Code:
fixme:ole:OleLoadPictureEx
(0xa6e824,2246,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32fa88),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa6e824,112958,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32fa58),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa6e824,2099,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32fa28),
partially implemented.
fixme:ole:OLEPictureImpl_SaveAsFile (0x14c0a8)->(0x17be48, 0, (nil)), hacked
stub.
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the
registry for bias 180, std (d/m/y): 0/00/0000, dlt (d/m/y): 0/00/0000
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume'
element
fixme:mixer:ALSA_MixerInit No master control found on Logitech USB Headset,
disabling mixer
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the
registry for bias 180, std (d/m/y): 0/00/0000, dlt (d/m/y): 0/00/0000
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33ea08,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
err:d3d7:IDirect3DViewportImpl_Clear Trying to clear the color buffer without
background material !
fixme:d3d7:IDirect3DDeviceImpl_3_SetLightState D3DLIGHTSTATE_MATERIAL called
with NULL material !!!
fixme:d3d:set_tex_op_nvrc
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() @ nvidia_texture_shader.c / 454
fixme:d3d:set_tex_op_nvrc
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() @ nvidia_texture_shader.c / 454
fixme:d3d:set_tex_op_nvrc
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() @ nvidia_texture_shader.c / 454
fixme:d3d:set_tex_op_nvrc
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() @ nvidia_texture_shader.c / 454
fixme:d3d:set_tex_op_nvrc
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() @ nvidia_texture_shader.c / 454
fixme:d3d:set_tex_op_nvrc
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() @ nvidia_texture_shader.c / 454
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d7:IDirect3DDeviceImpl_3_SetLightState D3DLIGHTSTATE_MATERIAL called
with NULL material !!!
err:d3d7:IDirect3DDeviceImpl_7_SetRenderState Unhandled texture mag 4 !
fixme:bitblt:client_side_dib_copy potential optimization: client-side
color-index mode DIB copy
fixme:bitblt:client_side_dib_copy potential optimization: client-side
color-index mode DIB copy
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a57f18,0x1a59eb0): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a57f18,0x1a59eb0): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a57f18,0x1a59eb0): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a57f18,0x1a59eb0): stub
fixme:bitblt:client_side_dib_copy potential optimization: client-side
color-index mode DIB copy
fixme:bitblt:client_side_dib_copy potential optimization: client-side
color-index mode DIB copy
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server
":0.0"
after 8729 requests (861 known processed) with 0 events remaining.
ALSA lib pcm.c:7237:(snd_pcm_recover) cannot recovery from underrun, prepare
failed: Input/output error
XIO: fatal IO error 25 (Inappropriate ioctl for device) on X server
":0.0"
after 123 requests (119 known processed) with 282 events remaining.
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server
":0.0"
after 1027 requests (1021 known processed) with 0 events remaining.
Any ideas on what to do now?
Thanks!