> I am a lead programmer at a major game company
> (Maxis) and Vorbis is potentially very important tous.
> ...
> as anticipated. Other subdivisions of Electronic
> Arts are looking at it as well. The day Vorbis
> is ready with a decent level of first-cut
> optimization is the day I start incorporating it
As a fellow "lead programmer at a" [not-so-major]
"game comapy" I understand your predicament. But
instead of waiting for some volunteer to do it for free,
why don't you convince EA to put someone on the
task? I realize that good optimizers are expensive,
but surely EA is looking at way more than one
programmer's salary in FhG licensing fees. And it's
not really a huge project. Something along the lines
of MAD (http://www.mars.org/home/rob/proj/mpeg/)
would do nicely.
Joe Soroka
Senior Software Engineer
Inphinity Interactive
where the games begin...
PS. I know it sounds like I'm 'calling the kettle black,'
but I *am* working on an addition to vorbis that will
be of great use to game programmers like us. it just
happens not to be an optimized decoder. details
soon...
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