search for: inphin

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2000 Oct 05
0
RE: FhG $15k minimum and games...
...good optimizers are expensive, but surely EA is looking at way more than one programmer's salary in FhG licensing fees. And it's not really a huge project. Something along the lines of MAD (http://www.mars.org/home/rob/proj/mpeg/) would do nicely. Joe Soroka Senior Software Engineer Inphinity Interactive where the games begin... PS. I know it sounds like I'm 'calling the kettle black,' but I *am* working on an addition to vorbis that will be of great use to game programmers like us. it just happens not to be an optimized decoder. details soon... --- >8 ---- List a...
2000 Oct 05
1
Games...
>>As a fellow "lead programmer at a" [not-so-major] >>"game comapy" I understand your predicament. But >>instead of waiting for some volunteer to do it >>for free, why don't you convince EA to put someone >>on the task? I realize that good optimizers are >>expensive, but surely EA is looking at way more
2000 Oct 06
3
Vorbis + AVI
hi - does anyone on this list know if it is possible to use the vorbis audio codec in conjunction with an AVI file?? what would it take to do this? are there any apps written for this already, that could prove this codec useful with an AVI?? I can attach MP3 to an AVI of course, but there are many playback problems (mainly sync + crappy sound) with MP3... any of you developers working on
2000 Oct 05
4
Macintosh support (again)
In order to compile the latest Vorbis library on the Macintosh, the change appended to this message needs to be made to os_types.h.in. Then, anyone who wants to actually build it must first copy os_types.h.in to os_types.h by hand, since MacOS does not include a command line and thus cannot run configure. It really bugs me that the whole "platforms which don't support configure