Hello, I installed a game with wine 1.3.5 and i can launch it correctly. I can navigate on the diff?rents menus, save the change but when i launch a new game, Wine crash. I have this message in my output console : Code: fixme:win:EnumDisplayDevicesW ((null),0,0x29bdc44,0x00000000), stub! fixme:font:WineEngAddFontResourceEx Ignoring flags 30 fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x14bff0,0x14bf78): stub fixme:win:EnumDisplayDevicesW ((null),0,0x29bde88,0x00000000), stub! err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1366x768x32 @60! (XRandR) err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub MAX FILES OPEN: 1 MAX FILES OPEN: 2 MAX FILES OPEN: 3 wine: Unhandled page fault on write access to 0x20173750 at address 0x7d9c9e3b (thread 002d), starting debugger... I don't understand and i don't know how resolve this problem. Thanks for your help. PS : I have a laptop with Intel Core I3, 4Go Memory Ram, Nvidia GT330M with latest driver (260.19.12)
what game are you trying to launch? what version of game ( patch / distribution system (steam,gamesforwin ) ) ?
Berillions <wineforum-user at winehq.org> wrote:>err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1366x768x32 @60! (XRandR)I think we went through this before. You have no setting at this screen resolution and thus the program is crashing. Use a setting that IS in your xorg.conf file. James McKenzie
Berillions <wineforum-user at winehq.org> wrote: Your 'game' is looking for 1366 x 768 @ 60 Hz. Your monitor does not support this:> 1366x768 50.0*This would be 1366 x 768 @ 50.0> 800x600 57.0 58.0 59.0 60.0 61.0This is the first resolution with a 60 Hz frequency. Don't know if the 'game' will work at maximum resolution but you can always try. James McKenzie
Berillions <wineforum-user at winehq.org> wrote:>Sent: Oct 25, 2010 7:56 AM >To: wine-users at winehq.org >Subject: [Wine] Re: Game works at 50% > >How change this refresh rate mode manually ?Yes.>It's possible ?Yes. However I will recommend against this for two reasons: One, your monitor does not support this mode and changing to it may result in damage to the monitor (this is possible). Two, can you change the game to work at 50 Hz vice 60. This is a much better solution. Don't know why the game is trying to use this mode as it should only select from the available modes presented by xrandr. James McKenzie
Hi, In Nvidia-Settings, i changes the refresh rate to 60Hz. When i look my xorg.conf, TwinView is disabled. But, i have always 50Hz for the refresh rate when i launch "xrandr".
Berillions wrote:> When i look my xorg.conf, TwinView is disabled.To disable twinview put this line in "Device" section: Code: Option "DynamicTwinView" "FALSE"
Thanks for the TwinView tip!I had the same problem with this game. But now there is another: Code: fixme:gameux:GameExplorer2Impl_CheckAccess stub (0x132188, L"C:\\Program Files\\LucasArts\\Star Wars The Force Unleashed 2\\Awl_Release.dll", 0x1aafad8) fixme:win:EnumDisplayDevicesW ((null),0,0x1aae508,0x00000000), stub! fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x139840,0x13f518): stub fixme:process:GetLogicalProcessorInformation ((nil),0x1aafae0): stub fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS) err:ole:CoGetClassObject class {51b4abf3-748f-4e3b-a276-c828330e926a} not registered err:ole:CoGetClassObject no class object {51b4abf3-748f-4e3b-a276-c828330e926a} could be created for context 0x1 Starting Thu Nov 04 23:57:23 2010 fixme:win:EnumDisplayDevicesW ((null),0,0x1aae308,0x00000000), stub! fixme:font:WineEngAddFontResourceEx Ignoring flags 30 fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1461a8,0x1460a8): stub fixme:win:EnumDisplayDevicesW ((null),0,0x1aae53c,0x00000000), stub! err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded fixme:xinput:XInputGetState (0 0x1aaeae8) fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub MAX FILES OPEN: 1 MAX FILES OPEN: 2 MAX FILES OPEN: 3 MAX FILES OPEN: 4 wine: Unhandled page fault on write access to 0x201495d8 at address 0x20162909 (thread 001c), starting debugger... Well i dont understand much of this, im still a noob.Can anyone help?