similar to: Cell or PS3 Port

Displaying 20 results from an estimated 3000 matches similar to: "Cell or PS3 Port"

2007 Oct 23
2
Speex with PS3 SPE support
Hi Jean-Marc, We needed to use a release version of the SDK because this part of production code for our Sony implementations. I'm not sure how stable that branch is. Is the encoding and decoding already stable? In other words, what is not stable about that branch? Thanks, --------------------------- Saad Nader Middleware Engineer Powered By Gamespy, IGN -----Original Message----- From:
2007 Oct 26
4
Speex with PS3 SPE support
Hi Jean-Marc, Jim, Saad has been keeping me in the loop on your recent discussions. Since all of our testing has been against 1.0.5, based on that being the last non-beta version, that's the particular scope of the task that Saad is working on right now. I like what I'm reading about as far as encoder/decoder quality improvements e.g. in the 1.2 betas, and am going to push for
2007 Oct 23
2
Speex with PS3 SPE support
Skipped content of type multipart/alternative-------------- next part -------------- A non-text attachment was scrubbed... Name: speex-1.0.5.zip Type: application/x-zip-compressed Size: 641376 bytes Desc: speex-1.0.5.zip Url : http://lists.xiph.org/pipermail/speex-dev/attachments/20071022/2447cf50/speex-1.0.5-0001.bin
2008 Mar 18
4
PlayStation 3
As some of you probably already know, the PlayStation 3 supports Linux. That brings a question to me: can I run Wine on a PlayStation 3?
2008 Aug 21
1
pnmath compilation failure; dylib issue?
(1) ...need to speed up a monte-carlo sampling...any suggestions about how I can get R to use all 8 cores of a mac pro would be most useful and very appreciated... (2) spent the last few hours trying to get pnmath to compile under os- x 10.5.4... using gcc version 4.2.1 (Apple Inc. build 5553) as downloaded from CRAN, xcode 3.0... ...xcode 3.1 installed over top of above after
2007 Dec 14
0
G729 on PS3 Cell
Hello List. I just got my new PS3 yesterday, and first thing I did was of course to install Linux, and then compile asterisk, and it worked without any problems. My question is this... Is anybody looking into using the Cell processor for G729 enc/dec? Using the 6 SPE processing units available, you should be able to enc/dec a whole lot of channels at one time. Looking at the
2007 Aug 01
2
Compiling R for the Sony Playstation 3?
Has anyone installed Linux on a Sony Playstation 3 and compiled R for it?
2008 Mar 24
2
CentOS 5.1 on PS3
Hi All, Does anyone here on the list have CentOS 5.1 running on a PS3? I would like to look at integrating a couple of PS3 nodes into our cluster for it's ability to use the Cell processor inside and was wondering if anyone had any experiences.
2009 Mar 27
4
PS3
I have been planing on installing a Linux OS on my ps3 for some time and I came across a site that said that wine would allow me to play PC games on it. If this is true what OS would be best and other stuff like that.
2007 Oct 23
0
Speex with PS3 SPE support
Saad Nader wrote: > We needed to use a release version of the SDK because this part of > production code for our Sony implementations. I'm not sure how stable > that branch is. Is the encoding and decoding already stable? In other > words, what is not stable about that branch? It's listed as "unstable" in the sense of "I might change the API" and that is
2009 Nov 18
1
[LLVMdev] Triple for PS3
Hi, I'm doing some preliminary work to get Clang to compile for PS3 targets. As an intermediate step in that direction, could someone do me the favor of reviewing and submitting the enclosed patch, or giving me feedback on it? Basically, I need to be able to differentiate the triple for a PS3 target. These are the triples currently used in the gcc-based compiler from the PS3 devkit:
2007 Oct 25
1
Speex with PS3 SPE support
Hi, On 10/26/07, Jean-Marc Valin <jean-marc.valin@usherbrooke.ca> wrote: > Joost Schuur wrote: > > My primary concern is the use of the word 'unstable' on the current > > download page for 1.2b2. One of our major devloper partners in > > particular saw that reference and opted to use 1.0.5 on their PS3 title, > > which is why we based our work for them
2007 Oct 24
0
Speex with PS3 SPE support
Hi Jim, Jim Crichton wrote: > Please correct me if I am wrong, Jean-Marc, but I do not think that > any patches are getting applied to 1.0.5 anyway. Also, if you expect > a patch to be applied, you will need to provide the changes as a > patch, not as a modified copy of the source tree. That's right. I won't be applying anything 1.0.5 unless it's a security issue or
2007 Oct 25
0
Speex with PS3 SPE support
Joost Schuur wrote: > Saad has been keeping me in the loop on your recent discussions. > Since all of our testing has been against 1.0.5, based on that being the > last non-beta version, that's the particular scope of the task that Saad > is working on right now. I'm just saying it's useless to do any work on 1.0.5. It is inferior to the latest beta in all aspects,
2010 May 27
1
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Just to be clear, nothing in the MS TCRs require that you use a certain compiler - it does, however, require that you link with the 360-specific C runtime libraries. That being said, I still believe that direct binary generation is not a feasible option, and the ObjC => C route is preferred. Kevin, hate to be asking this but do you have access to the XDK or are you just "aiming" for
2007 Oct 25
0
Speex with PS3 SPE support
Joost Schuur wrote: > My primary concern is the use of the word 'unstable' on the current > download page for 1.2b2. One of our major devloper partners in > particular saw that reference and opted to use 1.0.5 on their PS3 title, > which is why we based our work for them on 1.0.5. The kind of commercial > game developers that are our customers aren't going to have the
2007 Oct 24
2
Speex with PS3 SPE support
Please correct me if I am wrong, Jean-Marc, but I do not think that any patches are getting applied to 1.0.5 anyway. Also, if you expect a patch to be applied, you will need to provide the changes as a patch, not as a modified copy of the source tree. The 1.2 branch includes a mechanism for private memory allocation from a static buffer. You provide a usermisc.h file that replaces the
2008 Jul 10
1
compiling pnmath on an intel processor running mac OS 10.5
Has anyone successfully compiled pnmath (http://www.stat.uiowa.edu/~luke/R/experimental ) for an intel processor running mac OS 10.5? When I attempt to do so via the R package installer (choosing "Local Source Package" and pointing to the pnmath_0.0-2.tar.gz file), I get the following errors: * Installing *source* package 'pnmath' ... ** libs ** arch - i386 gcc -arch i386
2007 Oct 19
1
Contribution to speex
Hello, I'm Saad from Gamespy who makes use of the Library for Voice over IP on the PS3. We would like to contribute back some code that added/modified to compile and run on Sony's Playstation 3. What would be the process to do this? Thanks, --------------------------- Saad Nader Middleware Engineer Powered By Gamespy, IGN -------------- next part -------------- An HTML
2006 Nov 13
1
Install CentOS on PS3
Hi All, Anyone here going to try running CentOS 4 on a PS3? Is there even a PPC version of CentOS 4 available? Regards, Ranbir -- Kanwar Ranbir Sandhu Linux 2.6.18-1.2200.fc5 i686 GNU/Linux 18:03:48 up 3 days, 20:20, 1 user, load average: 1.68, 1.08, 0.86