similar to: Sound stutter problem

Displaying 20 results from an estimated 1100 matches similar to: "Sound stutter problem"

2005 Sep 13
0
Shockware + firefox sound issues
I have firefox installed under wine (v1.5 on 20050830) and running fairly well. I have installed Shockwave + flash, both of which seem to work as good as their native counterparts (Native Windows in the case of shockwave) except that sound in shockwave is jumpy and seems to be suffering from an underrun issue. This is the output in the terminal: fixme:dsound:DSOUND_MixOne problem with
2007 Feb 05
3
Soul Reaver 2 v1.01 sound buffer underrun
Hello list, I am experiencing sound problems with Soul Reaver 2, follows the initial log after starting the game. $wine sr2.exe fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x17a890) : stub, simulating 64MB for now, returning 64MB left fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x17a890) : stub loading
2009 May 23
0
Wine & Wow
I'm experiencing problems with World of Warcraft. There two issues; First one is mouse lag on game. I found that "hardware cursor" can solve this problem. This is not so important. Second problem is the important one. When i start game, after playing like 2 minutes the frame rate decreases to ~0.1 frame per second. This means a huge lag is happening. This continues for at least 15
2007 Mar 19
2
NASCAR 2003 and sound issues
I've submitted a bug on this issue, but I'm hoping to find a workaround that may help resolve the bug or get me to where I want to be - racing this game. Wine 0.9.22-9ubuntu3 (edgy) Installed on Ubuntu - Edgy Eft (2.6.17-10-generic) I did not compile this, installed as a package via Ubuntu's App Manager I don't use Windows with wine Application: NASCAR 2003 (CD Installed version,
2006 Jun 20
2
dddraw unable to draw in CVS
Hi, I often build wine every 2 or 3 days from cvs source, and I recognize that there are updates around x11drv, ddraws, and d3d8/9 at these days. 4 or 5 days ago, where I found that ddraws are unable to draw at all (was still working wine 0.9.15) in some games/programs which use it. Ones use GDI and OpenGL seem fine. Here is an example of win32 binary which is Snes9x, an emulator of a console,
2007 Apr 20
0
Errors messages
Hello, I can't found an answers in the lasts archives... I apologize if it is an old very well known issue. It is about apps which are not in the database but I received these files... For PhotodexPresenter : I can run it whith a lot of error messages: fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=3336 < primary_done=9716)
2007 Nov 10
1
Problems with World of Warcraft since 0.9.48 update
Hi all, I have installed WoW with 0.9.47 (actually also 0.9.45 and 0.9.46 on previous Linux installs) and it was working fairly well (with the due modification to the registry, WoW config file, and nice -15), but I started to have few problems since I have updated wine to 0.9.48. The first and most annoying problem is that every 15-25 minutes WoW freeze; I have to kill it and reopen it. That is
2011 Nov 08
0
Sound shuts off when going past the main menu in MGS1
I've got Metal Gear Solid running fairly smoothly in Wine 1.3.31 on Mac OSX Snow Leopard, with no instability or crashes so far. When I start the game, the sound acts as it should-- however, going past the main menu (such as to Briefing or New Game) causes the sound to stop working. How can this issue be fixed? Here's my console output: Code:
2007 Mar 19
1
Ubuntu 6.06, wine and ALSA
Hello everybody. I got some strange problem when running wine with ALSA as sound driver. For example: when I run mdk2 (I compiled wine myself version 0.9.22 - newest for now) sound is very noisy and crack'y and I get tons of this errors: err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len = 3122, block size = 4 err:dsound:DSOUND_MixInBuffer length not a multiple of block
2007 Jun 23
3
Counter-Strike with ALSA sound driver
Hi, i get the next problem when i try with Alsa sound Driver. I get a sound on a lot of parts... OS: GNU/Linux Ubuntu 6.10 Linux maximi89-desktop 2.6.17-50-386 #2 Tue Jan 23 16:48:16 UTC 2007 i686 GNU/Linux 00:04.0 Multimedia audio controller: nVidia Corporation CK804 AC'97 Audio Controller (rev a2) maximi89@maximi89-desktop:~$ WINEDEBUG=err wine '/home/maximi89/.wine/drive_c/Archivos
2004 Feb 29
0
[RESEND] Mixer + Joystick problems with a game. Anybody willing to debug?
