Displaying 20 results from an estimated 80 matches for "rpg".
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2007 Dec 25
6
error: no marshal_dump is defined for class Thread
...is error. As far as I can tell, everything is working ok, despite
the error (I don''t really know how to determine if the jobs are
getting threaded successfully, but they are running, that I am sure
of).
Here''s the dump:
no marshal_dump is defined for class Thread
/var/www/apps/rpg/releases/20071224050255/vendor/plugins/backgroundrb/lib/../framework/nbio.rb:55:in
`dump''
/var/www/apps/rpg/releases/20071224050255/vendor/plugins/backgroundrb/lib/../framework/nbio.rb:55:in
`dump_object''
/var/www/apps/rpg/releases/20071224050255/vendor/plugins/backgroundrb/fram...
2008 Jun 28
1
Need help with RPG Maker
--- Dowload ---
RPG Maker 2000 (http://www.reinorpg.com/index.php?action=tpmod;dl=get31)
RTP of rm2k (all the images, is necessary for work) (http://www.reinorpg.com/index.php?action=tpmod;dl=get30)
--- Infos ---
I use wine 1.0, ubuntu 8.04
- - - - - -
I cant use, on the program have super lag on data base and...
2007 Dec 24
2
backgroundrb script crashing on startup
...usr/lib/ruby/site_ruby/1.8/active_support/dependencies.rb:264:in
`load_missing_constant'': uninitialized constant
ActionView::Helpers::BasicObject (NameError)
from /usr/lib/ruby/site_ruby/1.8/active_support/dependencies.rb:453:in
`const_missing''
from /var/www/apps/rpg/releases/20071224034514/vendor/rails/actionpack/lib/action_view/helpers/prototype_helper.rb:1068
from /usr/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:27:in
`gem_original_require''
from /usr/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:27:in
`require''...
2012 Apr 22
1
RPG Maker 2000: games won't run
Hello!
I've come across a problem with Wine (version 1.5.2) running RPG Maker 2000. The editor itself works fine, but I can't run any games; neither from the editor (test play mode) nor starting them directly by running wine game.exe.
When I directly run a game, this happens:
Code:
ranmaru at kodama: ~ % wine RPG_RT.exe
intel_do_flush_locked failed: Input/output...
2010 Mar 11
1
Strange problems with WH_CALLWNDPROC hook
Hello!
I created a program which injects a DLL into the game creation tool RPG Maker 2000/2003 (RPG Maker is written in Delphi 5/6) to add features.
The DLL is injected by altering the code at the entry point. So there is some code run before the actual program starts. In this code, a WH_CALLWNDPROC hook is installed, and when RPG Maker opens its main window, some additional...
2007 Apr 18
0
This RPG is a downward spiral into madness.
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2002 Nov 05
0
Jean-Francois RAMI/RPG/SEMENCES/EURALIS est absent.
Je serai absent(e) du 04/11/2002 au 12/11/2002.
Je r?pondrai ? votre message d?s mon retour.
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
r-help mailing list -- Read http://www.ci.tuwien.ac.at/~hornik/R/R-FAQ.html
Send "info", "help", or "[un]subscribe"
(in the "body", not the subject !) To: r-help-request at
2009 Jul 06
2
online rpg game engine
client -> http://www.hyruleonline.net/downloads
possible solution to get client working
http://ubuntuforums.org/showthread.php?t=1205925
i couldnt find a contact email to send this to the developers so im posting in forums.
i dont know if i got it working due to the game server being down but maybe these steps can be in the next release to make this easier for someone else.
2009 Aug 12
1
RPG Maker XP RTP/Player Issue
http://bugs.winehq.org/show_bug.cgi?id=19566
This bug hasn't been confirmed as a bug or as invalid. Are they still checking on it?
2007 Apr 18
0
This RPG is a downward spiral into madness.
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2009 Mar 16
0
the effect of blocking on the size of confidence intervals - analysis using lme and lmer
...the width of confidence intervals.
My dataset comprises,
a quantitative response variable, namely: "response", and
three categorical eplanatory variables, namely: "method", "target", and
"query".
The method variable has 4 levels, namely: XXX.pg.trained,
XXX.rpg.trained, MACCS, and FTREES.
The target variable has 28 levels.
The query variable has 84 levels.
