search for: ps3

Displaying 20 results from an estimated 236 matches for "ps3".

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2008 Mar 24
2
CentOS 5.1 on PS3
Hi All, Does anyone here on the list have CentOS 5.1 running on a PS3? I would like to look at integrating a couple of PS3 nodes into our cluster for it's ability to use the Cell processor inside and was wondering if anyone had any experiences.
2009 Nov 18
1
[LLVMdev] Triple for PS3
Hi, I'm doing some preliminary work to get Clang to compile for PS3 targets. As an intermediate step in that direction, could someone do me the favor of reviewing and submitting the enclosed patch, or giving me feedback on it? Basically, I need to be able to differentiate the triple for a PS3 target. These are the triples currently used in the gcc-based compiler...
2009 Mar 27
4
PS3
I have been planing on installing a Linux OS on my ps3 for some time and I came across a site that said that wine would allow me to play PC games on it. If this is true what OS would be best and other stuff like that.
2010 May 27
4
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
By linux derivative I meant that it borrows the linux GCC ABI... and it does. You can compile with an off the shelf GCC cross compiler and link the resultant object files ones compiled with the PS3 provided version. We have done it. Also, as both an XBox 360 and PS3 developer, there seems to me to be nothing in the TCRs/TRCs that preclude us from using a different compiler. There are rules about symbol inclusion and other resultant binary requirements... but as of yet I have not found spe...
2008 Sep 12
0
Installing R Project on a PS3 - Success
I've been trying to install R on a PS3 for several weeks now without success and have read various posts here, and elsewhere, on this and installing R on other PPC64 architecture machines which have given me some pointers. Yesterday, after much frustration, I finally succeeded and it runs well. As several people have posted questions...
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
PS3 is not "a Linux derivative." The compilers supplied by SCE for PS3 game development are highly customized and support a customized ABI that will take some time to adjust LLVM and Clang to support. You'd likely also run afoul of a TRC or two, similar to the problems you'll f...
2006 Nov 13
1
Install CentOS on PS3
Hi All, Anyone here going to try running CentOS 4 on a PS3? Is there even a PPC version of CentOS 4 available? Regards, Ranbir -- Kanwar Ranbir Sandhu Linux 2.6.18-1.2200.fc5 i686 GNU/Linux 18:03:48 up 3 days, 20:20, 1 user, load average: 1.68, 1.08, 0.86
2008 May 23
2
error on install with ps3
i have just downloaded the course code for wine for my ps3 but when i run './tools/wineinstall' i get the error message 'port.c:183:2: error: #error You must implement wine_switch_to_stack for your platform' i also get the error after i run 'make' (after i run ./configure' and 'make depend' now is it because wine does...
2010 May 27
5
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...on information objective-c provides (and the rewriter properly outputs) but I am sure the person/people who wrote the rewriter can answer those fairly simply (or else the rewriter would be fairly useless). As far as the runtime goes there is an implementation for windows, linux and most likely the PS3 (since it is already a linux derivative using GCC as mentioned). If we have to create a runtime for PS3 and XBox that seems trivial as the functions are very basic in nature. My comments on OpenStep were more meant to point to the fact that we would write our own library; really just throwing all...
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...Net to discuss this further. Alex On May 27, 2010, at 9:26 AM, Kevin Wooten wrote: > By linux derivative I meant that it borrows the linux GCC ABI... and > it does. You can compile with an off the shelf GCC cross compiler > and link the resultant object files ones compiled with the PS3 > provided version. We have done it. > > Also, as both an XBox 360 and PS3 developer, there seems to me to be > nothing in the TCRs/TRCs that preclude us from using a different > compiler. There are rules about symbol inclusion and other > resultant binary requirements....
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...ng the XDK compiler to compile that. - Sherief On May 27, 2010, at 12:26 PM, Kevin Wooten wrote: > By linux derivative I meant that it borrows the linux GCC ABI... and it does. You can compile with an off the shelf GCC cross compiler and link the resultant object files ones compiled with the PS3 provided version. We have done it. > > Also, as both an XBox 360 and PS3 developer, there seems to me to be nothing in the TCRs/TRCs that preclude us from using a different compiler. There are rules about symbol inclusion and other resultant binary requirements... but as of yet I have not...
