Sean Silva via llvm-dev
2016-May-24 03:23 UTC
[llvm-dev] The state of IRPGO (3 remaining work items)
Jake and I have been integrating IRPGO on PS4, and we've identified 3 remaining work items. - Driver changes We'd like to make IRPGO the default on PS4. We also think that it would be beneficial to make IRPGO the default PGO on all platforms (coverage would continue to use FE instr as it does currently, of course). In previous conversations (e.g. http://reviews.llvm.org/D15829) it has come up that Apple have requirements that would prevent them from moving to IRPGO as the default PGO, at least without a deprecation period of one or two releases. I'd like to get consensus on a path forward. As a point of discussion, how about we make IRPGO the default on all platforms except Apple platforms. I really don't like fragmenting things like this (e.g. if a third-party tests "clang's" PGO they will get something different depending on the platform), but I don't see another way given Apple's constraints. - Pre-instrumentation passes Pre-instrumentation optimization has been critical for reducing the overhead of PGO for the PS4 games we tested (as expected). However, in our measurements (and we are glad to provide more info) the main benefit was inlining (also as expected). A simple pass of inlining at threshold 100 appeared to give all the benefits. Even inlining at threshold 0 gave almost all the benefits. For example, the passes initially proposed in http://reviews.llvm.org/D15828 did not improve over just inlining with threshold 100. (due to PR27299 we also need to add simplifycfg after inlining to clean up, but this doesn't affect the instrumentation overhead in our measurements) Bottom line: for our use cases, inlining does all the work, but we're not opposed to having more passes, which might be beneficial for non-game workloads (which is most code). - Warnings We identified 3 classes of issues which manifest as spammy warnings when applying profile data with IRPGO (these affect FEPGO also I believe, but we looked in depth at IRPGO): 1. The main concerning one is that getPGOFuncName mangles the filename into the counter name. This causes us to get instrprof_error::unknown_function when the pgo-use build is done in a different build directory from the training build (which is a reasonable thing to support). In this situation, PGO data is useless for all `static` functions (and as a byproduct results in a huge volume of warnings). 2. In different TU's, pre-instr inlining might make different inlining decisions (for example, different functions may be available for inlining), causing hash mismatch errors (instrprof_error::hash_mismatch). In building a large game, we only saw 8 instance of this, so it is not as severe as 1, but would be good to fix. 3. A .cpp file may be compiled and put into an archive, but then not selected by the linker and will therefore not result in a counter in the profraw. When compiling this file with pgo-use, instrprof_error::unknown_function will result and a warning will be emitted. Case 1 can be fixed using a function hash or other unique identifier instead of a file path. David, in D20195 you mentioned that Rong was working on a patch that would fix 2; we are looking forward to that. For 3, I unfortunately do not know of any solution. I don't think there is a way for us to make this warning reliable in the face of this circumstance. So my conclusion is that instrprof_error::unknown_function at least must be defaulted to off unfortunately. -- Sean Silva -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20160523/c610c4c7/attachment.html>
Xinliang David Li via llvm-dev
2016-May-24 03:56 UTC
[llvm-dev] The state of IRPGO (3 remaining work items)
On Mon, May 23, 2016 at 8:23 PM, Sean Silva <chisophugis at gmail.com> wrote:> Jake and I have been integrating IRPGO on PS4, and we've identified 3 > remaining work items. >Sean, thanks for the write up. It matches very well with what we think as well.> > > - Driver changes > > We'd like to make IRPGO the default on PS4. We also think that it would be > beneficial to make IRPGO the default PGO on all platforms (coverage would > continue to use FE instr as it does currently, of course). In previous > conversations (e.g. http://reviews.llvm.org/D15829) it has come up that > Apple have requirements that would prevent them from moving to IRPGO as the > default PGO, at least without a deprecation period of one or two releases. >> I'd like to get consensus on a path forward. > As a point of discussion, how about we make IRPGO the default on all > platforms except Apple platforms. I really don't like fragmenting things > like this (e.g. if a third-party tests "clang's" PGO they will get > something different depending on the platform), but I don't see another way > given Apple's constraints. > >I'd like to see IRPGO to be the default as well, but the first thing we need is a driver level option to make the switch (prof-gen) -- currently we rely on -Xclang option to switch between two modes, which is less than ideal. If the concern from Apple is that the old profile still need to work, then this is problem already solved. The reason is that -fprofile-instr-use can automatically detect the type of the profile and switch the mode.