I'm experiencing problems with World of Warcraft.
There two issues;
First one is mouse lag on game. I found that "hardware cursor" can
solve this problem. This is not so important.
Second problem is the important one. When i start game, after playing like 2
minutes the frame rate decreases to ~0.1 frame per second. This means a huge lag
is happening. This continues for at least 15 seconds. After 15 seconds game
turns to normal and normally playable. But again after about 2 minutes the same
problem occurs and go on like this. ( While this problem happening CPU usage
increases to 100% )
The things i tried are :
1. I started game using -opengl switch and without using it, nothing changed.
2. I edited the game config file Config.wtf and added some linux/wine specific
options with opengl but nothing changed.
3. First i used stable wine edition which one is at debian repo. After
experiencing problems i upgraded to latest unstable wine version but this did
not solve the problem.
And about my system;
My computer is a LENOVO 3000 N100 laptop including Nvidia graphics card, 1.8Ghz
cpu, 2Gb ram, Debian Lenny stable installed.
Here's the glxinfo :
>
> name of display: :0.0
> display: :0 screen: 0
> direct rendering: Yes
> server glx vendor string: NVIDIA Corporation
> server glx version string: 1.4
> server glx extensions:
> GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
> GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
> GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,
GLX_ARB_multisample,
> GLX_NV_float_buffer, GLX_ARB_fbconfig_float
> client glx vendor string: NVIDIA Corporation
> client glx version string: 1.4
> client glx extensions:
> GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
> GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
> GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer,
> GLX_SGI_swap_control, GLX_ARB_create_context, GLX_NV_float_buffer,
> GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float,
> GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,
> GLX_NV_present_video, GLX_NV_multisample_coverage
> GLX version: 1.3
> GLX extensions:
> GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
> GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
> GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,
GLX_ARB_multisample,
> GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address
> OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: GeForce Go 7300/PCI/SSE2
> OpenGL version string: 2.1.2 NVIDIA 180.51
> OpenGL extensions:
> GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,
> GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
> GL_ARB_fragment_shader, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex,
> GL_ARB_framebuffer_object, GL_ARB_imaging, GL_ARB_map_buffer_range,
> GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
> GL_ARB_pixel_buffer_object, GL_ARB_point_parameters,
GL_ARB_point_sprite,
> GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100,
> GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
> GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
> GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
GL_ARB_texture_float,
> GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
> GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
> GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
> GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
> GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once,
> GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
> GL_EXT_blend_color, GL_EXT_blend_equation_separate,
> GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
> GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
GL_EXT_depth_bounds_test,
> GL_EXT_direct_state_access, GL_EXT_draw_range_elements,
GL_EXT_fog_coord,
> GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
> GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters,
> GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
> GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters,
> GL_EXT_rescale_normal, GL_EXT_secondary_color,
> GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
> GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
> GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
> GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
> GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
> GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp,
> GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_texture_swizzle,
> GL_EXT_timer_query, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
> GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
> GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,
> GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance,
> GL_NV_fragment_program, GL_NV_fragment_program_option,
> GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage,
> GL_NV_half_float, GL_NV_light_max_exponent,
GL_NV_multisample_filter_hint,
> GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
GL_NV_pixel_data_range,
> GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,
> GL_NV_register_combiners2, GL_NV_texgen_reflection,
> GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
> GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
> GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
> GL_NV_vertex_array_range, GL_NV_vertex_array_range2,
GL_NV_vertex_program,
> GL_NV_vertex_program1_1, GL_NV_vertex_program2,
> GL_NV_vertex_program2_option, GL_NV_vertex_program3,
> GL_NVX_conditional_render, GL_SGIS_generate_mipmap,
GL_SGIS_texture_lod,
> GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum
>
> visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
> id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
> ----------------------------------------------------------------------
>
I'm using the latest NVIDIA driver for graphic card.
Also i'm using alsa, hda intel mixer. Here is a shot of sound driver config
:
[Image: http://img34.imageshack.us/img34/1548/screenshotsoundpreferen.png ]
I'm showing sound driver and prefences because while i'm starting wow
using console with wine i got this kind of error messages on when the problem
above occurs :
>
> .
> .
> err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=29680,
mixpos=79792/98304 (79792/98304), primary_mixpos=7200, writepos=10288, mixlen=0
> err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=29680,
mixpos=70912/108116 (16288/24832), primary_mixpos=7200, writepos=10288, mixlen=0
> err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=29680,
mixpos=353440/384988 (81180/88426), primary_mixpos=7200, writepos=10288,
mixlen=0
> err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=20608,
mixpos=11408/68128 (2620/15648), primary_mixpos=30896, writepos=10288, mixlen=0
> err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=29680,
mixpos=20480/83148 (4704/19098), primary_mixpos=7200, writepos=10288, mixlen=0
> err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=20608,
mixpos=27536/98304 (27536/98304), primary_mixpos=7136, writepos=19296, mixlen=0
> err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=20608,
mixpos=51440/98304 (51440/98304), primary_mixpos=7136, writepos=19296, mixlen=0
> err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=20608,
mixpos=69952/83148 (16066/19098), primary_mixpos=7136, writepos=19296, mixlen=0
> err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=20608,
mixpos=52928/108116 (12156/24832), primary_mixpos=7136, writepos=19296, mixlen=0
> err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=20608,
mixpos=40800/68128 (9370/15648), primary_mixpos=7136, writepos=19296, mixlen=0
> .
> .
>
>
I'm not sure these errors is connected with our frame delay problem. But
these are the only errors on console o i prefer to paste them.
I'm open for any suggestions and ready for doing any possible thing.
Thank you.