Displaying 8 results from an estimated 8 matches for "spacemonkey".
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spacemonkeys
2006 Sep 03
3
SpaceMonkeys
Hi
I just played (and won) my first ever game of SpaceMonkeys, using
wxruby2. Seems totally crash-free on OS X
a
2005 Aug 09
43
Some patches.
Hi,
in my path of getting the controls sample to work nicely, I fixed some
classes on the way, see the attached diffs. I had some difficulties, but
could track down all stupid bugs and am now almost happy with the code
:)
(I had the complete ImageHandler hieracy implemented at some time, but
than I discovered the error was not in unloaded ImageHandlers but in the
controls-program which does not
2006 Sep 03
3
Patch for DrawLines
These enable DrawLines and DrawPolygons. I disable the wxList one since
the WX docs indicate that the list is now ''type-safe'' requiring a
derived class to send a wxList of Points. Since we''re unlikely to do
this I just blocked it off so it doesn''t interfere with internal
functions that may call that one.
Note: MemoryDC doesn''t inherit from DC.h.
2006 Aug 26
7
Progress on crashing
I''m using my SpaceMonkeys game as a testbed to try to get rid of
crashing problems. Earlier today, it would crash for me almost
immediately, every time. Now, I was able to get about 50 turns into the
game!
I mentioned the first big change in a different email. The new change I
just checked in was to add the DISOWN flag to...
2005 Sep 10
8
Tagged wxruby2 v0.0.29, plus added more directors
....
Then I worked on adding directors to the classes that don''t have them,
in the hopes of avoiding more segfault crashes during garbage
collection. I was able to get directors working for 14 more classes, but
there are still 16 that should have directors but don''t. For me (and
SpaceMonkeys), the most important are probably Point, Size, MemoryDC,
and maybe Icon.
A couple of the changes I made seemed a bit surprising, so I think I am
fighting against and/or taking unfair advantage of some swig bugs. If
anything doesn''t compile for you with the latest code, let me know and...
2006 Aug 13
25
wxruby2 alpha status
Hi all,
How soon can we do our alpha (binary gem) release?
1. I would like to get the samples working a bit better, but am ok
simply documenting most of the current problems. Do the samples crash
every few minutes for other people? Or is it just me? I would like to
have a copyright/license comment at the top of every sample file before
the alpha release.
2. I would like to receive and merge a
2006 Aug 21
13
gem version numbering
Hi all,
I am concerned about the version number for our gem. Currently, we have
it set to 1.9, indicating that it is "before the upcoming 2.0 release".
However, there is nothing in the version number that indicates this is a
"preview" "alpha" "buggy" release.
The gem version numbering scheme does not allow things like 2.0-pre. It
also requires each public
2005 Aug 03
24
patch for Icon
I just checked out a fresh copy and had to tweak wxIcon.h to get it to
compile on Mac OS X and windows. The problem is with:
wxIcon(const wxString& filename,
wxBitmapType type = wxBITMAP_TYPE_XPM,
int desiredWidth=-1, int desiredHeight=-1);
that signature is only used on GTK on other systems it is:
wxIcon(const wxString& name,
long