Hi folks! Well, i guess this is the wrong list but the dev list regrets my requests, so i have to post here. Im currently working a bit on the d3d8 dll (i know there are currently heavy changes made, just creating some new interfaces) and am now focusing on the d3drs_wrap[0-7] function. I have some problems understanding what it should do, from msdn: [quote] D3DRS_WRAP0 [ie, its the same for wrap0 to 7] Texture-wrapping behavior for multiple sets of texture coordinates. Valid values for this render state can be any combination of the D3DWRAPCOORD_0 (or D3DWRAP_U), D3DWRAPCOORD_1 (or D3DWRAP_V), D3DWRAPCOORD_2 (or D3DWRAP_W), and D3DWRAPCOORD_3 flags. These cause the system to wrap in the direction of the first, second, third, and fourth dimensions, sometimes referred to as the s, t, r, and q directions, for a given texture. The default value for this render state is 0 (wrapping disabled in all directions). [/quote] My current thoughts are to enable the GL_TEXTURE_WRAP_S, T and R functions by the value passed to it (ie for 2 enable the S and T wrappers), but i guess this isnt exactly what it should do. Any thoughts, ideas, guesses? BTW, i havent found anything matching the D3DWRAPCOORD_3 flag (should be the 4th dimension). Is there something i can use for this? Thx in advance Nikolas