Displaying 5 results from an estimated 5 matches for "snader".
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shader
2002 May 07
1
Status Query - Please respond - Re: Patch to avoid 'Connection reset by peer' error for rsync on cygwin
Hi.
On the one hand, I don't want to annoy anyone with repeated emails :-), but on
the other, I would like to know the chances of the patch making it in to 2.5.6.
Even if the answer is 'Maybe - too busy to think about it right now', I will be
satisfied, but if I need to revise it before it can be considered, I would like
to know that.
Max.
2007 Oct 23
2
Speex with PS3 SPE support
Hi Jean-Marc,
We needed to use a release version of the SDK because this part of
production code for our Sony implementations. I'm not sure how stable
that branch is. Is the encoding and decoding already stable? In other
words, what is not stable about that branch?
Thanks,
---------------------------
Saad Nader
Middleware Engineer
Powered By Gamespy, IGN
-----Original Message-----
From:
2007 Oct 24
2
Speex with PS3 SPE support
...will take some work to move to the 1.2 branch, but with it comes two
years of improvements in quality and processing and memory efficiency.
Regards,
Jim Crichton
----- Original Message -----
From: "Jean-Marc Valin" <jean-marc.valin@usherbrooke.ca>
To: "Saad Nader" <snader@gamespy.com>
Cc: <speex-dev@xiph.org>
Sent: Tuesday, October 23, 2007 7:20 PM
Subject: Re: [Speex-dev] Speex with PS3 SPE support
> Saad Nader wrote:
>> We needed to use a release version of the SDK because this part of
>> production code for our Sony implementations. I...
2007 Oct 19
1
Contribution to speex
Hello,
I'm Saad from Gamespy who makes use of the Library for Voice over IP on
the PS3. We would like to contribute back some code that added/modified
to compile and run on Sony's Playstation 3. What would be the process
to do this?
Thanks,
---------------------------
Saad Nader
Middleware Engineer
Powered By Gamespy, IGN
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2007 Oct 23
2
Speex with PS3 SPE support
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