I successfully installed the beta to one of my partitions, and the patches were
all applied without a hitch, didn't get the slow firewall problem until the
last patch application though, for whatever reason. I have an nVidia GTX 260
with the most current drivers installed. When I put the following command in the
terminal it hangs on the bold and then goes through the rest to give me a
popup window with a nice errorlog that I have in the pastie link at the bottom
of the post.
Code:
$ wine StarCraft\ II.exe
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (3000):
STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 3000
[stephen at acid StarCraft II Beta]$ err:module:load_builtin_dll failed to load
.so lib for builtin L"winemp3.acm": libmpg123.so.0: cannot open shared
object file: No such file or directory
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x3eaee88,0x3eaee84): stub
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
[b]fixme:win:EnumDisplayDevicesW ((null),0,0x3eae91c,0x00000000), stub!
[/b]fixme:win:EnumDisplayDevicesW ((null),0,0x3eae850,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 909198916 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909198916) in
the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909198916 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909198916) in
the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in
the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in
the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 1280070990 (as fourcc: NULL)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1280070990) in
the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 1280070990 (as fourcc: NULL)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1280070990) in
the format lookup table
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"mmdevapi.dll"
err:ole:create_server class {bcde0395-e52f-467c-8e3d-c4579291692e} not
registered
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e}
could be created for context 0x7
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x217530,0x217430): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x217530,0x217430): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x217530,0x217430): stub
err:module:load_builtin_dll failed to load .so lib for builtin
L"WLDAP32.dll": libssl.so.0.9.8: cannot open shared object file: No
such file or directory
err:module:import_dll Loading library WLDAP32.dll (which is needed by
L"Z:\\media\\SC2\\StarCraft II Beta\\Support\\Battle.net.dll") failed
(error c000007a).
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x3ead154,0x3ead150): stub
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x3eacdf4,0x3eacdf0): stub
fixme:ntdll:NtPowerInformation semi-stub: SystemPowerCapabilities
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:dxdiag:ProcessCommandLine /t unimplemented
^C
fixme:win:EnumDisplayDevicesW ((null),0,0x3eae91c,0x00000000), stub! <---
hangs here
Here is the error log from the "ErrorReporter"
pastie.org/957242
The same thing occurs when I use this command (or use the shortcut):
Code:
$ wine "D:\SC2\Starcraft II Beta\StarCraft II.exe"
Any ideas? The only other thing to note is before it hangs, my mouse will not
show up on the screen where the game should launch.