Hello, I'm new to the WineHQ forums and I am trying to play a massively multiplayer rpg called Endless Online. I've talked with a couple people on their IRC chat who told me that a lot more people were beginning to use wine to play this game. The one that told me this was using a port of wine for Mac OS X and I don't know if the others that this person referred to are using Linux or Mac. I started to game using v.1.0.0, I can hear the sound as the game starts up but all I get is a blank screen. The game seems to be functioning because if I click on the blank screen where the "exit" button normally would be, the game exits. So it seems to work, I just get no visual. Has anyone tried this game with wine, or does anyone know of a solution, or do I just need to wait this out? Thanks in advance.
dodle wrote:> Hello, I'm new to the WineHQ forums and I am trying to play a massively multiplayer rpg called Endless Online. I've talked with a couple people on their IRC chat who told me that a lot more people were beginning to use wine to play this game. The one that told me this was using a port of wine for Mac OS X and I don't know if the others that this person referred to are using Linux or Mac. I started to game using v.1.0.0, I can hear the sound as the game starts up but all I get is a blank screen. The game seems to be functioning because if I click on the blank screen where the "exit" button normally would be, the game exits. So it seems to work, I just get no visual. Has anyone tried this game with wine, or does anyone know of a solution, or do I just need to wait this out? > > Thanks in advance. > > Edit: I also have playonlinux and wine-doors installed.Upgrade Wine http://winehq.org/site/download . Remove those playonlinux and winedoor thingies - they don't work not supported here. Disable, remove compiz. Disable, kill, remove pulse audio
Code: :/games/Endless Online$ wine endless.exe fixme:win:EnumDisplayDevicesW ((null),0,0x33f5f0,0x00000000), stub! fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x164028)->(1,(nil)): Stub fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x164028)->(1,(nil)): Stub fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x164028)->(1,(nil)): Stub fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x164028)->(1,(nil)): Stub fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x164028)->(1,(nil)): Stub fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x164028)->(1,(nil)): Stub fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x164028)->(1,(nil)): Stub fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x164028)->(1,(nil)): Stub fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x164028)->(1,(nil)): Stub fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x164028)->(1,(nil)): Stub fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x164028)->(1,(nil)): Stub fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x164028)->(1,(nil)): Stub fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x164028)->(1,(nil)): Stub fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x164028)->(1,(nil)): Stub ...and this continues until I close it.