HI! Im use only one windows program, but i have a mysterious problem. The game runs beautifully. But after some time (2-3 minutes) to notice that the upward network traffic jams. Information coming from the server, other players' movements, spells, chatting me, but anything I do not have to get to the server, which is 5000 seconds later, you can launch. Im use the latest daily snapshot from wine (wine-1.2) , but before im tested lot of version. Im use Linux Mint 9 (Ubuntu 10.04) with 2.6.32-24-generic #39-Ubuntu SMP Wed Jul 28 05:14:15 UTC 2010 x86_64 GNU/Linux kernel. Before im try 32 bit too. On this computer, from windows, the program running perfect. But this is the last windows program. Code: wine d:/Wow.exe &> /tmp/log.txt 2>&1 fixme:win:EnumDisplayDevicesW ((null),0,0x1b5ee20,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x1b5eaec,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x1b5efc4,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x1b5f464,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x1b5f5fc,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x1b5f5f8,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x1b5f5ec,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x1b5f4f8,0x00000000), stub! fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats fixme:win:EnumDisplayDevicesW ((null),0,0x1b5f1b4,0x00000000), stub! fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1707d8,0x1706d8): stub fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x1b5f89c): stub fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x1b5f89c): stub fixme:win:EnumDisplayDevicesW ((null),0,0x1b5df60,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x1b5df88,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x1b5dde8,0x00000000), stub! fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (5000): STUB fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 5000 fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (5000): STUB fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 5000 fixme:win:EnumDisplayDevicesW ((null),0,0x1b5db28,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x1b5d3d8,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x1b5df68,0x00000000), stub! fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (5000): STUB fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 5000 archive Data\enGB\patch-enGB.MPQ opened archive Data\patch.MPQ opened archive Data\enGB\patch-enGB-2.MPQ opened archive Data\enGB\patch-enGB-3.MPQ opened archive Data\patch-2.MPQ opened archive Data\patch-3.MPQ opened archive Data\expansion.MPQ opened archive Data\lichking.MPQ opened archive Data\common.MPQ opened archive Data\common-2.MPQ opened archive Data\enGB\locale-enGB.MPQ opened archive Data\enGB\speech-enGB.MPQ opened archive Data\enGB\expansion-locale-enGB.MPQ opened archive Data\enGB\lichking-locale-enGB.MPQ opened archive Data\enGB\expansion-speech-enGB.MPQ opened archive Data\enGB\lichking-speech-enGB.MPQ opened failed to open D:/Data/Interface/Icons failed to open D:/Interface/Icons failed to open D:/Data/Interface/Icons failed to open D:/Interface/Icons Cable is the Internet. There is also a modem and a router, firewall settings, and without even trying. The Linux as well. I tried with Cedega, but the same problem. (So much about Cedega)
On Thu, Aug 19, 2010 at 2:09 AM, nuanda73 <wineforum-user at winehq.org> wrote:> HI! > > Im use only one windows program, but i have a mysterious problem. > The game runs beautifully. But after some time (2-3 minutes) to notice that > the upward network traffic jams. Information coming from the server, other > players' movements, spells, chatting me, but anything I do not have to get > to the server, which is 5000 seconds later, you can launch. > > Im use the latest daily snapshot from wine (wine-1.2) , but before im > tested lot of version. > Im use Linux Mint 9 (Ubuntu 10.04) with 2.6.32-24-generic #39-Ubuntu SMP > Wed Jul 28 05:14:15 UTC 2010 x86_64 GNU/Linux kernel. Before im try 32 bit > too. On this computer, from windows, the program running perfect. But this > is the last windows program. > > > Code: > wine d:/Wow.exe &> /tmp/log.txt 2>&1 > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5ee20,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5eaec,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5efc4,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5f464,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5f5fc,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5f5f8,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5f5ec,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5f4f8,0x00000000), stub! > fixme:d3d:swapchain_init Add OpenGL context recreation support to > context_validate_onscreen_formats > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5f1b4,0x00000000), stub! > fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1707d8,0x1706d8): stub > fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x1b5f89c): stub > fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x1b5f89c): stub > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5df60,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5df88,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5dde8,0x00000000), stub! > fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT > (5000): STUB > fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 5000 > fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT > (5000): STUB > fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 5000 > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5db28,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5d3d8,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5df68,0x00000000), stub! > fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT > (5000): STUB > fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 5000 > archive Data\enGB\patch-enGB.MPQ opened > archive Data\patch.MPQ opened > archive Data\enGB\patch-enGB-2.MPQ opened > archive Data\enGB\patch-enGB-3.MPQ opened > archive Data\patch-2.MPQ opened > archive Data\patch-3.MPQ opened > archive Data\expansion.MPQ opened > archive Data\lichking.MPQ opened > archive Data\common.MPQ opened > archive Data\common-2.MPQ opened > archive Data\enGB\locale-enGB.MPQ opened > archive Data\enGB\speech-enGB.MPQ opened > archive Data\enGB\expansion-locale-enGB.MPQ opened > archive Data\enGB\lichking-locale-enGB.MPQ opened > archive Data\enGB\expansion-speech-enGB.MPQ opened > archive Data\enGB\lichking-speech-enGB.MPQ opened > failed to open D:/Data/Interface/Icons > failed to open D:/Interface/Icons > failed to open D:/Data/Interface/Icons > failed to open D:/Interface/Icons > > > > Cable is the Internet. There is also a modem and a router, firewall > settings, and without even trying. The Linux as well. I tried with Cedega, > but the same problem. (So much about Cedega) > > > >What video card and driver version? Jim -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.winehq.org/pipermail/wine-users/attachments/20100819/8dafb2da/attachment.htm>
Jim Hall wrote:> On Thu, Aug 19, 2010 at 2:09 AM, nuanda73 <wineforum-user at winehq.org> wrote: > > What video card and driver version? >The card is: NVIDIA GTS250 driver: nvidia-glx-185 from ubuntu repository, but im tried with original NVIDIA drivers from nvidia.com, and the nothing change. The FPS is good, even better. (60-70 FPS in Orgrimmar, or 50-60 in Dalaran)
Sounds kind of like the thread "Strange WoW behavior - unresponsive -> disconnect" http://forum.winehq.org/viewtopic.php?p=36899&sid=f0d52a4fbe457caf2208c923daccb7bb ?
Yes, very similar, only two are weird: 1st from MacOSX my (laptop) and from Windows running perfectly, never interrupted. 2nd To the solution was not within this thread, and I do not believe that it is impossible to solve.
nuanda73 wrote:> HI! > > Im use only one windows program, but i have a mysterious problem. > The game runs beautifully. But after some time (2-3 minutes) to notice that the upward network traffic jams. Information coming from the server, other players' movements, spells, chatting me, but anything I do not have to get to the server, which is 5000 seconds later, you can launch. > > Im use the latest daily snapshot from wine (wine-1.2) , but before im tested lot of version. > Im use Linux Mint 9 (Ubuntu 10.04) with 2.6.32-24-generic #39-Ubuntu SMP Wed Jul 28 05:14:15 UTC 2010 x86_64 GNU/Linux kernel. Before im try 32 bit too. On this computer, from windows, the program running perfect. But this is the last windows program. > > > Code: > wine d:/Wow.exe &> /tmp/log.txt 2>&1 > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5ee20,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5eaec,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5efc4,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5f464,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5f5fc,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5f5f8,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5f5ec,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5f4f8,0x00000000), stub! > fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5f1b4,0x00000000), stub! > fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1707d8,0x1706d8): stub > fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x1b5f89c): stub > fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x1b5f89c): stub > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5df60,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5df88,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5dde8,0x00000000), stub! > fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (5000): STUB > fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 5000 > fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (5000): STUB > fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 5000 > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5db28,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5d3d8,0x00000000), stub! > fixme:win:EnumDisplayDevicesW ((null),0,0x1b5df68,0x00000000), stub! > fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (5000): STUB > fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 5000 > archive Data\enGB\patch-enGB.MPQ opened > archive Data\patch.MPQ opened > archive Data\enGB\patch-enGB-2.MPQ opened > archive Data\enGB\patch-enGB-3.MPQ opened > archive Data\patch-2.MPQ opened > archive Data\patch-3.MPQ opened > archive Data\expansion.MPQ opened > archive Data\lichking.MPQ opened > archive Data\common.MPQ opened > archive Data\common-2.MPQ opened > archive Data\enGB\locale-enGB.MPQ opened > archive Data\enGB\speech-enGB.MPQ opened > archive Data\enGB\expansion-locale-enGB.MPQ opened > archive Data\enGB\lichking-locale-enGB.MPQ opened > archive Data\enGB\expansion-speech-enGB.MPQ opened > archive Data\enGB\lichking-speech-enGB.MPQ opened > failed to open D:/Data/Interface/Icons > failed to open D:/Interface/Icons > failed to open D:/Data/Interface/Icons > failed to open D:/Interface/Icons > >Open Winecfg (run wine winecfg or winecfg) in a terminal session. Click on the drives tab and state back what D: is mapped to. It looks like the files are in the wrong place. BTW, did you copy your WoW program directory to work with Wine? If so, DON'T DO THAT. It does not work. James McKenzie
James McKenzie wrote:> > Open Winecfg (run wine winecfg or winecfg) in a terminal session. > > Click on the drives tab and state back what D: is mapped to. It looks > like the files are in the wrong place.I have C:,Z: etc all originally wine drive. The D: point to WoW folder for short folder and filenames. The icon messages is not errors.> > BTW, did you copy your WoW program directory to work with Wine? If so, > DON'T DO THAT. It does not work. >Im tested copied, and wine installed, and Cedega installed versions, and tested running from windows partition. The game start perfect, good fps, and low latency (50-60 ms) but few minutes after im dc-ing.
