Displaying 10 results from an estimated 10 matches for "iwined3ddeviceimpl_createsurface".
2008 Dec 27
0
FFXI on Debian Etch 4.0-r6 AMD64
...00), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
dummy
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool
err:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Reading back render target but SFLAG_INDRAWABLE not set
fixme:d3d:IWine...
2007 Feb 02
0
Attempting to get FFXI working.
...IDirectDrawImpl_SetCooperativeLevel (0x165de8)->((nil),00000008)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x165de8)->(0x10028,00000080)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x165de8)->(0x10028,00000113)
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
dummy
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render
target that isn't in the default pool
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect unsupported unlocking
to Rendering surface surf@0x19a1250 usage(WINED3DUSAGE_RENDERTARGET)
sqpoldir: SetDirName[c:\Program Files\PlayOnline\SquareEnix\PlayOnlineViewer\]
polBackToGam...
2008 Jun 07
1
No any D3D works
..._TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33e96c,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
@ directx.c / 3526
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context rec...
2008 Sep 18
1
NWN2: No Models visible?
...(as fourcc: R16) WINED3DFORMAT!
err:d3d:CheckTextureCapability Unhandled format=unrecognized
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x5a19818) : pBox=(nil) stub
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x18cd30) Unhandled query type 4
fixme:imm:ImmReleaseContext (0x20032, 0x1865f8): stub
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Create surface called with a pool of MANAGED and a Usage of DYNAMIC which are mutually exclusive, not doing anything just telling you.
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Create surface called with a pool of MANAGED and a Usage of DYNAMIC which are mutually exclusive, not doing anything just...
2008 Aug 24
2
Why my games fails now?
...tMode Cannot change screen BPP from 32 to 16
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag right now.
err:ddraw:IDirectDrawSurfaceImpl_IsLost (0x142cc8) Implementation was changed from 2 to 0
err:ddraw:IDirectDrawSurfaceImpl_QueryInterface No interface
err:d3d:IWineD3DDeviceImpl_CreateSurface Unknown requested surface implementation 0!
wine: Unhandled page fault on read access to 0x00000000 at address 0x7e1409bc (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x7e1409bc).
Why? In prevoius version all was OK.
2007 Mar 29
0
Debugging "The typing of the dead"
...few warnings related to d3d here and there,
ie:
warn:ddraw:IDirectDrawImpl_SetCooperativeLevel
(0x16d0f8) Unhandled flag DDSCL_ALLOWREBOOT, harmless
warn:d3d:IWineD3DDeviceImpl_Clear Clearing depth
and/or stencil without a depth
stencil buffer attached, returning
WINED3DERR_INVALIDCALL
warn:d3d:IWineD3DDeviceImpl_CreateSurface Creating a
surface with a POOL of DEFAULT with Lockable true,
that doesn't specify DYNAMIC usage.
I've looked the source for comments about the meaning
of the flags in SetCooperativeLevel
and I think the first warning is indeed "harmless".
I couldn't figure out anything about...
2008 Mar 19
6
Neverwinter Nights 2: almost everything black on start
Hi everyone !
I installed NWN2 from DVD, with all updates (last 1.11.1153 FR) and face one big problem as I tried to play :
Almost everything, except for the game interface, is turned black when the game starts. Please look here to see what I mean :
------
[Image: http://designed2.free.fr/screenshots/t_missing.jpg ]
bigger picture here (http://designed2.free.fr/screenshots/missing.png)
------
It
2009 Jun 19
0
Wine release 1.1.24
...rp (1):
advapi32: Set values to 0 in LsaEnumerateAccountRights.
Gerald Pfeifer (7):
user32: Fix logic condition in SPY_DumpStructure().
winmm: Use & instead of && for bit test in wave_out_test_deviceOut().
wined3d: Use & instead of && for bit test in IWineD3DDeviceImpl_CreateSurface().
wined3d: Fix (and simplify) the ATI case in IWineD3DImpl_FillGLCaps.
d3d9: Use correct constant types (WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAULT and WINED3DRTYPE_SURFACE instead of D3DRTYPE_SURFACE).
cmd.exe: Fix incorrect check in WCMD_HandleTildaModifiers().
crypt3...
2010 Feb 05
0
Wine release 1.1.38
...e value for WINED3DSIH_LOG.
wined3d: Handle a zero source value for WINED3DSIH_RCP.
wined3d: Handle a zero source value for WINED3DSIH_RSQ.
wined3d: Use the absolute source value in shader_glsl_rsq().
wined3d: Dump ARB program shaders on compile failure.
wined3d: TRACE IWineD3DDeviceImpl_CreateSurface() parameters.
wined3d: Update the swapchain's present parameters when changing the backbuffer.
wined3d: Select the fragment pipeline during adapter initialization.
wined3d: Select the shader backend during adapter initialization.
wined3d: Select the blitter during adapte...
2009 Dec 18
0
Wine release 1.1.35
...ox().
wined3d: Cleanup IWineD3DDeviceImpl_GetBackBuffer().
msi: Remove an unused field from the string table.
ddraw: Don't depend on IWineD3DDevice_CreateSurface() not touching the surface parameter on failure.
wined3d: Don't touch "ppSurface" on failure in IWineD3DDeviceImpl_CreateSurface().
wined3d: Add a function to destroy dummy textures.
wined3d: Add some error handling to create_primary_opengl_context().
wined3d: IWineD3DStateBlockImpl no longer implements IWineD3DBase.
Huw Davies (35):
winhttp: Load X509_STORE_CTX_get_ex_data from libcrypto not libssl....