> > - Pre-instrumentation passes > > Pre-instrumentation optimization has been critical for reducing the > overhead of PGO for the PS4 games we tested (as expected). However, in our > measurements (and we are glad to provide more info) the main benefit was > inlining (also as expected). A simple pass of inlining at threshold 100 > appeared to give all the benefits. Even inlining at threshold 0 gave almost > all the benefits. For example, the passes initially proposed in > http://reviews.llvm.org/D15828 did not improve over just inlining with > threshold 100. > > (due to PR27299 we also need to add simplifycfg after inlining to clean > up, but this doesn't affect the instrumentation overhead in our > measurements) > > Bottom line: for our use cases, inlining does all the work, but we're not > opposed to having more passes, which might be beneficial for non-game > workloads (which is most code). > > >Yes, Rong is re-collecting performance data before submitting the patch.> - Warnings > > We identified 3 classes of issues which manifest as spammy warnings when > applying profile data with IRPGO (these affect FEPGO also I believe, but we > looked in depth at IRPGO): > > 1. The main concerning one is that getPGOFuncName mangles the filename > into the counter name. This causes us to get > instrprof_error::unknown_function when the pgo-use build is done in a > different build directory from the training build (which is a reasonable > thing to support). In this situation, PGO data is useless for all `static` > functions (and as a byproduct results in a huge volume of warnings). >This can be enhanced with an user option to override the behavior. Can you help filing a tracking bug?> > 2. In different TU's, pre-instr inlining might make different inlining > decisions (for example, different functions may be available for inlining), > causing hash mismatch errors (instrprof_error::hash_mismatch). In building > a large game, we only saw 8 instance of this, so it is not as severe as 1, > but would be good to fix. > >Rong has a patch addressing that -- will submit after cleanup pass change is done.> 3. A .cpp file may be compiled and put into an archive, but then not > selected by the linker and will therefore not result in a counter in the > profraw. When compiling this file with pgo-use, > instrprof_error::unknown_function will result and a warning will be emitted. >yes -- this is a common problem to other compilers as well.> > Case 1 can be fixed using a function hash or other unique identifier > instead of a file path. David, in D20195 you mentioned that Rong was > working on a patch that would fix 2; we are looking forward to that. > >Right.> For 3, I unfortunately do not know of any solution. I don't think there is > a way for us to make this warning reliable in the face of this > circumstance. So my conclusion is that instrprof_error::unknown_function at > least must be defaulted to off unfortunately. >yes, this can be annoying. If the warnings can be buffered, then the compiler can check if this is due to missing profile for the whole file and can reduce the warnings into one single warning (source file has no profile data). Making it off by default sounds fine to me too if it is too noisy. thanks, David> > -- Sean Silva >-------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20160523/20a313c3/attachment.html>
Vedant Kumar via llvm-dev
2016-May-24 22:41 UTC
[llvm-dev] The state of IRPGO (3 remaining work items)
> On May 23, 2016, at 8:56 PM, Xinliang David Li <davidxl at google.com> wrote: > > On Mon, May 23, 2016 at 8:23 PM, Sean Silva <chisophugis at gmail.com> wrote: > Jake and I have been integrating IRPGO on PS4, and we've identified 3 remaining work items. > > Sean, thanks for the write up. It matches very well with what we think as well.+ 1> - Driver changes > > We'd like to make IRPGO the default on PS4. We also think that it would be beneficial to make IRPGO the default PGO on all platforms (coverage would continue to use FE instr as it does currently, of course). In previous conversations (e.g. http://reviews.llvm.org/D15829) it has come up that Apple have requirements that would prevent them from moving to IRPGO as the default PGO, at least without a deprecation period of one or two releases.Sean pointed out the problematic scenario in D15829 (in plan "C"): ``` All existing user workflows continue to work, except for workflows that attempt to llvm-profdata merge some old frontend profile data (e.g. they have checked-in to version control and represents some special workload) with the profile data from new binaries. ``` We can address this issue by (1) making sure llvm-profdata emits a helpful warning when merging an FE-based profile with an IR-based one, and (2) keeping an option to use FE instrumentation for PGO. Having (2) helps people who can't (or don't want) to switch to IR PGO.