Displaying 12 results from an estimated 12 matches for "gamespy".
2010 Jan 23
1
Borderlands DVD Gamespy & DLC1 not working w/ patch (...)
Borderlands DVD Gamespy & DLC1 not working w/ patch 1.0.1, 1.1.0 & 1.2.0
This is kind of odd. I've installed Borderlands multiple times with no problems. I've played Borderlands to the very end of the game and to Playthrough 2 without any problems. The problem I'm facing is that Borderlands does not r...
2005 Feb 24
0
Multiple game server lockup problem (solved)
...when I hit the X button the
"Not Responding, Close Anyway" dialog would pop up.
Well it turns out that something that wine did made ethernet port
checking allot more strict so it is not a problem with wine.
It turns out that the game server I was using (Descent 3) was
opening a port for gamespy to connect to even if I wasn't
listing the server with gamespy or a gamespy like tracker. So
the first server came up just fine and when the other servers
tried to start they were using the same port. (This port is used
by tracker engines like gamespy to get information about the
server). Thats...
2007 Oct 23
2
Speex with PS3 SPE support
...the SDK because this part of
production code for our Sony implementations. I'm not sure how stable
that branch is. Is the encoding and decoding already stable? In other
words, what is not stable about that branch?
Thanks,
---------------------------
Saad Nader
Middleware Engineer
Powered By Gamespy, IGN
-----Original Message-----
From: Jean-Marc Valin [mailto:jean-marc.valin@usherbrooke.ca]
Sent: Tuesday, October 23, 2007 1:53 AM
To: Saad Nader
Cc: speex-dev@xiph.org
Subject: Re: [Speex-dev] Speex with PS3 SPE support
Hi Saad,
I noticed you've been using 1.0.5. This is actually quite...
2007 Oct 19
1
Contribution to speex
Hello,
I'm Saad from Gamespy who makes use of the Library for Voice over IP on
the PS3. We would like to contribute back some code that added/modified
to compile and run on Sony's Playstation 3. What would be the process
to do this?
Thanks,
---------------------------
Saad Nader
Middleware Engineer
Powered By Gam...
2007 Oct 26
4
Speex with PS3 SPE support
...improvements e.g. in the 1.2 betas, and am going to push for testing for
compatibility against that here in the future, but it would help us if
you could comment on when you anticipate coming out with a non-beta
1.2..
</j>
Joost Schuur, Developer Support Manager, IGN Entertainment
jschuur@gamespy.com, tel: (714) 460-6728, cell: (949) 923 0074
Publisher and Developer Services, http://www.poweredbygamespy.com
NEW: Online Matters - PubServices blog:
http://www.poweredbygamespy.com/blog
-----Original Message-----
From: Jean-Marc Valin [mailto:jean-marc.valin@usherbrooke.ca]
Sent: Wednesday...
2007 Oct 24
2
Speex with PS3 SPE support
...ke some work to move to the 1.2 branch, but with it comes two
years of improvements in quality and processing and memory efficiency.
Regards,
Jim Crichton
----- Original Message -----
From: "Jean-Marc Valin" <jean-marc.valin@usherbrooke.ca>
To: "Saad Nader" <snader@gamespy.com>
Cc: <speex-dev@xiph.org>
Sent: Tuesday, October 23, 2007 7:20 PM
Subject: Re: [Speex-dev] Speex with PS3 SPE support
> Saad Nader wrote:
>> We needed to use a release version of the SDK because this part of
>> production code for our Sony implementations. I'm not...
2007 Oct 25
0
Speex with PS3 SPE support
....
> PS: I wasn't sure what the scope of the speex-dev@xiph.org list was, so
> I left it off of this thread for now.
Pretty much anything about Speex is on-topic for the list. CCing the
list again.
Jean-Marc
> Joost Schuur, Developer Support Manager, IGN Entertainment
> jschuur@gamespy.com, tel: (714) 460-6728, cell: (949) 923 0074
> Publisher and Developer Services, http://www.poweredbygamespy.com
>
> NEW: Online Matters - PubServices blog:
> http://www.poweredbygamespy.com/blog
>
>
> -----Original Message-----
> From: Jean-Marc Valin [mailto:jean-mar...
2007 Oct 23
2
Speex with PS3 SPE support
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2007 Oct 23
0
Speex with PS3 SPE support
...hat being said, the
overall quality (and even "stability" in the sense of how much I trust
the code) is much higher in the latest 1.2beta releases than for the
1.0.x branch.
Jean-Marc
> Thanks,
> ---------------------------
> Saad Nader
> Middleware Engineer
> Powered By Gamespy, IGN
>
> -----Original Message-----
> From: Jean-Marc Valin [mailto:jean-marc.valin@usherbrooke.ca]
> Sent: Tuesday, October 23, 2007 1:53 AM
> To: Saad Nader
> Cc: speex-dev@xiph.org
> Subject: Re: [Speex-dev] Speex with PS3 SPE support
>
> Hi Saad,
>
> I noti...
2002 May 17
5
Port 32230 anyone?
Greetings,
Yet another strange pattern of traffic is being halted at the shorewall
firewall, but I have no idea what this is. IANA shows the ports
unassigned, and a net search yields only some of the same questions -
what is this port?
There are two machines as SOURCE, on the same class C network, adjacent,
even, sending one connect attempt to TCP port 32230 every five minutes.
I''m
2004 Aug 06
2
production code
hi. i joined the list a week ago. i'm using speexlib as the codec for
GameSpy's new voice SDK [for voice chat for video games]. everything
works well. kudos. i'd like to make a contribution to the codebase.
i am bothered by the spew of warnings ( about 300 ) from my compiler. i
typically frown on warnings anywhere in my codebase.
COMPILER: Visual C++ .NET 2003 vers...
2007 Oct 25
0
Speex with PS3 SPE support
...release of Speex is far safer than the latest 2.6.x "stable" release of
a Linux kernel, which is still safer than any "service pack" released by
some large OS vendor.
Jean-Marc
> </j>
>
> Joost Schuur, Developer Support Manager, IGN Entertainment
> jschuur@gamespy.com, tel: (714) 460-6728, cell: (949) 923 0074
> Publisher and Developer Services, http://www.poweredbygamespy.com
>
> NEW: Online Matters - PubServices blog:
> http://www.poweredbygamespy.com/blog
>
>
> -----Original Message-----
> From: Jean-Marc Valin [mailto:jean-ma...