Lately I've tried running some games under Snow Leopard, 10.6.4 to be precise, most of them being pre-Direct X 8 games, mainly for nostalgia reason. Most of these games had no big problems running under Ubuntu 10.10 32bit, and being used to run Wine under Mac Os for some legacy work-related application, I thought It would have been pretty straightforward to run such games under Snow Leopard. Unfortunately, most of them show problems and incongruences with the default behaviour shown under linux. Considering that it's not an isolated case, before I start spamming Bugzilla for every single game, I wonder if there's something I should know beforehand regarding some components that maybe are not up to par to the linux builds under Mac Os; like sound, d3d/ddraw support, or something else entirely. Anyone could remove my doubts :) ? Technical details: iMac core i3 3.2Ghz / ATI 5670 running snow leopard 10.6.4 / xQuartz 2.5.3, wine version 1.3.9 obtained trough macports.; it's a 32bit build running trough the 32bit version of the kernel. (there's nothing else I could think at the moment that could be considered relevant)
> Lately I've tried running some games under Snow Leopard, 10.6.4 to be precise, most of them being pre-Direct X 8 games, mainly for nostalgia reason.Have any examples of problematic titles, preferably with demos available? I run some DirectX 7 games regularly without any issues on an Nvidia-equipped MacBook under Snow Leopard.
No idea? Even a "don't bother, it won't work" or "most games should work more or less as running under linux" could be helpful, before spending an afternoon trying a game after another. (Yeah, I know I could start reading the sources looking for different rendering / logic paths, I was just hoping that someone could have given me an answer without too much hassle :P ) I could point to some examples of divergent behaviour if it could help, but I hope it's clear that it wasn't the scope of this post.
doh123 <wineforum-user at winehq.org> wrote:> >That said, you should updated to Xquartz 2.6.0, as it has some initial RandR support that does help for fullscreen/window >and resolution changing... it doesn't work too well with anything but a single monitor yet, but its a start.Has 2.6.0 been released yet? I checked this weekend and it was still in beta and still ONLY for Snow Leopard. I recommend updating to the supported release, 2.5.3 as it has xrandr support available now. I run QuakeII in a full screen session and it runs very well on my MacBookPro which has an ATI X1600 chipset for video with 256 MB of video RAM. James McKenzie