search for: miplevels

Displaying 7 results from an estimated 7 matches for "miplevels".

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2017 Dec 20
2
[PATCH] gm107/ir: use lane 0 for manual textureGrad handling
This is parallel to the pre-SM50 change which does this. Adjusts the shuffles / quadops to make the values correct relative to lane 0, and then splat the results to all lanes for the final move into the target register. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Entirely untested beyond compilation. Should check bin/tex-miplevel-selection textureGrad Cube
2017 Dec 20
0
[PATCH] gm107/ir: use lane 0 for manual textureGrad handling
On Tue, Dec 19, 2017 at 11:41 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: > This is parallel to the pre-SM50 change which does this. Adjusts the > shuffles / quadops to make the values correct relative to lane 0, and > then splat the results to all lanes for the final move into the target > register. > > Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> >
2015 Nov 26
3
[Bug 93110] New: [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call
...issue It seems that a texture bound in the previous draw call is used by textureSize() and textureQueryLevels() (instead of the currently bound texture). The attached program demonstrated the bug. When the program is built with -DBROKEN, it incorrectly prints "width: 2.000000 height 2.000000 miplevels 2.000000" while the current texture is 512x256 with 4 miplevels. OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NVE4 OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.0.5 OpenGL core profile shading language version string: 4.10 OpenGL core profile context f...
2014 Sep 25
0
[PATCH] gm107/ir: fix texture argument order
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> Cc: "10.3" <mesa-stable at lists.freedesktop.org> --- With this, all the tex-miplevel-selection tests pass on maxwell. There is a minor bit of this change which affects textureGrad on kepler that I have yet to test, but I'm moderately sure it's correct and was only working by luck before. (Changing the insbf to use
2010 Oct 29
0
Wine release 1.3.6
The Wine development release 1.3.6 is now available. What's new in this release (see below for details): - Support for GStreamer filters. - Mapping of standard cursors to native desktop cursors. - Improved support for installers with services. - Many MSXML improvements. - Decoder for TGA-format images. - Translation updates. - Various bug fixes. The source is available from the
2015 Sep 04
0
Wine release 1.7.51
...zef Kucia (34): d3d11/tests: Add test for device interfaces. d3d10core/tests: Add test for device feature level. d3d11: Allow to pass NULL as device to D3D11CreateDevice. d3d11/tests: Add test for D3D11CreateDevice. d3dx9: Fix typo in DDS_WIDTH define. d3dx9: Fix miplevels handling for DDS file format. d3dx9/tests: Add tests for DDS file format size validation. d3dx9: Use D3DFMT constants instead of MAKEFOURCC codes. d3d11: Add ID3D11Texture2D stub interface. d3d11: Implement private data methods in ID3D11Texture2D. d3d11: Implement d3d1...
2012 Sep 14
0
Wine release 1.5.13
...ue() and read_int8_value(). d3d10: Improve a couple of debug messages. wined3d: Read complete shader instructions at a time. wined3d: Add type information to shader registers. wined3d: Just return the swapchain from wined3d_device_get_swapchain(). d3d10core: Update the MipLevels field after texture creation. wined3d: wined3d_device_set_index_buffer() never fails. wined3d: Just return the buffer from wined3d_device_get_index_buffer(). d3d10core: Store the resource in the d3d10core rendertarget view. wined3d: wined3d_device_set_viewport() never fails....