similar to: NeedForSpeed shift2

Displaying 20 results from an estimated 1000 matches similar to: "NeedForSpeed shift2"

2011 Jun 03
2
NeedForSpeed shift2 Stretched blit not implemented
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in software blit. fixme:d3d_surface:surface_cpu_blt Stretched blit not implemented for bpp 64! I've tried different graphics settings without luck. Any ideas on the current *21 wine. Thanks
2011 Sep 08
2
Zanzarah game
I've decided to try Zanzarah in both wine 1.2.2 and in latest release 1.3.27 None works... :( Here is the terminal output in 1.3.27: ... DFMT_R8G8_SNORM_L8X8_UNORM to floating point. err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_R8G8_SNORM_L8X8_UNORM to floating point. err:d3d_surface:surface_convert_color_to_float Unhandled conversion from
2011 Apr 21
12
Tropico 3 Demo Graphics Problem - People are not visible
Hi! I am trying to run the Tropico 3 Demo on Wine 1.3.18. Everything is displaying fine (buildings, trees, etc.), except the people. The city looks like a ghost city, doors opening and closing but nobody is there. Can somebody help me what can be wrong? I tried different graphics options in the game, and different Direct 3d settings in the registry, but nothing seems to be working. I have a dll
2010 Oct 03
1
Problem starting new game "War of Angels" - no 3d I guess
Hey, guys, i surfed the internet and found a new game by gamigo I want to try out. http://warofangels.gamigo.com/ I downloaded the installer and successfully installed the game. I used winetricks to install - d3dx9 - d3dx9_28 - d3dx9_36 - corefonts - dotnet11 - dotnet20 - dotnet 20sp2 I've to use the launcher provided in the game's directory which seems to work fine. It does patching
2010 Dec 06
1
Backbuffer problem troubles SimCity4 RH/Deluxe
SimCity 4 has a lot of problems of its own that cause it to Crash to the Desktop quite often. However, the failure to provide more than one back buffer makes it hard to run large cities, and has gotten past annoyance for me, at least. Here is my latest log, from initiation of the game to the point where I finally killed it because the graphics had gone crazy again. My system has MB of graphics
2010 Jul 06
0
Call of Duty - Modern Warfare 2 problem.
Hi guys, I've installed COD MW2 and followed the instructions as per the AppDB page: http://appdb.winehq.org/objectManager.php?sClass=version&iId=18348&iTestingId=48575 However, I get garbled text...and when in-game, the lighting is a mess. I'd try editing the graphic settings, but I can't make out the text of the menu. I'm using Wine 1.2 rc6 with or without the
2010 Nov 12
1
Need help interpreting event log
Well, good old Simcity 4 is now giving me event entries I've never seen before. The last one gave me a crash to the desk top, which is not unusual for this game, but I don't understand what the log is telling me. Please have a look at this and see if you can help out. [code] fixme:system:SystemParametersInfoW Unimplemented action: 94 (SPI_GETMOUSETRAILS) fixme:win:EnumDisplayDevicesW
2010 May 04
2
Half-Life 2 crashing with Wine 1.1.43 on Ubuntu 10.4
Hey guys, I'm new to this forum and also to Linux. I hope this problem is not caused by my lack of knowledge, but I would guess not. Hopefully^^. As the title says, I try to play Half-Life 2 with Wine, which is listed as platinum in the Appdb, so I expected no problems. But unfortunately, the game is crashing when I want to start a new game. I see the loading bar filling, but when it's
2010 Nov 10
2
SimCity4 wants to do a VGA display, but wine gives me an HD
I get an HD display with this program, and a system lockup into the bargain. I can't even get in with the three finger salute. I had to use the Magic Sysrq keys to safely close the system and reboot. At least nothing was lost, and I got the system back. wine 1.3.6 freshly compiled this hour UBUNTU 10.10 AMD64 updated after lunch. Here is the application log: [code]
2011 Nov 29
1
avp 2010 no sound at all..
