Hello, I'm undergoing a project in which I'm researching the viability of different portable audio formats for implementation in hardware. I have owned, for a number of years, Creative's Nomad II MG portable MP3 player, and recently posted several messages asking about Ogg Vorbis support on this product line. Amongst flames and miscellanous trivia, somebody from Creative actually posted a reply claiming that Ogg Vorbis would be a technically challenging format to implement on such a portable device. The device currently manages the proprietary/closed WMA and MP3 formats; apparently the device has some sort of universal hardware in place for decoding packets for these compressed audio formats. My understanding was that they all, including Ogg Vorbis, used a modified DCT algorithm to pack samples, by (often roughly) approximating wave forms. Assuming this device has some sort of "chip", specifically designed to work with MDCT and output PCM samples, is it true that Ogg Vorbis is in some way more computationally demanding than either MP3 or WMA, and if so, how? I assume this is the best place to ask, as hopefully some of you will be relative geniuses wrt audio compression and will know the guts of Ogg Vorbis and MP3 like the palms of your respective hands. I would greatly appreciate any feedback, so I may write about these "limitations" in more depth and possibly so I can further the case for Vorbis' implementation with Creative Labs. TIA. Kindest regards, Alistair Strachan. <p>--- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to 'vorbis-request@xiph.org' containing only the word 'unsubscribe' in the body. No subject is needed. Unsubscribe messages sent to the list will be ignored/filtered.