2010 May 27
1
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...t; Alex > > On May 27, 2010, at 9:26 AM, Kevin Wooten wrote: > >> By linux derivative I meant that it borrows the linux GCC ABI... and >> it does. You can compile with an off the shelf GCC cross compiler >> and link the resultant object files ones compiled with the PS3 >> provided version. We have done it. >> >> Also, as both an XBox 360 and PS3 developer, there seems to me to be >> nothing in the TCRs/TRCs that preclude us from using a different >> compiler. There are rules about symbol inclusion and other >> resul...
2011 Mar 16
0
[LLVMdev] [release_29] Good status of ppc-redhat-linux on Fedora 12 PS3
On Mar 15, 2011, at 7:25 PM, NAKAMURA Takumi wrote: > Good morning. > Hi Nakamura, > LLVM and clang can be built successfully on Fedora 12 PS3. > Hooray! :-) > On RC1, only one test failed. > test/CodeGen/X86/fold-pcmpeqd-0.ll > Eric commented that this should be fixed on the release branch right now. > On release_29 branch, all llvm tests can pass. Woo! :-) > (I don't mention clang tests :p ) > >.>...
2008 Dec 28
9
Problem installing latest version of Wine to Ubuntu (8.10)
Hi, I am a nooby to Linux...I recently installed Ubuntu (8.10) to my PS3, in hopes of installing my Windows games (i.e. Steam, Call of Duty, etc.)...I've been researching linux applications that allow me to install Windows based applications, which is how I came across Wine... I followed the step by step procedures on how to install the latest version of Wine to Ub...
2007 Oct 23
2
Speex with PS3 SPE support
...? Thanks, --------------------------- Saad Nader Middleware Engineer Powered By Gamespy, IGN -----Original Message----- From: Jean-Marc Valin [mailto:jean-marc.valin@usherbrooke.ca] Sent: Tuesday, October 23, 2007 1:53 AM To: Saad Nader Cc: speex-dev@xiph.org Subject: Re: [Speex-dev] Speex with PS3 SPE support Hi Saad, I noticed you've been using 1.0.5. This is actually quite old. There are many many improvements and optimisations in the unstable branch (1.2beta2 is the latest) and you should definitely be using that on the Cell. Cheers, Jean-Marc
2009 Oct 16
3
Linux/Asterisk on game consoles?
Hello I don't know much about game consoles, and I was wondering if someone had successfully ported Linux and Asterisk to the current hardware, ie. Nintendo Wii, Sony PS3, or Microsoft XBox360? Thank you.
2009 Jun 11
4
CentOS 5.3 cbea
Hi! I have a question to ask: where can I download CentOS 5.3 for Cell Broadband Engine Architecture, and if this is impossible - ppc64 version. I want to install it onto my Sony PS3. Sincerely, Dmitry Zaletnev
2007 May 10
1
mplayer + libtheora on a PS3
Hello, I'm trying to get mplayer and theora to work nicely on a PS3, preferrably without making stuff use the SPEs. It plays mpeg4 just fine using only the PPE, but with theora (or theora-oil), the machine is too slow. Anyone have any experience of this or any ideas? /Daniel
2010 May 27
4
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler. This means that we will need a way to compile it on all platforms our games will target.  Currently the major platforms we are concerned with include... PC, Mac, XBox 360, PS3, iPhone.  Now the PC, Mac, iPhone and PS3 are fairly simple.  If we build our own OpenStep libraries we can simply use LLVM to compile directly to these platforms; the PS3 although proprietary uses GCC as a C/C++ compiler so I am assuming Objective-C can be used fairly simply.  This leaves us with...
2011 Mar 16
3
[LLVMdev] [release_29] Good status of ppc-redhat-linux on Fedora 12 PS3
Good morning. LLVM and clang can be built successfully on Fedora 12 PS3. On RC1, only one test failed. test/CodeGen/X86/fold-pcmpeqd-0.ll On release_29 branch, all llvm tests can pass. (I don't mention clang tests :p ) ...Takumi Fedora release 12 (Constantine) Linux speedking.localdomain 2.6.32.23-170.fc12.ppc64 #1 SMP Mon Sep 27 17:09:35 UTC 2010 ppc64 ppc64...