> I'd like to get consensus on a path forward. > As a point of discussion, how about we make IRPGO the default on all platforms except Apple platforms.I'd really rather not introduce this inconsistency. I'm worried that it might lead to Darwin becoming a second-tier platform for PGO. Fred (CC'd) is following up with some of our internal users to check if we can change the default behavior of -fprofile-instr-generate. He should be able to chime in on this soon. At its core I don't think -fprofile-instr-generate *implies* FE-based instrumentation. So, I'd like to see the driver do this (on all platforms): * -fprofile-instr-generate: IR instrumentation * -fprofile-instr-generate=IR: IR instrumentation * -fprofile-instr-generate=FE: FE instrumentation * -fprofile-instr-generate -fcoverage-mapping: FE + coverage instrumentation It's a bit ugly because the meaning of -fprofile-instr-generate becomes context-sensitive. But, (1) it doesn't break existing common workflows and (2) it makes it easier to ship IRPGO. The big caveat here is that we'll need to wait a bit and see if our internal users are OK with this. One alternative is to introduce a separate driver flag for IRPGO. This might not work well for Sony's existing users. I'd be interested in any feedback about this approach.> I really don't like fragmenting things like this (e.g. if a third-party tests "clang's" PGO they will get something different depending on the platform), but I don't see another way given Apple's constraints. > > I'd like to see IRPGO to be the default as well, but the first thing we need is a driver level option to make the switch (prof-gen) -- currently we rely on -Xclang option to switch between two modes, which is less than ideal. > > If the concern from Apple is that the old profile still need to work, then this is problem already solved. The reason is that -fprofile-instr-use can automatically detect the type of the profile and switch the mode.It's not just that. As Sean pointed out, we're concerned about old profiles inter-operating poorly with new ones. thanks, vedant> - Pre-instrumentation passes > > Pre-instrumentation optimization has been critical for reducing the overhead of PGO for the PS4 games we tested (as expected). However, in our measurements (and we are glad to provide more info) the main benefit was inlining (also as expected). A simple pass of inlining at threshold 100 appeared to give all the benefits. Even inlining at threshold 0 gave almost all the benefits. For example, the passes initially proposed in http://reviews.llvm.org/D15828did not improve over just inlining with threshold 100. > > (due to PR27299 we also need to add simplifycfg after inlining to clean up, but this doesn't affect the instrumentation overhead in our measurements) > > Bottom line: for our use cases, inlining does all the work, but we're not opposed to having more passes, which might be beneficial for non-game workloads (which is most code). > > > > Yes, Rong is re-collecting performance data before submitting the patch. > > - Warnings > > We identified 3 classes of issues which manifest as spammy warnings when applying profile data with IRPGO (these affect FEPGO also I believe, but we looked in depth at IRPGO): > > 1. The main concerning one is that getPGOFuncName mangles the filename into the counter name. This causes us to get instrprof_error::unknown_function when the pgo-use build is done in a different build directory from the training build (which is a reasonable thing to support). In this situation, PGO data is useless for all `static` functions (and as a byproduct results in a huge volume of warnings). > > This can be enhanced with an user option to override the behavior. Can you help filing a tracking bug? > > > 2. In different TU's, pre-instr inlining might make different inlining decisions (for example, different functions may be available for inlining), causing hash mismatch errors (instrprof_error::hash_mismatch). In building a large game, we only saw 8 instance of this, so it is not as severe as 1, but would be good to fix. > > > Rong has a patch addressing that -- will submit after cleanup pass change is done. > > > 3. A .cpp file may be compiled and put into an archive, but then not selected by the linker and will therefore not result in a counter in the profraw. When compiling this file with pgo-use, instrprof_error::unknown_function will result and a warning will be emitted. > > yes -- this is a common problem to other compilers as well. > > > > Case 1 can be fixed using a function hash or other unique identifier instead of a file path. David, in D20195 you mentioned that Rong was working on a patch that would fix 2; we are looking forward to that. > > > Right. > > For 3, I unfortunately do not know of any solution. I don't think there is a way for us to make this warning reliable in the face of this circumstance. So my conclusion is that instrprof_error::unknown_function at least must be defaulted to off unfortunately. > > yes, this can be annoying. If the warnings can be buffered, then the compiler can check if this is due to missing profile for the whole file and can reduce the warnings into one single warning (source file has no profile data). Making it off by default sounds fine to me too if it is too noisy. > > thanks, > > David > > > -- Sean Silva
