After lots of trouble with an ATI Card (better say ATI Linux drivers...) I
switched back to an nVidia Card (GeForce 7600GT) and tried to *finally* get NWN2
working with Wine (1.1.3 on debian Lenny AMD64, 2.6.26.1).
Well - the Game starts, but first thing that doesn't work as it should is
the "graphic options" menus. Some Lists are empty, e.g. for the
"Texture Filters" or the FSAA Modes (only 0x available).
Also if i switch on water reflections and click on apply the checkbox switches
back to unchecked status.
Well, with this i could live as long as i could play the game.
But when it comes to character generation i can't see a character model.
If i just continue and start the game _all_ character models aren't visible.
The world is shown normally, only the character model's aren't there...
The list of errors when starting from console is pretty long, but consists
mainly of 2 errors that are shown _extremely_ often when starting the game.
Code:
fixme:win:EnumDisplayDevicesW ((null),0,0x278f6a4,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 1094800211 (as fourcc: SSAA)
WINED3DFORMAT!
err:d3d:CheckTextureCapability Unhandled format=unrecognized
fixme:d3d:debug_d3dformat Unrecognized 1094800211 (as fourcc: SSAA)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1094800211) in
the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909198916 (as fourcc: DF16)
WINED3DFORMAT!
err:d3d:CheckTextureCapability Unhandled format=unrecognized
fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24)
WINED3DFORMAT!
err:d3d:CheckTextureCapability Unhandled format=unrecognized
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R32F
(this error is shown another 102 times!!)
.
.
.
err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24}
could be created for context 0x1
fixme:reg:GetNativeSystemInfo (0x27892b0) using GetSystemInfo()
fixme:dsound:IKsPrivatePropertySetImpl_Get unsupported property:
{f2957840-260c-11d1-a4d8-00c04fc28aca}
fixme:win:EnumDisplayDevicesW ((null),0,0x2789030,0x00000000), stub!
fixme:win:EnumDisplayDevicesW
(L"\\\\.\\DISPLAY1",0,0x2789030,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x2789030,0x00000000), stub!
fixme:dsound:IKsPrivatePropertySetImpl_Get unsupported property:
{1aeaa606-35f0-11d1-b161-00c04fc28aca}
fixme:dsound:IKsPrivatePropertySetImpl_Get unsupported property:
{1aeaa606-35f0-11d1-b161-00c04fc28aca}
fixme:dpnet:IDirectPlay8PeerImpl_Initialize (0x1a64a8)->((nil),0x50ac1dc,0):
stub
fixme:dpnet:IDirectPlay8PeerImpl_Close (0x1a64a8)->(0): stub
err:ole:CoGetClassObject class {b9f3eb85-b781-4ac1-8d90-93a05ee37d7d} not
registered
err:ole:CoGetClassObject no class object {b9f3eb85-b781-4ac1-8d90-93a05ee37d7d}
could be created for context 0x1
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16)
WINED3DFORMAT!
err:d3d:CheckTextureCapability Unhandled format=unrecognized
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16)
WINED3DFORMAT!
err:d3d:CheckTextureCapability Unhandled format=unrecognized
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x5a19818) : pBox=(nil) stub
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x18cd30) Unhandled query type 4
fixme:imm:ImmReleaseContext (0x20032, 0x1865f8): stub
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Create surface called with a pool of
MANAGED and a Usage of DYNAMIC which are mutually exclusive, not doing anything
just telling you.
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Create surface called with a pool of
MANAGED and a Usage of DYNAMIC which are mutually exclusive, not doing anything
just telling you.
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Create surface called with a pool of
MANAGED and a Usage of DYNAMIC which are mutually exclusive, not doing anything
just telling you.
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Create surface called with a pool of
MANAGED and a Usage of DYNAMIC which are mutually exclusive, not doing anything
just telling you.
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Create surface called with a pool of
MANAGED and a Usage of DYNAMIC which are mutually exclusive, not doing anything
just telling you.
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Create surface called with a pool of
MANAGED and a Usage of DYNAMIC which are mutually exclusive, not doing anything
just telling you.
Doo I have to recompile Wine when switching from ATI drivers to nvidia? the ATI
drivers (mesa) have been removed completely...
Thanks!