>>instead of waiting for some volunteer to do it
>>for free, why don't you convince EA to put someone
>>on the task?
>
> I'm not waiting for any volunteers; I am planning on
> doing it myself. I just don't want to do it until I
> have some reason to believe that what I do will not have
> to be redone again later after it changes.
First, let me say sorry for the tone of my response. I
didn't mean to sound confrontational. I only said that
you shouldn't wait for someone else to do it for free
because that was the gist I got from your original
post. "The day Vorbis is ready with a decent level
of first-cut optimization is the day I start incorporating
it" I just read that as "The day the existing Vorbis
developers are ready with a decent..."
> Why don't I "convince EA to put someone on the task"?
> I have convinced EA (well, Maxis) and that person is
> me right now, though we have others that could do it
> too. I am simply more motivated than they are at this
> point.
Excellent - sorry for jumping to conclusions.
> In actuality, Maxis sound programming is totally
> separate from EA Sports sound programming which is
> separate from Westwood sound programming..
Yeah... I just meant that EA in general (and all other
game developers) would benefit from any free alternative
to mp3. That's why I said "convince EA" and not
"convince Maxis." The cost to Maxis of paying someone
to optimize vorbis might not equal the savings vs some
expensive alternative, but EA-wide the savings would
surely be more than enough.
>> more than one programmer's salary in licensing fees.
>
> As for EA paying FhG licensing fees, AFAIK, we don't do
> that. I personally would rather use no MP3s than pay
> licensing fees for it, and in fact that's what we've
> done. I think other studios within EA have taken a
> similar approach.
Ah... I see. Well, then... my reasoning just went out
the window. Even more kudos to Maxis then for devoting
resources to improving vorbis.
Joe Soroka.
Inphinity Interactive
where the games begin...
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