Please correct me if I am wrong, Jean-Marc, but I do not think that any
patches are getting applied to 1.0.5 anyway. Also, if you expect a patch to
be applied, you will need to provide the changes as a patch, not as a
modified copy of the source tree.
The 1.2 branch includes a mechanism for private memory allocation from a
static buffer. You provide a usermisc.h file that replaces the normal alloc
routines. You should be able to fix most if not all of your alignment
issues there, rather than putting conditionals in the main code. I do not
know if it will allow you to avoid the __attribute__ directives. Look at
the TI subdirectory in the main tree for an example of how this is done.
There is a bit of a hack for providing a private stack without changing the
API. I do not think that there is any precedent for platform specific API
changes, such as what you have proposed.
It will take some work to move to the 1.2 branch, but with it comes two
years of improvements in quality and processing and memory efficiency.
Regards,
Jim Crichton
----- Original Message -----
From: "Jean-Marc Valin" <jean-marc.valin@usherbrooke.ca>
To: "Saad Nader" <snader@gamespy.com>
Cc: <speex-dev@xiph.org>
Sent: Tuesday, October 23, 2007 7:20 PM
Subject: Re: [Speex-dev] Speex with PS3 SPE support
> Saad Nader wrote:
>> We needed to use a release version of the SDK because this part of
>> production code for our Sony implementations. I'm not sure how
stable
>> that branch is. Is the encoding and decoding already stable? In other
>> words, what is not stable about that branch?
>
> It's listed as "unstable" in the sense of "I might
change the API" and
> that is mainly for new features that are not related to the codec itself
> (echo cancellation, ...). Also, because I do more changes, the
> likelyhood of breaking things is slightly higher. That being said, the
> overall quality (and even "stability" in the sense of how much I
trust
> the code) is much higher in the latest 1.2beta releases than for the
> 1.0.x branch.
>
> Jean-Marc
>
>> Thanks,
>> ---------------------------
>> Saad Nader
>> Middleware Engineer
>> Powered By Gamespy, IGN
>>
>> -----Original Message-----
>> From: Jean-Marc Valin [mailto:jean-marc.valin@usherbrooke.ca]
>> Sent: Tuesday, October 23, 2007 1:53 AM
>> To: Saad Nader
>> Cc: speex-dev@xiph.org
>> Subject: Re: [Speex-dev] Speex with PS3 SPE support
>>
>> Hi Saad,
>>
>> I noticed you've been using 1.0.5. This is actually quite old.
There are
>> many many improvements and optimisations in the unstable branch
>> (1.2beta2 is the latest) and you should definitely be using that on the
>> Cell.
>>
>> Cheers,
>>
>> Jean-Marc
>>
>>
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