RGL Version 0.65 [r405 / 2005-08-14] DESCRIPTION The RGL package is a visualization device system for R, using OpenGL as the rendering backend. An rgl device at its core is a real-time 3D engine written in C++. It provides an interactive viewpoint navigation facility (mouse + wheel support) and an R programming interface. RELEASE INFO This is a Beta release. We target a stable release at the end of September 2005. WHATS NEW * A native Mac OS X / Carbon version is shipped with this release. No need to start an X11 Server. The X11 Port is still available, but configure defaults to use Carbon. * The X11 port has been improved. The crash (using rgl.close() or rgl.quit() has been fixed. * User-selectable mouse handlers featuring trackball navigation and interactive selection. * A new interface concept "R3D" is available for preview and discussion using the function name pattern: XXX3d() The functions map to rgl functions internally (with some exceptions). Here's a short list of interesting spots in the interface API: * par3d() can be used to get/set values on the current RGL device. * Primitives functions such as points3d(), lines3d(), surface3d(), ... * First bunch of generic transformation utilities, rendering methods and mesh objects are implemented. The rgl interface using the pattern "rgl.XXX()" is still available. You can decide between more OpenGL/RGL'is low-level functions or more R'ish functions using the R3D interface concept. * Rendering of blended surfaces using hierarchical z-sorting. * New material property: Texture environment mapping WEBSITE http://rgl.neoscientists.org _______________________________________________ R-packages mailing list R-packages at stat.math.ethz.ch https://stat.ethz.ch/mailman/listinfo/r-packages