Erik Johnson
2004-Aug-06 15:01 UTC
[speex-dev] Half-Life(First Person Shooter) is using Speex
Martin Otten did most of the work to get Speex up and running for our games about a month ago, and we just recently released it to the Steam beta. So far it appears to be working pretty well, and we're interested in doing more work using Speex going forward. I'd love to hear any feedback that people have using it, especially at the different quality settings. The information on how it works in the Half-Life/Counter-Strike environment is here for people that are interested: The codec that a client uses is determined by the server, so use this command on your server to switch over to using the new one: v_voicecodec voice_speex And then these commands to change between different quality voice streams (also on the server): v_voicequality 1 : 2400bps, lowest quality sv_voicequality 2 : 6000bps sv_voicequality 3 : 8000bps sv_voicequality 4 : 11200bps sv_voicequality 5 : 15200bps, highest quality Erik Johnson Valve -----Original Message----- From: Tyler Knott [mailto:vault-responce@charter.net] Sent: Friday, January 03, 2003 6:08 PM To: speex-dev@xiph.org Subject: [speex-dev] Half-Life(First Person Shooter) is using Speex Valve Software has implimented Speex support in Half-Life(Steam version) as well as all other HL-based games on Steam(content delivery system with DRM, see www.steampowered.com). I don't beleive that anyone has tested the Speex support yet. Weather or not this development is realated to an e-mail I sent to Gabe Newell a few days ago(attached) is unknown as I have not received a reply. The above screenshot is of the ChangeLog for the Steam version of HL. --- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to 'speex-dev-request@xiph.org' containing only the word 'unsubscribe' in the body. No subject is needed. Unsubscribe messages sent to the list will be ignored/filtered.
Daniel Vogel
2004-Aug-06 15:01 UTC
[speex-dev] Half-Life(First Person Shooter) is using Speex
Erik, you might want to check out the 4.8kbps mode available if you compile Speex with EPIC_48K defined - it's what we are using for Unreal Tournament 2004 :-) -- Daniel, Epic Games Inc.> -----Original Message----- > From: owner-speex-dev@xiph.org > [mailto:owner-speex-dev@xiph.org] On Behalf Of Erik Johnson > Sent: Sunday, August 03, 2003 10:44 PM > To: 'speex-dev@xiph.org' > Subject: RE: [speex-dev] Half-Life(First Person Shooter) is > using Speex > > > Martin Otten did most of the work to get Speex up and running > for our games > about a month ago, and we just recently released it to the Steam beta. > > So far it appears to be working pretty well, and we're > interested in doing > more work using Speex going forward. > > I'd love to hear any feedback that people have using it, > especially at the > different quality settings. The information on how it works in the > Half-Life/Counter-Strike environment is here for people that > are interested: > > The codec that a client uses is determined by the server, so use this > command on your server to switch over to using the new one: > > sv_voicecodec voice_speex > > And then these commands to change between different quality > voice streams > (also on the server): > > sv_voicequality 1 : 2400bps, lowest quality > sv_voicequality 2 : 6000bps > sv_voicequality 3 : 8000bps > sv_voicequality 4 : 11200bps > sv_voicequality 5 : 15200bps, highest quality > > Erik Johnson > Valve > > -----Original Message----- > From: Tyler Knott [mailto:vault-responce@charter.net] > Sent: Friday, January 03, 2003 6:08 PM > To: speex-dev@xiph.org > Subject: [speex-dev] Half-Life(First Person Shooter) is using Speex > > Valve Software has implimented Speex support in > Half-Life(Steam version) > as well as all other HL-based games on Steam(content delivery system > with DRM, see www.steampowered.com). I don't beleive that anyone has > tested the Speex support yet. Weather or not this development is > realated to an e-mail I sent to Gabe Newell a few days > ago(attached) is > unknown as I have not received a reply. The above screenshot > is of the > ChangeLog for the Steam version of HL. > --- >8 ---- > List archives: http://www.xiph.org/archives/ > Ogg project homepage: http://www.xiph.org/ogg/ > To unsubscribe from this list, send a message to > 'speex-dev-request@xiph.org' > containing only the word 'unsubscribe' in the body. No > subject is needed. > Unsubscribe messages sent to the list will be ignored/filtered. >--- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to 'speex-dev-request@xiph.org' containing only the word 'unsubscribe' in the body. No subject is needed. Unsubscribe messages sent to the list will be ignored/filtered.
David E. Weekly
2004-Aug-06 15:01 UTC
[speex-dev] Half-Life(First Person Shooter) is using Speex
Speex is also in rather popular use in the There public beta - I walked into a "bar" last week and "hung out" with a group of a dozen or so people who were not really using the keyboard that much - mainly they were telling jokes, making comeons, and just generally coversing with voice. You should check out our auto-animations to make avatars appear to speak and gesticulate based on your voice...it's rather impressive. And yes it *is* a Windows-only client, but our servers all run Linux. :) http://www.there.com/ -david PS: We use Vorbis for all of our sound effects in the game. --- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to 'speex-dev-request@xiph.org' containing only the word 'unsubscribe' in the body. No subject is needed. Unsubscribe messages sent to the list will be ignored/filtered.