Displaying 20 results from an estimated 7000 matches similar to: "LTO in LLVM3.8"
2016 Apr 05
3
LTO in LLVM3.8
In the linked bug, the issue is that symbols defined in multiple places
(LTO and non-LTO) are provided by the linker plugin (which in GCC's case
marks the symbols as private). The error appears to be a difference in
which symbol gold or ld picks as canonical. I don't think it's the same as
the issue you're seeing (unless you're mixing LTO and non-LTO files).
I'd guess
2010 Oct 10
2
Oblivion loses sound during game play
I've filed a bug in bugzilla (http://bugs.winehq.org/show_bug.cgi?id=24271) which explains a how Oblivion loses sound during the gameplay.
However, I found a workaround to it, which I posted on comment http://bugs.winehq.org/show_bug.cgi?id=24271#c5
So I wish to rename this bug to "Oblivion loses sound during gameplay".
Is it possible to rename a bug in bugzilla?
Another question is:
2016 May 30
2
[cfe-dev] How to debug if LTO generate wrong code?
Hi Steven,
> On May 29, 2016, at 11:28 PM, Shi, Steven <steven.shi at intel.com> wrote:
>
> Hi Mehdi,
> Should I apply your attached patch on my llvm3.8 source firstly? Or should I use the latest llvm SVN trunk instead?
I wrote it on trunk, but I expect it to be fairly easy to port on 3.8. This is really just quickly plumbing an option on the TargetMachine creation.
--
2016 May 30
0
[cfe-dev] How to debug if LTO generate wrong code?
I didn't try to compile it locally (I don't have/use gold), but you should be able to fix the 3 errors fairly easily (looks like missing includes mostly).
--
Mehdi
> On May 30, 2016, at 5:11 AM, Shi, Steven <steven.shi at intel.com> wrote:
>
> Hi Mehdi,
> Your patch cannot compile with gold-plugin.cpp in latest trunk either, the failure is same as llvm3.8 as below.
2011 Mar 25
6
WoW crashes Wine
So I managed to install and get WoW running on my Eee PC 1000HD. However, the program will crash unexpectedly after 5-20 minutes. There doesn't seem to be a predictable occurrence that causes it to crash tho. I have been looking for answers but have found nothing so far.
I should clarify that it isnt a complete crash. Wine pops up an error about how it needs to close but I can still hear
2013 Apr 10
1
Compiling Xen-tools
Hi All,
I am adding the patch mentioned here http://lists.xen.org/archives/html/xen-changelog/2013-02/msg00235.html I am getting errors on compiling Xen tools.
My /tools/include/xen-foreign/mkheader.py looks different from the one that is mentioned in the above link, which I feel is due to version difference. I am using Xen 4.3.3 version. My understanding is that due to this version difference I
2016 May 30
0
[cfe-dev] How to debug if LTO generate wrong code?
Hi Mehdi,
The llvm3.8 gold-plugin.cpp is very different from the latest one on trunk. Your patch has compiling failure on llvm3.8 as below. I will try it on latest trunk later. Thank you help anyway!
Building CXX object tools/gold/CMakeFiles/LLVMgold.dir/gold-plugin.cpp.o
cd /home/jshi19/llvm38releasebuild/tools/gold && /home/jshi19/clang38/bin/clang++ -DGTEST_HAS_RTTI=0
2008 Jun 20
1
Steam Games - Flickering/Flashing Menu during Gameplay.
Hello. I recently installed Steam through Wine 1.0.0, but when I run DOD: Source, Half Life, DOD, or Deathmatch Classic, I experience the same problem. The game loads and runs fine, but the menu screen is flashing over the actual gameplay images every second. It's as if the menu screen is trying to stay on top of the game, but it's struggling to do so.
I am using Ubuntu 8.04, Wine 1.0.0
2011 May 28
1
How to compile and install Entropia Universe on ubuntu .
U can see the guide . Maybe you learn how to compile and apply patches if you don know . See many peoples asking how to compile and apply patches,
http://www.youtube.com/watch?v=HhS6Fiy031o
Sorry for my bad English and my voice . Had the cold ;(
And the audio is out of sync . Maby i do more guides later .
2011 Sep 08
2
Zanzarah game
I've decided to try Zanzarah in both wine 1.2.2 and in latest release 1.3.27
None works... :(
Here is the terminal output in 1.3.27:
...
DFMT_R8G8_SNORM_L8X8_UNORM to floating point.
err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_R8G8_SNORM_L8X8_UNORM to floating point.
err:d3d_surface:surface_convert_color_to_float Unhandled conversion from
2016 May 30
0
[cfe-dev] How to debug if LTO generate wrong code?
