Hello all. This email comes with a huge explanation. You can skip to the final line for the short version of it. I am wondering how I can control buffer lengths with Icecast. I can't see any information in the documentation related to buffers. I also cannot seem to find a mailing list search function and Google is not helping. The problem is this. We are trying to run an Unreal Tournament 2004 "Unreal TV" broadcast. Unreal TV allows up to 40-50 people to watch an Unreal match while using a fraction of the bandwidth compared to what they'd use if they were spectating the match themselves. Unreal TV has, on our server, a delay of 20 seconds to prevent any watchers from giving the players tips over a communications program such as Teamspeak. We are trying to get an MP3 and a Vorbis stream of play-by-play commentary to sync up as best as possible to Unreal TV. My tests vary wildly. We have 3 servers: 1 Ogg Vorbis server, 1 MP3 server, and a 2nd MP3 server that's relaying (using a single-mount relay since the 1st MP3 server has fallbacks configured) from the 1st MP3 server. I am using Winamp 5 with stock streaming settings (64kbyte buffer with 45% prebuffer) to test, as that is what most listeners use. I am not using Icecast's burst-on-connect feature to try and keep buffers as manageable as possible. How I test is simple. I load up Foobar2000 with Oddcastv3, and stream music to the server. I then use Winamp to play the stream back. All stock settings as far as buffers go. Vorbis is a q0 mono stream, giving about 55kbps VBR. MP3 is a 32kbps mono stream CBR. I let Winamp play the stream for about 5 minutes before timing the difference between when Foobar switches to the next song and when Winamp gets the change. What Foobar reports as the time since the song started is what I consider to be the delay. So in the end: what options can I use in Icecast to control delay length? At these settings, Winamp buffers between 1-2 seconds, which is a negligible amount compared to the wildly varying results I get from testing. So far, my tests have come to the conclusion that the 1st MP3 Server has a delay of 2-3 seconds. The relay has a 15 second delay. The Vorbis stream has a 14-18 second delay. (variable due to the VBR nature I assume) I'm not understanding why the buffering is winding up so varied. Does it have anything to do with the queue-size option? Reading the docs it sounds like the queue is only used when the client falls behind. In the burst on connect buffer length section of the docs, it mentions the usual delay to a client being in the realm of 2 seconds. Would using a master/slave relay setup change any of this? Is it possible to configure delay length in Icecast, that is, the time between when 1 note of audio comes in from the source and that note of audio goes out to the client? Thanks. - Robert