-daemon at freedesktop.org
2015-Nov-26 00:38 UTC
[Nouveau] [Bug 93110] New: [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call
https://bugs.freedesktop.org/show_bug.cgi?id=93110 Bug ID: 93110 Summary: [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call Product: Mesa Version: 10.5 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau at lists.freedesktop.org Reporter: joseph.kucia at gmail.com QA Contact: nouveau at lists.freedesktop.org Created attachment 120124 --> https://bugs.freedesktop.org/attachment.cgi?id=120124&action=edit A small program to demonstrate the issue It seems that a texture bound in the previous draw call is used by textureSize() and textureQueryLevels() (instead of the currently bound texture). The attached program demonstrated the bug. When the program is built with -DBROKEN, it incorrectly prints "width: 2.000000 height 2.000000 miplevels 2.000000" while the current texture is 512x256 with 4 miplevels. OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NVE4 OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.0.5 OpenGL core profile shading language version string: 4.10 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile 01:00.0 VGA compatible controller: NVIDIA Corporation GK104 [GeForce GTX 760] (rev a1) (prog-if 00 [VGA controller]) -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/nouveau/attachments/20151126/880987e6/attachment.html>
bugzilla-daemon at freedesktop.org
2015-Nov-26 08:09 UTC
[Nouveau] [Bug 93110] [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call
https://bugs.freedesktop.org/show_bug.cgi?id=93110 Józef Kucia <joseph.kucia at gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED --- Comment #1 from Józef Kucia <joseph.kucia at gmail.com> --- It works correctly in 11.2.0-devel (git-63b49e1). I guess it was fixed meanwhile. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/nouveau/attachments/20151126/3117fa95/attachment.html>
bugzilla-daemon at freedesktop.org
2015-Nov-26 08:22 UTC
[Nouveau] [Bug 93110] [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call
https://bugs.freedesktop.org/show_bug.cgi?id=93110 Józef Kucia <joseph.kucia at gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Version|10.5 |11.0 -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/nouveau/attachments/20151126/ff695669/attachment.html>
bugzilla-daemon at freedesktop.org
2015-Nov-27 22:03 UTC
[Nouveau] [Bug 93110] [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call
https://bugs.freedesktop.org/show_bug.cgi?id=93110 --- Comment #2 from Ilia Mirkin <imirkin at alum.mit.edu> --- I did a reverse-bisect, and found this is what fixed it: commit 5877a594d54fdd2b3aa329f4d35b3491a7ee8a33 Author: Ilia Mirkin <imirkin at alum.mit.edu> Date: Thu Sep 10 23:58:17 2015 -0400 nvc0/ir: start offset at texBindBase for txq, like regular texturing Curiously this has no actual effect. I think it's because the first 8 textures are bound in multiple slots for some reason. However seems prudent to use these the same way as regular texturing, esp in the case where there are more than 8 textures bound. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> I really couldn't find an effect that it practically had at the time. I could spend time thinking about what the difference is, but... I'm insufficiently interested. I'll ask for a cherry-pick to the 11.0 branch. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/nouveau/attachments/20151127/b7a8fc2e/attachment.html>
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