For every target three queries are selected. Thus "query" is nested in
"target".
The design is completely balanced.
"response" "method" "target" "...
2008 Aug 03
7
New game "Das schwarze Auge: Drakensang"
Hello Wine Users,
I am thinking about buying the game "Das schwarze Auge: Drakensang" (German homepage (http://www.dsa-game.de/), English homepage (http://www.drakensang.info/)). But I will only do it if I am able to play it under Linux. Does someone have the game already and tried to get it running with Wine?
Regards,
Benjamin
2004 Nov 20
1
printer shares
...no
create mask = 0640
directory mask = 0750
mangled names = No
[printers]
path = /tmp
printable = Yes
browseable = No
[Exchange]
path = /RAID5_0/public_exchange
read only = No
[Music]
path = /RAID5_0/Music
[homes]
valid users = %S
read only = No
browseable = No
[Video]
path = /RAID5_0/Video
[RPG]
path = /RAID5_0/RPG
read only = No
[laser]
path = /var/spool/lpd/samba
printer admin = root
read only = No
hosts allow = 192.168.2.
printable = Yes
printing = lprng
print command = lpr -U%U@%M -r -P'%p' %s
lpq command = lpq -U%U@%M -P'%p'
lprm command = lprm -U%U@%M -P'%p'...
2006 Mar 20
2
Tibia under wine
Hi folks!!
I trying run Tibia (a rpg game by cipsoft) and its work fine, but without
video aceleration, i already try cedega, crossover, wine and all failed.
there any thing I can do to run 3D in tibia.
I am using Slackware 10.2, with the latest wine, my video card is ATI 9200
SE
tks for attention
Ps. There arent a Tibia client fo...
2007 Mar 19
1
Windows DirectDraw?
I just tried to install an ancient detective-type RPG ( I am not up with the
classifications.)
(a) It offered to install DirectX. Since Wine has its own DirectX, I
ignored that.
(b) The game failed to run because (according to the message box) it
couldn't find DirectDraw. This showed as a Fixme in the terminal, while
the error message was to d...
2009 Mar 16
0
the effect of blocking on the size of confidence intervals - analysis using aov
...omly selected query
molecule.
Thus my dataset comprises,
a quantitative response variable, namely: "response", and
three categorical eplanatory variables, namely: "method", "target", and
"query".
The method variable has 4 levels, namely: XXX.pg.trained,
XXX.rpg.trained, MACCS, and FTREES.
The target variable has 28 levels.
The query variable has 84 levels.
For every target three queries are selected. Thus "query" is nested in
"target".
The design is completely balanced.
"response" "method" "target" "...
2005 Mar 23
1
Speex hardware requirements?
Also, you would be sattisfied with the narrowband decoding because the
GBA sound quality isn't very good, however, that depends greatly on what
you're going to do with speex on a GBA.... (an RPG with audio dialogs?
;-)) also, using a DSP in a GBA Cartridge sounds like overkill to me,
however, that depends greatly on what are you developing and what's your
target audience....
regards,
John Villar
Gerente de Proyectos
Computadores Flor Hard Soft 2058 C.A.
www.florhard.com
Jean-Ma...
2005 Mar 03
4
Renaming root account
...reak
that assume that the uid 0 user is called root and don't just address
the user by its uid?
Thanks,
Craig Edwards
- --
WinBot IRC client developer: http://www.winbot.co.uk
ChatSpike - The users network: http://www.chatspike.net
InspIRCd - Modular IRC server: http://www.inspircd.org
Online RPG Developer: http://www.ssod.org
- --
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2004 Apr 25
0
Quasi-success
...if they were I must have copied them somewhere before);
then I copied the files from the 2nd CD in the arcanum directory; I had to
apply a no-cd crack to go around the copy protection.
I then started the game; everything went fine (the movies played, I could
select a character to play - it's a RPG)
Sadly the game is unplayable because on the display it seems that graphics
are not updated correctly: tiles are shifted a few pixels randomly, so I
never really knew if my character was really standing where I thought he was.
However that's very close, and much better than with previous vers...
2007 Jan 01
2
application screen cut off
hi, I am playing a RPG game using wine, and some how the game works fine,
but I can only see half of the screen, it seems like the screen shifted
upwarded, I am using a laptop with Debian sid xorg 7.1, with IGMA 900,
thanks
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