Moritz Maxeiner
2013-Mar-13 13:40 UTC
[LLVMdev] [llvm-c] Copyright notice in language bindings
Hi, If I write LLVM bindings for a language X, in which I obviously need to at least use parts of the llvm-c headers (constants, enums, typedefs, function names and signatures) do I need to include the LLVM copyright notice? Whereas llvm-c has multiple headers (e.g. Analysis.h, BitReader.h, Core.h, etc.) my bindings only have three files constants.d, types.d and functions.d which respectively contain all of the previously mentioned parts. This means I can't just copy-paste the copyright notice from the llvm-c headers and add LLVM's license.txt as these header license notices contain the headers' filenames (which do not translate to my bindings). So the most sensible thing would be to put the complete LLVM license at the top of those three files - if that is necessary; I'm not sure if it is, though, because since I'm not copy-pasting the code but adapting it to another language it may not strictly count as redistributing - especially since I don't copy any of LLVM's algorithms, but *only* the C API itself. Any help regarding this would be appreciated, because I have finished writing the bindings but do not risk publishing them without a correct copyright notice if it is needed. Thank you for your time, Moritz
Chris Lattner
2013-Mar-13 18:26 UTC
[LLVMdev] [llvm-c] Copyright notice in language bindings
On Mar 13, 2013, at 6:40 AM, Moritz Maxeiner <moritzmaxeiner at googlemail.com> wrote:> Hi, > > If I write LLVM bindings for a language X, in which I obviously > need to at least use parts of the llvm-c headers (constants, enums, typedefs, function names and > signatures) do I need to include the LLVM copyright notice? > > Whereas llvm-c has multiple headers (e.g. Analysis.h, BitReader.h, Core.h, etc.) my bindings > only have three files constants.d, types.d and functions.d which respectively contain all > of the previously mentioned parts. > This means I can't just copy-paste the copyright notice from the llvm-c headers > and add LLVM's license.txt as these header license notices contain the headers' filenames > (which do not translate to my bindings). > So the most sensible thing would be to put the complete LLVM license at the top of > those three files - if that is necessary; I'm not sure if it is, though, because since I'm not > copy-pasting the code but adapting it to another language it may not strictly count as redistributing > - especially since I don't copy any of LLVM's algorithms, but *only* the C API itself. > > Any help regarding this would be appreciated, because I have finished writing > the bindings but do not risk publishing them without a correct copyright notice if it is > needed.Hi Moritz, LLVM's license includes a binary redistribution clause: http://llvm.org/docs/DeveloperPolicy.html#license Including a note in the documentation that ships with your product (or something similar) is enough, but you do need to acknowledge that you use llvm. -Chris
Moritz Maxeiner
2013-Mar-13 19:17 UTC
[LLVMdev] [llvm-c] Copyright notice in language bindings
On 03/13/2013 07:26 PM, Chris Lattner wrote:> LLVM's license includes a binary redistribution clause: > http://llvm.org/docs/DeveloperPolicy.html#licenseHi Chris, the problem with the binary redistribution clause is that the bindings will not be linked with any part of LLVM. The bindings will load an LLVM shared library (dll/so/dylib) at runtime and thus an application compiled with said bindings will contain no binary of LLVM (as these will seperately resign in the shared library, which itself has to be distributed together with the license of course, but that is not of a concern to the bindings, as they will not provide this shared library) so as far as I can tell the clause would not apply. Another point is that the binding themselves don't do anything other than interfacing with LLVM and are only provided in source code. The binary redistribution clause would only apply to people then in return using these bindings to access LLVM.> > Including a note in the documentation that ships with your product (or something similar) is enough, but you do need to acknowledge that you use llvm. >Would something like this be appropriate then (README.md resides in the bindings' root folder), seeing as there is no binary being distributed? README.md: ... llvm-d uses code fragments from LLVM's C API headers; LLVM is distributed under the University of Illinois Open Source License. See http://opensource.org/licenses/UoI-NCSA.php for details. -- Moritz -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20130313/ef179a76/attachment.html>
Maybe Matching Threads
- [LLVMdev] [llvm-c] Copyright notice in language bindings
- [LLVMdev] [llvm-c] Copyright notice in language bindings
- [LLVMdev] [llvm-c] Copyright notice in language bindings
- [LLVMdev] [llvm-c] LLVMAttribute possible bug
- [LLVMdev] [llvm-c] Proposal: Make LLVMInitializeNativeTarget and co. non-inline