nuanda73 <wineforum-user at winehq.org> wrote:>Sent: Aug 20, 2010 4:52 AM >To: wine-users at winehq.org >Subject: [Wine] Re: World of Warcraft strange disconnect > > >James McKenzie wrote: >> >> Open Winecfg (run wine winecfg or winecfg) in a terminal session. >> >> Click on the drives tab and state back what D: is mapped to. It looks >> like the files are in the wrong place. > > >I have C:,Z: etc all originally wine drive. The D: point to WoW folder for short folder and filenames. The icon messages >is not errors. >They look that way to me.> >> >> BTW, did you copy your WoW program directory to work with Wine? If so, >> DON'T DO THAT. It does not work. >> > >Im tested copied, and wine installed, and Cedega installed versions, and tested running from windows partition. The game >start perfect, good fps, and low latency (50-60 ms) but few minutes after im dc-ing. >What is the problem, in layman's terms. Is the game running just 'fine' and then 'all of a sudden' you get disconnected? We need to see the log file from that time, not on program startup. This means you have to start from a terminal session and then create a log file (I'm sure it will be huge, but that is the advantage of using Linux, you can remove the unnecessary bits using editors.) Then post the log file to a site like pastebin.com and then post the URL to the file here. This saves space and we can determine if a bug report is required by looking at the file. The process of creating a logging file is described here: http://wiki.winehq.org/FAQ#get_log Also, we only support Wine installed versions of the game (even with Steam.) Some programs will not work if copied from a Windows installation (I understand that WoW does not write registry keys, but there are other problems that can arise from using copied media.) This is so we are certain that the problem does not lie in a poor installation that was done in Windows or from file permission restrictions. Yes, there is a section on the WoW page on how to copy and move, and that is just fine for troubleshooting purposes. We do not support and cannot legally support Cedega installations. We don't have the knowledge to determine if the problem lies with their program or Wine. James McKenzie James McKenzie> > > >
James Mckenzie wrote:> They look that way to me.You. I do not. World of Warcraft has a programmable interface. These directories can make your own icons.> What is the problem, in layman's terms. Is the game running just 'fine' and then 'all of a sudden' you get disconnected? We need to see the log file from that time, not on program startup. This means you have to start from a terminal session and then create a log file (I'm sure it will be huge, but that is the advantage of using Linux, you can remove the unnecessary bits using editors.) Then post the log file to a site like pastebin.com and then post the URL to the file here. > This saves space and we can determine if a bug report is required by looking at the file. > > The process of creating a logging file is described here: > > http://wiki.winehq.org/FAQ#get_log > > Also, we only support Wine installed versions of the game (even with Steam.) Some programs will not work if copied from a Windows installation (I understand that WoW does not write registry keys, but there are other problems that can arise from using copied media.) This is so we are certain that the problem does not lie in a poor installation that was done in Windows or from file permission restrictions. Yes, there is a section on the WoW page on how to copy and move, and that is just fine for troubleshooting purposes.For you, reinstall the latest version from DVD (and patching). The situation is unchanged. log: wine Wow.exe &> /tmp/wowlog.txt http://pastebin.com/TpFEnNrJ Debug logs can do the following command: But it was 4.9 GB, I do not want to ask anything. A little to my knowledge, that cut from the file last few hundreds row. But if you can help me do it and copy it.> > We do not support and cannot legally support Cedega installations. We don't have the knowledge to determine if the problem lies with their program or Wine.I do not want to help for Cedega, but I mentioned that it is tried.
Debug command (WTB edit button :) ): WINEDEBUG=+relay,+seh,+tid wine Wow.exe &> /tmp/output.txt
nuanda73 wrote:> Debug command (WTB edit button :) ): >See first sticky for why there is no edit button.> WINEDEBUG=+relay,+seh,+tid wine Wow.exe &> /tmp/output.txt > > > >Was that the source of the 4.9 GB file? If so, try again WITHOUT the add-ons, unless requested by another person. relay shows calls from program to .dll or inter .dll communications seh is for security and tid is for thread ids. James McKenzie