Hi I just played (and won) my first ever game of SpaceMonkeys, using wxruby2. Seems totally crash-free on OS X a
Alex Fenton wrote:> I just played (and won) my first ever game of SpaceMonkeys, using > wxruby2. Seems totally crash-free on OS XCool! I''m curious what you thought, but I have always been impressed at how strong the opponents are, considering their strategy is VERY crude. I don''t think I have ever actually lost, but there have certainly been games where I have been frustrated by the opponents, and it has taken a long time to win. Of course, that''s with only the bare minimum of game rules implemented. As soon as Technology Points are implemented, it would become very difficult to write a strong computer opponent program. Kevin
I can''t seem to get that far on Windows. In my previous version I could click the ''build'' button but it would hang up there and not go to the next step. The gem I just built from the .35 version crashes with a segmentation fault. The version I have from my own files crashes any time I click. I guess I need to track those down. Roy Alex Fenton wrote:> Hi > > I just played (and won) my first ever game of SpaceMonkeys, using > wxruby2. Seems totally crash-free on OS X > > a > _______________________________________________ > wxruby-users mailing list > wxruby-users at rubyforge.org > http://rubyforge.org/mailman/listinfo/wxruby-users > > > >
Kevin Smith wrote:> Alex Fenton wrote: > >> I just played (and won) my first ever game of SpaceMonkeys, using >> wxruby2. Seems totally crash-free on OS X >>Oh dear. Turns out that I was using wxruby 0.6.0 from a gem, which gem uninstall wxruby had ''uninstalled'' but failed to clean up all the binary files. It didn''t work out quite so well with wxruby2 after all. Well I very much enjoyed playing the game anyway.> I''m curious what you thought, but I have always been impressed at how > strong the opponents are, considering their strategy is VERY crude. I > don''t think I have ever actually lost, but there have certainly been > games where I have been frustrated by the opponents, and it has taken a > long time to win. >Yes, it''s challenging, especially the defensive-minded AI. I got stuck in a stalemate for a long time until I figured how to manoeuvre into a position where the AI concentrated on invading each other''s plants and left me alone.> Of course, that''s with only the bare minimum of game rules implemented. > As soon as Technology Points are implemented, it would become very > difficult to write a strong computer opponent program. >I''ve always thought this is a really interesting area, but I have no experience in it. Do post any updates to the game to the list. cheers alex