search for: spacemonkey

Displaying 8 results from an estimated 8 matches for "spacemonkey".

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2006 Sep 03
3
SpaceMonkeys
Hi I just played (and won) my first ever game of SpaceMonkeys, using wxruby2. Seems totally crash-free on OS X a
2005 Aug 09
43
Some patches.
Hi, in my path of getting the controls sample to work nicely, I fixed some classes on the way, see the attached diffs. I had some difficulties, but could track down all stupid bugs and am now almost happy with the code :) (I had the complete ImageHandler hieracy implemented at some time, but than I discovered the error was not in unloaded ImageHandlers but in the controls-program which does not
2006 Sep 03
3
Patch for DrawLines
These enable DrawLines and DrawPolygons. I disable the wxList one since the WX docs indicate that the list is now ''type-safe'' requiring a derived class to send a wxList of Points. Since we''re unlikely to do this I just blocked it off so it doesn''t interfere with internal functions that may call that one. Note: MemoryDC doesn''t inherit from DC.h.
2006 Aug 26
7
Progress on crashing
I''m using my SpaceMonkeys game as a testbed to try to get rid of crashing problems. Earlier today, it would crash for me almost immediately, every time. Now, I was able to get about 50 turns into the game! I mentioned the first big change in a different email. The new change I just checked in was to add the DISOWN flag to...
2005 Sep 10
8
Tagged wxruby2 v0.0.29, plus added more directors
.... Then I worked on adding directors to the classes that don''t have them, in the hopes of avoiding more segfault crashes during garbage collection. I was able to get directors working for 14 more classes, but there are still 16 that should have directors but don''t. For me (and SpaceMonkeys), the most important are probably Point, Size, MemoryDC, and maybe Icon. A couple of the changes I made seemed a bit surprising, so I think I am fighting against and/or taking unfair advantage of some swig bugs. If anything doesn''t compile for you with the latest code, let me know and...
2006 Aug 13
25
wxruby2 alpha status
Hi all, How soon can we do our alpha (binary gem) release? 1. I would like to get the samples working a bit better, but am ok simply documenting most of the current problems. Do the samples crash every few minutes for other people? Or is it just me? I would like to have a copyright/license comment at the top of every sample file before the alpha release. 2. I would like to receive and merge a
2006 Aug 21
13
gem version numbering
Hi all, I am concerned about the version number for our gem. Currently, we have it set to 1.9, indicating that it is "before the upcoming 2.0 release". However, there is nothing in the version number that indicates this is a "preview" "alpha" "buggy" release. The gem version numbering scheme does not allow things like 2.0-pre. It also requires each public
2005 Aug 03
24
patch for Icon
I just checked out a fresh copy and had to tweak wxIcon.h to get it to compile on Mac OS X and windows. The problem is with: wxIcon(const wxString& filename, wxBitmapType type = wxBITMAP_TYPE_XPM, int desiredWidth=-1, int desiredHeight=-1); that signature is only used on GTK on other systems it is: wxIcon(const wxString& name, long