search for: fhg

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2000 Dec 11
3
YAPQ (Yet Another Patent Question)
Looks like the mpeg gestapo are frantically at work cracking down on mpeg projects. Several important projects (tsunami mpeg, gogo, faac, etc) were shut down by the jack booted patent nazis. Since FhG, mpegla, etc plan to start charging royalties on everything even remotely mpeg-related very soon, I expect a lot of interest is going to shift to Vorbis. And soon thereafter, I expect FhG to attack Vorbis. FhG seem to have patents covering nearly every permutation of perceptual coding. Well, it s...
2003 Sep 19
4
newby problem - concatenate lists
...) and I want to receive list(c(1,2),c(3,4)) thank you! Axel ________________________________________ Fraunhofer Institut fuer Arbeitswirtschaft und Organisation (IAO) Dipl. Inf. Axel Benz Nobelstr. 12 D-70569 Stuttgart Germany Tel. +49(0)7119702289 Fax. +49(0)7119702192 mail: mailto:axel.benz@iao.fhg.de www: http://www.vis.iao.fhg.de ________________________________________ [[alternative HTML version deleted]]
2004 Aug 06
2
Re: mp3pro and the mp3 streaming license]
...ool makers to pay royalties for tools Fraunhofer > >DOESN'T make. > > I think a lot of -commercial- products do use the frauhofer codec.. Sure they do. They pay for that code. Then they pay extra for teh technology patents. Look at the licensing fees. They double when you use FhG's code. LAME uses 0 FhG code, and it still has to pay. Yes, these are normal patents, and this is how patents work. But the patent system is also fucked. And the FhG patents are a good instance of why. > >You ahve to pay to stream the content you already created with a tool > >...
2000 Oct 05
0
RE: FhG $15k minimum and games...
..."game comapy" I understand your predicament. But instead of waiting for some volunteer to do it for free, why don't you convince EA to put someone on the task? I realize that good optimizers are expensive, but surely EA is looking at way more than one programmer's salary in FhG licensing fees. And it's not really a huge project. Something along the lines of MAD (http://www.mars.org/home/rob/proj/mpeg/) would do nicely. Joe Soroka Senior Software Engineer Inphinity Interactive where the games begin... PS. I know it sounds like I'm 'calling the kettle bla...
2004 Aug 06
0
Re: mp3pro and the mp3 streaming license]
...se, then it's pretty obvious to me what could make the costs as high as they are; every MPEG member wanting their "fair share." >Sure they do. They pay for that code. Then they pay extra for teh >technology patents. Look at the licensing fees. They double when you >use FhG's code. I think this would support what I just stated above, if the royalties without the FhG code are distributed among MPEG members (or at least members who helped develop it) and the additional costs go to FhG alone. >LAME uses 0 FhG code, and it still has to pay. > >Yes, these...
2000 Oct 03
1
Re: FhG $15k minimum
>Would you users donate money if that was available? Even if it was $1? >I mean, 100k people donating $1 each could go a long way. Setting up some sort of tax-exempt organization (similar to the FSF) may be useful here. I don't mind chipping in my £1 worth, but getting a tax deduction at the same time would persuade more people to donate, I think.
2000 Oct 03
0
Re: FhG $15k minimum
When I said I'd pay my £1 worth, I didn't mean it literally. Anyway, the point about larger companies is a good one. Earliers posts talk about if games companies would be willing to give funds to develop ogg, if these donations are tax deductable surely they are much more likely to give. The question is how legal is this? If they are getting direct benift from ogg, can that make tax
2000 Oct 03
1
Re: FhG $15k minimum
Doesn't the GPL license forbid the codec from being incorporated in commercial products? Or at least have to provide their source for free? If this is the case then I doubt commercial game makers will be interested. Maybe the licence could be changed to allow the decoder to be incorporated in commercial products providing they pay a minimal amount and/or be forced to advertise the fact that
2001 Jan 08
1
New MP3 codec from FhG/Thomson
Taken from http://www.twice.com/html/pagebeta.cfm?InputKey=2853 ------------------------------------------------------------------------- Thomson, Fraunhofer Developing Enhanced MP3 Codec Called mp3PRO Jan. 7, 2001 By Joseph Palenchar Las Vegas -- Thomson and the Fraunhofer Institute, the co-developers of MP3, are working with a third company to develop an improved MP3 codec intended to deliver
2000 Oct 04
2
RE: FhG $15k minimum and games...
