Is there an easier way of getting animated cursors rather than having to re-compile the whole thing? I'm referring to Command & Conquer 3. I got it to work, but just no animated cursors. The patching referred to in this article: http://appdb.winehq.org/objectManager.php?sClass=version&iId=7440 gives me errors. So back to the original question.
On Wed, Feb 27, 2008 at 4:59 AM, Sleaka J <wineforum-user at winehq.org> wrote:> Is there an easier way of getting animated cursors rather than having to re-compile the whole thing? > > I'm referring to Command & Conquer 3. I got it to work, but just no animated cursors.I think the thing to do is to vote for bug http://bugs.winehq.org/show_bug.cgi?id=5828 and http://www.codeweavers.com/compatibility/browse/name/?app_id=2857 It wouldn't hurt to pledge a boatload of money to Codeweavers, either. - Dan
In other words, that's a no.
I am currently working on this bug. However, it is not easy at all to fix, so don't expect Wine to support animated cursors anytime soon. There are some pre-requisites that have to be met before it can be implemented. Unfortunately, right now, you must recompile Wine to get animated cursor support. Anyhow, just thought I would chime in, say hi, and let people know I will fix this, but as I am not as experienced as some other developers, and this is a very difficult problem, that it will take me a long time to get fixed.
I realise that Wine is being developed to get Windows applications working under Linux, but from what I see a major part of Wine users are gamers and having the incorrect cursors is a big issue for me. I can't speak for everyone though. Is this the best you can do? (an honest question, no flame).