Sean Silva via llvm-dev
2016-May-24 23:51 UTC
[llvm-dev] The state of IRPGO (3 remaining work items)
On Mon, May 23, 2016 at 8:56 PM, Xinliang David Li <davidxl at google.com> wrote:> > > On Mon, May 23, 2016 at 8:23 PM, Sean Silva <chisophugis at gmail.com> wrote: > >> Jake and I have been integrating IRPGO on PS4, and we've identified 3 >> remaining work items. >> > > Sean, thanks for the write up. It matches very well with what we think as > well. > >> >> >> - Driver changes >> >> We'd like to make IRPGO the default on PS4. We also think that it would >> be beneficial to make IRPGO the default PGO on all platforms (coverage >> would continue to use FE instr as it does currently, of course). In >> previous conversations (e.g. http://reviews.llvm.org/D15829) it has come >> up that Apple have requirements that would prevent them from moving to >> IRPGO as the default PGO, at least without a deprecation period of one or >> two releases. >> > > >> I'd like to get consensus on a path forward. >> As a point of discussion, how about we make IRPGO the default on all >> platforms except Apple platforms. I really don't like fragmenting things >> like this (e.g. if a third-party tests "clang's" PGO they will get >> something different depending on the platform), but I don't see another way >> given Apple's constraints. >> >> > I'd like to see IRPGO to be the default as well, but the first thing we > need is a driver level option to make the switch (prof-gen) -- currently we > rely on -Xclang option to switch between two modes, which is less than > ideal. > > If the concern from Apple is that the old profile still need to work, then > this is problem already solved. The reason is that -fprofile-instr-use can > automatically detect the type of the profile and switch the mode. >Yes, since -fprofile-instr-use can automatically detect, the only issue is merging with old profiles. The simplest solution is to add a driver flag -fuse-the-old-pgo-because-i-want-to-merge-with-old-profiles (name is a bikeshed) which temporarily allows users to continue to use FE PGO. I don't see a reason why we would want FEPGO in the long term; we can always use IRPGO with no pre-instrumentation passes to get the same effect.> > >> >> - Pre-instrumentation passes >> >> Pre-instrumentation optimization has been critical for reducing the >> overhead of PGO for the PS4 games we tested (as expected). However, in our >> measurements (and we are glad to provide more info) the main benefit was >> inlining (also as expected). A simple pass of inlining at threshold 100 >> appeared to give all the benefits. Even inlining at threshold 0 gave almost >> all the benefits. For example, the passes initially proposed in >> http://reviews.llvm.org/D15828 did not improve over just inlining with >> threshold 100. >> >> (due to PR27299 we also need to add simplifycfg after inlining to clean >> up, but this doesn't affect the instrumentation overhead in our >> measurements) >> >> Bottom line: for our use cases, inlining does all the work, but we're not >> opposed to having more passes, which might be beneficial for non-game >> workloads (which is most code). >> >> >> > Yes, Rong is re-collecting performance data before submitting the patch. >Great!> > >> - Warnings >> >> We identified 3 classes of issues which manifest as spammy warnings when >> applying profile data with IRPGO (these affect FEPGO also I believe, but we >> looked in depth at IRPGO): >> >> 1. The main concerning one is that getPGOFuncName mangles the filename >> into the counter name. This causes us to get >> instrprof_error::unknown_function when the pgo-use build is done in a >> different build directory from the training build (which is a reasonable >> thing to support). In this situation, PGO data is useless for all `static` >> functions (and as a byproduct results in a huge volume of warnings). >> > > This can be enhanced with an user option to override the behavior. Can you > help filing a tracking bug? >Sure: https://llvm.org/bugs/show_bug.cgi?id=27867> > >> >> 2. In different TU's, pre-instr inlining might make different inlining >> decisions (for example, different functions may be available for inlining), >> causing hash mismatch errors (instrprof_error::hash_mismatch). In building >> a large game, we only saw 8 instance of this, so it is not as severe as 1, >> but would be good to fix. >> >> > Rong has a patch addressing that -- will submit after cleanup pass change > is done. >Great!