Hello. Because of a gentoo bug : http://bugs.gentoo.org/show_bug.cgi?id=290153, 32-bit OpenGL games are running with software rendering, whereas 64-bit runs with hardware rendering. Of course, fixing this bug would greatly improve wine support, but ... is it normal that 64-bit wine makes use of 32-bit drivers ? Thanks a lot for all your work guys. qdii
oiaohm
2009-Oct-27 01:04 UTC
[Wine] Re: Wine 64 bits relying on 32 bit opengl implementation
qdii mostly because most 64 bit version install of wine are not the 64 bit version of wine but the 32 bit version wrapped to work on the 64 bit system. The pure 64 version of wine does not run much yet.
vitamin
2009-Oct-28 04:39 UTC
[Wine] Re: Wine 64 bits relying on 32 bit opengl implementation
qdii wrote:> vitamin : I'm not sure what you mean with "you can't". My idea was that Wine was "reading" a PE file, and handling Windows answers to its calls. If I'm right, Wine should be able to use 64-bit OpenGL no ?It's a "bit" more complicated then that. Wine executes code in windows binaries. And if they are 32-bit Wine also have to be 32-bit. You should read some FAQ and documentation about Wine. It explains how Wine works and clarifies these basic misconceptions. qdii wrote:> - is it possible to have a true 64-bit wine ( compiled with -m64 ) ? > - if yes, why not make it call 64-bit library ?Yes, it's possible. However in this case Wine will be able to run 64-bit windows applications only. But not 32-bit. Also note that Wine64 is still highly experimental and have lots of issues.