Hi all
Hoping that someone have any idea how to get Arma running properly. Maybe there
is something I have not tested or a developer can take a look?
Using version 1.10 of Wine and the latest patch to Armed Assault v1.14.
Game will install properly with all patches up to 1.14 with no issues. When
starting the game the menu work properly but the 3d background is not rendered
and just showing a solid color (solar flares does work though).
This is from the log:
fixme:ntoskrnl:KeInitializeTimerEx 0x1110d8 0
fixme:win:EnumDisplayDevicesW ((null),0,0x125f628,0x00000000), stub!
err:ole:CoGetClassObject class {5959df60-2911-11d1-b049-0020af30269a} not
registered
err:ole:CoGetClassObject no class object {5959df60-2911-11d1-b049-0020af30269a}
could be created for context 0x1
fixme:dsound:DllCanUnloadNow (void): stub
fixme:dsound:DllCanUnloadNow (void): stub
fixme:dsound:DllCanUnloadNow (void): stub
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in
the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909198916 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909198916) in
the format lookup table
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1024,768)
This message appear repeatedly:
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
Once in a while this message also appear:
fixme:d3d_texture:IWineD3DTextureImpl_PreLoad Texture (0x1f8c50) has been
reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's
sampler
I have tried the FBO setting and also to use the native d3d9_x.dll files one at
a time without any change in behavior.
The problem has been reported: http://bugs.winehq.org/show_bug.cgi?id=13863
Any ideas?