Wiebe Cazemier
2007-Jan-03 13:03 UTC
[Wine] Dune 2000 - no keyboard response - good rendering speed
Hi, I've installed Dune 2000 and the 1.06 patch in Wine, and it runs very well, except that it doesn't accept keyboard input. It wasn't any better without the patch. The entry at the appdb doesn't mention anything about it. Does anybody know how to fix it? I've already tried changing all the settings on the "graphics" tab in "winecfg". Half-Life, for example, also didn't accept keyboard input when "allow window manager to control window" was enabled. Disabling that option worked for Half-Life, but not for Dune 2000. Also, I noticed how incredibly fluent Dune 2000 rendered and responded. Every other DirectDraw app I've tried is sluggish, even if only a little. Dune 2000 had none of that, and I'm very demanding in that regard, so I would have noticed the slightest cursor lag. It felt just like running it in Windows. How can it be that games like Starcraft and Red Alert run slowly, and Dune 2000 doesn't? Don't they all have the problem that they can't use DGA? Additionally, I know that for Starcraft a depth conversion has to be done (from 8 bit, to 24 in my case), but red alert and dune 2000 are both 16 bit, so they both have to be converted to 24 first, which seems to slow red alert down, but not Dune 2000. I'm using wine 0.9.28. Thanks in advance
Wiebe Cazemier
2007-Jan-04 12:19 UTC
[Wine] Re: Dune 2000 - no keyboard response - good rendering speed
On Wednesday 03 January 2007 00:59, Wiebe Cazemier wrote:> Hi, > > I've installed Dune 2000 and the 1.06 patch in Wine, and it runs very well, > except that it doesn't accept keyboard input. It wasn't any better without > the patch. The entry at the appdb doesn't mention anything about it. Does > anybody know how to fix it? > > I've already tried changing all the settings on the "graphics" tab > in "winecfg". Half-Life, for example, also didn't accept keyboard input > when "allow window manager to control window" was enabled. Disabling that > option worked for Half-Life, but not for Dune 2000. > > Also, I noticed how incredibly fluent Dune 2000 rendered and responded. Every > other DirectDraw app I've tried is sluggish, even if only a little. Dune 2000 > had none of that, and I'm very demanding in that regard, so I would have > noticed the slightest cursor lag. It felt just like running it in Windows. > How can it be that games like Starcraft and Red Alert run slowly, and Dune > 2000 doesn't? Don't they all have the problem that they can't use DGA? > Additionally, I know that for Starcraft a depth conversion has to be done > (from 8 bit, to 24 in my case), but red alert and dune 2000 are both 16 bit, > so they both have to be converted to 24 first, which seems to slow red alert > down, but not Dune 2000. > > I'm using wine 0.9.28. > > Thanks in advanceBTW, when I configure wine to use a virtual desktop (of 1024x768), it works. But this is not really a good way to play, in part because the mouse can leave the window (the option in winecfg to prevent this doesn't seem to apply to virtual desktop mode).