On Thu, Nov 20, 2008 at 2:36 PM, vladd <wineforum-user at winehq.org>
wrote:> I've just tested Unreal Media Server with Wine 1.1.8, and found some
improvements. It now doesn't drop a connection immediately, but dies after
trying to stream some data:
>
> The following errors occur when I try to connect and watch
MediaRoot/test.avi:
>
> fixme:quartz:AVISplitter_first_request Created stream 0 thread 0x0000005a
> fixme:quartz:AVISplitter_first_request Created stream 1 thread 0x0000005b
> err:quartz:PullPin_Thread_Process Processing error: 8004022e
> fixme:quartz:AVISplitter_done_process Waiting for 0 to terminate
> err:quartz:AVISplitter_next_request ... 80040211?
> fixme:quartz:AVISplitter_thread_reader Thread 0 terminated with hr
80040211!
> fixme:quartz:AVISplitter_done_process Waiting for 1 to terminate
> err:quartz:AVISplitter_next_request ... 80040211?
> fixme:quartz:AVISplitter_thread_reader Thread 1 terminated with hr
80040211!
> fixme:quartz:AVISplitter_done_process All threads are now terminated
>
> When I try to connect some more times to the same process, some other
errors appear:
>
> err:quartz:PullPin_Thread_Process Processing error: 8004022e
> err:quartz:PullPin_Thread_Process Processing error: 8004022e
> err:quartz:PullPin_Thread_Process Processing error: 8004022e
> ....
> ....
>
> Seems like some funtions of quartz.dll are not implemented. Maybe some
native dlls can help? I tried to install native version of quartz.dll, but
nothing changes...
>
>
>
>
>
>
Did you override it in winecfg?
--
-Austin