> > > >> 3. A .cpp file may be compiled and put into an archive, but then not >> selected by the linker and will therefore not result in a counter in the >> profraw. When compiling this file with pgo-use, >> instrprof_error::unknown_function will result and a warning will be emitted. >> > > yes -- this is a common problem to other compilers as well. > > > >> >> Case 1 can be fixed using a function hash or other unique identifier >> instead of a file path. David, in D20195 you mentioned that Rong was >> working on a patch that would fix 2; we are looking forward to that. >> >> > Right. > > >> For 3, I unfortunately do not know of any solution. I don't think there >> is a way for us to make this warning reliable in the face of this >> circumstance. So my conclusion is that instrprof_error::unknown_function at >> least must be defaulted to off unfortunately. >> > > yes, this can be annoying. If the warnings can be buffered, then the > compiler can check if this is due to missing profile for the whole file and > can reduce the warnings into one single warning (source file has no profile > data). Making it off by default sounds fine to me too if it is too noisy. >That might work, but would be tricky since there might be linkonce_odr functions also in the translation unit and so not all functions would be missing profile counters. -- Sean Silva> > thanks, > > David > > >> >> -- Sean Silva >> > >-------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20160524/4ff4c13f/attachment.html>
Sean Silva via llvm-dev
2016-May-25 19:12 UTC
[llvm-dev] The state of IRPGO (3 remaining work items)
On Mon, May 23, 2016 at 8:23 PM, Sean Silva <chisophugis at gmail.com> wrote:> Jake and I have been integrating IRPGO on PS4, and we've identified 3 > remaining work items. > > > - Driver changes > > We'd like to make IRPGO the default on PS4. We also think that it would be > beneficial to make IRPGO the default PGO on all platforms (coverage would > continue to use FE instr as it does currently, of course). In previous > conversations (e.g. http://reviews.llvm.org/D15829) it has come up that > Apple have requirements that would prevent them from moving to IRPGO as the > default PGO, at least without a deprecation period of one or two releases. > > I'd like to get consensus on a path forward. > As a point of discussion, how about we make IRPGO the default on all > platforms except Apple platforms. I really don't like fragmenting things > like this (e.g. if a third-party tests "clang's" PGO they will get > something different depending on the platform), but I don't see another way > given Apple's constraints. > > > - Pre-instrumentation passes > > Pre-instrumentation optimization has been critical for reducing the > overhead of PGO for the PS4 games we tested (as expected). However, in our > measurements (and we are glad to provide more info) the main benefit was > inlining (also as expected). A simple pass of inlining at threshold 100 > appeared to give all the benefits. Even inlining at threshold 0 gave almost > all the benefits. For example, the passes initially proposed in > http://reviews.llvm.org/D15828 did not improve over just inlining with > threshold 100. > > (due to PR27299 we also need to add simplifycfg after inlining to clean > up, but this doesn't affect the instrumentation overhead in our > measurements) > > Bottom line: for our use cases, inlining does all the work, but we're not > opposed to having more passes, which might be beneficial for non-game > workloads (which is most code). > > > - Warnings > > We identified 3 classes of issues which manifest as spammy warnings when > applying profile data with IRPGO (these affect FEPGO also I believe, but we > looked in depth at IRPGO): > > 1. The main concerning one is that getPGOFuncName mangles the filename > into the counter name. This causes us to get > instrprof_error::unknown_function when the pgo-use build is done in a > different build directory from the training build (which is a reasonable > thing to support). In this situation, PGO data is useless for all `static` > functions (and as a byproduct results in a huge volume of warnings). >Rong, I was just looking at implementing a fix for this, but noticed something. Can we get rid of the "InLTO" argument to getPGOFuncName if we unconditionally apply the funcname metadata to all functions? -- Sean Silva> > 2. In different TU's, pre-instr inlining might make different inlining > decisions (for example, different functions may be available for inlining), > causing hash mismatch errors (instrprof_error::hash_mismatch). In building > a large game, we only saw 8 instance of this, so it is not as severe as 1, > but would be good to fix. > > 3. A .cpp file may be compiled and put into an archive, but then not > selected by the linker and will therefore not result in a counter in the > profraw. When compiling this file with pgo-use, > instrprof_error::unknown_function will result and a warning will be emitted. > > Case 1 can be fixed using a function hash or other unique identifier > instead of a file path. David, in D20195 you mentioned that Rong was > working on a patch that would fix 2; we are looking forward to that. > > For 3, I unfortunately do not know of any solution. I don't think there is > a way for us to make this warning reliable in the face of this > circumstance. So my conclusion is that instrprof_error::unknown_function at > least must be defaulted to off unfortunately. > > -- Sean Silva >-------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20160525/14e678c2/attachment.html>
