Displaying 20 results from an estimated 3000 matches similar to: "Controlling Buffer Lengths"
2004 Aug 06
0
reommended settings for low bitrate voicecom codec ?
Without seeing some examples of your Speex implementation, it would be
difficult to comment. I can tell you that you need to make that the
conversion between floating point and fixed is done properly. This seems to
be a common problem.
Also, I am confident that TeamSpeak is using LHACM.ACM and distributing it.
While HawkVoice is being distributed, it doesn't appear to be used at all.
2004 Aug 06
2
reommended settings for low bitrate voicecom codec ?
Am Dienstag, 13. Mai 2003 03:22 schrieb Allen Drennan:
> Hello,
>
> HawkVoice doesn't have a 6.3kbps codec for CELP, it has a 4.5kbps CELP
> codec and I do not believe it is being used by TeamSpeak. The 6.4kbps CELP
> being used in TeamSpeak, to which you are referring I believe comes from
> Lernout & Hauspie's LHACM.ACM file which it appears you are redistributing
2012 Feb 29
0
The other kind of microphone problems
Hi there!
Recently I bought a simple Headset so I don't have to use my webcam mic in Teamspeak
anymore. Its a normal analog Headset, so no USB. I plugged it in my Audigy2 and it works fine.
The thing is, when I'm in Teamspeak starting Wine (wincfg is enough) it seems to "lock"
the Microphone input of my Audigy2. Then I only can use it inside Wine and only hear what the
others
2004 Aug 06
0
reommended settings for low bitrate voicecom codec ?
Hello,
HawkVoice doesn't have a 6.3kbps codec for CELP, it has a 4.5kbps CELP codec
and I do not believe it is being used by TeamSpeak. The 6.4kbps CELP being
used in TeamSpeak, to which you are referring I believe comes from Lernout &
Hauspie's LHACM.ACM file which it appears you are redistributing (I assume
TeamSpeak has a license and permission to do this). The only people I
2013 Aug 05
0
[#YAW-385-37154]: Fail in installation of SQL2005
<font face="Verdana, Arial, Helvetica" size="2">Jing Li,<br />
<br />
Thank you for contacting us. This is an automated response confirming the receipt of your ticket. One of our agents will get back to you as soon as possible. For your records, the details of the ticket are listed below. When replying, please make sure that the ticket ID is kept in the
2008 Mar 08
3
Mixer and WOW
Do es anyone know what the following means for sound under Wine?
fixme:mixer:ALSA_MixerInit No master control found on MPU-401 UART,
disabling mixer
Severa of us are trying to get WOW internal voice chat and teamspeak to work
(different uses - wow for groups, teamspeak for guild). Im wondering if the
above output has a workaround until a fix is made or even if it's related to
our partial
2001 Jul 25
0
Unreal again - URL fixed
The site for loki is www.lokigames.com not the one listed below.
-----Original Message-----
From: Vestal, Roy L. [mailto:rvestal@rti.org]
Sent: Wednesday, July 25, 2001 4:37 PM
To: 'wine-users@winehq.com'
Subject: RE: Unreal again
Not to take away from wine, but loki (www.loki.com) has released a patch
that will install and update UT into a Linux game, where Wine, or any other
package,
2001 Jul 13
1
Unreal & Mousecapture
Hi,
recently I compiled and installed the wine-20010629 Release. On my Machine
(PII-400@450-128MB with ATI Rage Pro) Unreal produces fantastic framerates
with XFree86-4.0.1. Halflife is running too, but only in Softwaremode (he
says he would not comply with my GL-driver, even if compilation with the
flag "--enable-opengl" has been successful).
But my problem is another. I am not able
2002 Apr 05
1
Unreal Tournament 2003
I've just gotten around to reading the IRC chat with the developers of
Unreal Tournament 2003.
Looks like Vorbis support is a possibility:
[21:53] <Mancubus> Has the idea of a built in mp3 player been introduced? :)
[21:53] <Orpheus> Mancubus, wont happen
[21:53] <Orpheus> Fraunhofer owns the rights to Mp3.
[21:53] <Mancubus> Why not?
[21:53] <Orpheus> Epic would
2001 Jul 25
0
Unreal again
Not to take away from wine, but loki (www.loki.com) has released a patch
that will install and update UT into a Linux game, where Wine, or any other
package, would not be needed. I have it running and it works great!
