Hi all, i'm using wine under ArchLinux x86_64, i tested some versions (include the last, wine-1.4-rc5) and my problem is ever the same, i open any game and crash at start with this screen http://i.imgur.com/gpaYo.jpg The log when the app crash Code: err:menubuilder:init_xdg error looking up the desktop directory fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 0x4 and card vendor 0000 (using GL_RENDERER "Gallium 0.4 on llvmpipe"). wine: Unhandled page fault on read access to 0xffffffff at address 0xf50a445b (thread 0009), starting debugger... I have ATI and use Catalyst in the last version, i tested too with the free drivers, but nothing. Some solution? :)
Rainbow_ wrote:> > The log when the app crash > > Code: > > err:menubuilder:init_xdg error looking up the desktop directory > fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 0x4 and card vendor 0000 (using GL_RENDERER "Gallium 0.4 on llvmpipe"). > wine: Unhandled page fault on read access to 0xffffffff at address 0xf50a445b (thread 0009), starting debugger... > > > > > I have ATI and use Catalyst in the last version, i tested too with the free drivers, but nothing. Some solution? :)Post the whole backtrace. You need to close the error message to get it. Does wine notepad work?
Hi, the notepad and the others apps work perfectly, the problem is with the games, the complete log: Code: fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 0x4 and card vendor 0000 (using GL_RENDERER "Gallium 0.4 on llvmpipe"). wine: Unhandled page fault on read access to 0xffffffff at address 0xf50c445b (thread 0034), starting debugger... Unhandled exception: page fault on read access to 0xffffffff in 32-bit code (0xf50c445b). Register dump: CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b EIP:f50c445b ESP:0033ecf5 EBP:0033ede8 EFLAGS:00210a03( R- --O I - - -C) EAX:f50c43a0 EBX:f7012ff4 ECX:00000000 EDX:7db54a90 ESI:7dad9138 EDI:00000009 Stack dump: 0x0033ecf5: 007da7b3 f4000000 08f7012f f4000000 0x0033ed05: d0f7012f 117db44f d0f74c07 887db44f 0x0033ed15: 017da7b3 91000000 f4f6c2bc d0f7012f 0x0033ed25: bc7db44f b57db4f8 d0f6c587 0b7db44f 0x0033ed35: ec000000 3e7db44f 20f6c493 0d000001 0x0033ed45: 18000026 30000001 38f75ea4 69f75ea4 000c: sel=0067 base=00000000 limit=00000000 32-bit r-x Backtrace: =>0 0xf50c445b (0x0033ede8) 1 0xf65e7ccc in swrast_dri.so (+0x39dccb) (0x00000044) 2 0xf65e7eac in swrast_dri.so (+0x39deab) (0x00000005) 3 0xf6576a1d in swrast_dri.so (+0x32ca1c) (0x00000005) 4 0xf65726db in swrast_dri.so (+0x3286da) (0x00000004) 5 0xf6572a15 in swrast_dri.so (+0x328a14) (0x7dad45f0) 6 0xf63bc2eb in swrast_dri.so (+0x1722ea) (0x7dad45f0) 7 0xf6474299 in swrast_dri.so (+0x22a298) (0x00000003) 8 0xf646d048 in swrast_dri.so (+0x223047) (0x7da591b0) 9 