>>The game companies are interested in >>Vorbis, and this is a good thing :) I am a lead programmer at a major game company (Maxis) and Vorbis is potentially very important to us. I am pushing to make it the default streaming sound format (e.g. non-sound effects) for all future titles. This assumes that it works as well as anticipated. Other subdivisions of Electronic Arts are
2005 Jul 20
1
maps and data for german federal states
...used in the maps package that graphs structures below the country level. in the long run it would also be interesting to integrate Swiss Cantons and Austrian Bundesl佷nder... any suggestions are highly appreciated. thanks bernd ++++++++++++++++++++++++++++++++++++++++++++++ bernd ebersberger fhg isi b.ebersberger (AT) isi.fhg.de
2000 Oct 06
2
Patent troubles...
Hi everyone. Reading all this posts about patent issues, I thought of something: if, by some wild chance FhG (or some other audio company) manages to prove in court that vorbis is breaking their patent rights, you could do something like LAME developers did: release only source code and let people do the compiling so that only users that are living in countries where patents on algorithms are valid should...
2000 Oct 06
2
Patent troubles...
Hi everyone. Reading all this posts about patent issues, I thought of something: if, by some wild chance FhG (or some other audio company) manages to prove in court that vorbis is breaking their patent rights, you could do something like LAME developers did: release only source code and let people do the compiling so that only users that are living in countries where patents on algorithms are valid should...
2003 Sep 26
2
performance question
...oes not tell me about that. Thank you for your hints! Axel ________________________________________ Fraunhofer Institut fuer Arbeitswirtschaft und Organisation (IAO) Dipl. Inf. Axel Benz Nobelstr. 12 D-70569 Stuttgart Germany Tel. +49(0)7119702289 Fax. +49(0)7119702192 mail: mailto:axel.benz@iao.fhg.de www: http://www.vis.iao.fhg.de ________________________________________ [[alternative HTML version deleted]]
2004 Aug 06
2
Suggestion: The ability to limit the number of ICY connections
...myself included, are blind. Last time I tried it, and admittedly it was a long time ago, Oddcast presented some issues with regard to screen reader accessibility. I should really run it up the stick again to see what it's like nowadays. 3. Quite a lot of our broadcasters are very fond of the FHG encoder. At least for now, we broadcast at 56kbps 22050Hz stereo, and whilst LAME has made some great strides at this bitrate in recent times (I use it myself under Linux and am quite happy with it), the FHG encoder does sound good at this rate and I know some would be loathed to give it up. At l...
2003 Sep 13
5
bug or feature? (PR#4150)
Full_Name: Axel Benz Version: 1.7.1 OS: Windows Submission from: (NULL) (137.251.33.43) This feature seems to be a basic bug: > 1=="1" [1] TRUE > as.numeric(1)=="1" [1] TRUE > as.numeric(1)==as.character("1") [1] TRUE isn't it necessary to distinguish beteen numbers and characters?? Best Regards, Axel
2004 Aug 06
0
Suggestion: The ability to limit the number of ICY connections
...anyone whose actually tried to use it...I recoded the main UI to use common windows controls in the hope that it would then become more blind-accessible... your feedback is most welcome.. http://www.oddsock.org/tools/oddcastv2_wa2_bf/ >3. Quite a lot of our broadcasters are very fond of the FHG encoder. At >least for now, we broadcast at 56kbps 22050Hz stereo, and whilst LAME has >made some great strides at this bitrate in recent times (I use it myself >under Linux and am quite happy with it), the FHG encoder does sound good at >this rate and I know some would be loathed to g...
1999 Jul 02
2
problems with connecting to a share
...the answer the password is incorrect. After a restart of smbd all works fine. Has anybody an idea???? regards Eckhard --------------------------------------------- Fraunhofer Institute Factory Operation and Automation (IFF) Eckhard Szemkus Sandtorstr.22 39106 Magdeburg / Germany szemkus@iff.fhg.de
2010 Nov 22
7
local address announcements
Hi everyone, you can find the current version of my enhanced tinc using subversion: svn://tardyon.mon-clan.de/tinc I allowed anonymous read access, so feel free to download the sources. Unfortunately, my enhancements are based on a rather old git-checkout from Guus. The version should run under windows and Debian/Ubuntu. Best, Daniel -----Original Message----- From: folkert [mailto:folkert
2000 Oct 05
1
Games...
.... But >>instead of waiting for some volunteer to do it >>for free, why don't you convince EA to put someone >>on the task? I realize that good optimizers are >>expensive, but surely EA is looking at way more >>than one programmer's salary in FhG licensing fees. I'm not waiting for any volunteers; I am planning on doing it myself. I just don't want to do it until I have some reason to believe that what I do will not have to be redone again later after it changes. Why don't I "convince EA to put someone on the task&quot...