Hi there! I've just downloaded a shiny new demo version of the rocking flight simulator X-Plane 7.30 [1]. Wine seems to like it, except for two flaws. It would be nice if any of you felt good enough to track down and solve any of them: - Mixer underrun: The sound mixer buffer seems to have some problems with this game when changing engine speed. I guess there this is a multi-wav mixing
2001 May 21
0
Final Fantasy VIII works, but sound choppy.
Hey Folks. I've been playing FF8 in Linux the last few days (Software Rendering). Don't think it ever worked accelerated in windows either, though (GeForce card). The graphics keep a fair pace and everything would be good, if it weren't for the choppy sound. It seems to make a smal pause about once a second or so (when I'm lucky, the music plays without interruptions for 15-30
2007 Mar 19
1
Only a Black Screen (Ragnarok Online)
Hello, Yesterday I installed wine and installed Ragnarok Online with it. As I wanted to start Ragnarok, there was only a black screen and it returned a error message: fixme:d3d:sampler >>>>>>>>>>>>>>>>> 0x502 from glActiveTextureARB @ state.c / 1747 fixme:d3d:sampler >>>>>>>>>>>>>>>>> 0x502 from
2005 Feb 19
1
Problem with Warcraft 3
Hi, I'm trying to install War3 Roc+TFT+patch 1.17 I succeded the installation. but when I starrtt the game, I got the main menu but image is blinking and mouse cursor is very slow (so I don't try to play) My system is a Fedora Core 3 / 2.6.10 and lastest wine rpm from winehq Here is wine log: > fixme:user:EnumDisplayDevicesA ((nil),0,0x67f9e4,0x00000000), stub! >
2002 Oct 11
0
Problems using smbclient with a Win2k server
Hi all, I have a set of files that are shared from a Windows 2000 Server that smbclient can't access but Windows 2000 clients and DAVE clients can. I am using samba 2.2.5. Here's an example from smbclient: [mark@protagonist ~]$ smbclient //medusa/share added interface ip=192.168.0.38 bcast=192.168.0.255 nmask=255.255.255.0 Password: Domain=[STAFF] OS=[Windows 5.0] Server=[Windows 2000
2007 Mar 28
1
WarcraftIII TFT on Edgy
Hi there, iam realy new to Linux and would consider me as total noob :) I was realy happy because i got Wc3 running, but now i'm getting this buffer underrun errors and sometimes the game crashs, but in 1 of 5 games my pc just freezes, i was wondering if this buffer underrun causes that or something else. "err:dsound:DSOUND_MixOne underrun on sound buffer 0x18f7a8" Anyways, my
2020 Jun 30
0
[PATCH 18/18] arm64: lto: Strengthen READ_ONCE() to acquire when CLANG_LTO=y
When building with LTO, there is an increased risk of the compiler converting an address dependency headed by a READ_ONCE() invocation into a control dependency and consequently allowing for harmful reordering by the CPU. Ensure that such transformations are harmless by overriding the generic READ_ONCE() definition with one that provides acquire semantics when building with LTO. Signed-off-by:
2020 Jul 10
0
[PATCH v3 19/19] arm64: lto: Strengthen READ_ONCE() to acquire when CONFIG_LTO=y
When building with LTO, there is an increased risk of the compiler converting an address dependency headed by a READ_ONCE() invocation into a control dependency and consequently allowing for harmful reordering by the CPU. Ensure that such transformations are harmless by overriding the generic READ_ONCE() definition with one that provides acquire semantics when building with LTO. Signed-off-by:
2003 Sep 14
0
ov_clear(&vorbis) segfaults? (Backtrace and test case)
Well, I've done more work on this today and done the following: -I simplified the test program to just under 125 lines of code. -I discovered that the code works fine on my friend's Darwin machine. -I discovered that the code works fine in my friend's i386 linux machine. -I discovered that the code fails in ALL of my i386 redhat 9 machines. (Even the ones where I've rebuilt
2005 Jun 12
0
Newbie with problems on Debian Sarge
William McKeehan wrote: > I have my audio working with ALSA - microphone in plays through my audio out. This means that your microphone is unmuted in playback, but this does not mean that it is "captured" for recording or that some other master record level is not set at 0. First,try recording and seeing if you can hear anything. arecord filename.wav (the quality won't be