0xf6466967 in swrast_dri.so (+0x21c966) (0x7db404c0) 10 0xf646adef in swrast_dri.so (+0x220dee) (0x7db404c0) 11 0xf643f861 in swrast_dri.so (+0x1f5860) (0x7db404c0) 12 0xf72daa36 in wined3d (+0xdaa35) (0x0033f658) 13 0xf72dbeba in wined3d (+0xdbeb9) (0x0033f728) 14 0xf725bc66 in wined3d (+0x5bc65) (0x0033fbc8) 15 0xf725f493 in wined3d (+0x5f492) (0x0033fbe8) 16 0xf72e3c35 wined3d_create+0x64() in wined3d (0x0033fc28) 17 0xf73e7f77 Direct3DCreate9+0x66() in d3d9 (0x0033fc58) 18 0x0040dd33 in skyrimlauncher (+0xdd32) (0x0033fc64) 19 0x0041525f in skyrimlauncher (+0x1525e) (0x0033fd38) 20 0x0040fd0e in skyrimlauncher (+0xfd0d) (0x0033fde0) 21 0x004065a3 in skyrimlauncher (+0x65a2) (0x0033fe70) 22 0x7b85a4bc call_process_entry+0xb() in kernel32 (0x0033fe88) 23 0x7b85b72f in kernel32 (+0x4b72e) (0x0033fec8) 24 0x7bc75850 call_thread_func_wrapper+0xb() in ntdll (0x0033fed8) 25 0x7bc77dbd call_thread_func+0x7c() in ntdll (0x0033ffa8) 26 0x7bc7582e RtlRaiseException+0x21() in ntdll (0x0033ffc8) 27 0x7bc4c92e call_dll_entry_point+0x33d() in ntdll (0x0033ffe8) 28 0xf76128bd wine_call_on_stack+0x1c() in libwine.so.1 (0x00000000) 29 0xf761297b wine_switch_to_stack+0x2a() in libwine.so.1 (0xff9a40b8) 30 0x7bc525f6 LdrInitializeThunk+0x3b5() in ntdll (0xff9a4128) 31 0x7b86184a __wine_kernel_init+0xa19() in kernel32 (0xff9a52c8) 32 0x7bc52d4b __wine_process_init+0x25a() in ntdll (0xff9a5348) 33 0xf760fdfc wine_init+0x28b() in libwine.so.1 (0xff9a53a8) 34 0x7bf00d6b main+0x8a() in <wine-loader> (0xff9a57f8) 35 0xf7465483 __libc_start_main+0xf2() in libc.so.6 (0x00000000) 0xf50c445b: Modules: Module Address Debug info Name (80 modules) PE 400000- 571000 Export skyrimlauncher PE 78480000-7850e000 Deferred msvcp90 PE 78520000-785c3000 Deferred msvcr90 ELF 7b800000-7b9f6000 Dwarf kernel32<elf> \-PE 7b810000-7b9f6000 \ kernel32 ELF 7bc00000-7bcd2000 Dwarf ntdll<elf> \-PE 7bc10000-7bcd2000 \ ntdll ELF 7bf00000-7bf04000 Dwarf <wine-loader> ELF 7e02a000-7e060000 Deferred uxtheme<elf> \-PE 7e030000-7e060000 \ uxtheme ELF 7e0ff000-7e129000 Deferred libexpat.so.1 ELF 7e129000-7e15e000 Deferred libfontconfig.so.1 ELF 7e15e000-7e16e000 Deferred libxi.so.6 ELF 7e16e000-7e172000 Deferred libxcomposite.so.1 ELF 7e172000-7e17b000 Deferred libxrandr.so.2 ELF 7e17b000-7e186000 Deferred libxrender.so.1 ELF 7e186000-7e18c000 Deferred libxxf86vm.so.1 ELF 7e18c000-7e190000 Deferred libxinerama.so.1 ELF 7e190000-7e1b4000 Deferred imm32<elf> \-PE 7e1a0000-7e1b4000 \ imm32 ELF 7e1b4000-7e1bb000 Deferred libxdmcp.so.6 ELF 7e1bb000-7e1db000 Deferred libxcb.so.1 ELF 7e1db000-7e1f5000 Deferred libice.so.6 ELF 7e1f5000-7e32d000 Deferred libx11.so.6 ELF 7e32d000-7e340000 Deferred libxext.so.6 ELF 7e340000-7e3dc000 Deferred winex11<elf> \-PE 7e350000-7e3dc000 \ winex11 ELF 7e3dc000-7e3ec000 Deferred libbz2.so.1.0 ELF 7e3ec000-7e488000 Deferred libfreetype.so.6 ELF 7e496000-7e49c000 Deferred libxfixes.so.3 ELF 7e49c000-7e4a7000 Deferred libxcursor.so.1 ELF 7e4bd000-7e4e7000 Deferred msacm32<elf> \-PE 7e4c0000-7e4e7000 \ msacm32 ELF 7e4e7000-7e598000 Deferred winmm<elf> \-PE 7e4f0000-7e598000 \ winmm ELF 7e598000-7e5e1000 Deferred dsound<elf> \-PE 7e5a0000-7e5e1000 \ dsound ELF 7e606000-7e684000 Deferred rpcrt4<elf> \-PE 7e610000-7e684000 \ rpcrt4 ELF 7e684000-7e7ab000 Deferred ole32<elf> \-PE 7e6a0000-7e7ab000 \ ole32 ELF 7e7ab000-7e8ae000 Deferred comctl32<elf> \-PE 7e7b0000-7e8ae000 \ comctl32 ELF 7e8ae000-7e921000 Deferred shlwapi<elf> \-PE 7e8c0000-7e921000 \ shlwapi ELF 7e921000-7eb44000 Deferred shell32<elf> \-PE 7e930000-7eb44000 \ shell32 ELF 7eb44000-7ebad000 Deferred advapi32<elf> \-PE 7eb50000-7ebad000 \ advapi32 ELF 7ebad000-7ec79000 Deferred gdi32<elf> \-PE 7ebc0000-7ec79000 \ gdi32 ELF 7ec79000-7edcb000 Deferred user32<elf> \-PE 7ec90000-7edcb000 \ user32 ELF 7ef90000-7ef9d000 Deferred libnss_files.so.2 ELF 7ef9d000-7efcb000 Deferred libm.so.6 ELF 7efcb000-7efcf000 Deferred libxau.so.6 ELF 7efcf000-7efe6000 Deferred libz.so.1 ELF 7efe6000-7f000000 Deferred version<elf> \-PE 7eff0000-7f000000 \ version ELF f6146000-f6161000 Deferred libgcc_s.so.1 ELF f624a000-f7195000 Dwarf swrast_dri.so ELF f7195000-f71ec000 Deferred libgl.so.1 ELF f71ec000-f7332000 Dwarf wined3d<elf> \-PE f7200000-f7332000 \ wined3d ELF f7371000-f737a000 Deferred librt.so.1 ELF f737a000-f7387000 Deferred libdrm.so.2 ELF f7387000-f739d000 Deferred libxcb-glx.so.0 ELF f73d2000-f7410000 Dwarf d3d9<elf> \-PE f73e0000-f7410000 \ d3d9 ELF f7412000-f7417000 Deferred libdl.so.2 ELF f741a000-f7420000 Deferred libuuid.so.1 ELF f7423000-f7426000 Deferred libx11-xcb.so.1 ELF f7426000-f742a000 Deferred libxdamage.so.1 ELF f742a000-f7440000 Deferred libglapi.so.0 ELF f7443000-f744c000 Deferred libsm.so.6 ELF f744c000-f75ee000 Dwarf libc.so.6 ELF f75ee000-f7609000 Deferred libpthread.so.0 ELF f7609000-f774d000 Dwarf libwine.so.1 ELF f774e000-f7770000 Deferred ld-linux.so.2 ELF f7770000-f7771000 Deferred [vdso].so Threads: process tid prio (all id:s are in hex) 0000000e services.exe 0000001f 0 0000001e 0 00000015 0 00000010 0 0000000f 0 00000012 winedevice.exe 00000019 0 00000014 0 00000013 0 0000001b plugplay.exe 00000020 0 0000001d 0 0000001c 0 0000000b Havij.exe 00000027 0 00000026 0 0000000d 0 0000000c explorer.exe 00000025 0 00000033 (D) C:\Archivos de programa\Black_Box\The Elder Scrolls V - Skyrim\SkyrimLauncher.exe 00000034 0 <==
No, not me. The OpenGL apps native work.
Do you launch the game with -opengl option ? It works much better.
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