I installed avp 2010 and wanted to have some fun in mp, but when starting the game, I had no sound at all... The weird thing is that in movies and such, there is sound. It's muted ingame and in menus only... terminel output (shortened): Code: fixme:d3d9:D3DPERF_SetOptions (0x1) : stub fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub fixme:thread:SetThreadIdealProcessor (0xb4): stub
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
Hello everyone, Since a few weeks, Sid Meier's Civilization 4, Beyond the Sword 3.17 has become unstable on my system. I had no problems running it before. In fact, I submitted test results to the AppDB about it here: http://appdb.winehq.org/objectManager.php?sClass=version&iId=12753&iTestingId=34283 However, at the moment, Civ4 will crash after only minutes of play, with an out of
2018 Sep 14
1
Possible bug with chromatic adaptation in grDevices::convertColor
It appears that the chromatic adaptation feature of `grDevices::convertColor`is broken, and likely has been for many years.? While a little surprising, it is an obscure enough feature that there is some possibility this is actually broken, as opposed to user error on my part.? If it turns out to the latter, I apologize in advance for spamming this list. Consider: ??? rgb.in <-
2007 Dec 06
1
[R] color palette from red to blue passing white (shifted from R-help)
Hi, The move to sRGB is nice, is there any interest in adding an interface to lcms, http://www.littlecms.com, to allow gamut matching? I can think of a lot of instances where I would like to render a figure as it would appear on my printer. This is probably best done as a separate package though, at least at first. Nicholas Martin Maechler wrote: >>>>>> "Paul" ==
2018 Oct 03
1
grDevices::convertColor and colorRamp(space='Lab') Performance Improvements
`grDevices::convertColor` performance can be improved by 30-300x with small changes to the code. `colorRamp(space='Lab')` uses `convertColor` so it too benefits from substantial performance gains. `convertColor` vectorizes explicitly over the rows of the input color matrix using `apply`. The level-1 patch [1] illustrates a possible minimal set of changes to achieve this with just R
2006 Dec 11
1
{noob warning!] Irish Revenue software
Hello all, I'm quite a newbie to wine, and have some basic things running under it like WT Library, & Seamonkey. I need to install the local Revenue software because they sent me all tax documentation by email now :-(. My PC: Athlon 2.6Ghz with 1 gig, 40G hd, running Fedora Core 5 ROS ((Irish) Revenue Online Service) System Requirements
2011 May 08
21
Legend of mir
I installed Legend Of Mir 2.6 using WINE. But i cant get it to work..When i launch the exe, my scrrn goes black (like it should) but then nothing happens (normally on windows, after 2 seconds of balck screen, login gate comes up). Any ideas?
2012 Mar 14
7
Issues running Dungeon Keeper 2
Hey all, I've downloaded and installed Wine v.1.3.13 and using that, installed Dungeon Keeper 2 from the iso (including patches and a crack) on my mac (OS X Lion). However, when I start the game, the graphics are, what I can only describe as, "screwy". The log for this exe is provided Code: Dynamic session lookup supported but failed: launchd did not provide a socket path, verify
2008 Nov 03
1
Game very slow (neverwinter Nights 2 + Expansion)
After 1 day of work i finally got NWN2 working. The game starts, and everything seems to work. (even the Securom copyright protection). But in the game I have a big problem: the FPS are around 0.5. :( I have tried some things, but I'm am not experienced enough with wine, to fix this issue. (Others have 30 FPS with similar hardware) The things I have done: Added the Direct3D Registry Keys
2013 Jul 24
1
Alpha channel in colorRamp() and colorRampPalette()
Hi all, I had the need to create a colorbar considering the alpha channel of the colors, but colorRamp() and colorRampPalette() ignored the alpha argument in rgb(). So I performed some minor modifs. in their codes, as to support the interpolation using the alpha channel. I guess that those simple modifications might be useful for other people, so perhaps it would be worth to add them to
2018 Mar 07
1
TLD instruction usage in non-linked sampler mode
Hi Andy, Thanks for checking! I do see an issue on Tesla as well (at least G92, and I believe someone else reported on a GT215 or GT218). However I haven't confirmed that it's the identical issue to what I see on Fermi with quite as much certainty as what I've checked on a GF108. (For the G92, the texture buffer object test fails in the same way it does on Fermi, but there could be