-----Original Message-----
From: Richard Knight [mailto:rick_knight@rlknight.com]
Sent: Tuesday, July 24, 2001 7:27 PM
To: wine-users@winehq.com
Subject: Re: Unreal again
Where
2009 Aug 23
3
Wine 1.1.28 tests 2 pc config and many games
Phenom AMD 4x 9850 2.5Ghz oveclocked to 2.7Ghz
Gygabite GA-MA78G-d3H, 8Gb RAM , 320Hdd
UBuntu Linux 9.04 64 bit with wine 1.1.28
Tested 2 videocards
test 1 - Radeon HD3200 (inside) 256Mb (wine 1.1.26) drv Ati 9.8
test 2 - Nvidia Geforce 9800 GT 1Gb (wine 1.1.28) drv Nvidia 190
With test i not used other dll's , not used registry files
just install and run game (and check
2004 Aug 06
5
reommended settings for low bitrate voicecom codec ?
Hello,
the voice-communication TeamSpeak (www.teamspeak.org) is currently testing a
version that supports speex codecs. The quality for high bitrates is quite
good.
BUT, the low-bandwidth speex codecs that are currently used arent very good.
What I did to find this out:
I comprared a speex AVB with 6.3 KBit/sec (total, overhead for packets and
stuff included) and the 6.3 Kbit/sec Celp Codec
2001 Jul 28
2
UT
I read your message about using the Loki Linux Unreal Tournament engine
to play Unreal. I have the original Unreal Windows version CD and would
like to play it on Linux but can't get the Loki version to recognize the
CD. Can you tell me which files to download from Loki and how to install
them?
Thanks,
Rick Knight (rick@rlknight.com)
2009 Jul 26
0
server response does not appear to correspond to request
Here is a second, somewhat related question to my last one. When
looking over the network trace I have ran into something I cannot
explain. It may be quite proper, in which case I am misreading the
trace. But I would appreciate it if someone would explain this to me.
In packet 109 of the trace (during a login with no profile on the
server), I see a "NT Create AndX request"
2011 Jan 03
2
WoW crashes my microphone.
Hey folks,
Running TeamSpeak while playing WoW, I'm having trouble keeping my microphone going for any length of time. It will work fine for a while, but then suddenly stop working altogether until I force-reload ALSA. The microphone is no longer listed as being available.
As far as I can tell, this only happens with games in Wine, but I've only really tested it with WoW.
Any idea
2005 Jan 09
1
Question about live and playlist
Hi everyone,
I'm a french user of icecast2 on a distant serveur.
I have 1 stream running on the serveur (with ices) that play random mp3 and when i want to do a live i connect my PC (winamp+oddcastv3) to the icecast and then i have 2 stream on the icecast serveur. The question is "How can i replace the first stream (playlist) by my live stream, and when i've finished the live, the
2006 Feb 09
2
Two sources on one PC
Hi guys,
there is a solution to connect two sources (radio) on one PC with two audio-cards?
I use winXP with OddcastV3
Thanks
Luigi
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2001 May 21
1
Unreal again
This time I could get Unreal (not UT) working in wine again. And sound
finally works!, thanks to everyone who did the directsound api :) It might
have been able to run Unreal for a while but i just discovered that it only
starts up if the partition is mounted read-only. Strangely enough, it works
flawlessly after that. Anyone knows what might be the reason?
So, for now, I do a sleep 15 and
2012 Feb 09
1
Unreal Tournament 2003 help - one last bug to overcome!
Hi all, this is my first post here! :)
I've managed to get the PC version of Unreal Tournament 2003 working in wine on Mac OS X Snow Leopard. It took about 4 hours of fiddling to eventually get it installed properly from the discs, patched, and running at the correct resolution in widescreen. (1280 x 800)
The game runs beautifully and looks really nice on my Macbook pro, however, I have
2006 Feb 09
1
Two sources on one PC
you can run multiple instances of the standlone version of oddcastV3
by just installing it multiple times into different directories...
all config files are kept locally.
oddsock
At 09:05 AM 2/9/2006, Geoff Shang wrote:
>Hi,
>
>hmmm. You'll need to use something that allows you to have two
>instances of itself, and also allows you to select soundcards. I
>know the new