Xinliang David Li via llvm-dev
2016-May-25 21:17 UTC
[llvm-dev] The state of IRPGO (3 remaining work items)
On Wed, May 25, 2016 at 12:12 PM, Sean Silva <chisophugis at gmail.com> wrote:> > > On Mon, May 23, 2016 at 8:23 PM, Sean Silva <chisophugis at gmail.com> wrote: > >> Jake and I have been integrating IRPGO on PS4, and we've identified 3 >> remaining work items. >> >> >> - Driver changes >> >> We'd like to make IRPGO the default on PS4. We also think that it would >> be beneficial to make IRPGO the default PGO on all platforms (coverage >> would continue to use FE instr as it does currently, of course). In >> previous conversations (e.g. http://reviews.llvm.org/D15829) it has come >> up that Apple have requirements that would prevent them from moving to >> IRPGO as the default PGO, at least without a deprecation period of one or >> two releases. >> >> I'd like to get consensus on a path forward. >> As a point of discussion, how about we make IRPGO the default on all >> platforms except Apple platforms. I really don't like fragmenting things >> like this (e.g. if a third-party tests "clang's" PGO they will get >> something different depending on the platform), but I don't see another way >> given Apple's constraints. >> >> >> - Pre-instrumentation passes >> >> Pre-instrumentation optimization has been critical for reducing the >> overhead of PGO for the PS4 games we tested (as expected). However, in our >> measurements (and we are glad to provide more info) the main benefit was >> inlining (also as expected). A simple pass of inlining at threshold 100 >> appeared to give all the benefits. Even inlining at threshold 0 gave almost >> all the benefits. For example, the passes initially proposed in >> http://reviews.llvm.org/D15828 did not improve over just inlining with >> threshold 100. >> >> (due to PR27299 we also need to add simplifycfg after inlining to clean >> up, but this doesn't affect the instrumentation overhead in our >> measurements) >> >> Bottom line: for our use cases, inlining does all the work, but we're not >> opposed to having more passes, which might be beneficial for non-game >> workloads (which is most code). >> >> >> - Warnings >> >> We identified 3 classes of issues which manifest as spammy warnings when >> applying profile data with IRPGO (these affect FEPGO also I believe, but we >> looked in depth at IRPGO): >> >> 1. The main concerning one is that getPGOFuncName mangles the filename >> into the counter name. This causes us to get >> instrprof_error::unknown_function when the pgo-use build is done in a >> different build directory from the training build (which is a reasonable >> thing to support). In this situation, PGO data is useless for all `static` >> functions (and as a byproduct results in a huge volume of warnings). >> > > > Rong, I was just looking at implementing a fix for this, but noticed > something. Can we get rid of the "InLTO" argument to getPGOFuncName if we > unconditionally apply the funcname metadata to all functions? >Are you proposing always emitting the meta data for internal functions? David> > -- Sean Silva > > >> >> 2. In different TU's, pre-instr inlining might make different inlining >> decisions (for example, different functions may be available for inlining), >> causing hash mismatch errors (instrprof_error::hash_mismatch). In building >> a large game, we only saw 8 instance of this, so it is not as severe as 1, >> but would be good to fix. >> >> 3. A .cpp file may be compiled and put into an archive, but then not >> selected by the linker and will therefore not result in a counter in the >> profraw. When compiling this file with pgo-use, >> instrprof_error::unknown_function will result and a warning will be emitted. >> >> Case 1 can be fixed using a function hash or other unique identifier >> instead of a file path. David, in D20195 you mentioned that Rong was >> working on a patch that would fix 2; we are looking forward to that. >> >> For 3, I unfortunately do not know of any solution. I don't think there >> is a way for us to make this warning reliable in the face of this >> circumstance. So my conclusion is that instrprof_error::unknown_function at >> least must be defaulted to off unfortunately. >> >> -- Sean Silva >> > >-------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20160525/965f9377/attachment.html>