Hello all, I am attempting to get this game running under wine, but have encountered some difficulties. When I start the game, a blank window pops up, then the startup window opens, and then it goes full screen, even though I have it set in the wine config AppDefaults section to run the game in managed desktop mode. In looking at the terminal ouput, I see this: fixme:ddraw:DirectDrawEnumerateExA no non-display devices supported. fixme:ddraw:DirectDrawEnumerateExA no detached secondary devices supported. fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x77c70c90)->(00010024,00000008) Any ideas on how to solve this would be greatly appreciated.
Out of curiosity, have you read the "How to help get applications working" guide on the WineHQ website? It's in the documentation section. I just put it there recently, and would like some public comment. On Tue, 2005-01-04 at 17:21 -0500, Adam Babcock wrote:> Hello all, > > I am attempting to get this game running under wine, but have > encountered some difficulties. When I start the game, a blank window > pops up, then the startup window opens, and then it goes full screen, > even though I have it set in the wine config AppDefaults section to run > the game in managed desktop mode. In looking at the terminal ouput, I > see this: > > fixme:ddraw:DirectDrawEnumerateExA no non-display devices supported. > fixme:ddraw:DirectDrawEnumerateExA no detached secondary devices supported. > fixme:ddraw:Main_DirectDraw_SetCooperativeLevel > (0x77c70c90)->(00010024,00000008) > > > Any ideas on how to solve this would be greatly appreciated. > _______________________________________________ > wine-users mailing list > wine-users@winehq.org > http://www.winehq.org/mailman/listinfo/wine-users
Duane Clark wrote: :SNIP:> I will start out by saying I don't really know much about Direct Draw > and DirectX in Wine (or in Windows for that matter). My general > impression from lurking on the wine-devel list is that DirectX 8 support > was fairly far along about two months ago. At that point, work started > on DirectX 9, and the work was such that it would likely break some > DirectX things. You might want to check out some discussion of this: > > http://www.winehq.org/?issue=244#Direct3D%209%20Work > http://www.winehq.org/?issue=253#Direct3D%209 > > If the above comments are completely unrelated to your problem (a > distinct possibility) then just ignore them ;) > > _______________________________________________ > wine-users mailing list > wine-users@winehq.org > http://www.winehq.org/mailman/listinfo/wine-users >Hmmm, never thought of that, I'll look into that, try a snapshot from before the merged dx9 patches when I get a chance. Thanks!