Hi Mehdi,
Should I apply your attached patch on my llvm3.8 source firstly? Or should I use the latest llvm SVN trunk instead?
Steven Shi
Intel\SSG\STO\UEFI Firmware
Tel: +86 021-61166522
iNet: 821-6522
From: mehdi.amini at apple.com [mailto:mehdi.amini at apple.com]
Sent: Monday, May 30, 2016 2:13 PM
To: Shi, Steven <steven.shi at intel.com>
Cc: Umesh Kalappa <umesh.kalappa0 at
2015 Sep 05
5
RFC: Reducing Instr PGO size overhead
On Fri, Sep 4, 2015 at 9:11 PM, Sean Silva <chisophugis at gmail.com> wrote:
>
>
> On Fri, Sep 4, 2015 at 5:42 PM, Xinliang David Li <davidxl at google.com>
> wrote:
>>
>> On Fri, Sep 4, 2015 at 5:21 PM, Sean Silva <chisophugis at gmail.com> wrote:
>> >
>> >
>> > On Fri, Sep 4, 2015 at 3:57 PM, Xinliang David Li <davidxl at
2010 Jun 26
7
Dune 2000 freezes after a few minutes - Any ideas?
Hi there. I got a problem with good old Dune2000. Installing works fine and the game starts too. After a few minutes of fine gameplay (2-5 minutes [Rolling Eyes] ) the game freezes. Before the game freezeses, the cursor runs kinda too fast. It rotates like crazy but the game works normal. Any ideas?
I'am using Linux Mint Helena 8 and Wine 1.2 (now rc 5). And yes, I patched the game to version
2011 May 16
3
Bully works on mac?!
I mean this game: http://www.youtube.com/watch?v=0RySQjPJvcQ
Works in Wineskin (a gui for [dar]wine, I suppose), so why is still garbage in wine? Maybe I miss to know something, or it uses modified engine. There, the gameplay seems to be perfect...
2011 May 28
3
Ubuntu: World of Warcraft 3.3.5a OpenGL and Intel GMA issue
ok, I'll get straight to the point:
I'm trying to run World of Warcraft (Version 3.3.5 Build 12340) and I have an Intel GMA 4500MHD Integrated chipset, and I can login just fine, but when it tries to render a character, it crashes and spits out an error via the WowError.exe, and if I don't use OpenGL, it can play, but the FPS will spike horribly at random times, and all player
2007 Mar 19
2
Star Wars Jedi Knight II Jedi Outcast running very slowly.
The above. Jedi Outcast installed, and ran to the startup screen as
normal. Movies played at a reasonable speed. However, the main menu
was incredibly slow. I tried changing various settings to LOW,
without luck. I searched and found something about running it in 24-
bit mode instead of 16-bit mode, but that did not help either, because
a) there was no 24-bit mode, and b) 32-bit mode was no
2010 Nov 25
5
[LLVMdev] RFC: Exception Handling Proposal II
On 25 November 2010 07:51, Duncan Sands <baldrick at free.fr> wrote:
> If you got to XYZ because an instruction threw an exception before %x was
> defined, then in XYZ you are using %x which was never defined. In effect
> the definition of %x in bb does not dominate the use in XYZ. I think the
> solution is to say that in XYZ you are not allowed to use any values defined
>
2008 Mar 22
11
An Issue concerning FS2004
Hi!
I've just installed FS2004.
I am using version 0.9.54, as recommended in the AppDB.
My Linux OS Is Debian Etch(4.0) With a fully capable processor(Games of such category run perfectly on Windows).
Followed the instructions: Installed via the "WINXP" Mode, then switched to Windows 98.
Here's the problem:
The Splash screen is showing, then it disappears and these are the errors
2016 May 30
7
[cfe-dev] How to debug if LTO generate wrong code?
> On May 29, 2016, at 5:44 PM, Shi, Steven <steven.shi at intel.com> wrote:
>
> (And I doubt the GNU linker supports LTO with LLVM).
> [Steven]: I’ve pushed GNU Binutils ld to support LLVM gold plugin, see detail in this bug https://sourceware.org/bugzilla/show_bug.cgi?id=20070 <https://sourceware.org/bugzilla/show_bug.cgi?id=20070>. The new GNU ld linker works well with
2018 Jan 05
1
stat(2) cache, samba3 versus samba4
Short version:
Is there a way to enforce use of this cache:
./source3/smbd/statcache.c
I noticed it is absent from the ./source4 directory
I limited
server max protocol = SMB2
but that didn't do it.
Long story:
-----------
My samba server (4.2.14) hosts a couple of game install trees for a
Windows 7 computer.
Some of the games cause storms of stat(2) system calls, here is a
partial