I wondered why application stop working, because I didn't upgrade Wine nor
installed new drivers.
Actually I saw bug reports regarding Bad file descriptor, but its were related
to ATI drivers issues, but I use Nvidia 9800 GTS. How it can happen if i run
application in same Wine prefix with same hardware and same drivers ?
p.s. This one is game, it starts, but when 3d rendering occurs it crashes.
Code:
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!
fixme:ddraw:ddraw7_RestoreAllSurfaces iface 0x1307b0 stub!
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC
flag right now.
wine: Unhandled stack overflow at address 0x7d9ad744 (thread 0009), starting
debugger...
err:seh:setup_exception_record stack overflow 1240 bytes in thread 0009 eip
7ef9eb49 esp 00240e58 stack 0x240000-0x241000-0x340000
wine client error:9: write: Bad file descriptor
fixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
err:ntdll:RtlpWaitForCriticalSection section 0x7e53ddac
"/var/tmp/portage/app-emulation/wine-1.3.8/work/wine-1.3.8/dlls/ddraw/main.c:
ddraw_cs" wait timed out in thread 0021, blocked by 0009, retrying (60 sec)